Minimum Technical Standards for Class II Gaming Systems and Equipment, 58473-58488 [2012-23161]
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[FR Doc. 2012–23443 Filed 9–20–12; 8:45 am]
BILLING CODE 4910–13–P
DEPARTMENT OF THE INTERIOR
National Indian Gaming Commission
25 CFR Part 547
RIN 3141–AA27
Minimum Technical Standards for
Class II Gaming Systems and
Equipment
National Indian Gaming
Commission, Interior.
ACTION: Final rule.
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AGENCY:
The National Indian Gaming
Commission (NIGC) is amending its
technical standards to change the order
of the first five sections; add definitions
and amend existing definitions; amend
requirements and time restrictions for
SUMMARY:
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grandfathered Class II gaming systems;
amend the requirements concerning
minimum odds for Class II games;
amend standards for test labs; remove
references to the Federal
Communications Commission and
Underwriters Laboratory; require a
player interface to display a serial
number and date of manufacture; amend
requirements concerning approval of
downloads to a Class II gaming system;
and clarify the term ‘‘alternate
standard.’’
DATES: Effective Date: October 22, 2012.
FOR FURTHER INFORMATION CONTACT:
Michael Hoenig, National Indian
Gaming Commission, 1441 L Street
NW., Suite 9100, Washington, DC
20005. Telephone: 202–632–7003;
email: michael_hoenig@nigc.gov.
SUPPLEMENTARY INFORMATION:
I. Background
The Indian Gaming Regulatory Act
(IGRA or Act), Public Law 100–497, 25
U.S.C. 2701 et seq., was signed into law
on October 17, 1988. The Act
establishes the NIGC and sets out a
comprehensive framework for the
regulation of gaming on Indian lands.
On October 8, 2008, the NIGC published
a final rule in the Federal Register
called Technical Standards for
Electronic, Computer, or Other
Technologic Aids Used in the Play of
Class II Games. 73 FR 60508. The rule
added a new part to the Commission’s
regulations establishing a process for
ensuring the integrity of electronic Class
II games and aids. The standards were
designed to assist tribal gaming
regulatory authorities and operators
with ensuring the integrity and security
of Class II gaming, the accountability of
Class II gaming revenue, and provide
guidance to equipment manufacturers
and distributors of Class II gaming
systems. The standards do not classify
which games are Class II and which
games are Class III.
On November 18, 2010, the NIGC
issued a Notice of Inquiry and Notice of
Consultation advising the public that
the NIGC endeavored to conduct a
comprehensive review of its regulations
and requesting public comment on
which were most in need of revision, in
what order the Commission should
review its regulations, and the process
NIGC should utilize to make revisions.
75 FR 70680. On April 4, 2011, after
consulting with tribes and reviewing all
comments, the NIGC published a Notice
of Regulatory Review Schedule (NRR)
setting out a consultation schedule and
process for review. 76 FR 18457. Part
547 was included in the third regulatory
group reviewed pursuant to the NRR.
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58473
II. Previous Rulemaking Activity
On July 8, 2011, the Commission
began a series of tribal consultations on
part 547. Based in part on the
recommendations to the Commission
during consultations, on August 10,
2011, the Commission requested tribes
nominate tribal representatives to serve
on a Tribal Advisory Committee (TAC)
to assist the Commission in drafting
changes to part 543 and these technical
standards. Beginning on October 20,
2011, the TAC held four meetings in
which the Commission participated. All
of the meetings were open to the public
and three of the four were transcribed.
On January 12, 2011, as a result of those
meetings, the TAC submitted a
proposed part 547 regulation to the
Commission.
Upon reviewing the TAC’s
recommendation, and taking into
consideration comments received
through tribal consultations, the
Commission published a discussion
draft of the amended technical
standards on its Web site. The
discussion draft adopted a number of
the TAC’s recommendations, such as
moving requirements that more
appropriately belong to the Minimum
Internal Control Standards found at 25
CFR part 543.
After publishing the discussion draft,
the Commission conducted
consultations in Mayetta, KS and San
Diego, CA. In addition to tribal
consultations, the Commission
requested public comment on the
discussion draft. Considering the
comments received in response to the
discussion draft, the Commission
published a Notice of Proposed
Rulemaking (‘‘NPRM’’) on June 1, 2012.
77 FR 32465. The NPRM invited
interested parties to participate in the
rulemaking process by submitting
comments and any supporting data to
the NIGC by July 31, 2012. After
receiving several requests to extend the
comment period, the Commission
published notification in the Federal
Register that it would do so by two
weeks, establishing a new comment
deadline of August 15, 2012. 77 FR
43196.
In addition to soliciting public
comment in the Federal Register, the
Commission also conducted an
additional five tribal consultations to
discuss the proposed rule with
interested tribes and industry
representatives. As with the discussion
draft, the consultations and written
comments have proven invaluable to the
Commission in making needed
amendments to the Class II technical
standards.
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III. Review of Public Comments
In response to our Notice of Proposed
Rulemaking, published June 1, 2012, 77
FR 32465, we received the following
comments.
General Comments
Comment: A number of commenters
made miscellaneous editorial
suggestions not intended to change the
substance of the technical standards but
to improve sentence structure, correct
grammar, and preserve consistency of
usage throughout the document.
Response: The Commission accepted
all such changes where they improve
clarity and editorial consistency, and
these are reflected throughout the final
rule. Substantive changes are addressed
in the responses to comments below.
Comment: A number of commenters
recommended the Commission accept,
without alteration, the draft of the
Technical Standards provided to it by
its tribal advisory committee. Other
commenters recommended the
Commission adopt a draft of the
regulation prepared and submitted by
the Tribal Gaming Working Group
(‘‘TGWG’’).
Response: The Commission greatly
appreciates the assistance and advice of
the TAC in developing these
amendments to the technical standards.
The Commission is also aware of the
hours the TGWG put into its
recommended part 547 and appreciates
its participation in the process. After
carefully reviewing those
recommendations, and in several cases
incorporating them into the NPRM and
this final rule, the Commission declines
to adopt either proposal whole-cloth.
Comment: A few commenters
suggested that the NIGC lacks authority
to implement or enforce these
standards.
Response: The Commission, pursuant
to IGRA, possesses the authority to
adopt these technical standards.
Congress expressed the concern that
gaming under IGRA be ‘‘conducted
fairly and honestly by both the operator
and players’’ and ‘‘to ensure that the
Indian tribe is the primary beneficiary of
the gaming operation.’’ 25 U.S.C.
2702(2). The technical standards are
designed to ensure these concerns are
addressed. These standards implement
the authority granted the Commission to
monitor, inspect, and examine Class II
gaming, 25 U.S.C. 2706(b)(1)–(4), and to
promulgate such regulations as it deems
appropriate to implement the provisions
of IGRA. 25 U.S.C. 2706(b)(10).
Regulation Title
Comment: One commenter suggested
simplifying the title of part 547 from
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Minimum Technical Standards for
Gaming Equipment Used With the Play
of Class II Games to the simpler title of
Minimum Technical Standards for the
Play of Class II Gaming Systems.
Response: The Commission agrees the
title for this part should be simplified.
It declines to adopt the recommended
title, though, because this part applies
not only to Class II gaming systems, but
to all equipment, including computer,
electronic, or other technologic aids
used with Class II games. The
Commission instead has amended the
part’s title to Minimum Technical
Standards for Class II gaming systems
and equipment.
547.2 Definitions
Comment: Several commenters
recommended amending the definition
of Agent to permit the use of computer
applications to perform the function(s)
of an agent.
Response: The Commission declines
to accept this recommendation. The
term ‘‘computer applications’’ is
undefined and potentially broad. Any
hardware under the control of an agent
is exempt from the testing requirements
of this part, and thus amending the
definition of Agent in this manner
potentially would exempt hardware that
is subject to testing requirements such
as financial instrument acceptors,
financial instrument dispensers, etc.
Comment: One commenter asked the
Commission to clarify that the
definition of Reflexive software means
that the Class II gaming system can
never look at the historical activity or
status of the game or player to deprive
a player of an award or to declare a
player a winner. The commenter
distinguishes the awarding of a prize as
a result of a reflexive decision by
software from ‘‘good neighbor’’ awards
that are not part of the pay-table which,
according to the commenter, are
‘‘promotions.’’
Response: The commenter is correct
that the definition of Reflexive software
is not intended to encompass
‘‘promotional awards’’ made based on
the player’s accumulated ‘‘player
points’’ or the player’s membership in a
casino player’s club. Such awards are
not based on the outcome of the game,
but another set of factors separate and
apart from the game results. Rather, the
definition of Reflexive software is
intended to encompass any decisions
made by software that would change the
outcome of the game. For example, a
random ball draw produces a sequence
of numbers that would entitle a player
to the top advertised prize; then the
system discards this sequence and
replaces it with a new ball draw
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sequence whereby the patron wins a
lower prize.
Comment: Several commenters
supported the removal of the definition
of Proprietary Class II gaming
component and the word ‘‘proprietary’’
from the definitions of Cashless system
and Voucher system. The changes were
first made in the discussion draft of part
547 published by the Commission, but
removed from the NPRM. Commenters
recommend, however, that the
Commission reiterate and further clarify
the reasons for including the new and
changed definitions in the discussion
draft in the first place, as well as the
reason for removing it from the NPRM.
Response: The Commission
appreciates the comments in support of
the change. The intended purpose of the
new and amended definitions was to
distinguish the common back of the
house component systems that
communicate with all Class II gaming
systems, regardless of the manufacturer,
from those components that work
exclusively with one manufacturer’s
Class II system. An example of such a
system is a Class II gaming system with
a voucher functionality that only allows
a patron to use a dispensed voucher on
other electronic player interfaces on the
same Class II gaming system, and not on
electronic player interfaces from a
different Class II gaming system at the
same tribal gaming facility. Conversely,
voucher systems that are part of a
common back of the house system allow
a dispensed voucher to be used on any
electronic player interface at the same
tribal gaming facility.
Upon review of the standards, the
Commission concluded that this
definition is not necessary and has led
to confusion. Therefore, it was removed
from the proposed rule and not
reinserted into this final rule.
547.3 Who is responsible for
implementing these standards?
Comment: Several commenters
supported the NPRM’s removal of
language asserting that ‘‘TGRAs also
regulate Class II gaming,’’ but advocate
changing § 547.3(a) to reflect that
TGRAs are the primary regulators of
Indian Gaming. Other commenters
suggested that the Commission use this
preamble to reiterate its position that
tribes are the primary regulators of tribal
gaming.
