Agency Information Collection Activities; Proposed Collection; Comment Request; Animation in Direct-to-Consumer Advertising, 10867-10870 [2016-04569]
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Federal Register / Vol. 81, No. 41 / Wednesday, March 2, 2016 / Notices
Estimated Total Annual Burden
Hours: 1,694.
Additional Information: Copies of the
proposed collection may be obtained by
writing to the Administration for
Children and Families, Office of
Planning, Research and Evaluation, 370
L’Enfant Promenade SW., Washington,
DC 20447, Attn: OPRE Reports
Clearance Officer. All requests should
be identified by the title of the
information collection. Email address:
OPREinfocollection@acf.hhs.gov.
OMB Comment: OMB is required to
make a decision concerning the
collection of information between 30
and 60 days after publication of this
document in the Federal Register.
Therefore, a comment is best assured of
having its full effect if OMB receives it
within 30 days of publication. Written
comments and recommendations for the
proposed information collection should
be sent directly to the following: Office
of Management and Budget, Paperwork
Reduction Project, Fax: 202–395–6974,
Attn: Desk Officer for the
Administration for Children and
Families.
Robert Sargis,
Reports Clearance Officer.
[FR Doc. 2016–04582 Filed 3–1–16; 8:45 am]
BILLING CODE P
DEPARTMENT OF HEALTH AND
HUMAN SERVICES
Food and Drug Administration
[Docket No. FDA–2016–N–0538]
Agency Information Collection
Activities; Proposed Collection;
Comment Request; Animation in
Direct-to-Consumer Advertising
AGENCY:
Food and Drug Administration,
HHS.
ACTION:
Notice.
The Food and Drug
Administration (FDA) is announcing an
opportunity for public comment on the
proposed collection of certain
information by the Agency. Under the
Paperwork Reduction Act of 1995 (the
PRA), Federal Agencies are required to
publish notice in the Federal Register
concerning each proposed collection of
information and to allow 60 days for
public comment in response to the
notice. This notice solicits comments on
research entitled ‘‘Animation in Directto-Consumer Advertising.’’ This study
will examine how animation affects the
comprehension of direct-to-consumer
(DTC) television advertisements for
prescription drugs.
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SUMMARY:
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Submit either electronic or
written comments on the collection of
information by May 2, 2016.
ADDRESSES: You may submit comments
as follows:
DATES:
Electronic Submissions
Submit electronic comments in the
following way:
• Federal eRulemaking Portal: https://
www.regulations.gov. Follow the
instructions for submitting comments.
Comments submitted electronically,
including attachments, to https://
www.regulations.gov will be posted to
the docket unchanged. Because your
comment will be made public, you are
solely responsible for ensuring that your
comment does not include any
confidential information that you or a
third party may not wish to be posted,
such as medical information, your or
anyone else’s Social Security number, or
confidential business information, such
as a manufacturing process. Please note
that if you include your name, contact
information, or other information that
identifies you in the body of your
comments, that information will be
posted on https://www.regulations.gov.
• If you want to submit a comment
with confidential information that you
do not wish to be made available to the
public, submit the comment as a
written/paper submission and in the
manner detailed (see ‘‘Written/Paper
Submissions’’ and ‘‘Instructions’’).
Written/Paper Submissions
Submit written/paper submissions as
follows:
• Mail/Hand delivery/Courier (for
written/paper submissions): Division of
Dockets Management (HFA–305), Food
and Drug Administration, 5630 Fishers
Lane, Rm. 1061, Rockville, MD 20852.
• For written/paper comments
submitted to the Division of Dockets
Management, FDA will post your
comment, as well as any attachments,
except for information submitted,
marked and identified, as confidential,
if submitted as detailed in
‘‘Instructions.’’
Instructions: All submissions received
must include the Docket No. FDA–
2016–N–0538 for ‘‘Animation in Directto-Consumer Advertising.’’ Received
comments will be placed in the docket
and, except for those submitted as
‘‘Confidential Submissions,’’ publicly
viewable at https://www.regulations.gov
or at the Division of Dockets
Management between 9 a.m. and 4 p.m.,
Monday through Friday.
• Confidential Submissions—To
submit a comment with confidential
information that you do not wish to be
made publicly available, submit your
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comments only as a written/paper
submission. You should submit two
copies total. One copy will include the
information you claim to be confidential
with a heading or cover note that states
‘‘THIS DOCUMENT CONTAINS
CONFIDENTIAL INFORMATION’’. The
Agency will review this copy, including
the claimed confidential information, in
its consideration of comments. The
second copy, which will have the
claimed confidential information
redacted/blacked out, will be available
for public viewing and posted on https://
www.regulations.gov. Submit both
copies to the Division of Dockets
Management. If you do not wish your
name and contact information to be
made publicly available, you can
provide this information on the cover
sheet and not in the body of your
comments and you must identify this
information as ‘‘confidential.’’ Any
information marked as ‘‘confidential’’
will not be disclosed except in
accordance with 21 CFR 10.20 and other
applicable disclosure law. For more
information about FDA’s posting of
comments to public dockets, see 80 FR
56469, September 18, 2015, or access
the information at: https://www.fda.gov/
regulatoryinformation/dockets/
default.htm.
