New Mexico Administrative Code
Title 15 - GAMBLING AND LIQUOR CONTROL
Chapter 1 - GAMES AND GAMING GENERAL PROVISIONS
Part 22 - FORFEITURE PROCEEDINGS UNDER THE GAMING CONTROL ACT
Section 15.1.22.8 - AMUSEMENT DEVICES; IDENTIFYING FEATURES
Universal Citation: 15 NM Admin Code 15.1.22.8
Current through Register Vol. 35, No. 18, September 24, 2024
A. Features used to identify an amusement device include, but are not limited to, the following:
(1) average player-an ordinary person can,
with reasonable application to the problem, learn to score and win games
consistently;
(2) control by
player-the device gives the player the opportunity to exert continuous,
effective control the entire duration of the game;
(3) time of play-the game is not operated on
a timed cycle, and the player can, depending on skill level, affect the time of
play of the game;
(4) single coin
feature-the denomination of coins used to activate the machine cannot be varied
by the owner;
(5) conversion of
machine-the device cannot be easily converted into an actual payout
machine;
(6) no accumulation of
credits-the device has no credit meter or other means to accumulate credits;
and
(7) no knock-off switch or
other means to remove credits earned.
B. Any device incorporating the features described in Subsection A of 15.1.22.8 NMAC will be presumed to be an amusement device and will not be subject to seizure and forfeiture as an illegal gaming machine.
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