Response: The Commission declines
to insert the requested language into the
regulation. The Commission agrees that
tribes are the primary regulators of
Indian gaming, but has never
understood that to mean that the
regulatory authority of a TGRA is
superior to that of the NIGC. Rather, the
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Commission recognizes TGRAs are the
day-to-day regulators of Indian gaming
and the first line of oversight at every
facility. Although the findings section of
IGRA states that tribes have the
exclusive right to regulate gaming
activity on Indian lands, IGRA also
establishes a regulatory scheme that
includes the NIGC as well as tribes.
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547.4 What are the rules of general
application for this part?
Comment: Rather than require a game
to meet a minimum odds requirement,
these technical standards require that a
player be informed if the odds of
winning a top prize exceed 100 million
to one. This change was made at the
discussion draft stage, and comments
were overwhelmingly supportive. One
commenter, however, submitted
comments in opposition to the change.
The comment asserts that the NPRM’s
removal of a minimum odds
requirement is not fair to the public.
According to the comment, players have
the right to expect that an advertised
jackpot is winnable and the regulatory
community has an obligation to protect
that player’s rights of expectation by
establishing some minimum, guaranteed
threshold. The commenter recommends
reinserting a minimum odds
requirement.
Response: The Commission
respectfully disagrees and declines to
accept the commenter’s suggestion. This
amendment allows operations to
increase advertised top prizes, but also
gives the player the ability to make an
informed decision regarding whether to
play a game that may have a higher payout, but decreased odds of winning.
547.5 How does a tribal government,
TGRA, or tribal gaming operation
comply with this part?
When implemented in 2008, the part
547 technical standards introduced
several new requirements for Class II
gaming systems designed to protect the
security and integrity of Class II gaming
systems and tribal operations. The
Commission understood, however, that
some existing Class II gaming systems
might not meet all of the requirements
of the technical standards. Therefore, to
avoid any potentially significant
economic and practical consequences of
requiring immediate compliance, the
Commission implemented a five-year
‘‘grandfather period’’ for eligible gaming
systems. The Commission believed that
a five year period was sufficient for
market forces to move equipment
toward compliance with the standards.
To qualify as a grandfathered game
pursuant to the current regulations, a
gaming system must have been
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submitted to a testing laboratory within
120 days of November 10, 2008. The
testing laboratory must have then
reviewed the gaming system for
compliance with a specific, minimum
set of requirements, and have issued a
report to the applicable TGRA, which
must have then approved the gaming
system for grandfather status. At the end
of the five year period—November 10,
2013—the grandfathered systems must
be brought into compliance with the
requirements of part 547 or removed
from play.
Comment: The Commission received
several comments on the grandfathering
provisions, the majority of which
focused on the five year duration.
Commenters unanimously opposed
maintaining the sunset provision in the
grandfather clause, citing serious
negative financial impact of requiring
the grandfathered systems to be brought
into full compliance or removed from
play. In response to questions posed by
the NIGC in the NPRM, commenters
submitted that withdrawing and
replacing grandfathered systems could
cost in the range of $46 million to $65.5
million. One commenter asserts that
twenty Oklahoma gaming tribes
estimate that they will lose in excess of
$82 million. One commenter also
pointed out that, not only will a sunset
provision have a significant economic
impact in the future, many tribes have
already spent millions of dollars
developing and defending the legal
status of the grandfathered games.
Other commenters noted that
grandfathered games are valid, legal
games, which have never presented, nor
do they now present a risk of any kind
to either the tribes or patrons.
Commenters stated that they do not
understand how a game can be safe and
reliable one day, but not the very next.
According to these commenters, no
evidence has been provided that
grandfathered games present some
hidden danger. If there is something
wrong with a particular game, though,
the TGRA will act to correct it.
Other commenters point out that
tribes obtained court decisions
determining that certain grandfathered
games are lawful Class II games. Some
commenters request the NIGC include a
provision explicitly stating that nothing
in this part is intended to prohibit the
continued use of any gaming system or
component ruled to be Class II by any
judicial rulings.
In lieu of mandating grandfathered
systems by removed by a specific date,
other commenters suggested that a more
reasoned regulatory approach would be
one in which grandfathered Class II
gaming systems are eliminated from
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operation through attrition and/or
market forces. One commenter noted the
Commission’s calculation that such
removal through attrition or market
forces would have occurred within the
five year sunset provision was clearly
wrong.
Response: The Commission
appreciates all of the articulate, well
reasoned comments it received on this
issue. This, more than any other topic,
has been the subject of long deliberation
and analysis within the Commission.
The Commission acknowledges that
grandfathered machines have, for the
most part, continued to operate with
relatively few problems to the patron or
the gaming operations. Nevertheless,
lack of a major incident in the past does
not mean that the grandfathered Class II
gaming systems pose no risk to patrons
and the gaming operation. For example,
§ 547.15 of this Rule sets minimum
requirements for security of sensitive
data and wireless and wired
communications. Because a
grandfathered system does not need to
meet this standard, there may be a risk
of data being intercepted or tampered
with, when that data is constantly being
transmitted to/from equipment on the
floor.
The Commission agrees with
commenters, however, that the prior
Commission’s analysis regarding the
continued economic viability of the
grandfathered systems has proven to be
mistaken. The Commission established
the five year sunset provision in the
midst of a much stronger economy. In
the time that has followed the economic
downturn, though, many tribal gaming
operations have set new priorities that
may require keeping a grandfathered
system on the gaming floor for a longer
period of time.
Balancing those economic needs
against a risk that increases as
technology advances and grandfathered
machines remain static, the Commission
extended the grandfathered system by
an additional five years. Under this final
rule, a grandfathered system may
continue in operation until November
10, 2018.
The Commission declines, however,
to insert language conveying that
nothing in this part is intended to
prohibit the continued use of any
gaming system or component ruled to be
Class II by any judicial rulings.
Including such a provision may lead to
the false impression that this part is
intended to address classification. It is
not. Nothing in part 547 bears on the
classification of a game as Class II or
Class III. The provision requires only
that, for any Class II game to be
available for play, the game must have
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been certified as a grandfathered Class
II gaming system or comply with the
standards in part 547, and that systems
must comply with all standards in part
547 by November 10, 2018.
Comment: Several commenters
recommended removing the limitation
in part 547 that only those systems
manufactured before November 10, 2008
may be submitted for certification for
grandfathering. The commenters
recommend that, instead, the
Commission amend § 547.5(b) to
include as grandfathered games, all
Class II gaming systems certified as
grandfathered prior to the effective date
of this final rule.
Response: The Commission declines
to adopt the commenters’ suggestion to
allow Class II gaming systems
manufactured after November 10, 2008
to be certified as grandfathered systems.
When the current regulation was
published in 2008, it was clear that any
Class II gaming system manufactured
from that date forward had to meet the
minimum technical standards contained
in part 547. As a result, there should not
be any Class II gaming systems
manufactured after November 10, 2008
that do not meet those standards.
The Commission understands,
however, there are several Class II
gaming systems manufactured before
November 10, 2008 that may not have
been submitted for grandfathering
certification within 120 days of
November 10, 2008, as the current rule
requires. The Commission heard myriad
reasons as to why a manufacturer or
gaming operation may not have
submitted systems for grandfathering
certification. For example, Class II
systems that, at the time, seemed
unmarketable have once again become
in demand for economic reasons. The
Commission agrees that games that
would otherwise be usable as
grandfathered Class II system should be
eligible for certification. For this reason,
the Commission is reopening the time
period to certify a Class II gaming
system manufactured before November
10, 2008, as a grandfathered system.
Comment: Several commenters raised
a concern that, as written, § 547.7(a)
may require any Class II game system
manufactured before November 10,
2008, regardless of whether the game is
otherwise fully compliant with part 547,
to be submitted for grandfather
certification.
Response: The Commission amended
the language found in the NPRM to
make clear that, if a game is fully
compliant, it does not need to be
submitted for certification pursuant to
§ 547.5(a). The section now states,
‘‘[a]ny Class II gaming system
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manufactured before November 10,
2008, that is not already certified
pursuant to this sub-section or
compliant with paragraph (c) of this
section may be made available for use
at any tribal gaming operation if * * *’’
The Commission also amended the
language of § 547.5(b) to clarify that, if
a grandfather system is brought into full
compliance with this part, it is no
longer considered a grandfathered
system and the strictures of §§ 547.5(a)
and (b) no longer apply.
Comment: Commenters requested
adding a provision that ‘‘nothing in this
section is intended to prevent a TGRA
from approving a grandfathered
component to be added to a fully
compliant Class II gaming system, or
affect the certification of a fully
compliant Class II gaming system.’’
Response: The Commission declines
to adopt this suggestion. In the NPRM,
the Commission asked for comments
regarding repairs and modifications to
Class II game systems. Specifically, the
Commission wanted feedback on the
effect of requiring all repairs,
replacements, and modifications of
grandfathered Class II gaming systems to
be fully compliant with the regulations.
Responses unanimously opposed any
requirement that repairs or
modifications be fully compliant. Upon
considering those comments and
deliberating, the Commission has left
the repair, replacement, and
modification sections as they are in the
current rule. However, the goal of this
part is to bring all Class II gaming
systems further into compliance. Even
the current regulation requires a
modification, at a minimum, to
maintain or advance the system’s
compliance with this part. To allow a
grandfathered component to be added to
a fully compliant system would work
against that goal by allowing a system to
be regressively modified, bringing it
further out of, rather than into,
compliance with these regulations. If a
grandfathered component is added to an
otherwise fully compliant Class II
gaming system, that system ceases to be
fully compliant.
Comment: Section 547.5(a)(7) of the
NPRM requires a supplier of any player
interface to designate each player
interface with a permanently affixed
label containing an identifying number
and the date of manufacture.
Commenters assert that this language
may limit technology by eliminating the
potential use of a consumer handheld
device that is not distributed by the
Class II game manufacturer or supplier.
Commenters recommend that the
proposed rule be modified to clarify that
such a label is not required in the case
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of consumer devices such as mobile
devices and tablets.
Response: The Commission
appreciates the commenters’ concern,
but stresses the importance of the
requirement that every player interface
contain this information. Ensuring that
this information is displayed
somewhere on the player interface
protects both the player and the gaming
operation. This is especially true when
the player interface is as easily
interchangeable as a handheld device or
tablet. However, to lessen the potential
burden on these devices, the
Commission has changed the provision,
now found in § 547.5(b), to require that
the player interface ‘‘exhibit information
consistent with § 547.7(d) of this part
and any other information required by
the TGRA.’’ The provision no longer
requires a ‘‘permanently affixed label’’
thereby giving the manufacturer or
supplier additional options for ensuring
that the information is displayed.