Docket: For access to the docket to
read background documents or the
electronic and written/paper comments
received, go to https://
www.regulations.gov and insert the
docket number, found in brackets in the
heading of this document, into the
‘‘Search’’ box and follow the prompts
and/or go to the Division of Dockets
Management, 5630 Fishers Lane, Rm.
1061, Rockville, MD 20852.
FOR FURTHER INFORMATION CONTACT: FDA
PRA Staff, Office of Operations, Food
and Drug Administration, 8455
Colesville Rd., COLE–14526, Silver
Spring, MD 20993–0002, PRAStaff@
fda.hhs.gov.
SUPPLEMENTARY INFORMATION: Under the
PRA (44 U.S.C. 3501–3520), Federal
Agencies must obtain approval from the
Office of Management and Budget
(OMB) for each collection of
information they conduct or sponsor.
‘‘Collection of information’’ is defined
in 44 U.S.C. 3502(3) and 5 CFR
1320.3(c) and includes Agency requests
or requirements that members of the
public submit reports, keep records, or
provide information to a third party.
Section 3506(c)(2)(A) of the PRA (44
U.S.C. 3506(c)(2)(A)) requires Federal
Agencies to provide a 60-day notice in
the Federal Register concerning each
proposed collection of information
before submitting the collection to OMB
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for approval. To comply with this
requirement, FDA is publishing notice
of the proposed collection of
information set forth in this document.
With respect to the following
collection of information, FDA invites
comments on these topics: (1) Whether
the proposed collection of information
is necessary for the proper performance
of FDA’s functions, including whether
the information will have practical
utility; (2) the accuracy of FDA’s
estimate of the burden of the proposed
collection of information, including the
validity of the methodology and
assumptions used; (3) ways to enhance
the quality, utility, and clarity of the
information to be collected; and (4)
ways to minimize the burden of the
collection of information on
respondents, including through the use
of automated collection techniques,
when appropriate, and other forms of
information technology.
Animation in Direct-to-Consumer
Advertising—(OMB Control Number
0910—NEW)
Section 1701(a)(4) of the Public
Health Service Act (42 U.S.C.
300u(a)(4)) authorizes FDA to conduct
research relating to health information.
Section 1003(d)(2)(C) of the Federal
Food, Drug, and Cosmetic Act (the
FD&C Act) (21 U.S.C. 393(d)(2)(C))
authorizes FDA to conduct research
relating to drugs and other FDA
regulated products in carrying out the
provisions of the FD&C Act.
Advertisers use many techniques to
increase consumer interest in their ads,
including the use of animated spokescharacters. These characters may be
fictional or nonfictional and human or
non-human (Ref. 1). Despite variations
in form, animated characters are often
used to grab attention, increase ad
memorability, and enhance persuasion
to ultimately drive behavior (Refs. 2, 3,
and 4). Although animated characters
have long been used for lowinvolvement products (e.g., food
products), animation has made its way
into direct-to-consumer prescription
drug advertising. However, to our
knowledge, no studies have
comprehensively examined how
animation affects consumers’ benefit
and risk perceptions in drug ads, how
various animation strategies (e.g.,
symbolizing the disease vs. the benefit)
influence these perceptions, and
whether these effects are generalizable
across different patient populations.
Animation in Drug Ads. Animation is
used in prescription drug ads in a
variety of ways. Perhaps the simplest
way is the use of rotoscoped animation,
which involves tracing live-action
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images frame-by-frame to create
animated characters. Abilify has used
this technique in advertisements (Ref.
5). In this instance, the animated
character was not central to the
informational content of the ad; instead,
the animation appeared to be a visual
technique to attract attention. Whether a
drug ad with a rotoscoped human
results in greater comprehension of
product benefit and risk information
than an ad with a human actor is
unclear. The few studies that have
examined this technique in drug ads
have found that animated human
characters either had no effect on
perceived product risk (Ref. 6) or led to
poorer recognition of drug side effects
(Ref. 5).
Animation also has been used in drug
ads to symbolize the disease (e.g.,
Imitrex and Lamisil ads), the sufferer
(e.g., Mybetriq and Zoloft), the benefit
(e.g., Rozerem), the mode of
administration (e.g., Fluzone), and the
mechanism of action (e.g., Lunesta).
Drug companies may use a personified
non-human character to illustrate, in a
visually memorable way, the medical
condition or drug attributes. Using
secondary data from copy-testing
studies, Pashupati found that drug ads
featuring animated characters led to
much stronger brand recall and brand
association scores (Ref. 7); however, the
other elements of these studies (e.g., ad
characteristics, presence of control
group) are unclear.
Animated characters may provide
marketers with a way to explain product
benefits in an engaging and even
humorous manner. Thus, the majority of
research on animated characters in
advertising focuses on outcomes such as
product evaluations (Ref. 8), emotional
responses (Refs. 1, 9, and 10), brand
attitudes (Ref. 11), and perceived
product value (Ref. 12). The extent to
which emotional responses can be
fostered by animated characters is
especially relevant to this study, as the
positive effects these animations induce
might transfer to the brands being
advertised. It is also possible that
animated characters may lead to lower
perceived risk by minimizing or
camouflaging side effects (Ref. 13).
