New Jersey Administrative Code
Title 13 - LAW AND PUBLIC SAFETY
Chapter 69F - RULES OF THE GAMES
Subchapter 1 - CRAPS AND MINI-CRAPS
Section 13:69F-1.2 - Permissible wagers
Universal Citation: NJ Admin Code 13:69F-1.2
Current through Register Vol. 56, No. 18, September 16, 2024
(a) The following shall constitute the permissible wagers at the games of craps, mini-craps and automated craps, except that the fire bet in (a)40 below shall only be permitted at the game of craps:
1.
"Pass Bet" is a wager placed on the Pass Line of the layout immediately prior
to the come out roll.
i. The Pass Bet shall
win if, on the come out roll:
(1) A total of 7
or 11 is thrown; or
(2) A total of
4, 5, 6, 8, 9, or 10 is thrown and that total is again thrown before a 7
appears.
ii. The Pass
Bet shall lose if, on the come out roll:
(1) A
total of 2, 3, or 12 is thrown; or
(2) A total of 4, 5, 6, 8, 9 or 10 is thrown
and a 7 subsequently appears before that total is again thrown.
2. "Don't Pass Bet" is
a wager placed on the Don't Pass Line of the layout immediately prior to the
come out roll.
i. The Don't Pass Bet shall win
if, on the come out roll:
(1) A total of 2 or
3 is thrown; or
(2) A total of 4,
5, 6, 8, 9, or 10 is thrown and a 7 subsequently appears before that total is
again thrown.
ii. The
Don't Pass Bet shall lose if, on the come out roll:
(1) A total of 7 or 11 is thrown;
or
(2) A total of 4, 5, 6, 8, 9, or
10 is thrown and that total is again thrown before a 7 appears.
iii. The Don't Pass Bet shall be
void if, on the come out roll, a total of 12 is thrown.
3. "Come Bet" is a wager placed on the Come
Line of the layout at any time after the come out roll.
i. The Come Bet shall win if, on the roll
immediately following placement of such bet:
(1) A total of 7 or 11 is thrown;
or
(2) A total of 4, 5, 6, 8, 9, or
10 is thrown and that total is again thrown before a 7 appears.
ii. The Come Bet shall lose if, on
the roll immediately following placement of such bet:
(1) A total of 2, 3, or 12 is thrown;
or
(2) A total of 4, 5, 6, 8, 9, or
10 is thrown and a 7 subsequently appears before that total is again
thrown.
4.
"Don't Come Bet" is a wager placed on the Don't Come area of the layout at any
time after the come out roll.
i. The Don't
Come Bet shall win if, on the roll immediately following placement of such bet:
(1) A total of 2 or 3 is thrown; or
(2) A total of 4, 5, 6, 8, 9, or 10 is thrown
and a 7 subsequently appears before that total is again thrown.
ii. The Don't Come Bet shall lose
if, on the roll immediately following placement of such bet:
(1) A total of 7 or 11 is thrown;
or
(2) A total of 4, 5, 6, 8, 9, or
10 is thrown and that total is again thrown before a 7 appears.
iii. The Don't Come Bet shall be
void if, on the roll immediately following placement of such bet, a total of 12
thrown.
5. "Place Bet to
Win" is a wager that may be made at any time on any of the numbers 4, 5, 6, 8,
9, or 10 which shall win if the number on which the wager was placed is thrown
before a 7 and shall lose if a 7 is thrown before such number. All place bets
shall be inactive on any come out roll unless called "on" by the player and
confirmed by the dealer through placement of an "on" marker button on top of
such player's wager.
6. A "Place
Bet to Lose" is a wager that may be made at any time against any of the numbers
4, 5, 6, 8, 9, or 10 which shall win if a 7 is thrown before the particular
number against which the wager is placed and shall lose if the particular
number against which the wager is placed is thrown before a 7
appears.
7. "Four the Hardway" is a
wager, that may be made at any time, which shall win if a total of 4 is thrown
the hardway (that is, with 2 appearing on each die) before 4 is thrown in any
other way and before a 7 is thrown.
8. "Six the Hardway" is a wager, that may be
made at any time, which shall win if a total of 6 is thrown the hardway (that
is, with 3 appearing on each die) before 6 is thrown in any other way and
before a 7 is thrown.
