Nevada Administrative Code
Chapter 389 - Examinations, Courses, Standards and Diplomas
PREKINDERGARTEN, ELEMENTARY SCHOOL, MIDDLE SCHOOL AND JUNIOR HIGH SCHOOL
Instruction: Sixth Through Eighth Grades
Section 389.3905 - Eighth grade: Technology and computers

Universal Citation: NV Admin Code 389.3905

Current through February 27, 2024

By the beginning of the eighth grade, pupils must know and be able to do everything required in the previous grades for computer education and technology, including, without limitation, computer science and computational thinking, offered in public schools. Instruction in sixth grade, seventh grade and eighth grade in computer education and technology, including, without limitation, computer science and computational thinking, must be designed so that pupils meet the following performance standards by the completion of the eighth grade:

1. For the areas of creativity and innovation, demonstrate creative thinking, build knowledge and develop innovative products and processes using technology, as demonstrated by the ability of the pupil to:

(a) Independently apply prior knowledge to develop new ideas, products or processes using digital tools;

(b) Create an original work in a digital format to demonstrate personal or group expression;

(c) Use digital models and simulations to answer questions or solve problems; and

(d) Use technology to track trends, predict possibilities, and make and justify predictions using evidence, experiments and collaboration.

2. For the areas of communication and collaboration, use digital media and environments to communicate and work in collaboration with other pupils, including pupils outside of the classroom, to support the learning of the pupil and the learning of other pupils, as demonstrated by the ability of the pupil to:

(a) Collaborate with other pupils to create and publish digital products for real audiences in a variety of digital environments;

(b) Communicate information and ideas using digital text, images, sounds and video;

(c) Create digital products in formats that are appropriate for specific audiences and purposes;

(d) Use digital resources to communicate with other pupils and persons from a variety of cultures and places;

(e) Contribute to a group project to produce original works or solve problems; and

(f) Choose a method of interacting electronically for a specific goal or purpose.

3. For the area of fluency of research and information, gather, evaluate and use information, as demonstrated by the ability of the pupil to:

(a) Use digital tools to plan and organize a research-based inquiry;

(b) For a research project, use digital tools to plan a timeline, track the progress of the project and cite the sources the pupil used for the project;

(c) Use techniques for advanced searches to locate, access, synthesize and evaluate information in multiple sources to create an original product;

(d) Use digital tools to organize information with main ideas and supporting documents;

(e) Evaluate and compare facts and opinions in different sources of digital content and describe the point of view of the content;

(f) Choose and justify the use of appropriate digital resources to accomplish a variety of tasks;

(g) Use multiple digital tools to collect and process data to test theories and hypotheses; and (h) Use a variety of formats to report results and evaluate the strengths and weaknesses of those formats.

4. For the areas of critical thinking, problem solving and decision making, use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using the digital tools and resources that are appropriate for the specific task, as demonstrated by the ability of the pupil to:

(a) Use digital resources to identify a problem that arises in an everyday situation and develop questions that will guide the pupil in the investigation of the problem;

(b) Choose the appropriate digital planning tools for a project and use those tools to complete the project;

(c) Use data, examine patterns and use digital tools to research a problem that arises in an everyday situation and present a solution to the problem; and

(d) Use multiple processes to explore alternative solutions to and diverse perspectives on problems that arise in everyday situations and use digital tools to present a solution to the problems.

5. For the area of the appropriate use of technology, understand human, cultural and societal issues relating to technology and practice legal and ethical behaviors when using technology, as demonstrated by the ability of the pupil to:

(a) Model legal and ethical behaviors while using information and technology, including, without limitation, properly selecting, acquiring and citing a resource;

(b) Develop an argument for using technological resources in a safe, legal and responsible manner;

(c) Explain the value of current and emerging technologies to persons, society and the world;

(d) Assess the potential of current and emerging technologies to address personal, societal, lifelong learning and career needs; and

(e) Describe principles of leadership and ways to use current and emerging technologies in a responsible manner to foster leadership skills.

6. For the areas of technological operations and concepts, demonstrate an understanding of technological concepts, systems and operations, as demonstrated by the ability of the pupil to:

(a) Explain the uses for and advantages of technological systems;

(b) Demonstrate keyboarding skills by completing a variety of assignments in a timely manner;

(c) Choose and justify the use of digital tools and resources to accomplish a variety of tasks;

(d) Develop and apply strategies for solving common hardware and software problems; and

(e) Apply prior knowledge of technology to a current or emerging technology to answer a question that arises in everyday situations.

7. For the areas of algorithms and programming, demonstrate an understanding of algorithms, program development, variables, control and modularity, as demonstrated by the ability of the pupil to:

(a) Use a flowchart or pseudocode to address a complex problem as an algorithm;

(b) Design a meaningful solution for an end user which incorporates data gathered from collaboration by team members with the end user;

(c) Incorporate existing code, media and libraries into an original program and give proper attribution;

(d) Systematically test and refine a program using a range of test cases;

(e) Distribute tasks and maintain a project timeline when collaboratively developing a computational artifact;

(f) Document a program to make the program easier to follow, test and debug by others;

(g) Create clearly named variables that represent different types of data and perform operations on the values of such variables;

(h) Design and iteratively develop a program that combines control structures, including, without limitation, nested loops and compound conditionals;

(i) Decompose a problem into subproblems, and a subproblem into parts, to facilitate the design, implementation and review of a program; and

(j) Create a procedure with parameters to organize code and make code easier to reuse.

8. For the area of computing systems, demonstrate an understanding of hardware, software, devices and troubleshooting, as demonstrated by the ability of the pupil to:

(a) Design and evaluate a project that combines hardware and software components to collect and exchange data;

(b) Recommend improvements to the design of a computing device based on an analysis of how users interact with the device, noting that advantages may have disadvantages and unintended consequences; and

(c) Systematically identify and fix problems with a computing device and its components.

9. For the areas of data and analysis, demonstrate an understanding of storage, collection, visualization, transformation, inference and models, as demonstrated by the ability of the pupil to:

(a) Model an encoding scheme used by a software tool to convert data, stored as bits, into a form that is more easily understood;

(b) Collect data using a computational tool and transform the data to make the data more meaningful and useful; and

(c) Refine a computational model based on the reliability and validity of the data generated by the computational model.

10. For the area of the impacts of computing, demonstrate an understanding of culture, social interactions, safety, law and ethics, as demonstrated by the ability of the pupil to:

(a) Compare the tradeoffs associated with a computing technology that affects the everyday activities and career options of persons;

(b) Discuss and evaluate issues of bias and accessibility in the design of an existing technology;

(c) Collaborate with many contributors when creating a computational artifact through the use of strategies, including, without limitation, crowdsourcing or surveys;

(d) Identify the risks associated with sharing information digitally; and

(e) Evaluate how legal and ethical issues shape computing practices.

11. For the areas of networks and the Internet, demonstrate an understanding of cybersecurity, networking, communication and organization, as demonstrated by the ability of the pupil to:

(a) Explain how physical and digital security measures protect electronic information;

(b) Apply multiple methods of encryption to model the secure transmission of information; and

(c) Compare and contrast modeled protocols used in transmitting data across networks and the Internet.

Added to NAC by Bd. of Education by R038-00, 6-20-2000, eff. 7-1-2000; A by R008-10, 6-30-2010; A by R041-18AP, eff. 6/26/2018

NRS 385.080, 385.114, 389.021, 389.520

Disclaimer: These regulations may not be the most recent version. Nevada may have more current or accurate information. We make no warranties or guarantees about the accuracy, completeness, or adequacy of the information contained on this site or the information linked to on the state site. Please check official sources.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.