Animation and Message
Communication. Personifying animated
characters may interfere with message
communication. Although
personification may increase
involvement with the characters in the
ad (i.e., perceived as engaging and
likeable), it may not increase
involvement with the message itself
(e.g., risk and benefit information).
Whether personified characters lead to
reduced comprehension of risk and
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benefit information in drug ads is an
important and unanswered question.
Based on a theory called the limited
capacity model of mediated message
processing (Ref. 14), advertising content
that is engaging, relevant, and
maximizes audio/visual redundancy
should improve learning and memory
(Ref. 15). However, others argue that the
entertainment aspects can distract from
learning key information and may lead
to message complexity that interferes
with message communication (Ref. 16).
It is important to examine whether
animation in drug ads inflates efficacy
perceptions, minimizes risk, or
otherwise hinders comprehension of
drug risks and benefits. To investigate
these issues, we will conduct a two-part
experimental study to examine how: (1)
Type of animation and (2) non-human
personification in drug ads influence
consumer comprehension, processing,
and perception of risk and benefit
information. Understanding how issues
of animation and personification affect
perceptions of both risks and benefits
can inform FDA regarding how
prescription drug risk and benefit
information is processed. These
strategies will be examined across two
different medical conditions to see if the
findings are consistent across patient
populations and medications with
different levels of risk.
General Research Questions
1. How does consumer processing of
a DTC prescription drug ad differ
depending on whether the ad is liveaction, rotoscoped, or animated?
2. Does consumer processing differ
depending on whether the sufferer, the
disease, or the benefit is the focus of the
animation?
Design
To test these research questions, we
will conduct two experiments. Both
experiments will be examined in two
different medical conditions: chronic
dry eye, and psoriasis. The mock drugs
we will create for these conditions
mimic currently available medications
and were chosen for their variance in
serious side effects, i.e., medications for
psoriasis have very long, serious lists of
risks and side effects, whereas chronic
dry eye medications have relatively few
risks and side effects.
The first experiment will examine
whether animation itself influences
consumer processing, defined as
consumer recall of risks and benefits,
perceptions of risks and benefits, and
attitudes and emotional responses to the
ad, the brand, the product, and the
character (table 1). We will examine two
different types of animation in addition
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to a control ad which will be shot with
live actors: An ‘‘in-between’’ animation
technique, rotoscoping, in which live
scenes are drawn to look animated, and
full animation with nonhuman
characters. The live action and
rotoscoped ad will be identical except
for the rotoscope treatment. The
animated ad will follow the theme and
message as closely as possible within
the limitations of animation itself. The
benefits and risks of the product will be
identical, although the ad’s storyline
may vary somewhat to account for a
nonhuman protagonist.
TABLE 1—EXPERIMENT 1 ANIMATION DESIGN
[Type of Animation]
Medical condition
Non-human
sufferer
Rotoscoped
human
sufferer
Human
sufferer
Chronic Dry Eye ..........................................................................................................................
Psoriasis ......................................................................................................................................
•
•
•
•
•
•
The second experiment will examine
whether the object of the animation
influences consumer processing of the
ad (table 2), defined as consumer recall
of risks and benefits, perceptions of
risks and benefits, and attitudes and
emotional responses to the ad, the
animation and the general theme will be
as similar as possible, accounting for the
variations in focus of character. The
experiments will be conducted
concurrently, and the same participants
in the nonhuman sufferer groups will be
part of both.
brand, the product, and the character.
The animation will focus on the
animated character who will personify
either the sufferer of the medical
condition, the disease itself, or the
benefit from the drug. In this study, all
ads will contain the same kind of full
TABLE 2—EXPERIMENT 2 PERSONIFICATION DESIGN
[Non-Human Personification]
Medical condition
Sufferer
Disease
Benefit
Chronic Dry Eye ..........................................................................................................................
Psoriasis ......................................................................................................................................
•
•
•
•
•
•
In both cases, a professional firm will
create all ads such that they are
indistinguishable from currently
running DTC ads.
Pretesting will take place before the
main study to evaluate the procedures
and measures used in the main study.
We will recruit adults who fall into one
of four age brackets shown in table 1.
We will exclude individuals who work
in healthcare or marketing settings
because their knowledge and
experiences may not reflect those of the
average consumer. A prior power
analyses revealed that we need 300
participants for the pretest to obtain
80% power to detect a moderately small
effect size. Each experiment will
include 30 participants per condition
for a total of 180 participants each, but
60 of those in the nonhuman sufferer
conditions will overlap between the two
experiments. We will need 1,500 unique
participants for the main study to obtain
90% power to detect a moderately small
effect size. There will be 150
participants per condition for a total of
900 participants in each experiment,
with 300 participants in the overlapping
nonhuman sufferer conditions.
In both studies, participants who have
been diagnosed with either chronic dry
eye or psoriasis will be recruited via
opt-in Internet panel to watch one ad for
a prescription drug that treats their
medical condition. In study 1,
participants will be randomly assigned
to view either a live-action, rotoscoped,
or fully animated ad. All themes in
study 1 will focus on the main character
as the sufferer of the condition. In study
2, participants will be randomly
assigned to a personification condition:
sufferer, disease, or benefit. All ads in
study 2 will be fully animated.
