Texas Administrative Code
Title 19 - EDUCATION
Part 2 - TEXAS EDUCATION AGENCY
Chapter 127 - TEXAS ESSENTIAL KNOWLEDGE AND SKILLS FOR CAREER DEVELOPMENT AND CAREER AND TECHNICAL EDUCATION
Subchapter O - SCIENCE, TECHNOLOGY, ENGINEERING, AND MATHEMATICS
Section 127.790 - Computer Science II (One Credit), Adopted 2022
Universal Citation: 19 TX Admin Code ยง 127.790
Current through Reg. 49, No. 38; September 20, 2024
(a) Implementation. The provisions of this section shall be implemented by school districts beginning with the 2024-2025 school year.
(1) No later than August 1, 2024,
the commissioner of education shall determine whether instructional materials
funding has been made available to Texas public schools for materials that
cover the essential knowledge and skills identified in this section.
(2) If the commissioner makes the
determination that instructional materials funding has been made available this
section shall be implemented beginning with the 2024-2025 school year and apply
to the 2024-2025 and subsequent school years.
(3) If the commissioner does not make the
determination that instructional materials funding has been made available
under subsection (a) of this section, the commissioner shall determine no later
than August 1 of each subsequent school year whether instructional materials
funding has been made available. If the commissioner determines that
instructional materials funding has been made available, the commissioner shall
notify the State Board of Education and school districts that this section
shall be implemented for the following school year.
(b) General requirements. This course is recommended for students in Grades 10-12. Prerequisites: Algebra I and Computer Science I or AP Computer Science Principles. Students shall be awarded one credit for successful completion of this course.
(c) Introduction.
(1) Career and technical education
instruction provides content aligned with challenging academic standards,
industry-relevant technical knowledge, and college and career readiness skills
for students to further their education and succeed in current and emerging
professions.
(2) The Science,
Technology, Engineering, and Mathematics (STEM) Career Cluster focuses on
planning, managing, and providing scientific research and professional and
technical services such as laboratory and testing services and research and
development services.
(3) Computer
Science II will foster students' creativity and innovation by presenting
opportunities to design, implement, and present meaningful programs through a
variety of media. Students will collaborate with one another, their instructor,
and various electronic communities to solve the problems presented throughout
the course. Through computational thinking and data analysis, students will
identify task requirements, plan search strategies, and use computer science
concepts to access, analyze, and evaluate information needed to solve problems.
By using computer science knowledge and skills that support the work of
individuals and groups in solving problems, students will select the technology
appropriate for the task, synthesize knowledge, create solutions, and evaluate
the results. Students will gain an understanding of computer science through
the study of technology operations, systems, and concepts.
(4) Students are encouraged to participate in
extended learning experiences such as career and technical student
organizations and other leadership or extracurricular organizations.
(5) Statements that contain the word
"including" reference content that must be mastered, while those containing the
phrase "such as" are intended as possible illustrative examples.
(d) Knowledge and skills.
(1) Employability. The student identifies
various employment opportunities in the computer science field. The student is
expected to:
(A) identify job and internship
opportunities and accompanying job duties and tasks and contact one or more
companies or organizations to explore career opportunities;
(B) examine the role of certifications,
resumes, and portfolios in the computer science profession;
(C) employ effective technical reading and
writing skills;
(D) employ
effective verbal and non-verbal communication skills;
(E) solve problems and think
critically;
(F) demonstrate
leadership skills and function effectively as a team member;
(G) identify legal and ethical
responsibilities in relation to the field of computer science;
(H) demonstrate planning and time-management
skills; and
(I) compare university
computer science programs.
(2) Creativity and innovation. The student
develops products and generates new understandings by extending existing
knowledge. The student is expected to:
(A) use
program design problem-solving strategies to create program
solutions;
(B) read, analyze, and
modify programs and their accompanying documentation such as an application
programming interface (API), internal code comments, external documentation, or
readme files;
(C) follow a
systematic problem-solving process that identifies the purpose and goals, the
data types and objects needed, and the subtasks to be performed;
(D) compare design methodologies and
implementation techniques such as top-down, bottom-up, and black box;
(E) trace a program, including inheritance
and black box programming;
(F)
choose, identify, and use the appropriate abstract data type, advanced data
structure, and supporting algorithms to properly represent the data in a
program problem solution; and
(G)
use object-oriented programming development methodology, including data
abstraction, encapsulation with information hiding, inheritance, and procedural
abstraction in program development.
