Nevada Administrative Code
Chapter 389 - Examinations, Courses, Standards and Diplomas
HIGH SCHOOL
Required Courses of Study
Section 389.505 - Technology and computers

Universal Citation: NV Admin Code 389.505

Current through February 27, 2024

By the beginning of high school, pupils must know and be able to do everything required in the previous grades for computer education and technology, including, without limitation, computer science and computational thinking, offered in public schools. Instruction in high school in computer education and technology, including, without limitation, computer science and computational thinking, must be designed so that pupils meet the following performance standards by the completion of high school:

1. For the areas of creativity and innovation, demonstrate creative thinking, build knowledge and develop innovative products and processes using technology, as demonstrated by the ability of the pupil to:

(a) Independently or in collaboration with other pupils, apply prior and newly acquired knowledge to develop new ideas, products or processes using digital tools;

(b) Create an original work using digital tools, including, without limitation, tools for planning, researching, editing and producing the original work;

(c) Develop digital models or simulations to answer questions or solve problems; and

(d) Use technology to conduct research, conduct experiments and report data from the experiments to determine trends and possibilities and use evidence to make and justify predictions.

2. For the areas of communication and collaboration, use digital media and environments to communicate and work in collaboration with other pupils, including pupils outside of the classroom, to support the learning of the pupil and the learning of other pupils, as demonstrated by the ability of the pupil to:

(a) Collaborate electronically with other pupils, persons and experts to create and publish digital products for real audiences;

(b) Create digital text, images, sound and video for use in a communication;

(c) Critique the appropriateness of digital formats for specific audiences and purposes;

(d) Interact electronically with groups of persons who are culturally diverse for specific purposes;

(e) Contribute electronically to a group project that identifies a problem, present solutions to the problem and evaluate those solutions; and

(f) Choose and justify a method of electronically interacting with other persons for a specific goal or purpose.

3. For the area of fluency of research and information, gather, evaluate and use information, as demonstrated by the ability of the pupil to:

(a) Use digital tools to plan, organize and critique research-based inquiries;

(b) For a research project, use digital tools to plan a timeline, track the progress of the project and cite the sources the pupil used for the project;

(c) Use techniques of advanced searches to locate, access, synthesize and evaluate information in multiple sources to create an original product for a real audience;

(d) Use digital tools to organize and compare information with main ideas and supporting documents;

(e) Use digital resources to assemble and evaluate facts, opinions and points of view that are appropriate for a specific task;

(f) Evaluate how other pupils use resources that are appropriate for a specific task;

(g) Use multiple digital tools to analyze data and critique theories and hypotheses; and

(h) Evaluate digital formats for reporting results to a variety of audiences and justify the use of those formats.

4. For the areas of critical thinking, problem solving and decision making, use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using the digital tools and resources that are appropriate for the specific task, as demonstrated by the ability of the pupil to:

(a) Identify a complex issue, develop a systematic plan for the investigation of the issue and present innovative solutions to the issue;

(b) Analyze the capabilities and limitations of different digital planning tools for developing solutions or completing a project;

(c) Choose and apply digital tools to collect, organize and analyze data to evaluate theories or test hypotheses; and

(d) Use multiple processes to consider diverse perspectives on a problem that arises in an everyday situation, use digital resources to derive original solutions to the problem and assess the potential of those resources to address the social, lifelong learning and career needs.

5. For the area of the appropriate use of technology, understand human, cultural and societal issues relating to technology and practice legal and ethical behaviors when using technology, as demonstrated by the ability of the pupil to:

(a) Articulate the concepts and issues concerning intellectual and digital property rights;

(b) Compare the similarities and differences between the acceptable use of technological resources at school and in the work environment;

(c) Extrapolate how technology will affect the ability of the pupil to collaborate, learn and produce in postsecondary education and in a career;

(d) Analyze the capabilities and limitations of current and emerging technologies and assess the potential of those technologies to address personal, societal, lifelong learning and career needs; and

(e) Model appropriate behaviors in the use of technology while leading a group of pupils through a collaborative project using current and emerging technologies.

6. For the areas of technological operations and concepts, demonstrate an understanding of technological concepts, systems and operations, as demonstrated by the ability of the pupil to:

(a) Describe the components of technological systems and how those components interact;

(b) Critique the selection of digital tools based on the efficiency and effectiveness of those tools;

(c) Analyze and troubleshoot common hardware and software issues to optimize learning and productivity; and

(d) Analyze the capabilities and limitations of current and emerging technologies based on the potential of those technologies to address personal learning, career needs and societal issues.