Participants will watch the ad twice and
then answer an online survey with
questions addressing recall of risks and
benefits, perceptions of risks and
benefits, and attitudes and emotional
responses to the ad, the brand, the
product, and the character. The
questionnaire is available upon request.
Participation is estimated to take
approximately 25 minutes.
To examine differences between
experimental conditions, we will
conduct inferential statistical tests such
as analysis of variance (ANOVA).
With online surveys, several
participants may be completing the
survey at the time that the total target
sample is reached. Those participants
are allowed to complete the survey,
which can result in the number of
completes going slightly over the target
number. Thus, our target number of
completes is 1,500, so we have rounded
up by an additional 150, or 10%, to
allow for some overage.
FDA estimates the burden of this
collection of information as follows:
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TABLE 3—ESTIMATED ANNUAL REPORTING BURDEN 1
Number of
respondents
Activity
Number of
responses per
respondent
Total annual
responses
Average
burden per
response
Total Hours
Pretesting
Number to complete the screener (assumes 50% eligible) .....
Number of completes ................................................................
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660
330
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1
1
660
330
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0.08 (5 min.) .....
.42 (25 min.) .....
53
139
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Federal Register / Vol. 81, No. 41 / Wednesday, March 2, 2016 / Notices
TABLE 3—ESTIMATED ANNUAL REPORTING BURDEN 1—Continued
Number of
respondents
Activity
Number of
responses per
respondent
Total annual
responses
Average
burden per
response
Total Hours
Main Study
Number to complete the screener (assumes 50% eligible) .....
Number of completes ................................................................
3,300
1,650
1
1
3,300
1,650
0.08 (5 min.) .....
.42 (25 min.) .....
264
693
Total Hours ........................................................................
......................
........................
......................
...........................
1,149
1 There
are no capital costs or operating and maintenance costs associated with this collection of information.
The following references have been
placed on display in the Division of
Dockets Management (see ADDRESSES)
and may be seen by interested persons
between 9 a.m. and 4 p.m., Monday
through Friday, and are available
electronically at https://
www.regulations.gov.
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References
1. Callcott MF, Lee W. ‘‘Establishing the
Spokes-Character in Academic Inquiry:
Historical Overview and Framework for
Definition,’’ Advances in Consumer
Research, 1995;22:144–151.
2. Bell JA. Creativity, TV Commercial
Popularity, and Advertising
Expenditures, Internationl Journal of
Advertising, 1992;11(2):165–72.
3. Heiser RS, Sierra JJ, Torres IM. ‘‘Creativity
Via Cartoon Spokespeople in Print Ads:
Capitalizing on the Distinctiveness
Effect,’’ Journal of Advertising,
2008;37(4):75–85.
4. Luo JT, McGoldrick P, Beatty S, et al, ‘‘OnScreen Characters: Their Design and
Influence on Consumer Trust,’’ Journal
of Services Marketing, 2006;20(2):112–
24.
5. Clayton RB, Lesher G. ‘‘The Uncanny
Valley: The Effects of Rotoscope
Animation on Motivational Processing of
Depression Drug Messages,’’ Journal of
Broadcasting and Electronic Media,
2015;59(1):57–75.
6. Bhutada NS, Rollins BL, Perri M.
‘‘Animation in Print Direct-to-Consumer
Advertising of Prescription Drugs:
Impact on Consumers,’’ at the 32d
Association for Marketing and
Healthcare Research Annual Meeting
and Conference, February 27-March 1,
2013, Big Sky, MT.
7. Pashupati K. ‘‘Beavers, Bubbles, Bees, and
Moths: An Examination of Animated
Spokescharacters in DTC Prescription
Drug Advertisements and Web sites,’’
Journal of Advertising Research,
2009;49(3):373–93.
8. Chandler J, Schwarz N. ‘‘Use Does Not
Wear Ragged the Fabric of Friendship:
Thinking of Objects as Alive Makes
People Less Willing to Replace Them,’’
Journal of Consumer Psychology,
2010;20(2):138–145.
9. Callcott MF, Phillips BJ., ‘‘Observations:
Elves Make Good Cookies: Creating
Likeable Spokescharacter Advertising,’’
Journal of Advertising Research,
1996;36(5):73–79.
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10. Garretson JA, Niedrich RW., ‘‘SpokesCharacters: Creating Character Trust and
Positive Brand Attitudes,’’ Journal of
Advertising, 2004;33(2):25–36.
11. Delbaere M, McQuarrie EF, Phillips BJ,
‘‘Personification in Advertising: Using a
Visual Metaphor to Trigger
Anthropomorphism,’’ Journal of
Advertising, 2011;40(1):121–130.
12. Hart PM, Jones SR, Royne MB, ‘‘The
Human Lens: How Anthropomorphic
Reasoning Varies by Product Complexity
and Enhances Personal Value,’’ Journal
of Marketing Management, 2013;29(1–
2):105–121.
13. Moyer-Guse E, Mahood C, Brookes S.,
‘‘Entertainment-Education in the Context
of Humor: Effects on Safer Sex Intentions
and Risk Perceptions,’’ Health
Communication, 2011;26(8):765–774.
