Texas Administrative Code
Title 19 - EDUCATION
Part 2 - TEXAS EDUCATION AGENCY
Chapter 130 - TEXAS ESSENTIAL KNOWLEDGE AND SKILLS FOR CAREER AND TECHNICAL EDUCATION
Subchapter C - ARTS, AUDIO/VIDEO TECHNOLOGY, AND COMMUNICATIONS
Section 130.125 - 3-D Modeling and Animation (One Credit)
Universal Citation: 19 TX Admin Code ยง 130.125
Current through Reg. 49, No. 38; September 20, 2024
(a) General requirements. Students shall be awarded one credit for successful completion of this course. Recommended prerequisite: Art, Level I. This course is recommended for students in Grades 9-12. This course satisfies the high school fine arts graduation requirement.
(b) Introduction.
(1) Career and technical education
instruction provides content aligned with challenging academic standards and
relevant technical knowledge and skills for students to further their education
and succeed in current or emerging professions.
(2) The Arts, Audio/Video Technology, and
Communications Career Cluster focuses on careers in designing, producing,
exhibiting, performing, writing, and publishing multimedia content including
visual and performing arts and design, journalism, and entertainment services.
(3) 3-D Modeling and Animation
consists of computer images created in a virtual three-dimensional (3-D)
environment. 3-D Modeling and Animation has applications in many careers,
including criminal justice, crime scene, and legal applications; construction
and architecture; engineering and design; and the movie and game industries.
Students in this course will produce various 3-D models of real-world objects.
The six strands include creativity and innovation; communication and
collaboration; research and information fluency; critical thinking; problem
solving, and decision making; digital citizenship; and technology operations
and concepts.
(4) Students are
encouraged to participate in extended learning experiences such as career and
technical student organizations and other leadership or extracurricular
organizations.
(5) Statements that
contain the word "including" reference content that must be mastered, while
those containing the phrase "such as" are intended as possible illustrative
examples.
(c) Knowledge and skills.
(1) Creativity and innovation.
The student demonstrates creative thinking, constructs knowledge, and develops
innovative products and processes using technology. The student is expected to:
(A) evaluate, edit, and create scripts for
animations;
(B) identify and apply
color theories, including harmony rules, tints, shades, gradients, color
mixing, new color creation, and the visual impacts of specific color
combinations using a digital format;
(C) apply texture, transparency, skinning,
and contour along a 3-D object surface;
(D) compare, contrast, and integrate the
basic sound editing principles, including mixing and manipulating wave forms,
audio tracks, and effects;
(E)
compare and contrast the rules of composition such as the rule of thirds or the
golden section/rectangle with respect to harmony and balance;
(F) evaluate the fundamental concepts of 3-D
modeling and design such as composition, perspective, angles, lighting,
repetition, proximity, white space, balance, and contrast;
(G) analyze 3-D model objects to interpret
the point of interest, the prominence of the subject, and visual parallels
between the structures of natural and human-made environments;
(H) distinguish among typefaces while
recognizing and resolving conflicts that occur through the use of typography as
a design element;
(I) use
perspective, including spot and directional light, backgrounds, ambience,
shades and shadows, and hue and saturation;
(J) use the basic principles of design such
as proportion, balance, variety, emphasis, harmony, symmetry, and unity in
type, color, size, line thickness, shape, and space;
(K) edit files using appropriate digital
editing tools and established design principles such as consistency,
repetition, alignment, proximity, white space, image file size, color use, font
size, type, and style; and
(L)
identify pictorial qualities in a design such as shape and form, space and
depth, or pattern and texture to create visual unity and desired effects in
designs.
(2)
Communication and collaboration. The student uses digital media and
environments to communicate and work collaboratively, including at a distance,
to support individual learning and contribute to the learning experience of
others. The student is expected to:
(A) use
vocabulary as it relates to digital art, audio, and animation;
(B) demonstrate the use of technology to
participate in self-directed and collaborative activities within the global
community;
(C) participate in
electronic communities;
(D) create
technology specifications for tasks and rubrics for the evaluation of products;
(E) design and implement
procedures to track trends, set timelines, and evaluate products;
(F) collaborate with peers in delineating
technological tasks;
(G) publish
and save information in a variety of ways, including print or digital formats;
(H) analyze and evaluate projects
for design, content delivery, purpose, and audience; and
(I) critique original 3-D digital artwork,
portfolios, and products with peers.
(3) Research and information fluency. The
student applies digital tools to gather, evaluate, and use information. The
student is expected to:
(A) distinguish among
and correctly apply process color (RGB and CYMK), spot color, and black or
white;
(B) research the history of
3-D modeling and 3-D animation;
(C) research career choices in 3-D modeling
and 3-D animation;
(D) use the
Internet to retrieve information in an electronic format;
(E) demonstrate the appropriate use of 3-D
objects, digital imaging, video integration, and sound retrieved from an
electronic format;
(F) import
sounds from a variety of sources; and
(G) create planning designs such as rough
sketches, storyboards, and brainstorming materials.
(4) Critical thinking, problem solving, and
decision making. The student uses critical-thinking skills to plan and conduct
research, manage projects, solve problems, and make informed decisions using
appropriate digital tools and resources. The student is expected to:
(A) distinguish between and use the
components of 3-D animation software programs such as cast, score, environment,
the X-Y-Z coordinate system, and the animation manipulation interface;
(B) distinguish between and use
the different 3-D modeling techniques such as box modeling, transformation, and
polygon primitives using extrusion and rotation;
(C) distinguish between and use the different
3-D animation techniques such as path and rendering using dynamics and physics;
(D) apply a variety of color
schemes such as monochromatic, analogous, complementary, primary/secondary
triads, cool/warm colors, and split complements to digital designs;
(E) use the basic concepts of color and
design theory such as working with 3-D models and environments, characters,
objects, and other cast members as needed for the animation;
(F) use the appropriate rendering techniques
to create an animation;
(G) use a
variety of lighting techniques such as shadow, shading, point, spot,
directional, and ambient to create effects; and
(H) define the design attributes and
requirements of a 3-D animation project.
(5) Digital citizenship. The student
understands human, cultural, and societal issues related to technology and
practices legal and ethical behavior. The student is expected to:
(A) discuss copyright laws/issues and use of
digital information such as attributing ideas and citing sources using
established methods;
(B) define
plagiarism and model respect of intellectual property;
(C) demonstrate proper digital etiquette and
knowledge of acceptable use policies when using technology; and
(D) evaluate the validity and reliability of
sources.
(6) Technology
operations and concepts. The student demonstrates a sound understanding of
technology concepts, systems, and operations. The student is expected to:
(A) demonstrate knowledge and appropriate use
of operating systems, software applications, and communication and networking
components;
(B) make decisions
regarding the selection and use of software and Internet resources;
(C) make necessary adjustments regarding
compatibility issues with digital file formats, importing and exporting data,
and cross-platform compatibility; and
(D) read, use, and develop technical
documentation.
Disclaimer: These regulations may not be the most recent version. Texas may have more current or accurate information. We make no warranties or guarantees about the accuracy, completeness, or adequacy of the information contained on this site or the information linked to on the state site. Please check official sources.
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