Comment: Section 547.5(c)(4) of the
NPRM requires the test lab to confirm
that ‘‘the operation of each player
interface has been certified that it will
not be compromised or affected by’’
certain events. Commenters point out,
however, that testing labs do not test
each player interface that is added to
the gaming floor, but rather models of
the player interface. Commenters
request that the Commission amend this
section to clarify that it does not require
every player interface to undergo
testing.
Response: The Commission agrees
with the commenters and has changed
the section to specify that the testing
laboratory’s written report confirms that
‘‘the operation of a player interface
prototype has been certified.’’
547.7 What are the minimum
technical hardware standards
applicable to Class II gaming systems?
Comment: One commenter suggested
that the words ‘‘designed to be’’ should
be inserted into the beginning of
§ 547.7(f) of the NPRM so that the
section reads as follows: ‘‘Any class II
gaming system components that store
financial instruments and that are not
designed to be operated * * *.’’
Response: The Commission declines
to adopt this recommendation, but
acknowledges that the section is
confusing as drafted in the NPRM. To
clarify that this is a technical standard
capable of being tested, rather than a
control standard that belongs in part
543, the Commission has changed the
section to read:
‘‘Any financial instrument storage
components managed by Class II gaming
system software must be located within
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a secure and locked area, cabinet, or
housing that is of a robust construction
designed to resist determined illegal
entry and to protect internal
components.’’
547.8 What are the minimum
technical software standards applicable
to Class II gaming systems?
Comment: Several commenters
expressed concern that the section’s
prohibition of any automatic changes to
game rules may operate to limit the use
of certain technologies that may
otherwise provide for full and clear
disclosure of all rules and any changes
thereof.
Response: The Commission changed
§ 547.8(b)(1) of the NPRM to state:
‘‘Each game played on the Class II
gaming system must follow and not
deviate from a constant set of rules for
each game provided to players pursuant
to § 547.16. There must be no
undisclosed changes of rules.’’ Although
the Commission still believes that there
should be no automatic rule changes, it
believes that the first sentence of the
section adequately addresses its
concern. By requiring each game to
‘‘follow and not deviate from a constant
set of rules for each game,’’ it clearly
prohibits the game from changing the
rules given to the player pursuant to
§ 547.16.
Comment: When the Commission
published the discussion draft of these
standards, it carried over the current
regulation’s requirement found in
§ 547.8(k)(3) that the validity of affected
data stored in critical memory must be
checked after certain events. The
current regulation and discussion draft
included both ‘‘each attendant paid
win’’ and ‘‘each attendant paid
progressive win’’ in that list of events.
In response to the discussion draft, the
Commission received a comment
suggesting that it delete the reference to
attendant paid progressive wins, as each
attendant paid progressive win is just a
subset of ‘‘each attendant paid win,’’
which is already noted in subparagraph
(ii). The Commission initially agreed
with the commenter, striking the
requirement from the NPRM as
redundant. Upon further review,
however, and as the result of internal
discussions, the Commission is
reinstating the requirement.
‘‘Attendant paid win’’ does not
encompass ‘‘attendant paid progressive
wins.’’ They are industry terms that
have separate and distinct meanings.
For example, Arizona Class III gaming
compacts require that an attendant paid
jackpot meter ‘‘shall not accumulate
progressive amounts,’’ because
attendant paid progressive payouts are
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recorded separately. As a result, if the
Commission leaves ‘‘each attendant
paid progressive win’’ off of the list of
events that trigger a check of the
affected data, it would be leaving a gap
in the testing standards for critical
memory. Therefore, the Commission has
reinserted the requirement in this final
rule.
Comment: Section 547.8 of the
current technical standards contains
certain requirements regarding
entertaining displays. Section
547.8(a)(2)(ii) requires that, between
plays of any game, or until a new game
option is selected, the player interface
must display the final results for the last
game, including the entertaining
display. Section 547.8(d)(2), meanwhile,
requires that the entertaining display be
included in the last game recall.
The NPRM removed references to
entertaining displays from both of these
sections. Nearly all of the comments
expressed support for the change.
Comments focused on the fact that the
entertaining display has no significance
to the outcome of the game. One
commenter, however, opposed this
change. The commenter suggested that
the revision to § 547.8(a)(2)(ii) would
require the game display to ‘‘go blank’’
between games.
The commenter also objected to the
discussion draft no longer requiring last
game recall to include the entertaining
display. The commenter noted that
when a pay-table on a player interface
indicates that certain combinations of
symbols will result in certain prizes, a
player has a reasonable right to expect
a prize if that combination of symbols
appears on the pay line of the
‘‘entertainment only’’ display. The
commenter asserts that if a game posts
a prize schedule corresponding to the
entertaining display instead of, or in
addition to, the bingo card, and a prize
paying combination of symbols appears
in the entertaining display but no prizes
are awarded, the integrity of the gaming
system and reputation of the tribe may
be called into question.
Response: The Commission
respectfully disagrees. The standard, as
proposed, does not require a blank
screen. It requires the player interface to
display the wager amount and all prizes
and total credits won during the last
game played, the final results of the last
game played, and any default purchase
or wager amount for the next play.
The Commission agrees that the
reputation of an operation is of utmost
importance and can reach beyond a
particular facility to bolster or harm the
reputation of Indian gaming. However,
the game of bingo is dictated by the ball
draw and the bingo card, not the
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entertaining display. This is made clear
by the disclaimer required by § 547.16,
clarifying that actual prizes are
determined by bingo play not the
entertaining display. For the technical
standards to require last game recall to
include the entertaining display would
incorrectly emphasize an aspect of the
game that has no bearing on its
outcome.
The Commission also disagrees with
the commenter’s assessment that, if the
entertaining display indicates a win, the
patron should be paid regardless of the
bingo results. Prizes should only be
awarded on Class II electronic bingo
games if the patron has won according
to the bingo card.
547.12 What are the minimum
technical standards for downloading on
a Class II gaming system?
Comment: The proposed rule
removed the requirement from § 547.12
that the TGRA authorize all downloads
by a Class II gaming system. This change
was first made in the discussion draft
and many commenters requested
clarification that nothing prohibits the
TGRA from maintaining the download
approval requirement. In the NPRM, the
Commission reiterated that, as stated in
§ 547.3(a), the Commission recognizes
that the TGRA regulates technical
standards and, accordingly, may
implement stricter standards. One
commenter to the NPRM, however,
stated that although they understand
that the TGRA has the authority to
require restrictions to control software
downloads, the purpose of including
this requirement in the technical
standard is to ensure that manufacturers
implement processes in the design of
their products. According to the
commenter, these standards should
incorporate controls over digital content
as part of the design of Class II systems
rather than implement awkward or
ineffective controls after the fact.
According to the commenter, the
original intent of the standard was to
ensure control over downloadable
content until the TGRA has performed
an independent software authentication.
Response: The Commission agrees
with the commenter that controls must
be incorporated to ensure control over
downloadable content until the TGRA
has performed an independent software
authentication. But the Commission also
believes that § 547.12, as included in the
NPRM, establishes those controls. The
NPRM removed the requirement that
downloads be conducted only as
authorized by the TGRA. The
Commission continues to believe that
the download authorization requirement
is an internal control that belongs in
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part 543, where it has been relocated.
The remaining requirements in § 547.12
ensure control over the downloaded
information in multiple ways. The
standard requires each system to use
secure methodologies in delivering the
downloaded data, and provide
information that the TGRA will need
when making its decision to approve or
disapprove use of downloaded
information. The standard also requires
that any downloaded game software be
capable of being verified by the Class II
gaming system. All of these
requirements provide the TGRA with
the information necessary to exercise its
authority, as required by the part 543
Minimum Internal Control Standards, to
approve downloads.
547.14 What are the minimum
technical standards for electronic
random number generation?
Comment: Several commenters noted
that changes made to § 547.14(b)(2)
regarding random number generation
(‘‘RNG’’) could negatively impact Class
II gaming. According to the commenters,
the current rule permits the use of
various discretionary RNG tests. The
proposed rule, however, mandated three
specific tests. Although in many
instances a Class II gaming system that
has already been certified as compliant
may have performed these now
mandatory tests, other systems may not
have been certified because the tests
were not previously required. Thus, this
new requirement may necessitate
recertification of a fully compliant
system at a substantial cost and
inconvenience to tribal gaming
operations. The commenters
recommended either restoring the
wording of the current rule or including
language to clarify that these new
requirements are not applicable to
previously certified Class II gaming
systems.
Response: The Commission agrees
with the commenters and has restored
the wording of § 547.14(b)(2) to that of
the current rule. The change to three
mandatory RNG tests was made after
discussions with the TAC, and was
based on the fact that the Commission
was informed that these three tests were
nearly always performed as a matter of
course and should be made mandatory.
However, the Commission
acknowledges that this change would
create an additional testing requirement
and run the risk of decertifying several
machines. Rather than making the
mandatory testing requirement
prospective, thereby creating a third
category of certified games (those
certified as grandfathered, those
certified as fully compliant prior to the
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effective date without the mandatory
RNG tests, and those certified as fully
compliant after the effective date with
the mandatory RNG test), the
Commission restored the language of the
current rule, and all tests are
discretionary. The Commission reminds
TGRAs, however, that these are
minimum standards—a TGRA may
require that any of the tests be
performed as part of the certification
process.
Comment: Several commenters
expressed concern about § 547.14(f) of
the NPRM, which requires an RNG that
provides output scaled to given ranges
to use an unbiased algorithm. The
current regulation specifies that a
scaling algorithm is considered to be
unbiased if the measured bias is no
greater than 1 in 100 million. This ratio
was later updated by NIGC bulletin to
1 in 50 million. The NPRM, however,
changed the standard to require that the
RNG use an unbiased algorithm and any
bias be reported to the TGRA.
Commenters assert that this is an
unrealistic or untestable standard. In
support, commenters point out that
requiring any bias is a maximum
standard, not minimum. Commenters
also note that, because there will always
be some—often insignificant—measure
of bias, the standard will require near
constant reporting to the TGRA.
Response: The Commission agrees
with the commenters and has restored
the current regulation’s standard. The
rule still requires the RNG to use an
unbiased algorithm, but specifies that a
scaling algorithm is unbiased if the
measured bias is no greater than 1 in 50
million. As the Commission previously
explained in Bulletin 2008–4, this bias
standard adequately protects the
statistical randomness of the number
generator.
Comment: Commenters suggest that
the § 547.16(b) requirement that player
interfaces continually display
disclaimers is burdensome and
unfeasible in smaller devices such as
hand held devices. A suggested option
is to include alternate language
requiring the disclaimer to be displayed
only until acknowledged by the player.
