Indiana Administrative Code
Title 68 - INDIANA GAMING COMMISSION
Article 2 - LICENSES AND APPROVAL OF ASSOCIATED EQUIPMENT
Rule 6 - Electronic Gaming Device Rules
Section 6-11 - Randomness events; randomness testing
Universal Citation: 68 IN Admin Code 6-11
Current through September 18, 2024
Authority: IC 4-33-4-1; IC 4-33-4-2; IC 4-33-4-3
Affected: IC 4-33
Sec. 11.
(a) Events in electronic gaming devices are occurrences of elements or particular combinations of elements which are available on the particular electronic gaming device.
(b) A random event has a given set of possible outcomes which has a given probability of occurrence called the distribution.
(c) Two (2) events are called independent if the following conditions exist:
(1) The
outcome of one (1) event has no influence on the outcome of the other
event.
(2) The outcome of one (1)
event does not affect the distribution of another event.
(d) An electronic gaming device must be equipped with a random number generator to make the selection process. A selection process is considered random if the following specifications are met:
(1) The random number generator satisfies at
least ninety-nine percent (99%) confidence level using the standard chi-squared
analysis.
(2) The random number
generator does not produce a statistic with regard to producing patterns of
occurrences. Each reel position is considered random if it meets at least the
ninety-nine percent (99%) confidence level with regard to the runs test or any
similar pattern testing statistic.
(3) The random number generator produces
numbers which are independently chosen without regard to any other symbol
produced during that play. This test is the correlation test. Each pair of
reels is considered random if they meet at least the ninety-nine percent (99%)
confidence level using standard correlation analysis.
(4) Produces numbers which are chosen without
reference to the series of outcomes in the previous game. This test is the
serial correlation test. A reel stop position is considered random if it meets
at least the ninety-nine percent (99%) confidence level using standard serial
correlation analysis.
(5) The
random number generator and random selection process must be impervious to
influences from outside the electronic gaming device, including, but not
limited to, the following:
(A) Electromagnetic
interference.
(B) Electrostatic
interference.
(C) Radio frequency
interference.
(6) An
electronic gaming device must use appropriate communication protocols to
protect the random number generator and random selection process from influence
by associated equipment which is conducting data communications with the
electronic gaming device.
Disclaimer: These regulations may not be the most recent version. Indiana may have more current or accurate information. We make no warranties or guarantees about the accuracy, completeness, or adequacy of the information contained on this site or the information linked to on the state site. Please check official sources.
This site is protected by reCAPTCHA and the Google
Privacy Policy and
Terms of Service apply.