New Mexico Administrative Code
Title 15 - GAMBLING AND LIQUOR CONTROL
Chapter 1 - GAMES AND GAMING GENERAL PROVISIONS
Part 7 - GAMING MACHINES, NEW GAMES AND ASSOCIATED EQUIPMENT
Section 15.1.7.13 - RANDOMNESS EVENTS AND RANDOMNESS TESTING
Universal Citation: 15 NM Admin Code 15.1.7.13
Current through Register Vol. 35, No. 18, September 24, 2024
A. A random event is an event with a given set of possible outcomes that has a given probability of occurrence called the distribution. Two events are called independent if the outcome of one event does not have an influence on the outcome of the other event and the outcome of one event does not affect the distribution of another event.
B. A gaming machine shall be equipped with a random number generator to make the selection process. A selection process is considered random if all of the following specifications are met:
(1) the random number generator satisfies not
less than a 99% confidence level using the standard chi-squared
analysis;
(2) the random number
generator does not produce a statistic with regard to producing patterns of
occurrences; the random number generator is considered random if it meets the
99% confidence level with regard to the runs test or any similar pattern
testing statistic;
(3) the random
number generator produces numbers that are independently chosen without regard
to any other symbol produced during that play; this test is the correlation
test; the random number generator is considered random if it meets the 99%
confidence level using standard correlation analysis;
(4) the random number generator produces
numbers that are chosen without reference to the series of outcomes in the
previous game; this test is the serial correlation test; the random number
generator is considered random if it meets the 99% confidence level using
standard serial correlation analysis;
(5) the random number generator and random
selection process shall be impervious to influences from outside the gaming
device, including, but not limited to, electromagnetic interference,
electrostatic interference, and radio frequency interference; and
(6) a gaming machine shall use appropriate
communication protocols to protect the random number generator and random
selection process from influence by associated equipment that is conducting
data communications with the gaming machine.
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