Response: The Commission declines
to adopt this recommendation. The
disclaimers are of critical importance,
and, therefore, the Commission believes
that it is necessary that they be
displayed somewhere on the player
interface at all times.
to those set out in this part. That
alternate standard, however, is subject
to the review and approval of the NIGC
Chair. To facilitate that review, the
TGRA must submit (1) a detailed report
to the NIGC, which must include an
explanation of how the alternate
standard achieves a level of security and
integrity sufficient to accomplish the
purpose of the standard it is to replace,
and (2) the alternate standard, as
approved, and the record upon which it
is based. Some commenters stated that
these two requirements are redundant
and the ‘‘record upon which [the
alternate standard] is based’’ will
necessarily include the detailed
statement.
Response: The Commission disagrees.
The first requirement is a statement
from the TGRA to the Commission
about the standard as approved, while
the second requirement is the standard
itself and all of the documents and
information the TGRA used in deciding
whether to grant the alternate standard.
Comment: A few commenters asked
for the standard be changed to clarify
that the TGRA can implement the
alternate standard as soon as it is
approved by the TGRA.
Response: The Commission has
amended § 547.17(a) to include the
statement that a gaming operation may
implement an alternate standard upon
TGRA approval subject to the Chair’s
decision pursuant to sub-section (b).
The Commission believes that this
language makes clear that an alternate
standard may be implemented upon
TGRA approval. To further alleviate any
potential confusion regarding the
alternate standard process, the
Commission has also added language
specifying that, if the Chair approves an
alternate standard, the gaming operation
may continue to operate accordingly.
The rule now also specifies, however,
that, if the Chair objects to the alternate
standard, the gaming operation must
cease using the alternate standard and
must follow the applicable minimum
technical standard.
Finally, this final rule clarifies that
the TGRA may appeal the Chair’s
decision to approve or object to an
alternate standard pursuant to 25 CFR
subchapter H. The Commission believes
that, because the rule requires the TGRA
to approve and submit the alternate
standard for NIGC review, the TGRA
should be the entity to appeal a Chair
decision it disagrees with.
547.17 How does a TGRA apply to
implement an alternate minimum
standard to those required by this part?
Comment: Section 547.17 permits a
TGRA to approve an alternate standard
IV. Regulatory Matters
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Regulatory Flexibility Act
The rule will not have a significant
impact on a substantial number of small
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entities as defined under the Regulatory
Flexibility Act, 5 U.S.C. 601, et seq.
Moreover, Indian tribes are not
considered to be small entities for the
purposes of the Regulatory Flexibility
Act.
Small Business Regulatory Enforcement
Fairness Act
The rule is not a major rule under 5
U.S.C. 804(2), the Small Business
Regulatory Enforcement Fairness Act.
The rule does not have an effect on the
economy of $100 million or more. The
rule will not cause a major increase in
costs or prices for consumers,
individual industries, Federal, State,
local government agencies or geographic
regions. Nor will the rule have a
significant adverse effect on
competition, employment, investment,
productivity, innovation, or the ability
of the enterprises, to compete with
foreign based enterprises.
Unfunded Mandate Reform Act
The Commission, as an independent
regulatory agency, is exempt from
compliance with the Unfunded
Mandates Reform Act, 2 U.S.C. 1502(1);
2 U.S.C. 658(1).
Takings
In accordance with Executive Order
12630, the Commission has determined
that the rule does not have significant
takings implications. A takings
implication assessment is not required.
Civil Justice Reform
In accordance with Executive Order
12988, the Commission has determined
that the rule does not unduly burden the
judicial system and meets the
requirements of sections 3(a) and 3(b)(2)
of the Order.
National Environmental Policy Act
The Commission has determined that
the rule does not constitute a major
federal action significantly affecting the
quality of the human environment and
that no detailed statement is required
pursuant to the National Environmental
Policy Act of 1969, 42 U.S.C. 4321, et
seq.
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Paperwork Reduction Act
The information collection
requirements contained in this rule
were previously approved by the Office
of Management and Budget (OMB) as
required by 44 U.S.C. 3501 et seq. and
assigned OMB Control Number 3141–
0014 which expired. The NIGC is in the
process of reinstating that Control
Number. The final rule does not require
any significant changes in information
collection under the Paperwork
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Reduction Act of 1995, 44 U.S.C. 3501
et seq.
List of Subjects in 25 CFR Part 547
Gambling, Indian—Indian lands,
Indian—tribal government.
■ For the reasons set forth in the
preamble, the NIGC revises 25 CFR part
547 as follows:
PART 547—MINIMUM TECHNICAL
STANDARDS FOR CLASS II GAMING
SYSTEMS AND EQUIPMENT
Sec.
547.1 What is the purpose of this part?
547.2 What are the definitions for this part?
547.3 Who is responsible for implementing
these standards?
547.4 What are the rules of general
application for this part?
547.5 How does a tribal government, TGRA,
or tribal gaming operation comply with
this part?
547.6 What are the minimum technical
standards for enrolling and enabling
Class II gaming system components?
547.7 What are the minimum technical
hardware standards applicable to Class II
gaming systems?
547.8 What are the minimum technical
software standards applicable to Class II
gaming systems?
547.9 What are the minimum technical
standards for Class II gaming system
accounting functions?
547.10 What are the minimum standards for
Class II gaming system critical events?
547.11 What are the minimum technical
standards for money and credit
handling?
547.12 What are the minimum technical
standards for downloading on a Class II
gaming system?
547.13 What are the minimum technical
standards for program storage media?
547.14 What are the minimum technical
standards for electronic random number
generation?
547.15 What are the minimum technical
standards for electronic data
communications between system
components?
547.16 What are the minimum standards for
game artwork, glass, and rules?
547.17 How does a TGRA apply to
implement an alternate minimum
standard to those required by this part?
Authority: 25 U.S.C. 2706(b).
§ 547.1
What is the purpose of this part?
The Indian Gaming Regulatory Act, 25
U.S.C. 2703(7)(A)(i), permits the use of
electronic, computer, or other
technologic aids in connection with the
play of Class II games. This part
establishes the minimum technical
standards governing the use of such
aids.
§ 547.2
part?
What are the definitions for this
For the purposes of this part, the
following definitions apply:
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Account access component. A
component within a Class II gaming
system that reads or recognizes account
access media and gives a patron the
ability to interact with an account.
Account access medium. A magnetic
stripe card or any other medium
inserted into, or otherwise made to
interact with, an account access
component in order to give a patron the
ability to interact with an account.
Advertised top prize. The highest
single prize available based on
information contained in the prize
schedule and help screens.
Agent. A person authorized by the
tribal gaming operation, as approved by
the TGRA, to make decisions or to
perform tasks or actions on behalf of the
tribal gaming operation.
Audit mode. The mode in which it is
possible to view Class II gaming system
accounting functions and statistics and
perform non-player-related functions.
Cancel credit. An action initiated by
the Class II gaming system by which
some or all of a player’s credits are
removed by an attendant and paid to the
player.
Cashless system. A system that
performs cashless transactions and
maintains records of those cashless
transactions.
Cashless transaction. A movement of
funds electronically from one
component to another.
CD–ROM. Compact Disc—Read Only
Memory.
Chair. The Chair of the National
Indian Gaming Commission.
Class II gaming. Class II gaming has
the same meaning as defined in 25
U.S.C. 2703(7)(A).
Class II gaming system. All
components, whether or not technologic
aids in electronic, computer,
mechanical, or other technologic form,
that function together to aid the play of
one or more Class II games, including
accounting functions mandated by these
regulations.
Commission. The National Indian
Gaming Commission established by the
Indian Gaming Regulatory Act, 25
U.S.C. 2701 et seq.
Coupon. A financial instrument of
fixed wagering value that can only be
used to acquire non-cashable credits
through interaction with a voucher
system. This does not include
instruments such as printed advertising
material that cannot be validated
directly by a voucher system.
Critical memory. Memory locations
storing data essential to the
functionality of the Class II gaming
system.
DLL. A Dynamic-Link Library file.
Download package. Approved data
sent to a component of a Class II gaming
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system for such purposes as changing
the component software.
DVD. Digital Video Disk or Digital
Versatile Disk.
Electromagnetic interference. The
disruption of operation of an electronic
device when it is in the vicinity of an
electromagnetic field in the radio
frequency spectrum that is caused by
another electronic device.
Electrostatic discharge. A single
event, rapid transfer of electrostatic
charge between two objects, usually
resulting when two objects at different
potentials come into direct contact with
each other.
Enroll. The process by which a Class
II gaming system identifies and
establishes communications with an
additional system component to allow
for live gaming activity to take place on
that component.
EPROM. Erasable Programmable Read
Only Memory—a non-volatile storage
chip or device that may be filled with
data and information, that, once written,
is not modifiable, and that is retained
even if there is no power applied to the
system.
Fault. An event that, when detected
by a Class II gaming system, causes a
discontinuance of game play or other
component functions.
Financial instrument. Any tangible
item of value tendered in Class II game
play, including, but not limited to, bills,
coins, vouchers and coupons.
Financial instrument acceptor. Any
component that accepts financial
instruments, such as a bill validator.
Financial instrument dispenser. Any
component that dispenses financial
instruments, such as a ticket printer.
Financial instrument storage
component. Any component that stores
financial instruments, such as a drop
box.
Flash memory. Non-volatile memory
that retains its data when the power is
turned off and that can be electronically
erased and reprogrammed without being
removed from the circuit board.
Game software. The operational
program or programs that govern the
play, display of results, and/or awarding
of prizes or credits for Class II games.
Gaming equipment. All electronic,
electro-mechanical, mechanical, or
other physical components utilized in
the play of Class II games.
Hardware. Gaming equipment.
Interruption. Any form of misoperation, component failure, or
interference to the Class II gaming
equipment.
Modification. A revision to any
hardware or software used in a Class II
gaming system.
Non-cashable credit. Credits given by
an operator to a patron; placed on a
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Class II gaming system through a
coupon, cashless transaction or other
approved means; and capable of
activating play but not being converted
to cash.
Patron. A person who is a customer
or guest of the tribal gaming operation
and may interact with a Class II game.
Also may be referred to as a ‘‘player’’.
Patron deposit account. An account
maintained on behalf of a patron, for the
purpose of depositing and withdrawing
cashable funds for the primary purpose
of interacting with a gaming activity.
Player interface. Any component(s) of
a Class II gaming system, including an
electronic or technologic aid (not
limited to terminals, player stations,
handhelds, fixed units, etc.), that
directly enables player interaction in a
Class II game.
Prize schedule. The set of prizes
available to players for achieving predesignated patterns in a Class II game.
Program storage media. An electronic
data storage component, such as a CD–
ROM, EPROM, hard disk, or flash
memory on which software is stored
and from which software is read.
Progressive prize. A prize that
increases by a selectable or predefined
amount based on play of a Class II game.
Random number generator (RNG). A
software module, hardware component
or combination of these designed to
produce outputs that are effectively
random.
