Sec. 1.
(a) This
rule applies to casino licensees.
(b) Electronic gaming devices used in a
casino must meet the specifications set forth in this rule.
(c) The following definitions apply
throughout this rule:
(1) "Authorized
independent gaming laboratory" means an independent gaming laboratory that:
(A) meets the qualifications established by
the commission; and
(B) maintains a
valid contract with the commission to conduct testing on behalf of the
agency.
(2)
"Certification testing" means an authorized independent gaming laboratory
testing an item or technology:
(A) by
arrangement with a manufacturer or distributor;
(B) pursuant to an authorized independent
gaming laboratory's contract with the commission; and
(C) for purposes of issuing or denying
certification as described under section 3 of this rule.
(3) "Leakage current" means an electrical
current that flows when a conductive path is provided between exposed portions
of an electronic gaming device and the environmental electrical ground when the
electronic gaming device is isolated from the normal AC power ground.
(4) "Noncertification testing" means an
independent gaming laboratory testing or otherwise analyzing an item or
technology:
(A) by arrangement with a
manufacturer or distributor; and
(B) for purposes other than issuing or
denying certification as described under section 3 of this rule.
(5) "Par sheet" means a document
provided by the electronic gaming device manufacturer that depicts the:
(A) possible outcomes from the play of an
electronic gaming device;
(B)
probability of occurrence of each; and
(C) contribution of a winning outcome to the
payback percentage of the electronic gaming device.
(6) "RAM" or "random access memory" means the
electronic component used for computer work storage and storage of volatile
information in an electronic gaming device.
(7) "Randomness" means the unpredictability
and absence of pattern in the outcome of an event or sequence of
events.
(8) "Random number
generator" means hardware, software, or combination of hardware and software
devices for generating number values that exhibit characteristics of
randomness.
(9) "ROM" or "read only
memory" means the electronic component used for storage of nonvolatile
information in an electronic gaming device, including programmable ROM and
erasable programmable ROM.
(10)
"Runs test" means a mathematical statistic that determines the existence of
recurring patterns within a set of data.
(11) "Sensitive keys" means keys that:
(A) either management or the commission
considers sensitive to the casino licensee's operation; and
(B) therefore require strict control over
custody and issuance in accordance with 68 IAC 11-4.
(12) "Standard chi-squared analysis" means
the sum of the squares of the difference between the expected result and the
observed result.
(13) "Tilt
condition" means a programmed error state for an electronic gaming device that
occurs when the electronic gaming device detects an internal error,
malfunction, or attempted cheating. The electronic gaming device ceases
processing further input, output, or display information other than that
indicating the tilt condition itself.
(d) Before an individual may enter an
electronic gaming device for any reason, the individual must insert a card into
the electronic gaming device that will record, at a minimum, the following
information on the central computer system:
(1) The identity of the individual entering
the electronic gaming device.
(2)
The date and time that the electronic gaming device is:
(A) entered; and
(B) exited.
(3) The identity of the electronic gaming
device that is entered.
(e) After an individual has entered an
electronic gaming device for any reason, the individual must complete a log
that is maintained inside the electronic gaming device. The log shall contain,
at a minimum, the following information:
(1)
The name and occupational license number of the individual entering the
electronic gaming device.
(2) The
date and time that the electronic gaming device is:
(A) entered; and
(B) exited.
(3) The identity of the electronic gaming
device.
(4) The reason for the
entry.
(f) A casino
licensee may not offer a prize to a patron who achieves a certain winning
combination on an electronic gaming device unless the value of the prize is
computed into the payout percentage of the EPROM installed in the electronic
gaming device.