Texas Administrative Code
Title 19 - EDUCATION
Part 2 - TEXAS EDUCATION AGENCY
Chapter 130 - TEXAS ESSENTIAL KNOWLEDGE AND SKILLS FOR CAREER AND TECHNICAL EDUCATION
Subchapter N - MARKETING
Section 130.386 - Sports and Entertainment Marketing (One-Half Credit), Adopted 2015
Universal Citation: 19 TX Admin Code ยง 130.386
Current through Reg. 49, No. 38; September 20, 2024
(a) General requirements. This course is recommended for students in Grades 9-12. Recommended prerequisite: Principles of Business, Marketing, and Finance. Students shall be awarded one-half credit for successful completion of this course.
(b) Introduction.
(1) Career and technical education
instruction provides content aligned with challenging academic standards and
relevant technical knowledge and skills for students to further their education
and succeed in current or emerging professions.
(2) The Marketing Career Cluster focuses on
planning, managing, and performing marketing activities to reach organizational
objectives.
(3) Sports and
Entertainment Marketing will provide students with a thorough understanding of
the marketing concepts and theories that apply to sports and entertainment. The
areas this course will cover include basic marketing concepts, publicity,
sponsorship, endorsements, licensing, branding, event marketing, promotions,
and sports and entertainment marketing strategies.
(4) Students are encouraged to participate in
extended learning experiences such as career and technical student
organizations and other leadership or extracurricular organizations.
(5) Statements that contain the word
"including" reference content that must be mastered, while those containing the
phrase "such as" are intended as possible illustrative examples.
(c) Knowledge and skills.
(1) The student demonstrates professional
standards/employability skills as required by business and industry. The
student is expected to:
(A) communicate
effectively with others using speaking, listening, and writing
skills;
(B) demonstrate
collaboration skills through teamwork;
(C) demonstrate professionalism by conducting
oneself in a manner appropriate for the profession and workplace;
(D) demonstrate a positive, productive work
ethic by performing assigned tasks as directed;
(E) show integrity by choosing the ethical
course of action and complying with all applicable rules, laws, and
regulations;
(F) demonstrate
time-management skills such as prioritizing tasks, following schedules, and
tending to goal-relevant activities in ways that use time wisely and optimize
efficiency and results; and
(G)
demonstrate leadership skills by participating in activities such as career and
technical education student organizations.
(2) The student knows business concepts and
explains how business satisfies economic needs. The student is expected to:
(A) categorize business activities such as
production, marketing, management, or finance;
(B) analyze the interdependence each business
activity has with marketing;
(C)
demonstrate an understanding of the forms of business; and
(D) demonstrate an understanding of the
concept of economic impact.
(3) The student knows the importance of
marketing as well as the functions of marketing. The student is expected to:
(A) explain the marketing concept as it
relates to sports and entertainment;
(B) describe each marketing function and how
it relates to sports and entertainment;
(C) explain how each component of the
marketing mix contributes to successful marketing;
(D) express the importance of target
markets;
(E) describe advantages
and disadvantages of market segmentation and mass marketing;
(F) explain the importance of market research
and analysis;
(G) illustrate the
concept of positioning; and
(H)
describe how international marketing has affected the sports and entertainment
industry.
(4) The
student knows that distribution channel members facilitate the movement of
products. The student is expected to:
(A)
explain channels of distribution for sports and entertainment marketing
products; and
(B) describe
activities of each channel member.
(5) The student knows how sports and
entertainment businesses achieve profitability. The student is expected to:
(A) evaluate sources of financial
information, including budgets, balance sheets, and income
statements;
(B) explain the concept
and importance of revenue streams; and
(C) explain the relationship of profit and
loss to sports and entertainment products.
(6) The student knows the
marketing-information system. The student is expected to:
(A) use a marketing-information system to
make informed business decisions; and
(B) analyze data used to make accurate
forecasts and informed business decisions.
(7) The student knows pricing strategies. The
student is expected to:
(A) compare and
contrast pricing strategies; and
(B) analyze the price of sports and
entertainment marketing products.
(8) The student knows the elements and
processes of product planning. The student is expected to:
(A) describe stages of new-product
planning;
(B) illustrate the
product mix; and
(C) identify
stages of the product life cycle for new or existing sports or entertainment
marketing products.
(9)
The student knows that successful marketers must develop, implement, and
evaluate a promotional plan. The student is expected to:
(A) identify, create, and demonstrate
elements of the promotional mix; and
(B) analyze a promotional plan for
effectiveness.
(10) The
student knows that various types of risks impact business activities. The
student is expected to:
(A) identify business
risks that are commonly associated with sports and entertainment business;
and
(B) explain methods a sports
and entertainment business uses to control risks.