Reflexive software. Any software that
has the ability to manipulate and/or
replace a randomly generated outcome
for the purpose of changing the results
of a Class II game.
Removable/rewritable storage media.
Program or data storage components
that can be removed from gaming
equipment and be written to, or
rewritten by, the gaming equipment or
by other equipment designed for that
purpose.
Server. A computer that controls one
or more applications or environments
within a Class II gaming system.
Test/diagnostics mode. A mode on a
component that allows various tests to
be performed on the Class II gaming
system hardware and software.
Testing laboratory. An organization
recognized by a TGRA pursuant to
§ 547.5(f).
TGRA. Tribal gaming regulatory
authority, which is the entity authorized
by tribal law to regulate gaming
conducted pursuant to the Indian
Gaming Regulatory Act.
Unenroll. The process by which a
Class II gaming system disconnects an
enrolled system component, disallowing
any live gaming activity to take place on
that component.
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Voucher. A financial instrument of
fixed wagering value, usually paper,
that can be used only to acquire an
equivalent value of cashable credits or
cash through interaction with a voucher
system.
Voucher system. A component of the
Class II gaming system that securely
maintains records of vouchers and
coupons; validates payment of
vouchers; records successful or failed
payments of vouchers and coupons; and
controls the purging of expired vouchers
and coupons.
§ 547.3 Who is responsible for
implementing these standards?
(a) Minimum standards. These are
minimum standards and a TGRA may
establish and implement additional
technical standards that do not conflict
with the standards set out in this part.
(b) No limitation of technology. This
part should not be interpreted to limit
the use of technology or to preclude the
use of technology not specifically
referenced.
(c) Only applicable standards apply.
Gaming equipment and software must
meet all applicable requirements of this
part. For example, if a Class II gaming
system lacks the ability to print or
accept vouchers, then any standards
that govern vouchers do not apply.
These standards do not apply to
associated equipment such as voucher
and kiosk systems.
(d) State jurisdiction. Nothing in this
part should be construed to grant to a
state jurisdiction over Class II gaming or
to extend a state’s jurisdiction over
Class III gaming.
§ 547.4 What are the rules of general
application for this part?
(a) Fairness. No Class II gaming
system may cheat or mislead users. All
prizes advertised must be available to
win during the game. A test laboratory
must calculate and/or verify the
mathematical expectations of game play,
where applicable, in accordance with
the manufacturer stated submission.
The results must be included in the test
laboratory’s report to the TGRA. At the
request of the TGRA, the manufacturer
must also submit the mathematical
expectations of the game play to the
TGRA.
(b) Approved gaming equipment and
software only. All gaming equipment
and software used with Class II gaming
systems must be identical in all respects
to a prototype reviewed and tested by a
testing laboratory and approved for use
by the TGRA pursuant to § 547.5(a)
through (c).
(c) Proper functioning. All gaming
equipment and software used with Class
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II gaming systems must perform
according to the manufacturer’s design
and operating specifications.
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§ 547.5 How does a tribal government,
TGRA, or tribal gaming operation comply
with this part?
(a) Grandfathered gaming systems:
Any Class II gaming system
manufactured before November 10,
2008, that is not already certified
pursuant to this sub-section or
compliant with paragraph (c) of this
section may be made available for use
at any tribal gaming operation if:
(1) The TGRA submits the Class II
gaming system software that affects the
play of the Class II game, together with
the signature verification required by
§ 547.8(f) to a testing laboratory
recognized pursuant to paragraph (f) of
this section within 120 days after
October 22, 2012;
(2) The testing laboratory tests the
submission to the standards established
by § 547.8(b), § 547.8(f), § 547.14, and
any additional technical standards
adopted by the TGRA;
(3) The testing laboratory provides the
TGRA with a formal written report
setting forth and certifying to the
findings and conclusions of the test;
(4) The TGRA makes a finding, in the
form of a certificate provided to the
supplier or manufacturer of the Class II
gaming system, that the Class II gaming
system qualifies for grandfather status
under the provisions of this section. A
TGRA may make such a finding only
upon receipt of a testing laboratory’s
report that the Class II gaming system is
compliant with § 547.8(b), § 547.8(f),
§ 547.14, and any other technical
standards adopted by the TGRA. If the
TGRA does not issue the certificate, or
if the testing laboratory finds that the
Class II gaming system is not compliant
with § 547.8(b), § 547.8(f), § 547.14, or
any other technical standards adopted
by the TGRA, then the gaming system
must immediately be removed from play
and not be utilized.
(5) The TGRA retains a copy of any
testing laboratory’s report so long as the
Class II gaming system that is the
subject of the report remains available to
the public for play; and
(6) The TGRA retains a copy of any
certificate of grandfather status so long
as the Class II gaming system that is the
subject of the certificate remains
available to the public for play.
(b) Grandfather provisions. All Class
II gaming systems manufactured on or
before November 10, 2008, that have
been certified pursuant to paragraph (a)
of this section, are grandfathered Class
II gaming systems for which the
following provisions apply:
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(1) Grandfathered Class II gaming
systems may continue in operation for
a period of ten years from November 10,
2008.
(2) Grandfathered Class II gaming
systems may only be used as approved
by the TGRA. The TGRA must transmit
its notice of that approval, identifying
the grandfathered Class II gaming
system and its components, to the
Commission.
(3) Remote communications may only
be allowed if authorized by the TGRA.
(4) As permitted by the TGRA,
individual hardware or software
components of a grandfathered Class II
gaming system may be repaired or
replaced to ensure proper functioning,
security, or integrity of the
grandfathered Class II gaming system.
(5) All modifications that affect the
play of a grandfathered Class II gaming
system must be approved pursuant to
paragraph (c) of this section, except for
the following:
(i) Any software modifications that
the TGRA finds will maintain or
advance the Class II gaming system’s
overall compliance with this part or any
applicable provisions of part 543 of this
chapter, after receiving a new testing
laboratory report that the modifications
are compliant with the standards
established by § 547.4(a), § 547.8(b),
§ 547.14, and any other standards
adopted by the TGRA;
(ii) Any hardware modifications that
the TGRA finds will maintain or
advance the Class II gaming system’s
overall compliance with this part or any
applicable provisions of part 543 of this
chapter; and
(iii) Any other modification to the
software of a grandfathered Class II
gaming system that the TGRA finds will
not detract from, compromise or
prejudice:
(A) The proper functioning, security,
or integrity of the Class II gaming
system, and
(B) The gaming system’s overall
compliance with the requirements of
this part or any applicable provisions of
part 543 of this chapter.
(iv) No such modification may be
implemented without the approval of
the TGRA. The TGRA must maintain a
record of the modification so long as the
Class II gaming system that is the
subject of the modification remains
available to the public for play and must
make the record available to the
Commission upon request. The
Commission will only make available
for public review records or portions of
records subject to release under the
Freedom of Information Act, 5 U.S.C.
552; the Privacy Act of 1974, 5 U.S.C.
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552a; or the Indian Gaming Regulatory
Act, 25 U.S.C. 2716(a).
(6) The player interface must exhibit
information consistent with § 547.7(d)
and any other information required by
the TGRA.
(7) If a grandfathered Class II gaming
system is approved pursuant to
paragraph (c) of this section, it ceases to
be a grandfathered system and the
restrictions of paragraph (a) and (b) of
this section no longer apply.
(c) Submission, testing, and
approval—generally. Except as provided
in paragraphs (b) and (d) of this section,
a TGRA may not permit the use of any
Class II gaming system, or any
associated cashless system or voucher
system or any modification thereto, in a
tribal gaming operation unless:
(1) The Class II gaming system,
cashless system, voucher system, or
modification thereto has been submitted
to a testing laboratory;
(2) The testing laboratory tests the
submission to the standards established
by:
(i) This part;
(ii) Any applicable provisions of part
543 of this chapter that are testable by
the testing laboratory; and
(iii) The TGRA;
(3) The testing laboratory provides a
formal written report to the party
making the submission, setting forth
and certifying its findings and
conclusions, and noting compliance
with any standard established by the
TGRA pursuant to paragraph (c)(2)(iii)
of this section;
(4) The testing laboratory’s written
report confirms that the operation of a
player interface prototype has been
certified that it will not be compromised
or affected by electrostatic discharge,
liquid spills, electromagnetic
interference, radio frequency
interference, or any other tests required
by the TGRA;
(5) Following receipt of the testing
laboratory’s report, the TGRA makes a
finding that the Class II gaming system,
cashless system, or voucher system
conforms to the standards established
by:
(i) This part;
(ii) Any applicable provisions of part
543 of this chapter that are testable by
the testing laboratory; and
(iii) The TGRA.
(6) The TGRA retains a copy of the
testing laboratory’s report required by
paragraph (c) of this section for as long
as the Class II gaming system, cashless
system, voucher system, or modification
thereto that is the subject of the report
remains available to the public for play
in its tribal gaming operation.
(d) Emergency hardware and software
modifications. (1) A TGRA, in its
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discretion, may permit the modification
of previously approved hardware or
software to be made available for play
without prior laboratory testing or
review if the modified hardware or
software is:
(i) Necessary to correct a problem
affecting the fairness, security, or
integrity of a game or accounting system
or any cashless system, or voucher
system; or
(ii) Unrelated to game play, an
accounting system, a cashless system, or
a voucher system.
(2) If a TGRA authorizes modified
software or hardware to be made
available for play or use without prior
testing laboratory review, the TGRA
must thereafter require the hardware or
software manufacturer to:
(i) Immediately advise other users of
the same hardware or software of the
importance and availability of the
update;
(ii) Immediately submit the new or
modified hardware or software to a
testing laboratory for testing and
verification of compliance with this part
and any applicable provisions of part
543 of this chapter that are testable by
the testing laboratory; and
(iii) Immediately provide the TGRA
with a software signature verification
tool meeting the requirements of
§ 547.8(f) for any new or modified
software.
(3) If a TGRA authorizes a software or
hardware modification under this
paragraph, it must maintain a record of
the modification and a copy of the
testing laboratory report so long as the
Class II gaming system that is the
subject of the modification remains
available to the public for play and must
make the record available to the
Commission upon request. The
Commission will only make available
for public review records or portions of
records subject to release under the
Freedom of Information Act, 5 U.S.C.
552; the Privacy Act of 1974, 5 U.S.C.
552a; or the Indian Gaming Regulatory
Act, 25 U.S.C. 2716(a).