(3) Communication and collaboration. The
student communicates and collaborates with peers to contribute to his or her
own learning and the learning of others. The student is expected to:
(A) use the principles of software
development to work in software design teams;
(B) break a problem statement into specific
solution requirements;
(C) create a
program development plan;
(D) code
part of a solution from a program development plan while a partner codes the
remaining part;
(E) collaborate
with a team to test a solution, including boundary and standard cases;
and
(F) develop presentations to
report the solution findings.
(4) Data literacy and management. The student
locates, analyzes, processes, and organizes data. The student is expected to:
(A) use programming file structure and file
access for required resources;
(B)
acquire and process information from text files, including files of known and
unknown sizes;
(C) manipulate data
using string processing;
(D)
manipulate data values by casting between data types;
(E) use the structured data type of
one-dimensional arrays to traverse, search, modify, insert, and delete
data;
(F) identify and use the
structured data type of two-dimensional arrays to traverse, search, modify,
insert, and delete data;
(G)
identify and use a list object data structure to traverse, search, insert, and
delete data; and
(H) differentiate
between categories of programming languages, including machine, assembly,
high-level compiled, high-level interpreted, and scripted.
(5) Critical thinking, problem solving, and
decision making. The student uses appropriate strategies to analyze problems
and design algorithms. The student is expected to:
(A) develop sequential algorithms using
branching control statements, including nested structures, to create solutions
to decision-making problems;
(B)
develop choice algorithms using selection control statements based on ordinal
values;
(C) demonstrate the
appropriate use of short-circuit evaluation in certain situations;
(D) use Boolean algebra, including De
Morgan's Law, to evaluate and simplify logical expressions;
(E) develop iterative algorithms using nested
loops;
(F) identify, trace, and
appropriately use recursion in programming solutions, including algebraic
computations;
(G) trace, construct,
evaluate, and compare search algorithms, including linear searching and binary
searching;
(H) identify, describe,
trace, evaluate, and compare standard sorting algorithms, including selection
sort, bubble sort, insertion sort, and merge sort;
(I) measure time and space efficiency of
various sorting algorithms, including analyzing algorithms using "big-O"
notation for best, average, and worst-case data patterns;
(J) develop algorithms to solve various
problems such as factoring, summing a series, finding the roots of a quadratic
equation, and generating Fibonacci numbers;
(K) test program solutions by investigating
boundary conditions; testing classes, methods, and libraries in isolation; and
performing stepwise refinement;
(L)
identify and debug compile, syntax, runtime, and logic errors;
(M) compare efficiency of search and sort
algorithms by using informal runtime comparisons, exact calculation of
statement execution counts, and theoretical efficiency values using "big-O"
notation, including worst-case, best-case, and average-case time/space
analysis;
(N) count, convert, and
perform mathematical operations in the decimal, binary, octal, and hexadecimal
number systems;
(O) identify
maximum integer boundary, minimum integer boundary, imprecision of real number
representations, and round-offerrors;
(P) create program solutions to problems
using a mathematics library;
(Q)
use random number generator algorithms to create simulations;
(R) use composition and inheritance
relationships to identify and create class definitions and
relationships;
(S) explain and use
object relationships between defined classes, abstract classes, and
interfaces;
(T) create
object-oriented class definitions and declarations using variables, constants,
methods, parameters, and interface implementations;
(U) create adaptive behaviors using
polymorphism;
(V) use reference
variables for object and string data types;
(W) use value and reference parameters
appropriately in method definitions and method calls;
(X) implement access scope
modifiers;
(Y) use object
comparison for content quality;
(Z)
duplicate objects using the appropriate deep or shallow copy;
(AA) apply functional decomposition to a
program solution;
(BB) create
objects from class definitions through instantiation; and
(CC) examine and mutate the properties of an
object using accessors and modifiers.
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