Wyoming Administrative Code
Agency 038 - Wyoming Gaming Commission
Sub-Agency 0003 - Skill Based Amusement Games
Chapter 4 - Game Approvals, Qualifiers, Limitations, and Vendor and Operator Requirements
Section 4-2 - Skill Based Amusement Game Qualifiers
Universal Citation: WY Code of Rules 4-2
Current through September 21, 2024
(a) When the Commission is making a determination regarding whether a specific game meets the definition of a skill based amusement game, it will consider the following requirements, as well as the physical operation of the game by a player of reasonable skill. Skill based amusement games are only played on a fixed, commercial electrical gaming device.
(b) A game is not considered a skill based amusement game if one or more of the following apply:
(i) The game does not allow a player to
exercise skill or strategy over the game;
(ii) The ability of any player to succeed at
the game is impacted by:
(A) The number or
ratio of prior wins to prior losses of players playing the game, more commonly
referred to as utilizing a compensating algorithm;
(B) The ability of any person to set a
specified win-loss ratio for the game or by the game having a predetermined
win-loss percentage;
(C) Game
features not visible or known to a reasonable player; or
(D) The exercise of a skill that no
reasonable player could exercise.
(iii) Any award is not based solely on the
player achieving the object of the game or the player's score;
(iv) The ability of any player to succeed at
the game requires the exercise of skill that no reasonable player could possess
or improve upon;
(v) The primary
determination of the award amount is the presentation or generation of a
particular puzzle or group of symbols dealt to the player and the player does
not have control over the puzzle or group of symbols presented; or
(vi) The player is able to choose a game mode
where the outcome is solely determined by chance.
(c) When reviewing a game, the following factors are not, by themselves, sufficient indications that the game is a skill based amusement game:
(i) Whether a
comprehensive list of prizes or outcomes is offered to the player or whether
all outcomes are drawn from a finite pool of predetermined outcomes or starting
positions;
(ii) Whether a player
can increase his or her chance of winning based on knowledge of probabilities
in general or the probabilities of any particular prize or outcome in a game or
on a skill based amusement game;
(iii) Whether a player can simply choose not
to play before committing money or credits; or
(iv) A game task consisting solely of moving
a symbol up or down, replacing one (1) symbol with another, or any similar
action, with or without a timer.
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