14. Lang A., ‘‘The Limited Capacity Model of
Motivated Mediated Message
Processing,’’ The Sage Handbook of
Mass Media Effects, New York:
Sage;2009:193–204.
15. Garretson JA, Burton S., ‘‘The Role of
Spokescharacters as Advertisement and
Package Cues in Integrated Marketing
Campaigns,’’ Journal of Marketing,
2005;69(4):118–132.
16. Lang A., ‘‘Using the Limited Capacity
Model of Motivated Mediated Message
Processing to Design Effective Cancer
Communication Messages,’’ Journal of
Communication, 2006;56:557–580.
Dated: February 23, 2016.
Leslie Kux,
Associate Commissioner for Policy.
[FR Doc. 2016–04569 Filed 3–1–16; 8:45 am]
BILLING CODE 4164–01–P
The Food and Drug
Administration (FDA) is announcing
that a collection of information entitled
‘‘Medical Device Reporting:
Manufacturer, Importer, User Facility,
and Distributor Reporting’’ has been
approved by the Office of Management
and Budget (OMB) under the Paperwork
Reduction Act of 1995.
SUMMARY:
FDA
PRA Staff, Office of Operations, Food
and Drug Administration, 8455
Colesville Rd., COLE–14526, Silver
Spring, MD 20993–0002,
PRAStaff@fda.hhs.gov.
FOR FURTHER INFORMATION CONTACT:
On August
31, 2015, the Agency submitted a
proposed collection of information
entitled ‘‘Medical Device Reporting:
Manufacturer, Importer, User Facility,
and Distributor Reporting’’ to OMB for
review and clearance under 44 U.S.C.
3507. An Agency may not conduct or
sponsor, and a person is not required to
respond to, a collection of information
unless it displays a currently valid OMB
control number. OMB has now
approved the information collection and
has assigned OMB control number
0910–0437. The approval expires on
December 31, 2018. A copy of the
supporting statement for this
information collection is available on
the Internet at https://www.reginfo.gov/
public/do/PRAMain.
SUPPLEMENTARY INFORMATION:
DEPARTMENT OF HEALTH AND
HUMAN SERVICES
Dated: February 25, 2016.
Leslie Kux,
Associate Commissioner for Policy.
Food and Drug Administration
[FR Doc. 2016–04576 Filed 3–1–16; 8:45 am]
[Docket No. FDA–2012–N–0110]
BILLING CODE 4164–01–P
Agency Information Collection
Activities; Announcement of Office of
Management and Budget Approval;
Medical Device Reporting:
Manufacturer, Importer, User Facility,
and Distributor Reporting
AGENCY:
Food and Drug Administration,
HHS.
ACTION:
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Agencies
[Federal Register Volume 81, Number 41 (Wednesday, March 2, 2016)]
[Notices]
[Pages 10867-10870]
From the Federal Register Online via the Government Publishing Office [www.gpo.gov]
[FR Doc No: 2016-04569]
-----------------------------------------------------------------------
DEPARTMENT OF HEALTH AND HUMAN SERVICES
Food and Drug Administration
[Docket No. FDA-2016-N-0538]
Agency Information Collection Activities; Proposed Collection;
Comment Request; Animation in Direct-to-Consumer Advertising
AGENCY: Food and Drug Administration, HHS.
ACTION: Notice.
-----------------------------------------------------------------------
SUMMARY: The Food and Drug Administration (FDA) is announcing an
opportunity for public comment on the proposed collection of certain
information by the Agency. Under the Paperwork Reduction Act of 1995
(the PRA), Federal Agencies are required to publish notice in the
Federal Register concerning each proposed collection of information and
to allow 60 days for public comment in response to the notice. This
notice solicits comments on research entitled ``Animation in Direct-to-
Consumer Advertising.'' This study will examine how animation affects
the comprehension of direct-to-consumer (DTC) television advertisements
for prescription drugs.
DATES: Submit either electronic or written comments on the collection
of information by May 2, 2016.
ADDRESSES: You may submit comments as follows:
Electronic Submissions
Submit electronic comments in the following way:
Federal eRulemaking Portal: https://www.regulations.gov.
Follow the instructions for submitting comments. Comments submitted
electronically, including attachments, to https://www.regulations.gov
will be posted to the docket unchanged. Because your comment will be
made public, you are solely responsible for ensuring that your comment
does not include any confidential information that you or a third party
may not wish to be posted, such as medical information, your or anyone
else's Social Security number, or confidential business information,
such as a manufacturing process. Please note that if you include your
name, contact information, or other information that identifies you in
the body of your comments, that information will be posted on https://www.regulations.gov.
If you want to submit a comment with confidential
information that you do not wish to be made available to the public,
submit the comment as a written/paper submission and in the manner
detailed (see ``Written/Paper Submissions'' and ``Instructions'').
Written/Paper Submissions
Submit written/paper submissions as follows:
Mail/Hand delivery/Courier (for written/paper
submissions): Division of Dockets Management (HFA-305), Food and Drug
Administration, 5630 Fishers Lane, Rm. 1061, Rockville, MD 20852.
For written/paper comments submitted to the Division of
Dockets Management, FDA will post your comment, as well as any
attachments, except for information submitted, marked and identified,
as confidential, if submitted as detailed in ``Instructions.''
