Texas Administrative Code
Title 19 - EDUCATION
Part 2 - TEXAS EDUCATION AGENCY
Chapter 130 - TEXAS ESSENTIAL KNOWLEDGE AND SKILLS FOR CAREER AND TECHNICAL EDUCATION
Subchapter C - ARTS, AUDIO/VIDEO TECHNOLOGY, AND COMMUNICATIONS
Section 130.93 - Video Game Design (One Credit), Adopted 2015
Universal Citation: 19 TX Admin Code ยง 130.93
Current through Reg. 49, No. 38; September 20, 2024
(a) General requirements. This course is recommended for students in Grades 9-12. Recommended prerequisite: Principles of Art, Audio/Video Technology, and Communications. Students shall be awarded one credit for successful completion of this course.
(b) Introduction.
(1) Career and technical education
instruction provides content aligned with challenging academic standards and
relevant technical knowledge and skills for students to further their education
and succeed in current or emerging professions.
(2) The Arts, Audio/Video Technology, and
Communications Career Cluster focuses on careers in designing, producing,
exhibiting, performing, writing, and publishing multimedia content, including
visual and performing arts and design, journalism, and entertainment
services.
(3) Video Game Design
will allow students to explore one of the largest industries in the global
marketplace and the new emerging careers it provides in the field of
technology. Students will learn gaming, computerized gaming, evolution of
gaming, artistic aspects of perspective, design, animation, technical concepts
of collision theory, and programming logic. Students will participate in a
simulation of a real video game design team while developing technical
proficiency in constructing an original game design.
(4) Students are encouraged to participate in
extended learning experiences such as career and technical student
organizations and other leadership or extracurricular organizations.
(5) Statements that contain the word
"including" reference content that must be mastered, while those containing the
phrase "such as" are intended as possible illustrative examples.
(c) Knowledge and skills.
(1) The student demonstrates professional
standards/employability skills as required by business and industry. The
student is expected to:
(A) identify and
demonstrate positive work behaviors and personal qualities needed to be
employable;
(B) demonstrate skills
related to seeking and applying for employment;
(C) create a career portfolio to document
information such as work experiences, licenses, certifications, and work
samples; and
(D) demonstrate skills
in evaluating and comparing employment opportunities.
(2) The student applies academic knowledge
and skills in video game design projects. The student is expected to:
(A) apply English language arts knowledge by
demonstrating skills such as correct use of content, technical concepts,
vocabulary, grammar, punctuation, and terminology to write and edit a variety
of documents; and
(B) apply
mathematics knowledge and skills such as using whole numbers, decimals,
fractions, and knowledge of arithmetic operations.
(3) The student understands professional
communications strategies. The student is expected to:
(A) adapt language for audience, purpose,
situation, and intent;
(B) organize
oral and written information;
(C)
interpret and communicate information;
(D) apply active listening skills;
and
(E) communicate with diverse
individuals.
(4) The
student understands and employs problem-solving methods and conflict-management
skills. The student is expected to:
(A)
employ critical-thinking skills independently and in groups; and
(B) employ interpersonal skills in groups to
solve problems.
(5) The
student applies cyber safety procedures. The student is expected to implement
personal and professional safety rules and regulations.
(6) The student applies leadership
characteristics to student leadership and professional development activities.
The student is expected to:
(A) demonstrate
leadership skills; and
(B)
participate in a group setting.
(7) The student applies ethical decision
making and understands and complies with laws regarding use of technology in
video game design. The student is expected to:
(A) exhibit ethical conduct related to
interacting with others such as maintaining client confidentiality and privacy
of sensitive content and providing proper credit for ideas;
(B) discuss and apply copyright
laws;
(C) model respect of
intellectual property;
(D)
demonstrate proper etiquette and knowledge of acceptable use policies;
and
(E) analyze the impact of the
video game design industry on society.
(8) The student applies technical skills for
efficiency. The student is expected to employ planning and time-management
skills to complete work tasks.