7. For the areas of algorithms and programming, demonstrate an understanding of algorithms, program development, variables, control and modularity, as demonstrated by the ability of the pupil to:

(a) Create a prototype that uses algorithms to solve computational problems by leveraging the existing knowledge and personal interests of the pupil;

(b) Systematically design and develop a program for a broad audience by incorporating feedback from persons who use the program;

(c) Evaluate licenses that limit or restrict the use of a computational artifact when using resources, including, without limitation, libraries;

(d) Evaluate and refine a computational artifact to make the computational artifact more usable by all persons and accessible to persons with disabilities;

(e) Design and develop a computational artifact while working in a team role using collaborative tools;

(f) Document decisions made in the development of a complex program using text, graphics, presentations or demonstrations;

(g) Demonstrate the use of both linked lists and arrays to simplify a solution by generalizing computational problems rather than repeatedly using simple variables;

(h) Justify the selection of a specific control structure given the trade-offs involving implementation, readability and program performance inherent in the use of the control structure and explain the benefits and drawbacks of the selection;

(i) Design and iteratively develop, by using events to initiate instructions, a computational artifact for practical intent, personal expression or to address a societal issue;

(j) Decompose a problem into smaller components through systematic analysis, using constructs, including, without limitation, procedures, modules or objects; and

(k) Create a computational artifact by using procedures within a program, combinations of data and procedures or independent but interrelated programs.

8. For the area of computing systems, demonstrate an understanding of hardware, software, devices and troubleshooting, as demonstrated by the ability of the pupil to:

(a) Compare levels of abstraction and interactions between application software, system software and hardware layers;

(b) Explain how abstraction hides the underlying implementation details of computing systems embedded in everyday objects; and

(c) Develop guidelines that convey systematic troubleshooting strategies that other persons can use to identify and fix errors.

9. For the areas of data and analysis, demonstrate an understanding of storage, collection, visualization, transformation, inference and models, as demonstrated by the ability of the pupil to:

(a) Translate between different representations that use bits to represent real-world phenomena, including, without limitation, characters, numbers and images;

(b) Evaluate the trade-offs in how data elements are organized and where data is stored;

(c) Create an interactive data visualization or alternative representation using software tools to help others better understand real-world phenomena; and

(d) Create a computational model that represents the relationships among different elements of data collected from a phenomenon, process or model.

10. For the area of the impacts of computing, demonstrate an understanding of culture, social interactions, safety, law and ethics, as demonstrated by the ability of the pupil to:

(a) Evaluate the ways computing impacts personal, ethical, social, economic and cultural practices;

(b) Test and refine a computational artifact to reduce bias and address problems that result in inequitable access to the computational artifact;

(c) Demonstrate the ways a given algorithm applies to multiple problems across disciplines;

(d) Explain the potential impacts of artificial intelligence on society;

(e) Use tools and methods for collaboration on a project to increase the connectivity of persons across different cultures and career fields;

(f) Explain the beneficial and harmful effects that intellectual property laws can have on innovation;

(g) Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to the users of technology; and

(h) Evaluate the social and economic implications of privacy in the context of safety, law or ethics.

11. For the areas of networks and the Internet, demonstrate an understanding of cybersecurity, networking, communication and organization, as demonstrated by the ability of the pupil to:

(a) Give examples that illustrate how sensitive data can be affected by malware and other attacks;

(b) Recommend security measures to address various scenarios based on factors such as efficiency, feasibility and ethical impacts;

(c) Compare various security measures, considering trade-offs between the usability and security of a computing system;

(d) Explain trade-offs when selecting and implementing cybersecurity recommendations; and

(e) Evaluate the scalability and reliability of networks by describing the relationship between routers, switches, servers, topology and addressing.

Added to NAC by Bd. of Education by R038-00, 6-20-2000, eff. 7-1-2000; A by R008-10, 6-30-2010; A by R041-18AP, eff. 6/26/2018

NRS 385.080, 385.114, 389.021, 389.520

Disclaimer: These regulations may not be the most recent version. Nevada may have more current or accurate information. We make no warranties or guarantees about the accuracy, completeness, or adequacy of the information contained on this site or the information linked to on the state site. Please check official sources.
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