(e) Compliance by charitable gaming
operations. This part does not apply to
charitable gaming operations, provided
that:
(1) The tribal government determines
that the organization sponsoring the
gaming operation is a charitable
organization;
(2) All proceeds of the charitable
gaming operation are for the benefit of
the charitable organization;
(3) The TGRA permits the charitable
organization to be exempt from this
part;
(4) The charitable gaming operation is
operated wholly by the charitable
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organization’s employees or volunteers;
and
(5) The annual gross gaming revenue
of the charitable gaming operation does
not exceed $1,000,000.
(f) Testing laboratories. (1) A testing
laboratory may provide the
examination, testing, evaluating and
reporting functions required by this
section provided that:
(i) It demonstrates its integrity,
independence and financial stability to
the TGRA.
(ii) It demonstrates its technical skill
and capability to the TGRA.
(iii) If the testing laboratory is owned
or operated by, or affiliated with, a tribe,
it must be independent from the
manufacturer and gaming operator for
whom it is providing the testing,
evaluating, and reporting functions
required by this section.
(iv) The TGRA:
(A) Makes a suitability determination
of the testing laboratory based upon
standards no less stringent than those
set out in § 533.6(b)(1)(ii) through (v) of
this chapter and based upon no less
information than that required by
§ 537.1 of this chapter, or
(B) Accepts, in its discretion, a
determination of suitability for the
testing laboratory made by any other
gaming regulatory authority in the
United States.
(v) After reviewing the suitability
determination and the information
provided by the testing laboratory, the
TGRA determines that the testing
laboratory is qualified to test and
evaluate Class II gaming systems.
(2) The TGRA must:
(i) Maintain a record of all
determinations made pursuant to
paragraphs (f)(1)(iii) and (f)(1)(iv) of this
section for a minimum of three years
and must make the records available to
the Commission upon request. The
Commission will only make available
for public review records or portions of
records subject to release under the
Freedom of Information Act, 5 U.S.C.
552; the Privacy Act of 1974, 5 U.S.C.
552a; or the Indian Gaming Regulatory
Act, 25 U.S.C. 2716(a).
(ii) Place the testing laboratory under
a continuing obligation to notify it of
any adverse regulatory action in any
jurisdiction where the testing laboratory
conducts business.
(iii) Require the testing laboratory to
provide notice of any material changes
to the information provided to the
TGRA.
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§ 547.6 What are the minimum technical
standards for enrolling and enabling Class
II gaming system components?
(a) General requirements. Class II
gaming systems must provide a method
to:
(1) Enroll and unenroll Class II
gaming system components;
(2) Enable and disable specific Class
II gaming system components.
(b) Specific requirements. Class II
gaming systems must:
(1) Ensure that only enrolled and
enabled Class II gaming system
components participate in gaming; and
(2) Ensure that the default condition
for components must be unenrolled and
disabled.
§ 547.7 What are the minimum technical
hardware standards applicable to Class II
gaming systems?
(a) Printed circuit boards. (1) Printed
circuit boards that have the potential to
affect the outcome or integrity of the
game, and are specially manufactured or
proprietary and not off-the-shelf, must
display a unique identifier such as a
part number and/or revision number,
which must be updated to reflect new
revisions or modifications of the board.
(2) Switches or jumpers on all circuit
boards that have the potential to affect
the outcome or integrity of any game,
progressive award, financial instrument,
cashless transaction, voucher
transaction, or accounting records must
be capable of being sealed.
(b) Electrostatic discharge. Class II
gaming system components accessible
to the public must be constructed so
that they exhibit immunity to human
body electrostatic discharges on areas
exposed to contact. Static discharges of
±15 kV for air discharges and ±7.5 kV for
contact discharges must not cause
damage or inhibit operation or integrity
of the Class II gaming system.
(c) Physical enclosures. Physical
enclosures must be of a robust
construction designed to resist
determined illegal entry. All
protuberances and attachments such as
buttons, identification plates, and labels
must be sufficiently robust to avoid
unauthorized removal.
(d) Player interface. The player
interface must exhibit a serial number
and date of manufacture and include a
method or means to:
(1) Display information to a player;
and
(2) Allow the player to interact with
the Class II gaming system.
(e) Account access components. A
Class II gaming system component that
reads account access media must be
located within a secure and locked area,
cabinet, or housing that is of a robust
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construction designed to resist
determined illegal entry and to protect
internal components. In addition, the
account access component:
(1) Must be constructed so that
physical tampering leaves evidence of
such tampering; and
(2) Must provide a method to enable
the Class II gaming system to interpret
and act upon valid or invalid input or
error condition.
(f) Financial instrument storage
components. Any financial instrument
storage components managed by Class II
gaming system software must be located
within a secure and locked area,
cabinet, or housing that is of a robust
construction designed to resist
determined illegal entry and to protect
internal components.
(g) Financial instrument acceptors. (1)
Any Class II gaming system components
that handle financial instruments and
that are not operated under the direct
control of an agent must:
(i) Be located within a secure and
locked area, cabinet, or housing that is
of a robust construction designed to
resist determined illegal entry and to
protect internal components;
(ii) Be able to detect the entry of valid
or invalid financial instruments and to
provide a method to enable the Class II
gaming system to interpret and act upon
valid or invalid input or error condition;
and
(iii) Be constructed to permit
communication with the Class II gaming
system of the accounting information
required by § 547.9(a) and by applicable
provisions of any Commission and
TGRA regulations governing minimum
internal control standards.
(2) Prior to completion of a valid
financial instrument transaction by the
Class II gaming system, no monetary
amount related to that instrument may
be available for play. For example,
credits may not be available for play
until a financial instrument inserted
into an acceptor is secured in the
storage component.
(3) The monetary amount related to
all valid financial instrument
transactions by the Class II gaming
system must be recorded as required by
§ 547.9(a) and the applicable provisions
of any Commission and TGRA
regulations governing minimum internal
control standards.
(h) Financial instrument dispensers.
(1) Any Class II gaming system
components that dispense financial
instruments and that are not operated
under the direct control of a tribal
gaming operation agent must:
(i) Be located within a secure, locked
and tamper-evident area or in a locked
cabinet or housing that is of a robust
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construction designed to resist
determined illegal entry and to protect
internal components;
(ii) Provide a method to enable the
Class II gaming system to interpret and
act upon valid or invalid input or error
condition; and
(iii) Be constructed to permit
communication with the Class II gaming
system of the accounting information
required by § 547.9(a) and by applicable
provisions of any Commission and
TGRA regulations governing minimum
internal control standards.
(2) The monetary amount related to
all valid financial instrument
transactions by the Class II gaming
system must be recorded as required by
§ 547.9(a), the applicable provisions of
part 543 of this chapter, and any TGRA
regulations governing minimum internal
control standards.
(i) Game Outcome Determination
Components. Any Class II gaming
system logic components that affect the
game outcome and that are not operated
under the direct control of a tribal
gaming operation agent must be located
within a secure, locked and tamperevident area or in a locked cabinet or
housing that is of a robust construction
designed to resist determined illegal
entry and to protect internal
components. DIP switches or jumpers
that can affect the integrity of the Class
II gaming system must be capable of
being sealed by the TGRA.
(j) Door access detection. All
components of the Class II gaming
system that are locked in order to meet
the requirements of this part must
include a sensor or other methods to
monitor an open door. A door open
sensor, and its components or cables,
must be secure against attempts to
disable them or interfere with their
normal mode of operation.
(k) Separation of functions/no
limitations on technology. Nothing
herein prohibits the account access
component, financial instrument storage
component, financial instrument
acceptor, and financial instrument
dispenser from being included within
the same component or being separated
into individual components.
§ 547.8 What are the minimum technical
software standards applicable to Class II
gaming systems?
(a) Player interface displays. (1) If not
otherwise provided to the player, the
player interface must display the
following:
(i) The purchase or wager amount;
(ii) Game results; and
(iii) Any player credit balance.
(2) Between plays of any game and
until the start of the next play, or until
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the player selects a new game option
such as purchase or wager amount or
card selection, whichever is earlier, if
not otherwise provided to the player,
the player interface must display:
(i) The total purchase or wager
amount and all prizes and total credits
won for the last game played;
(ii) The final results for the last game
played; and
(iii) Any default purchase or wager
amount for the next play.
(b) Game initiation and play. (1) Each
game played on the Class II gaming
system must follow and not deviate
from a constant set of rules for each
game provided to players pursuant to
§ 547.16. There must be no undisclosed
changes of rules.
(2) The Class II gaming system may
not alter or allow to be altered the card
permutations used for play of a Class II
game unless specifically chosen by the
player prior to commitment to
participate in the game. No duplicate
cards may be sold for any common
draw.
(3) No game play may commence, and
no financial instrument or credit may be
accepted on the affected player
interface, in the presence of any fault
condition that affects the outcome of the
game, or while in test, audit, or lock-up
mode.
(4) Each player must initiate his or her
participation in the play of a game.
(c) Audit mode. (1) If an audit mode
is provided, the Class II gaming system
must, for those components actively
involved in the audit:
(i) Provide all accounting functions
required by § 547.9, by applicable
provisions of any Commission
regulations governing minimum internal
control standards, and by any internal
controls adopted by the tribe or TGRA;
(ii) Display player interface
identification; and
(iii) Display software version or game
identification.
(2) Audit mode must be accessible by
a secure method such as an agent PIN,
key, or other auditable access control.
(3) Accounting function data must be
accessible by an agent at any time,
except during a payout, during a
handpay, or during play.
(4) The Class II gaming system must
disable financial instrument acceptance
on the affected player interface while in
audit mode, except during financial
instrument acceptance testing.
(d) Last game recall. The last game
recall function must:
(1) Be retrievable at all times, other
than when the recall component is
involved in the play of a game, upon the
operation of an external key-switch,
entry of an audit card, or a similar
method;
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(2) Display the results of recalled
games as originally displayed or in text
representation so as to enable the TGRA
or operator to clearly identify the
sequences and results that occurred;
(3) Allow the Class II gaming system
component providing game recall, upon
return to normal game play mode, to
restore any affected display to the
positions, forms and values displayed
before access to the game recall
information; and
(4) Provide the following information
for the current and previous four games
played and must display:
(i) Play start time, end time, and date;
(ii) The total number of credits at the
start of play;
(iii) The purchase or wager amount;
(iv) The total number of credits at the
end of play;
(v) The total number of credits won as
a result of the game recalled, and the
value in dollars and cents for
progressive prizes, if different;
(vi) For bingo games and games
similar to bingo, also display:
(A) The card(s) used by the player;
(B) The identifier of the bingo game
played;
(C) The numbers or other designations
drawn, in the order that they were
drawn;
(D) The numbers or other designations
and prize patterns covered on each card;
(E) All prizes won by the player,
including winning patterns, if any; and
(F) The unique identifier of the card
on which prizes were won;
(vii) For pull-tab games only, also
display:
(A) The result(s) of each pull-tab,
displayed in the same pattern as on the
tangible pull-tab;
(B) All prizes won by the player;
(C) The unique identifier of each pull
tab; and
(D) Any other information necessary
to fully reconstruct the current and four
previous plays.