(9)
The student develops an understanding of video game design. The student is
expected to:
(A) demonstrate knowledge and
appropriate use of computer operating systems;
(B) demonstrate appropriate use of hardware
components, software programs, and storage devices;
(C) demonstrate knowledge of sound
editing;
(D) demonstrate knowledge
of file formats and cross-platform compatibility;
(E) acquire and exchange information in a
variety of electronic file sharing formats; and
(F) evaluate visual information by
recognizing the use of principles and elements of design.
(10) The students employs an appropriate
design process to create and modify solutions to problems. The student is
expected to:
(A) combine graphics, images,
and sound;
(B) apply principles of
design;
(C) develop and reference
technical documentation; and
(D)
edit products.
(11) The
student researches the history and evolution of video game design. The student
is expected to:
(A) explain the history of
video game design;
(B) describe how
changing technology is affecting the industry;
(C) analyze the use of symbols in video game
design of diverse cultures;
(D)
compare current video game design technologies with historical
technologies;
(E) compare various
styles of video game design; and
(F) explore emerging and innovative video
game design technologies and software.
(12) The student understands and applies
video game design principles, elements, and techniques. The student is expected
to:
(A) employ audience identification,
script writing, character design, storyboarding, and audio and delivery
formats;
(B) describe and use
motion paths, scripting, programming, and interactivity;
(C) describe lighting and perspective;
and
(D) describe and use production
processes such as titles, credits, and special effects.
(13) The student evaluates a product using
critical-thinking skills. The student is expected to evaluate products and
product quality against established criteria and rubrics.
(14) The student presents oral or written
evaluations of video game design projects. The student is expected to:
(A) identify the intended audience;
(B) describe aesthetics;
(C) explain the storyline;
(D) summarize subject matter; and
(E) discuss the use of sound.
(15) The student creates video
game design projects. The student is expected to use a variety of techniques
and software programs.
(16) The
student differentiates current programming languages. The student is expected
to:
(A) discuss the use of computer
programming languages in other fields of study; and
(B) demonstrate knowledge of specific
programming terminology and concepts.
(17) The student applies problem-solving
strategies. The student is expected to apply design specifications, step-wise
refinement, or algorithm development.
(18) The student develops coding with correct
and efficient use of expressions. The student is expected to use user-defined
functions; proper operator precedence; and sequential, conditional, and
repetitive control structures.
(19)
The students applies constructive criticism to products. The student is
expected to seek and respond to advice from peers and professionals in
delineating technological tasks.
(20) The student uses research skills and
electronic communication, with appropriate supervision, to create new
knowledge. The student is expected to:
(A)
participate with electronic communities as a learner, initiator, contributor,
and teacher or mentor;
(B) extend
the learning environment beyond the school walls with digital products created
to increase teaching and learning in the foundation and enrichment curricula;
and
(C) participate in relevant,
meaningful activities in the larger community and society to create electronic
projects.
(21) The
student uses technology applications to facilitate evaluation of communication
processes and products. The student is expected to:
(A) write technology specifications for
planning/evaluation rubrics documenting variables, prompts, and programming
code internally and externally; and
(B) debug and solve problems using reference
materials and effective strategies.
(22) The student understands technology
concepts, systems, and operations as they apply to game programming. The
student is expected to:
(A) identify basic
game components, including the game engine, game play subsystems, data
structures, models, and interfaces;
(B) generate random numbers in a
program;
(C) create a program
implementing conditional statements;
(D) develop an appropriate data
model;
(E) demonstrate an
understanding of and apply object-oriented game programming;
(F) demonstrate an understanding of game
programming essentials, including event-driven programming, communicating with
messages, and device management;
(G) demonstrate an understanding of the role
of game events, the animation loop, and game timing;
(H) demonstrate an understanding of the role
of game engines;
(I) apply basic
game screen design and layout, including visual controls, user interfaces,
menus, and options;
(J) use game
control design to understand, access, and control input devices;
(K) demonstrate an understanding of and apply
game animation, including the principles of animation and frame-based
animation;
(L) demonstrate an
understanding of game events, including listeners, triggers, and timed
events;
(M) demonstrate an
understanding of and implement collision detection, including models and sprite
collisions;
(N) demonstrate an
understanding of player progression, including leveling, linear progression,
and maintaining high score data; and
(O) demonstrate an understanding of
algorithmic decision making.
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