9. "Eight the
Hardway" is a wager, that may be made at any time, which shall win if a total
of 8 is thrown the hardway (that is, with 4 appearing on each die) before 8 is
thrown in any other way and before a 7 is thrown.
10. "Ten the Hardway" is a wager, that may be
made at any time, which shall win if a total of 10 is thrown the hardway (that
is, with 5 appearing on each die) before 10 is thrown in any other way and
before a 7 is thrown.
11. "Field
Bet" is a one roll wager that may be made at any time which shall win if any
one of the totals 2, 3, 4, 9, 10, 11, or 12 is thrown on the roll immediately
following placement of such bet and shall lose if a total of 5, 6, 7 or 8 is
thrown on such roll.
12. "Any
Seven" is a one roll wager that may be made at any time which shall win if a
total of 7 is thrown on the roll immediately following placement of such bet
and shall lose if any other total is thrown.
13. "Any Craps" is a one roll wager that may
be made at any time which shall win if a total of 2, 3, or 12 is thrown on the
roll immediately following placement of such bet and shall lose if any other
total is thrown.
14. "Craps Two" is
a one roll wager that may be made at any time which shall win if a total of 2
is thrown on the roll immediately following placement of such bet and shall
lose if any other total is thrown.
15. "Craps Three" is a one roll wager that
may be made at any time which shall win if a total of 3 is thrown on the roll
immediately following placement of such bet and shall lose if any other total
is thrown.
16. "Craps Twelve" is a
one roll wager that may be made at any time which shall win if a total of 12 is
thrown on the roll immediately following placement of such bet and shall lose
if any other total is thrown.
17.
"11 in One Roll" is a one roll wager that may be made at any time which shall
win if a total of 11 is thrown on the next roll and shall lose if any other
total is thrown.
18. "Craps-Eleven
or C and E" is a one roll wager that may be made at any time which shall win,
as provided at
13:69F-1.4(d), if
either a craps (2, 3, or 12) or 11 is rolled immediately following placement of
such bet and shall lose if any other total is thrown.
19. "Horn Bet" is a one roll wager that may
be made at any time which shall win if any one of the totals 2, 3, 11, or 12 is
thrown on the roll immediately following placement of such bet and shall lose
if any other total is thrown.
20.
"Horn High Bet" is a wager that may be made at any time which shall win if any
one of the totals 2, 3, 11, or 12 is thrown on the roll immediately following
placement of such bet and shall lose if any other total is thrown. A Horn High
Bet shall be placed in units of five with four units wagered as a Horn Bet and
an additional unit wagered on one of the totals 2, 3, 11, or 12. A casino
licensee that does not have a designated area on its layouts for the acceptance
of a Horn High Bet shall break down the wager into two separate wagers on the
"Horn" and one of the totals 2, 3, 11, or 12.
21. "Whirl Bet" is a one roll wager that may
be made at any time, consisting of a Horn Bet and the Any Seven wager. A Whirl
Bet shall be placed in units of five, with four units wagered on 2, 3, 11, and
12 and the fifth unit wagered as an Any Seven wager. A casino licensee shall
break down a Whirl wager into two separate wagers on the Horn Bet and the Any
Seven wager.
22. "Four The Hardway
on the Hop" is a one roll wager that may be made at any time, which shall win
if a total of 4 is thrown the hardway (that is, with 2 appearing on each die)
on the roll immediately following placement of such bet and shall lose if any
other combination is thrown.
23.
"Six The Hardway on the Hop" is a one roll wager that may be made at any time,
which shall win if a total of 6 is thrown the hardway (that is, with 3
appearing on each die) on the roll immediately following placement of such bet
and shall lose if any other combination is thrown.
24. "Eight The Hardway on the Hop" is a one
roll wager that may be made at any time, which shall win if a total of 8 is
thrown the hardway (that is, with 4 appearing on each die) on the roll
immediately following placement of such bet and shall lose if any other
combination is thrown.
25. "Ten The
Hardway on the Hop" is a one roll wager that may be made at any time, which
shall win if a total of 10 is thrown the hardway (that is, with 5 appearing on
each die) on the roll immediately following placement of such bet and shall
lose if any other combination is thrown.