(e) Voucher and credit transfer recall.
Notwithstanding the requirements of
any other section in this part, a Class II
gaming system must have the capacity
to:
(1) Display the information specified
in § 547.11(b)(5)(ii) through (vi) for the
last five vouchers or coupons printed
and the last five vouchers or coupons
accepted; and
(2) Display a complete transaction
history for the last five cashless
transactions made and the last five
cashless transactions accepted.
(f) Software signature verification.
The manufacturer or developer of the
Class II gaming system must provide to
the testing laboratory and to the TGRA
an industry-standard methodology,
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acceptable to the TGRA, for verifying
the Class II gaming system game
software. For example, for game
software stored on rewritable media,
such methodologies include signature
algorithms and hashing formulas such
as SHA–1.
(g) Test, diagnostic, and
demonstration modes. If test, diagnostic,
and/or demonstration modes are
provided, the Class II gaming system
must, for those components actively
involved in the test, diagnostic, or
demonstration mode:
(1) Clearly indicate when that
component is in the test, diagnostic, or
demonstration mode;
(2) Not alter financial data on that
component other than temporary data;
(3) Only be available after entering a
specific mode;
(4) Disable credit acceptance and
payment unless credit acceptance or
payment is being tested; and
(5) Terminate all mode-specific
functions upon exiting a mode.
(h) Multigame. If multiple games are
offered for player selection at the player
interface, the player interface must:
(1) Provide a display of available
games;
(2) Provide the means of selecting
among them;
(3) Display the full amount of the
player’s credit balance;
(4) Identify the game selected or being
played; and
(5) Not force the play of a game after
its selection.
(i) Program interruption and
resumption. The Class II gaming system
software must be designed so that upon
resumption following any interruption,
the system:
(1) Is able to return to a known state;
(2) Must check for any fault condition;
(3) Must verify the integrity of data
stored in critical memory;
(4) Must return the purchase or wager
amount to the player in accordance with
the rules of the game; and
(5) Must detect any change or
corruption in the Class II gaming system
software.
(j) Class II gaming system components
acting as progressive controllers. This
paragraph applies to progressive
controllers and components acting as
progressive controllers in Class II
gaming systems.
(1) Modification of progressive
parameters must be conducted in a
secure manner approved by the TGRA.
Such parameters may include:
(i) Increment value;
(ii) Secondary pool increment(s);
(iii) Reset amount(s);
(iv) Maximum value(s); and
(v) Identity of participating player
interfaces.
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(2) The Class II gaming system
component or other progressive
controller must provide a means of
creating a progressive balancing report
for each progressive link it controls. At
a minimum, that report must provide
balancing of the changes of the
progressive amount, including
progressive prizes won, for all
participating player interfaces versus
current progressive amount(s), plus
progressive prizes. In addition, the
report must account for, and not be
made inaccurate by, unusual events
such as:
(i) Class II gaming system critical
memory clears;
(ii) Modification, alteration, or
deletion of progressive prizes;
(iii) Offline equipment; or
(iv) Multiple site progressive prizes.
(k) Critical memory. (1) Critical
memory may be located anywhere
within the Class II gaming system.
Critical memory is any memory that
maintains any of the following data:
(i) Accounting data;
(ii) Current credits;
(iii) Configuration data;
(iv) Last game play recall information
required by paragraph (d) of this
section;
(v) Game play recall information for
the current game play, if incomplete;
(vi) Software state (the last normal
state software was in before
interruption);
(vii) RNG seed(s), if necessary for
maintaining integrity;
(viii) Encryption keys, if necessary for
maintaining integrity;
(ix) Progressive prize parameters and
current values;
(x) The five most recent financial
instruments accepted by type, excluding
coins and tokens;
(xi) The five most recent financial
instruments dispensed by type,
excluding coins and tokens; and
(xii) The five most recent cashless
transactions paid and the five most
recent cashless transactions accepted.
(2) Critical memory must be
maintained using a methodology that
enables errors to be identified and acted
upon. All accounting and recall
functions must be verified as necessary
to ensure their ongoing integrity.
(3) The validity of affected data stored
in critical memory must be checked
after each of the following events:
(i) Every restart;
(ii) Each attendant paid win;
(iii) Each attendant paid progressive
win;
(iv) Each sensored door closure; and
(v) Every reconfiguration, download,
or change of prize schedule or
denomination requiring operator
intervention or action.
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(l) Secured access. Class II gaming
systems that use a logon or other means
of secured access must include a user
account lockout after a predetermined
number of consecutive failed attempts
to access the Class II gaming system.
§ 547.9 What are the minimum technical
standards for Class II gaming system
accounting functions?
(a) Required accounting data. The
following minimum accounting data,
however named, must be maintained by
the Class II gaming system:
(1) Amount In: The total value of all
financial instruments and cashless
transactions accepted by the Class II
gaming system. Each type of financial
instrument accepted by the Class II
gaming system must be tracked
independently per financial instrument
acceptor, and as required by applicable
requirements of TGRA regulations that
meet or exceed the minimum internal
control standards at 25 CFR part 543.
(2) Amount Out: The total value of all
financial instruments and cashless
transactions paid by the Class II gaming
system, plus the total value of attendant
pay. Each type of financial instrument
paid by the Class II Gaming System
must be tracked independently per
financial instrument dispenser, and as
required by applicable requirements of
TGRA regulations that meet or exceed
the minimum internal control standards
at 25 CFR part 543.
(b) Accounting data storage. If the
Class II gaming system electronically
maintains accounting data:
(1) Accounting data must be stored
with at least eight decimal digits.
(2) Credit balances must have
sufficient digits to accommodate the
design of the game.
(3) Accounting data displayed to the
player may be incremented or
decremented using visual effects, but
the internal storage of this data must be
immediately updated in full.
(4) Accounting data must be updated
upon the occurrence of the relevant
accounting event.
(5) Modifications to accounting data
must be recorded, including the identity
of the person(s) making the
modifications, and be reportable by the
Class II gaming system.
(c) Rollover. Accounting data that
rolls over to zero must not corrupt data.
(d) Credit balance display and
function. (1) Any credit balance
maintained at the player interface must
58485
be prominently displayed at all times
except:
(i) In audit, configuration, recall and
test modes; or
(ii) Temporarily, during entertaining
displays of game results.
(2) Progressive prizes may be added to
the player’s credit balance provided
that:
(i) The player credit balance is
maintained in dollars and cents;
(ii) The progressive accounting data is
incremented in number of credits; or
(iii) The prize in dollars and cents is
converted to player credits or
transferred to the player’s credit balance
in a manner that does not mislead the
player or cause accounting imbalances.
(3) If the player credit balance
displays in credits, but the actual
balance includes fractional credits, the
Class II gaming system must display the
fractional credit when the player credit
balance drops below one credit.
§ 547.10 What are the minimum standards
for Class II gaming system critical events?
(a) Fault events. (1) The following are
fault events that must be capable of
being recorded by the Class II gaming
system:
Event
Definition and action to be taken
(i) Component fault .............................................
Reported when a fault on a component is detected. When possible, this event message
should indicate what the nature of the fault is.
Reported when a financial instrument acceptor or dispenser includes storage, and it becomes
full. This event message must indicate what financial storage component is full.
Reported when a financial instrument dispenser is empty. The event message must indicate
which financial output component is affected, and whether it is empty.
Reported when an occurrence on a financial component results in a known fault state.
Some critical memory error has occurred. When a non-correctable critical memory error has
occurred, the data on the Class II gaming system component can no longer be considered
reliable. Accordingly, any game play on the affected component must cease immediately,
and an appropriate message must be displayed, if possible.
If applicable; when communications with a progressive controller component is in a known
fault state.
The software has failed its own internal security check or the medium itself has some fault.
Any game play on the affected component must cease immediately, and an appropriate
message must be displayed, if possible.
(ii) Financial storage component full ..................
(iii) Financial output component empty ..............
(iv) Financial component fault ............................
(v) Critical memory error .....................................
(vi) Progressive communication fault .................
pmangrum on DSK3VPTVN1PROD with RULES
(vii) Program storage medium fault ....................
(2) The occurrence of any event
identified in paragraph (a)(1) of this
section must be recorded.
(3) Upon clearing any event identified
in paragraph (a)(1) of this section, the
Class II gaming system must:
(i) Record that the fault condition has
been cleared;
(ii) Ensure the integrity of all related
accounting data; and
(iii) In the case of a malfunction,
return a player’s purchase or wager
according to the rules of the game.
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(b) Door open/close events. (1) In
addition to the requirements of
paragraph (a)(1) of this section, the Class
II gaming system must perform the
following for any component affected by
any sensored door open event:
(i) Indicate that the state of a sensored
door changes from closed to open or
opened to closed;
(ii) Disable all financial instrument
acceptance, unless a test mode is
entered;
(iii) Disable game play on the affected
player interface;
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(iv) Disable player inputs on the
affected player interface, unless test
mode is entered; and
(v) Disable all financial instrument
disbursement, unless a test mode is
entered.
(2) The Class II gaming system may
return the component to a ready to play
state when all sensored doors are
closed.
(c) Non-fault events. The following
non-fault events are to be acted upon as
described below, if applicable:
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Event
Definition
(1) Player interface off during play .....................
Indicates power has been lost during game play. This condition must be reported by the affected component(s).
Indicates the player interface has been turned on. This condition must be reported by the affected component(s).
Indicates that a financial instrument storage container has been removed. The event message
must indicate which storage container was removed.
(2) Player interface power on .............................
(3) Financial instrument storage component
container/stacker removed.
pmangrum on DSK3VPTVN1PROD with RULES
§ 547.11 What are the minimum technical
standards for money and credit handling?
(a) Credit acceptance, generally. (1)
Upon any credit acceptance, the Class II
gaming system must register the correct
number of credits on the player’s credit
balance.
(2) The Class II gaming system must
reject financial instruments deemed
invalid.
(b) Credit redemption, generally. (1)
For cashable credits on a player
interface, players must be allowed to
cash out and/or redeem those credits at
the player interface except when that
player interface is:
(i) Involved in the play of a game;
(ii) In audit mode, recall mode or any
test mode;
(iii) Detecting any sensored door open
condition;
(iv) Updating the player credit
balance or total win accounting data; or
(v) Displaying a fault condition that
would prevent cash-out or credit
redemption. In this case a fault
indication must be displayed.
(2) For cashable credits not on a
player interface, the player must be
allowed to cash out and/or redeem those
credits at any time.
(3) A Class II gaming system must not
automatically pay an award subject to
mandatory tax reporting or withholding.
