Current through Register 1531, September 27, 2024
(1) All bouts shall
be evaluated and scored by three judges. The Ten point Must System
shall be the standard system of scoring a bout. Under the Ten
point Must Scoring System, ten points shall be awarded to the winner
of the round and nine points or fewer shall be awarded to the loser, except for
an even round, which is scored 10-10.
(2)
Awarding of
Points. In determining the score, judges shall evaluate Southeast
Asian Kickboxing techniques such as effective striking, clinching, control of
the fighting area, and effective aggressiveness and defense.
(a) Points will be awarded whenever the
combatant hits the opponent by punching, kicking, kneeing or elbowing (for
professionals) with force, which lands on target without infringement and
without being blocked or guarded against.
(b) Effective striking is judged by
determining the number of legal strikes landed by a combatant and the
significance of such legal strikes.
(c) Fighting area control is judged by
determining who is dictating the pace, location, and position of the
bout.
(d) Effective aggressiveness
means moving forward and landing a legal strike.
(e) Effective defense means avoiding being
struck while countering with offensive attacks.
(3) The following objective scoring criteria
shall be utilized by the judges when scoring a round:
(a) A round is to be scored as a 10-10 round
when both combatants appear to be fighting evenly and neither combatant shows
dominance in a round;
(b) A round
is to be scored as a 10-9 round when a combatant wins by a close but clear
margin, landing the greater number of effective legal strikes and other
maneuvers.
(c) A round is to be
scored as a 10-8 round when a combatant wins a round by a wide margin and
damages his or her opponent. A round is scored a 10-8 round when a combatant
receives a standing eight count, however a combatant can win back a 10-9 in
that round.
(d) A round is to be
scored as a 10-7 round when a combatant totally and completely dominates in a
round and damages his or her opponent. A round is scored a 10-7 when a
combatant receives two standing eight counts in the same round.
(4)
Techniques. The following techniques which have a
visible impact on the opponent should be weighed most heavily:
(a) Knocking the opponent to the ground with
a legal strike;
(b) Unbalancing the
opponent with a legal strike;
(c)
Techniques that cause the opponent to stop advancing;
(d) Techniques that force an opponent to
cover up and limit his or her offense;
(e) Defense and ability to evade the
opponent's attack; and
(f)
Maintenance of proper footwork, balance, stance, and stamina.