Mississippi Administrative Code
Title 13 - Gaming
Part 8 - TECHNICAL STANDARDS FOR GAMING DEVICES AND ON-LINE SLOT SYSTEMS
Chapter 2 - INTEGRITY OF DEVICES
Rule 13-8-2.9 - Control program requirements
Current through September 24, 2024
(a) All must employ a mechanism approved by the Executive Director to verify control programs code and data. The mechanism used must detect at least 99.99 percent of all possible media failures. If these programs and data are to operate out of volatile RAM, the program that loads the RAM must reside on and operate from a Conventional ROM Device.
(b) All gaming devices having control programs or data stored on memory devices other than Conventional ROM Devices must:
(c) Any gaming device executing control programs from electrically erasable or volatile memory must employ a mechanism approved by the Executive Director that ensures the integrity of all control program components residing therein, including fixed data and graphic information and ensures that they are authentic copies of the approved components. Additionally, control program components, excluding graphics and sound components, must be fully verified at the time of loading into the electrically erasable or volatile memory and upon any significant event, including but not limited to door closings, game resets, and power up. The mechanism must prevent further play of the gaming device if an invalid component is detected.
(d) Unless otherwise approved by the Executive Director, any gaming device that allows the adding, removing, or alteration of any control program components through a data communication facility must employ a mechanism for preventing any change from taking place that would interrupt a game in progress. Any device, technique or network which may be used to accomplish the adding, removing, or alteration of any control program components may, at the Executive Directors discretion, be considered a gaming device that must receive separate commission approval.
(e) Gaming devices with control programs or other security programs residing in conventional Read Only Memory (ROM) devices such as EPROMs or fusible-link PROMs must have the unused portions of the memory device that contains the program set to zero or some other value approved by the Executive Director.
(f) Gaming device control programs must check for any corruption of random access memory locations used for crucial gaming device functions including, but not limited to, information pertaining to the play and final outcome of the most recent game, the nine games prior to the most recent game, random number generator outcome, credits available for play, and any error states. These memory areas must be checked for corruption following game initiation but prior to display of the game outcome to the player. Detection of any corruption that cannot be corrected shall be deemed to be a game malfunction and must result in a tilt condition.
(g) All gaming devices must have the capacity to display a complete play history for the most recent game played and nine games prior to the most recent game. Retention of play history for additional prior games is encouraged. The display must indicate the game outcome (or a representative equivalent), intermediate play steps (such as a hold and draw sequence or a double-down sequence), credits available, bets placed, credits or coins paid, and credits cashed out. Gaming devices offering games with a variable number of intermediate play steps per game may satisfy this requirement by providing the capability to display the last 50 play steps. The Executive Director may waive this standard for a particular device or modification if the hardware platform on which the device is based was originally approved prior to the adoption of this standard as modified and the manufacturer can demonstrate to the Executive Directors satisfaction that the imposition of the full standard would hinder the design of the device or would otherwise pose a hardship due to capacity limitations in the approved platform.
(h) All gaming devices must have the capacity to display a complete transaction history for the most recent transaction with a cashless wagering system, and the previous thirty-four transactions prior to the most recent transaction, that incremented any of the meters set forth in Regulation VIII, Section 3., (e). Retention of transaction history for additional prior transactions is encouraged. (Adopted: 09/15/2004.)
Miss. Code Ann. §§ 75-76-99, 75-76-33