Instructions: All submissions received must include the Docket No.
FDA-2016-N-0538 for ``Animation in Direct-to-Consumer Advertising.''
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submitted as ``Confidential Submissions,'' publicly viewable at https://www.regulations.gov or at the Division of Dockets Management between 9
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Submit both copies to the Division of Dockets Management. If you do not
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be disclosed except in accordance with 21 CFR 10.20 and other
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FOR FURTHER INFORMATION CONTACT: FDA PRA Staff, Office of Operations,
Food and Drug Administration, 8455 Colesville Rd., COLE-14526, Silver
Spring, MD 20993-0002, PRAStaff@fda.hhs.gov.
SUPPLEMENTARY INFORMATION: Under the PRA (44 U.S.C. 3501-3520), Federal
Agencies must obtain approval from the Office of Management and Budget
(OMB) for each collection of information they conduct or sponsor.
``Collection of information'' is defined in 44 U.S.C. 3502(3) and 5 CFR
1320.3(c) and includes Agency requests or requirements that members of
the public submit reports, keep records, or provide information to a
third party. Section 3506(c)(2)(A) of the PRA (44 U.S.C. 3506(c)(2)(A))
requires Federal Agencies to provide a 60-day notice in the Federal
Register concerning each proposed collection of information before
submitting the collection to OMB
[[Page 10868]]
for approval. To comply with this requirement, FDA is publishing notice
of the proposed collection of information set forth in this document.
With respect to the following collection of information, FDA
invites comments on these topics: (1) Whether the proposed collection
of information is necessary for the proper performance of FDA's
functions, including whether the information will have practical
utility; (2) the accuracy of FDA's estimate of the burden of the
proposed collection of information, including the validity of the
methodology and assumptions used; (3) ways to enhance the quality,
utility, and clarity of the information to be collected; and (4) ways
to minimize the burden of the collection of information on respondents,
including through the use of automated collection techniques, when
appropriate, and other forms of information technology.
Animation in Direct-to-Consumer Advertising--(OMB Control Number 0910--
NEW)
Section 1701(a)(4) of the Public Health Service Act (42 U.S.C.
300u(a)(4)) authorizes FDA to conduct research relating to health
information. Section 1003(d)(2)(C) of the Federal Food, Drug, and
Cosmetic Act (the FD&C Act) (21 U.S.C. 393(d)(2)(C)) authorizes FDA to
conduct research relating to drugs and other FDA regulated products in
carrying out the provisions of the FD&C Act.
Advertisers use many techniques to increase consumer interest in
their ads, including the use of animated spokes-characters. These
characters may be fictional or nonfictional and human or non-human
(Ref. 1). Despite variations in form, animated characters are often
used to grab attention, increase ad memorability, and enhance
persuasion to ultimately drive behavior (Refs. 2, 3, and 4). Although
animated characters have long been used for low-involvement products
(e.g., food products), animation has made its way into direct-to-
consumer prescription drug advertising. However, to our knowledge, no
studies have comprehensively examined how animation affects consumers'
benefit and risk perceptions in drug ads, how various animation
strategies (e.g., symbolizing the disease vs. the benefit) influence
these perceptions, and whether these effects are generalizable across
different patient populations.
Animation in Drug Ads. Animation is used in prescription drug ads
in a variety of ways. Perhaps the simplest way is the use of rotoscoped
animation, which involves tracing live-action images frame-by-frame to
create animated characters. Abilify has used this technique in
advertisements (Ref. 5). In this instance, the animated character was
not central to the informational content of the ad; instead, the
animation appeared to be a visual technique to attract attention.
Whether a drug ad with a rotoscoped human results in greater
comprehension of product benefit and risk information than an ad with a
human actor is unclear. The few studies that have examined this
technique in drug ads have found that animated human characters either
had no effect on perceived product risk (Ref. 6) or led to poorer
recognition of drug side effects (Ref. 5).
Animation also has been used in drug ads to symbolize the disease
(e.g., Imitrex and Lamisil ads), the sufferer (e.g., Mybetriq and
Zoloft), the benefit (e.g., Rozerem), the mode of administration (e.g.,
Fluzone), and the mechanism of action (e.g., Lunesta). Drug companies
may use a personified non-human character to illustrate, in a visually
memorable way, the medical condition or drug attributes. Using
secondary data from copy-testing studies, Pashupati found that drug ads
featuring animated characters led to much stronger brand recall and
brand association scores (Ref. 7); however, the other elements of these
studies (e.g., ad characteristics, presence of control group) are
unclear.
Animated characters may provide marketers with a way to explain
product benefits in an engaging and even humorous manner. Thus, the
majority of research on animated characters in advertising focuses on
outcomes such as product evaluations (Ref. 8), emotional responses
(Refs. 1, 9, and 10), brand attitudes (Ref. 11), and perceived product
value (Ref. 12). The extent to which emotional responses can be
fostered by animated characters is especially relevant to this study,
as the positive effects these animations induce might transfer to the
brands being advertised. It is also possible that animated characters
may lead to lower perceived risk by minimizing or camouflaging side
effects (Ref. 13).