26. "One-Three (Ace-Trey) on the Hop" is a
one roll wager that may be made at any time, which shall win if a total of 4 is
thrown with a 1 appearing on one die and a 3 appearing on the other die on the
roll immediately following placement of such bet and shall lose if any other
combination is thrown.
27.
"One-Four (Ace-Four) on the Hop" is a one roll wager that may be made at any
time, which shall win if a total of 5 is thrown with a 1 appearing on one die
and a 4 appearing on the other die on the roll immediately following placement
of such bet and shall lose if any other combination is thrown.
28. "Two-Three (Deuce-Trey) on the Hop" is a
one roll wager that may be made at any time, which shall win if a total of 5 is
thrown with a 2 appearing on one die and a 3 appearing on the other die on the
roll immediately following placement of such bet and shall lose if any other
combination is thrown.
29.
"One-Five (Ace-Five) on the Hop" is a one roll wager that may be made at any
time, which shall win if a total of 6 is thrown with a 1 appearing on one die
and a 5 appearing on the other die on the roll immediately following placement
of such bet and shall lose if any other combination is thrown.
30. "Two-Four (Deuce-Four) on the Hop" is a
one roll wager that may be made at any time, which shall win if a total of 6 is
thrown with a 2 appearing on one die and a 4 appearing on the other die on the
roll immediately following placement of such bet and shall lose if any other
combination is thrown.
31. "One-Six
(Ace-Six) on the Hop" is a one roll wager that may be made at any time, which
shall win if a total of 7 is thrown with a 1 appearing on one die and a 6
appearing on the other die on the roll immediately following placement of such
bet and shall lose if any other combination is thrown.
32. "Two-Five (Deuce-Five) on the Hop" is a
one roll wager that may be made at any time, which shall win if a total of 7 is
thrown with a 2 appearing on one die and a 5 appearing on the other die on the
roll immediately following placement of such bet and shall lose if any other
combination is thrown.
33.
"Three-Four (Trey-Four) on the Hop" is a one roll wager that may be made at any
time, which shall win if a total of 7 is thrown with a 3 appearing on one die
and a 4 appearing on the other die on the roll immediately following placement
of such bet and shall lose if any other combination is thrown.
34. "Two-Six (Deuce-Six) on the Hop" is a one
roll wager that may be made at any time, which shall win if a total of 8 is
thrown with a 2 appearing on one die and a 6 appearing on the other die on the
roll immediately following placement of such bet and shall lose if any other
combination is thrown.
35.
"Three-Five (Trey-Five) on the Hop" is a one roll wager that may be made at any
time, which shall win if a total of 8 is thrown with a 3 appearing on one die
and a 5 appearing on the other die on the roll immediately following placement
of such bet and shall lose if any other combination is thrown.
36. "Three-Six (Trey-Six) on the Hop" is a
one roll wager that may be made at any time, which shall win if a total of 9 is
thrown with a 3 appearing on one die and a 6 appearing on the other die on the
roll immediately following placement of such bet and shall lose if any other
combination is thrown.
37.
"Four-Five on the Hop" is a one roll wager that may be made at any time, which
shall win if a total of 9 is thrown with a 4 appearing on one die and a 5
appearing on the other die on the roll immediately following placement of such
bet and shall lose if any other combination is thrown.
38. "Four-Six on the Hop" is a one roll wager
that may be made at any time, which shall win if a total of 10 is thrown with a
4 appearing on one die and a 6 appearing on the other die on the roll
immediately following placement of such bet and shall lose if any other
combination is thrown.
39. "6-7-8"
is a one roll wager, offered at the election of a casino licensee, that may be
made at any time, which shall win if any one of the totals 6, 7, or 8 is thrown
on the roll immediately following the placement of such bet and shall lose if
the total of 2, 3, 4, 5, 9, 10, 11, or 12 is thrown on such roll.
40. "Fire bet" is a wager that may only be
made prior to the come out roll of a new shooter, which wager shall win if at
least four different (unique) point totals (either 4, 5, 6, 8, 9, or 10) are
made by the shooter before a loser 7 is thrown, and shall lose if fewer than
four different (unique) point totals are made before a loser 7 is
thrown.
(b) Only the wagers listed in subsection (a) above shall be permissible at the games of craps, mini-craps and automated craps.
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