New Mexico Administrative Code
Title 6 - PRIMARY AND SECONDARY EDUCATION
Chapter 29 - STANDARDS FOR EXCELLENCE
Part 3 - CAREER AND TECHNICAL EDUCATION
Section 6.29.3.11 - ARTS, AUDIO-VISUAL TECH AND COMMUNICATIONS CAREER CLUSTER (AR) FOR COMMON CAREER TECHNICAL CORE FOR CAREER AND TECHNICAL EDUCATION

Universal Citation: 6 NM Admin Code 6.29.3.11

Current through Register Vol. 35, No. 18, September 24, 2024

A. All pathways in the AR career cluster should align to business and industry certifications where available and appropriate. Student abilities common to pathways in the AR career cluster are the ability to:

(1) analyze the interdependence of the technical and artistic elements of various careers within the AR cluster;

(2) analyze the importance of health, safety and environmental management systems, policies and procedures common in arts, audio-video technology and communications activities and facilities;

(3) analyze the lifestyle implications and physical demands required in the arts, audio-visual technology and communications workplace;

(4) analyze the legal and ethical responsibilities required in the arts, audio/visual technology and communications workplace;

(5) describe the career opportunities and means to achieve those opportunities in each of the AR pathways; and

(6) evaluate technological advancements and tools that are essential to occupations within the AR cluster.

B. A-V technology and film career pathway (AR-AV). Students will:

(1) describe the history, terminology, occupations and value of audio, video and film technology;

(2) demonstrate the use of basic tools and equipment used in audio, video and film production;

(3) demonstrate technical support skills for audio, video and film productions; and

(4) design an audio, video or film production.

C. Journalism and broadcasting career pathway (AR-JB). Students will:

(1) describe the diversity and variety of functions within the journalism and broadcasting career pathway;

(2) demonstrate writing processes used in journalism and broadcasting media;

(3) plan and deliver a media production (e.g., broadcast, video, web, mobile); and

(4) demonstrate technical support related to media production (e.g., broadcast, video, web, mobile).

D. Performing arts career pathway (AR-PRF). Students will:

(1) describe the scope of the AR-PRF pathway and the roles of various individuals and business principles;

(2) demonstrate the fundamental elements, techniques, principles and processes for various dance styles and traditions in the pathway;

(3) perform a varied repertoire of focal or instrumental music representing diverse styles, cultures and historical period;

(4) demonstrate knowledge of music theory;

(5) explain key issues affecting the creation of characters, acting skills and individual roles;

(6) create stage, film, television, or electronic media scripts in a variety of traditional and current formats;

(7) describe how technology and technical support enhances productions; and

(8) analyze all facets of stage and production management.

E. Printing technology career pathway (AR-PRT). Students will:

(1) manage the printing process including customer service and sales, scheduling, production and quality control;

(2) demonstrate the production of various print, multimedia, or digital media products; and

(3) perform finishing and distribution operations related to the printing process.

F. Telecommunications career pathway (AR-TEL). Students will:

(1) demonstrate the use of industry-specific terminology, tools and test equipment;

(2) demonstrate telecommunication installation techniques using appropriate tools, materials, schematics diagrams, blueprints and industry specific codes and regulations;

(3) demonstrate decision-making, problem-solving techniques and communication skills when providing services for customers; and

(4) demonstrate the installation, repair and delivery of network systems.

G. Visual arts career pathway (AR-VIS). Students will:

(1) describe the history and evolution of the visual arts and its role in and impact on society;

(2) analyze how the application of visual arts elements and principles of design communicate and express ideas; and

(3) analyze and create two- and three-dimensional art forms using various media.

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