Animation and Message Communication. Personifying animated
characters may interfere with message communication. Although
personification may increase involvement with the characters in the ad
(i.e., perceived as engaging and likeable), it may not increase
involvement with the message itself (e.g., risk and benefit
information). Whether personified characters lead to reduced
comprehension of risk and benefit information in drug ads is an
important and unanswered question. Based on a theory called the limited
capacity model of mediated message processing (Ref. 14), advertising
content that is engaging, relevant, and maximizes audio/visual
redundancy should improve learning and memory (Ref. 15). However,
others argue that the entertainment aspects can distract from learning
key information and may lead to message complexity that interferes with
message communication (Ref. 16).
It is important to examine whether animation in drug ads inflates
efficacy perceptions, minimizes risk, or otherwise hinders
comprehension of drug risks and benefits. To investigate these issues,
we will conduct a two-part experimental study to examine how: (1) Type
of animation and (2) non-human personification in drug ads influence
consumer comprehension, processing, and perception of risk and benefit
information. Understanding how issues of animation and personification
affect perceptions of both risks and benefits can inform FDA regarding
how prescription drug risk and benefit information is processed. These
strategies will be examined across two different medical conditions to
see if the findings are consistent across patient populations and
medications with different levels of risk.
General Research Questions
1. How does consumer processing of a DTC prescription drug ad
differ depending on whether the ad is live-action, rotoscoped, or
animated?
2. Does consumer processing differ depending on whether the
sufferer, the disease, or the benefit is the focus of the animation?
Design
To test these research questions, we will conduct two experiments.
Both experiments will be examined in two different medical conditions:
chronic dry eye, and psoriasis. The mock drugs we will create for these
conditions mimic currently available medications and were chosen for
their variance in serious side effects, i.e., medications for psoriasis
have very long, serious lists of risks and side effects, whereas
chronic dry eye medications have relatively few risks and side effects.
The first experiment will examine whether animation itself
influences consumer processing, defined as consumer recall of risks and
benefits, perceptions of risks and benefits, and attitudes and
emotional responses to the ad, the brand, the product, and the
character (table 1). We will examine two different types of animation
in addition
[[Page 10869]]
to a control ad which will be shot with live actors: An ``in-between''
animation technique, rotoscoping, in which live scenes are drawn to
look animated, and full animation with nonhuman characters. The live
action and rotoscoped ad will be identical except for the rotoscope
treatment. The animated ad will follow the theme and message as closely
as possible within the limitations of animation itself. The benefits
and risks of the product will be identical, although the ad's storyline
may vary somewhat to account for a nonhuman protagonist.
Table 1--Experiment 1 Animation Design
[Type of Animation]
----------------------------------------------------------------------------------------------------------------
Non-human Rotoscoped
Medical condition sufferer human sufferer Human sufferer
----------------------------------------------------------------------------------------------------------------
Chronic Dry Eye..............................................
Psoriasis....................................................
----------------------------------------------------------------------------------------------------------------
The second experiment will examine whether the object of the
animation influences consumer processing of the ad (table 2), defined
as consumer recall of risks and benefits, perceptions of risks and
benefits, and attitudes and emotional responses to the ad, the brand,
the product, and the character. The animation will focus on the
animated character who will personify either the sufferer of the
medical condition, the disease itself, or the benefit from the drug. In
this study, all ads will contain the same kind of full animation and
the general theme will be as similar as possible, accounting for the
variations in focus of character. The experiments will be conducted
concurrently, and the same participants in the nonhuman sufferer groups
will be part of both.
Table 2--Experiment 2 Personification Design
[Non-Human Personification]
----------------------------------------------------------------------------------------------------------------
Medical condition Sufferer Disease Benefit
-------------------------------------------------------------------------------------------------
Chronic Dry Eye...............................
Psoriasis.....................................
----------------------------------------------------------------------------------------------------------------
In both cases, a professional firm will create all ads such that
they are indistinguishable from currently running DTC ads.
Pretesting will take place before the main study to evaluate the
procedures and measures used in the main study. We will recruit adults
who fall into one of four age brackets shown in table 1. We will
exclude individuals who work in healthcare or marketing settings
because their knowledge and experiences may not reflect those of the
average consumer. A prior power analyses revealed that we need 300
participants for the pretest to obtain 80% power to detect a moderately
small effect size. Each experiment will include 30 participants per
condition for a total of 180 participants each, but 60 of those in the
nonhuman sufferer conditions will overlap between the two experiments.
We will need 1,500 unique participants for the main study to obtain 90%
power to detect a moderately small effect size. There will be 150
participants per condition for a total of 900 participants in each
experiment, with 300 participants in the overlapping nonhuman sufferer
conditions.
In both studies, participants who have been diagnosed with either
chronic dry eye or psoriasis will be recruited via opt-in Internet
panel to watch one ad for a prescription drug that treats their medical
condition. In study 1, participants will be randomly assigned to view
either a live-action, rotoscoped, or fully animated ad. All themes in
study 1 will focus on the main character as the sufferer of the
condition. In study 2, participants will be randomly assigned to a
personification condition: sufferer, disease, or benefit. All ads in
study 2 will be fully animated. Participants will watch the ad twice
and then answer an online survey with questions addressing recall of
risks and benefits, perceptions of risks and benefits, and attitudes
and emotional responses to the ad, the brand, the product, and the
character. The questionnaire is available upon request. Participation
is estimated to take approximately 25 minutes.
