Current through Register Vol. 49, No. 9, September, 2024
21.010
Authority and applicability. The Commission hereby provides for
the regulation of the method of operation and fiscal affairs of games of poker
and all other similar games.
21.020
Definitions. As used herein, the following terms shall have the
following meanings:
1. Ante: A player's
initial wager or predetermined contribution to the pot prior to the dealing of
the first hand.
2. Call: A wager
made in an amount equal to the immediately preceding wager.
3. Card game shill: An employee engaged and
financed by the licensee as a player for the purpose of starting and/or
maintaining a sufficient number of players in a card game.
4. Card room bank: An imprest fund which is a
part of and accountable to the licensee's casino cage or bankroll but which is
maintained in the card room exclusively for the purposes set forth in these
Rules.
5. Card table bank: An
imprest inventory of cash and chips physically located in the table tray on the
card table and controlled by the licensee through accountability established
with the card room bank. The card table bank shall be used only for the
purposes set forth in these Rules.
6. Check: To waive the right to initiate the
wagering, but to retain the right to call after all the other players have
either wagered or folded.
7. Hand:
One game in a series, one deal in a card game, or the cards held by a
player.
8. Pot: The total amount
anted and wagered by players during a hand.
9. Proposition player: A person paid a fixed
sum by the licensee for the specific purpose of playing in a card game who uses
his or her own funds and who retains his or her winnings and absorbs his or her
losses.
10. Raise: A wager made in
an amount greater than the immediately preceding wager.
11. Rake-off: A percentage of the pot which
may be taken by the licensee for maintaining or dealing the game.
12. Stake: The funds with which a player
enters a game.
13. Stakes player: A
person financed by the licensee to participate in a game under an arrangement
or understanding where by such person is entitled to retain all or any portion
of his or her winnings.
14. Table
tray: A receptacle used to hold the card table bank.
15. Time buy-in: A charge to a player,
determined on a time basis, by the licensee for the right to participate in a
game.
21.025
Card
game drop box procedures.
1. Each card
table shall have one card game drop box with the drop slot located at least
four inches in front of the table tray and to the right thereof, unless the
table is equipped with a drop slot located at least two inches to the right of
and even with the top right-hand corner of the table tray, with a cover over
the drop slot, which when activated will cause the rake to drop directly into
the drop box. The card game drop box shall be a locked container marked with a
permanent number corresponding to a permanent number on the card table and
permanently marked to indicate game and shift, all of which markings shall be
clearly visible at a distance of 20 feet. The locked container shall be locked
to the card table and shall be separately keyed from the container
itself.
2. All card game drop boxes
shall be removed from their respective card tables at the end of each gaming
day at the times previously designated in writing to the Commission. The
removal of card game drop boxes shall be without any interruptions so that an
observer may be able to observe the markings on the boxes. The boxes must be
transported directly to the room designated for counting where they shall be
stored in a secure place or immediately counted.
21.030
Sale of stakes. No cash
or chips received for the sale of stakes shall be commingled with any rake-offs
or other compensation received by the licensee from the players for the right
to play.
21.040
Accounting
for transactions between card table bank and card room bank.
1. When the card table bank is to be
replenished with chips from the card room bank, all cash or chips to be
transferred must be counted down by the dealer in public view on the card table
and verified by the person who transports the cash or chips.
2. The transfer shall be preceded by the
placement of appropriately designated marker buttons (lammer) on the card table
of a value equivalent to the cash or chips to be transferred to the card room
bank. Such marker buttons may only be removed by the dealer after the
transaction has been completed.
3.
Upon written Commission approval, those licensees wishing to utilize the casino
cage in lieu of a card room bank may do so provided that the same procedures as
set forth in these Rules shall be followed by the casino cage for such
transactions.
21.045
Limitations on the use of card room banks and card table banks.
1. Card room banks shall be used exclusively
for the purposes of the issuance and receipt of shill funds, the maintenance of
card table banks used in card games, and the issuance of chips to and
redemption of chips from players.
2. Card table banks shall be used only for
the purposes of making change or handling player buy-ins.
21.050
Rake-off and time buy-in.
1. Rake-offs shall not exceed 10 percent of
all sums wagers in the hand. Rake-offs shall only be pulled from the pot by the
dealer in an obvious manner after each wager and call or at the completion of
the hand. The rake-off shall be placed in a designated rake circle and shall
remain in the designated rake circle until a winner is declared and paid. The
rake-off shall then be dropped into the card game drop box.
2. The designated rake circle must be clearly
visible to all players and shall be positioned in a location on the table where
it is at least four inches from and in front of the table tray and at least
eight inches from the table drop slot, unless the table is equipped with a drop
slot located at least two inches to the right of and even with the top
right-hand corner of the table tray, with a cover over the drop slot, which
when activated will cause the rake to drop directly into the drop box; such
drop slot shall serve as the rake circle.
21.065
Restrictions on use of shills
and proposition players.
1. Shills may
not check and raise or play in any manner between themselves or in collusion
with others to the disadvantage of other players within the game.
2. Each establishment employing shills or
proposition players shall identify such shills or proposition players upon
request and shall display a sign clearly legible from each table which states:
"Arkansas gaming rules allow the use of shills and proposition
players. Shills and proposition players shall be identified by management upon
request."
3. Each licensee
shall maintain, in a manner as in the case of all other employees, employment
records on each individual engaged as a shill or proposition player;
additionally, a list of all shills and proposition players shall be maintained
at the card room bank and shall be readily available for inspection.
4. Persons who participate in the management
or supervision of games subject to this Rule shall be permitted to act as a
shill or proposition player in the establishment where employed if supervision
is otherwise provided.
5. All
advances to and winnings of a shill shall be utilized only for wagering in card
games or turned into the card room bank at the conclusion of play.
6. No more than two proposition players may
play in a card game. No more than a combination of four shills and proposition
players may play in a card game.
7.
Shills may only wager chips or coins.
21.070
Restrictions on other
players.
1. Stakes players shall not be
utilized by any licensee.
2. No
dealer may wager in any game in which he or she is dealing.
21.080
Posting of
rules. The rules of each game shall be posted and be clearly legible
from each table and must designate:
1. The
maximum rake-off percentage, time buy-in, or other fee charged.
2. The number of raises allowed.
3. The monetary limit of each
raise.
4. The amount of
ante.
5. Other rules as may be
necessary.