(11) The student identifies the role of
selling and emphasizes its importance in a sports and entertainment business.
The student is expected to:
(A) explain how
selling contributes to economic activity;
(B) describe the process of selecting and
merchandising sports and entertainment products;
(C) demonstrate steps in the selling process
using sports and entertainment products;
(D) explain the importance of ticket sales;
and
(E) develop a ticket sales
strategy for a sports and entertainment product.
(12) The student identifies the nature and
scope of sports and entertainment marketing. The student is expected to:
(A) research and explain the history of
sports and entertainment as an industry and how it impacts today's
marketplace;
(B) identify sports
and entertainment marketing terms;
(C) list major environmental influences on
sports and entertainment demand;
(D) define sports marketing and entertainment
marketing;
(E) explain topics,
including legislation and ethics, that impact sports and entertainment
marketing;
(F) research trends and
emerging technologies affecting the sports and entertainment marketing
industry; and
(G) explain the
concept of competition for discretionary income.
(13) The student knows that a career in
sports and entertainment marketing requires knowledge of demographics. The
student is expected to:
(A) explore how the
use of demographics has influenced the industry; and
(B) differentiate between buying habits and
buying preferences.
(14)
The student knows that a career in sports and entertainment marketing requires
knowledge of the industry. The student is expected to:
(A) research careers in the sports and
entertainment marketing industry;
(B) list and describe businesses related to
sports and entertainment; and
(C)
distinguish between the different roles in sports and entertainment
marketing.
(15) The
student identifies reasons a sports and entertainment business would use
marketing. The student will be expected to:
(A) describe and simulate activities to
market a sports and entertainment product;
(B) understand why sports and entertainment
businesses use marketing;
(C)
understand the importance of and key components of a marketing plan;
(D) explain and give examples of marketing
using sports and entertainment; and
(E) explain and give examples of marketing of
sports and entertainment.
(16) The student understands the impact event
marketing has on the sports and entertainment industry The student is expected
to:
(A) define event marketing;
(B) explain and provide examples of how event
marketing attracts all three components of the event triangle (event, sponsor,
and spectator); and
(C) develop an
effective event marketing strategy for a sports and entertainment
product.
(17) The
student has an understanding of sponsorship proposals and contracts. The
student is expected to:
(A) identify
components and content for a sponsorship proposal;
(B) define and explain sponsorship
issues;
(C) categorize costs
associated with a sponsorship;
(D)
identify types of sponsorship sales and relationship development;
(E) examine benefits of sponsorship
opportunities; and
(F) explain laws
that may affect a sponsorship agreement.
(18) The student has an understanding of
endorsement contracts. The student is expected to:
(A) identify components of endorsement
contracts;
(B) discuss issues
related to celebrity behavior on endorsements; and
(C) research the rationale for a business to
engage in endorsement contracts.
(19) The student understands the importance
of branding. The student is expected to:
(A)
define branding;
(B) differentiate
between types of brands;
(C)
identify examples of brand equity and brand extension in sports and
entertainment;
(D) explain the
value in building a strong brand; and
(E) determine the characteristics of a
successful brand.
(20)
The student understands the importance of licensing. The student is expected
to:
(A) define licensing;
(B) distinguish between licensor and
licensee;
(C) explain the
advantages and disadvantages of licensing; and
(D) identify examples of licensing in sports
and entertainment.
(21)
The student knows the effect the fan experience has on the success of a sports
business. The student is expected to:
(A)
explain how promoting and implementing a positive fan experience impacts
revenues;
(B) describe situations
that impact the fan experience;
(C)
describe the concept of the fan/spectator experience;
(D) define the term game
operations;
(E) explain the role of
game entertainment in the sports business;
(F) define game attractiveness;
(G) identify game involvement activities that
enhance fan experience; and
(H)
create a game operations plan to increase game attractiveness.
(22) The student understands the
importance of effectively communicating information with customers, media, and
fans. The student is expected to:
(A) explain
why communications in sports and entertainment are important;
(B) understand issues that impact the
business of sports and entertainment;
(C) define media;
(D) understand the importance of media
rights;
(E) define
publicity;
(F) differentiate
between publicity, public relations, media relations, and community
relations;
(G) create a press
release;
(H) create a press kit;
and
(I) simulate a press
conference.
(23) The
student understands the strategies of successful entertainment marketing. The
student is expected to:
(A) discuss the
different kinds of entertainment distribution;
(B) identify strategies to market
entertainment products; and
(C)
explain the promotional value of entertainment awards.
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