To examine differences between experimental conditions, we will
conduct inferential statistical tests such as analysis of variance
(ANOVA).
With online surveys, several participants may be completing the
survey at the time that the total target sample is reached. Those
participants are allowed to complete the survey, which can result in
the number of completes going slightly over the target number. Thus,
our target number of completes is 1,500, so we have rounded up by an
additional 150, or 10%, to allow for some overage.
FDA estimates the burden of this collection of information as
follows:
Table 3--Estimated Annual Reporting Burden \1\
----------------------------------------------------------------------------------------------------------------
Number of
Activity Number of responses per Total annual Average burden per Total Hours
respondents respondent responses response
----------------------------------------------------------------------------------------------------------------
Pretesting
----------------------------------------------------------------------------------------------------------------
Number to complete the screener 660 1 660 0.08 (5 min.)......... 53
(assumes 50% eligible).
Number of completes............ 330 1 330 .42 (25 min.)......... 139
----------------------------------------------------------------------------------------------------------------
[[Page 10870]]
Main Study
----------------------------------------------------------------------------------------------------------------
Number to complete the screener 3,300 1 3,300 0.08 (5 min.)......... 264
(assumes 50% eligible).
Number of completes............ 1,650 1 1,650 .42 (25 min.)......... 693
--------------------------------------------------------------------------------
Total Hours................ ............ .............. ............ ...................... 1,149
----------------------------------------------------------------------------------------------------------------
\1\ There are no capital costs or operating and maintenance costs associated with this collection of
information.
The following references have been placed on display in the
Division of Dockets Management (see ADDRESSES) and may be seen by
interested persons between 9 a.m. and 4 p.m., Monday through Friday,
and are available electronically at https://www.regulations.gov.
References
1. Callcott MF, Lee W. ``Establishing the Spokes-Character in
Academic Inquiry: Historical Overview and Framework for
Definition,'' Advances in Consumer Research, 1995;22:144-151.
2. Bell JA. Creativity, TV Commercial Popularity, and Advertising
Expenditures, Internationl Journal of Advertising, 1992;11(2):165-
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3. Heiser RS, Sierra JJ, Torres IM. ``Creativity Via Cartoon
Spokespeople in Print Ads: Capitalizing on the Distinctiveness
Effect,'' Journal of Advertising, 2008;37(4):75-85.
4. Luo JT, McGoldrick P, Beatty S, et al, ``On-Screen Characters:
Their Design and Influence on Consumer Trust,'' Journal of Services
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5. Clayton RB, Lesher G. ``The Uncanny Valley: The Effects of
Rotoscope Animation on Motivational Processing of Depression Drug
Messages,'' Journal of Broadcasting and Electronic Media,
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6. Bhutada NS, Rollins BL, Perri M. ``Animation in Print Direct-to-
Consumer Advertising of Prescription Drugs: Impact on Consumers,''
at the 32d Association for Marketing and Healthcare Research Annual
Meeting and Conference, February 27-March 1, 2013, Big Sky, MT.
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of Animated Spokescharacters in DTC Prescription Drug Advertisements
and Web sites,'' Journal of Advertising Research, 2009;49(3):373-93.
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Friendship: Thinking of Objects as Alive Makes People Less Willing
to Replace Them,'' Journal of Consumer Psychology, 2010;20(2):138-
145.
9. Callcott MF, Phillips BJ., ``Observations: Elves Make Good
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10. Garretson JA, Niedrich RW., ``Spokes-Characters: Creating
Character Trust and Positive Brand Attitudes,'' Journal of
Advertising, 2004;33(2):25-36.
11. Delbaere M, McQuarrie EF, Phillips BJ, ``Personification in
Advertising: Using a Visual Metaphor to Trigger Anthropomorphism,''
Journal of Advertising, 2011;40(1):121-130.
12. Hart PM, Jones SR, Royne MB, ``The Human Lens: How
Anthropomorphic Reasoning Varies by Product Complexity and Enhances
Personal Value,'' Journal of Marketing Management, 2013;29(1-2):105-
121.
13. Moyer-Guse E, Mahood C, Brookes S., ``Entertainment-Education in
the Context of Humor: Effects on Safer Sex Intentions and Risk
Perceptions,'' Health Communication, 2011;26(8):765-774.
14. Lang A., ``The Limited Capacity Model of Motivated Mediated
Message Processing,'' The Sage Handbook of Mass Media Effects, New
York: Sage;2009:193-204.
15. Garretson JA, Burton S., ``The Role of Spokescharacters as
Advertisement and Package Cues in Integrated Marketing Campaigns,''
Journal of Marketing, 2005;69(4):118-132.
16. Lang A., ``Using the Limited Capacity Model of Motivated
Mediated Message Processing to Design Effective Cancer Communication
Messages,'' Journal of Communication, 2006;56:557-580.
Dated: February 23, 2016.
Leslie Kux,
Associate Commissioner for Policy.
[FR Doc. 2016-04569 Filed 3-1-16; 8:45 am]
BILLING CODE 4164-01-P