Current through Register 1531, September 27, 2024
(1) In
accordance with M.G.L. c. 23K, § 2, gross gaming revenue shall be the
total of all sums actually received by a gaming licensee from gaming operations
less the total of all sums paid out as winnings to patrons. Gross gaming
revenue shall be calculated as follows:
(a)
Gross gaming revenue shall include the gross gaming revenue from table games,
calculated in accordance with 205 CMR 140.02(2), plus the gross gaming revenue
from slot machines and other electronic gaming devices, calculated in
accordance with 205 CMR 140.02(3).
(b) Gross gaming revenue shall be calculated
by gaming day as the term is set forth in the gaming
licensee's approved system of internal controls in accordance with 205
CMR.
(c) Any amounts that a gaming
licensee is unable to collect pursuant to any credit issued to a patron to take
part in gaming activity in accordance with 205 CMR shall be deemed as amounts
actually received be a gaming licensee from gaming operations for purposes of
calculating gross gaming revenue.
(d) Gross gaming revenue shall not include
any amount received by a gaming licensee from simulcast wagering or from credit
extended or collected by the gaming licensee for purposes other than
gaming.
(e)
Treatment
of Promotional Gaming Credit. For purposes of calculating gross
gaming revenue, the total of all sums actually received shall not include
amounts that the gaming licensee can demonstrate were:
1. issued by the gaming licensee as
promotional gaming credit as defined by M.G.L. c. 23K, § 2 to enable the
patron to wager at the gaming licensee's gaming establishment; and
2. received from a patron as a wager at a
slot machine or table game in the gaming licensee's gaming
establishment.
(2)
Table Games.
Gross gaming revenue from table games shall be the sum of that for each banked
table game, poker and other non-banked table game, and contest or tournament
calculated as follows:
(a)
Banked
Table Games. Gross gaming revenue for banked table games equals
the closing table inventory including chips, plaques, and coin, plus chip
credits, plus complimentary Vigorish forms plus drop, minus the opening table
inventory, minus fill chip slips, minus promotional play/coupons, and minus
table game payout slips. For purposes of 205 CMR 140.02(2), drop means the
total value of currency, coin, promotional play/coupons and counter checks in
the table drop box.
(b)
Poker and Other Non-banked Table Games. Gross gaming
revenue for each table game in which the gaming licensee is not a party to a
wager equals all money received by the gaming licensee as compensation for
conducting the game including the total value of rake charged
to patrons at a poker table pursuant to 205 CMR.
(c)
Contests and
Tournaments. Gross gaming revenue for a contest or tournament
equals the sum of all entry fees, buy-ins, re-buy-ins and administrative fees
imposed by the gaming licensee on the contest or tournament participants, minus
the money paid by the gaming licensee to a contest or tournament winner(s) as
prizes. A gaming licensee shall not include the cash equivalent value of any
merchandise or thing of value as part of the sum paid to a contest or
tournament winner(s) as prizes. If the gross gaming revenue from a contest or
tournament results in a loss to the gaming licensee, that loss may only be
recognized to the extent it offsets the sum of all entry fees, buy-ins,
re-buy-ins and administrative fees imposed by the gaming licensee on the
contest or tournament participants for the particular contest or tournament and
in no way shall result in a negative number being reported for purposes of the
calculation of gross gaming revenue.
(3)
Slot Machines and Other
Electronic Gaming Devices. For purposes of complying with
205 CMR
140.01 relative to the gross gaming revenue
payment for slot machine and other electronic gaming device gross gaming
revenue, a gaming licensee shall pay the amount calculated by the commission.
Disputed amounts shall be reconciled on a monthly basis as described in
205
CMR 140.04(1). Gross gaming
revenue equals drop, minus jackpot payouts, including vouchers
issued by the gaming device, and any hopper fills to the machine, subject to
the following:
(a) For purposes of 205 CMR
140.02(3), drop means the total value of coins, slot tokens,
and foreign slot tokens in a slot drop bucket or a slot drop box, plus the
value of currency, and gaming vouchers in a slot cash storage box, unsecured
funds located inside a slot machine but outside the slot drop box that
registered on the coin-in meter, and electronic credits withdrawn from a
patron's account.
(b) The initial
hopper load, if any, shall not be considered a fill.
(c) A gaming licensee shall not include the
cash equivalent value of any merchandise or thing of value as part of the sum
paid out as winnings or a jackpot.