(4) Credit redemption by voucher or
coupon must conform to the following:
(i) A Class II gaming system may
redeem credits by issuing a voucher or
coupon when it communicates with a
voucher system that validates the
voucher or coupon.
(ii) A Class II gaming system that
redeems credits by issuing vouchers and
coupons must either:
(A) Maintain an electronic record of
all information required by paragraphs
(b)(5)(ii) through (vi) of this section; or
(B) Generate two identical copies of
each voucher or coupon issued, one to
be provided to the player and the other
to be retained within the electronic
player interface for audit purposes.
(5) Valid vouchers and coupons from
a voucher system must contain the
following:
(i) Tribal gaming operation name and
location;
(ii) The identification number of the
Class II gaming system component or
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the player interface number, as
applicable;
(iii) Date and time of issuance;
(iv) Alpha and numeric dollar
amount;
(v) A sequence number;
(vi) A validation number that:
(A) Is produced by a means
specifically designed to prevent
repetition of validation numbers; and
(B) Has some form of checkcode or
other form of information redundancy to
prevent prediction of subsequent
validation numbers without knowledge
of the checkcode algorithm and
parameters;
(vii) For machine-readable vouchers
and coupons, a bar code or other form
of machine readable representation of
the validation number, which must have
enough redundancy and error checking
to ensure that 99.9% of all misreads are
flagged as errors;
(viii) Transaction type or other
method of differentiating voucher and
coupon types; and
(ix) Expiration period or date.
(6) Transfers from an account may not
exceed the balance of that account.
(7) For Class II gaming systems not
using dollars and cents accounting and
not having odd cents accounting, the
Class II gaming system must reject any
transfers from voucher systems or
cashless systems that are not even
multiples of the Class II gaming system
denomination.
(8) Voucher systems must include the
ability to report redemptions per
redemption location or user.
§ 547.12 What are the minimum technical
standards for downloading on a Class II
gaming system?
(a) Downloads. (1) Downloads are an
acceptable means of transporting
approved content, including, but not
limited to software, files, data, and prize
schedules.
(2) Downloads must use secure
methodologies that will deliver the
download data without alteration or
modification, in accordance with
§ 547.15(a).
(3) Downloads conducted during
operational periods must be performed
in a manner that will not affect game
play.
(4) Downloads must not affect the
integrity of accounting data.
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(5) The Class II gaming system must
be capable of providing:
(i) The time and date of the initiation
of the download;
(ii) The time and date of the
completion of the download;
(iii) The Class II gaming system
components to which software was
downloaded;
(iv) The version(s) of download
package and any software downloaded.
Logging of the unique software signature
will satisfy this requirement;
(v) The outcome of any software
verification following the download
(success or failure); and
(vi) The name and identification
number, or other unique identifier, of
any individual(s) conducting or
scheduling a download.
(b) Verifying downloads. Downloaded
software on a Class II gaming system
must be capable of being verified by the
Class II gaming system using a software
signature verification method that meets
the requirements of § 547.8(f).
§ 547.13 What are the minimum technical
standards for program storage media?
(a) Removable program storage media.
All removable program storage media
must maintain an internal checksum or
signature of its contents. Verification of
this checksum or signature is to be
performed after every restart. If the
verification fails, the affected Class II
gaming system component(s) must lock
up and enter a fault state.
(b) Nonrewritable program storage
media. (1) All EPROMs and
Programmable Logic Devices that have
erasure windows must be fitted with
covers over their erasure windows.
(2) All unused areas of EPROMs must
be written with the inverse of the erased
state (zero bits (00 hex) for most
EPROMs), random data, or repeats of the
program data.
(3) Flash memory storage components
intended to have the same logical
function as ROM, must be writeprotected or otherwise protected from
unauthorized modification.
(4) The write cycle must be closed or
finished for all CD–ROMs such that it is
not possible to write any further data to
the CD.
(5) Write protected hard disks are
permitted if the hardware means of
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enabling the write protect is easily
viewable and can be sealed in place.
Write protected hard disks are permitted
using software write protection
verifiable by a testing laboratory.
(c) Writable and rewritable program
storage media. (1) Writable and
rewritable program storage, such as hard
disk drives, Flash memory, writable
CD–ROMs, and writable DVDs, may be
used provided that the software stored
thereon may be verified using the
mechanism provided pursuant to
§ 547.8(f).
(2) Program storage must be
structured so there is a verifiable
separation of fixed data (such as
program, fixed parameters, DLLs) and
variable data.
(d) Identification of program storage
media. All program storage media that
is not rewritable in circuit, (EPROM,
CD–ROM) must be uniquely identified,
displaying:
(1) Manufacturer;
(2) Program identifier;
(3) Program version number(s); and
(4) Location information, if critical
(socket position 3 on the printed circuit
board).
pmangrum on DSK3VPTVN1PROD with RULES
§ 547.14 What are the minimum technical
standards for electronic random number
generation?
(a) Properties. All RNGs must produce
output having the following properties:
(1) Statistical randomness;
(2) Unpredictability; and
(3) Non-repeatability.
(b) Statistical randomness. (1)
Numbers or other designations
produced by an RNG must be
statistically random individually and in
the permutations and combinations
used in the application under the rules
of the game. For example, if a bingo
game with 75 objects with numbers or
other designations has a progressive
winning pattern of the five numbers or
other designations on the bottom of the
card, and the winning of this prize is
defined to be the five numbers or other
designations that are matched in the
first five objects drawn, the likelihood of
each of the 75C5 combinations are to be
verified to be statistically equal.
(2) Numbers or other designations
produced by an RNG must pass the
statistical tests for randomness to a 99%
confidence level, which may include:
(i) Chi-square test;
(ii) Runs test (patterns of occurrences
must not be recurrent); and
(iii) Serial correlation test potency
and degree of serial correlation
(outcomes must be independent from
the previous game).
(iv) Equi-distribution (frequency) test;
(v) Gap test;
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(vi) Poker test;
(vii) Coupon collector’s test;
(viii) Permutation test;
(ix) Spectral test; or
(x) Test on subsequences.
(c) Unpredictability. (1) It must not be
feasible to predict future outputs of an
RNG, even if the algorithm and the past
sequence of outputs are known.
(2) Unpredictability must be ensured
by reseeding or by continuously cycling
the RNG, and by providing a sufficient
number of RNG states for the
applications supported.
(3) Re-seeding may be used where the
re-seeding input is at least as
statistically random as, and
independent of, the output of the RNG
being re-seeded.
(d) Non-repeatability. The RNG may
not be initialized to reproduce the same
output stream that it has produced
before, nor may any two instances of an
RNG produce the same stream as each
other. This property must be ensured by
initial seeding that comes from:
(1) A source of ‘‘true’’ randomness,
such as a hardware random noise
generator; or
(2) A combination of timestamps,
parameters unique to a Class II gaming
system, previous RNG outputs, or other,
similar method.
(e) General requirements. (1) Software
that calls an RNG to derive game
outcome events must immediately use
the output returned in accordance with
the game rules.
(2) The use of multiple RNGs is
permitted as long as they operate in
accordance with this section.
(3) RNG outputs must not be
arbitrarily discarded or selected.
(4) Where a sequence of outputs is
required, the whole of the sequence in
the order generated must be used in
accordance with the game rules.
(5) The Class II gaming system must
neither adjust the RNG process or game
outcomes based on the history of prizes
obtained in previous games nor use any
reflexive software or secondary decision
that affects the results shown to the
player or game outcome.
(f) Scaling algorithms and scaled
numbers. An RNG that provides output
scaled to given ranges must:
(1) Be independent and uniform over
the range;
(2) Provide numbers scaled to the
ranges required by game rules, and
notwithstanding the requirements of
paragraph (e)(3) of this section, may
discard numbers that do not map
uniformly onto the required range but
must use the first number in sequence
that does map correctly to the range;
(3) Be capable of producing every
possible outcome of a game according to
its rules; and
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58487
(4) Use an unbiased algorithm. A
scaling algorithm is considered to be
unbiased if the measured bias is no
greater than 1 in 50 million.
§ 547.15 What are the minimum technical
standards for electronic data
communications between system
components?
(a) Sensitive data. Communication of
sensitive data must be secure from
eavesdropping, access, tampering,
intrusion or alteration unauthorized by
the TGRA. Sensitive data includes, but
is not limited to:
(1) RNG seeds and outcomes;
(2) Encryption keys, where the
implementation chosen requires
transmission of keys;
(3) PINs;
(4) Passwords;
(5) Financial instrument transactions;
(6) Transfers of funds;
(7) Player tracking information;
(8) Download Packages; and
(9) Any information that affects game
outcome.
(b) Wireless communications. (1)
Wireless access points must not be
accessible to the general public.
(2) Open or unsecured wireless
communications are prohibited.
(3) Wireless communications must be
secured using a methodology that makes
eavesdropping, access, tampering,
intrusion or alteration impractical. By
way of illustration, such methodologies
include encryption, frequency hopping,
and code division multiplex access (as
in cell phone technology).
(c) Methodologies must be used that
will ensure the reliable transfer of data
and provide a reasonable ability to
detect and act upon any corruption of
the data.
(d) Class II gaming systems must
record detectable, unauthorized access
or intrusion attempts.
(e) Remote communications may only
be allowed if authorized by the TGRA.
Class II gaming systems must have the
ability to enable or disable remote
access, and the default state must be set
to disabled.
(f) Failure of data communications
must not affect the integrity of critical
memory.
(g) The Class II gaming system must
log the establishment, loss, and reestablishment of data communications
between sensitive Class II gaming
system components.
§ 547.16 What are the minimum standards
for game artwork, glass, and rules?
(a) Rules, instructions, and prize
schedules, generally. The following
must at all times be displayed or made
readily available to the player upon
request:
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(1) Game name, rules, and options
such as the purchase or wager amount
stated clearly and unambiguously;
(2) Denomination;
(3) Instructions for play on, and use
of, the player interface, including the
functions of all buttons; and
(4) A prize schedule or other
explanation, sufficient to allow a player
to determine the correctness of all prizes
awarded, including:
(i) The range and values obtainable for
any variable prize;
(ii) Whether the value of a prize
depends on the purchase or wager
amount; and
(iii) The means of division of any
pari-mutuel prizes; but
(iv) For Class II Gaming Systems, the
prize schedule or other explanation
need not state that subsets of winning
patterns are not awarded as additional
prizes (for example, five in a row does
not also pay three in a row or four in
a row), unless there are exceptions,
which must be clearly stated.
(b) Disclaimers. The Player Interface
must continually display:
(1) ‘‘Malfunctions void all prizes and
plays’’ or equivalent; and
(2) ‘‘Actual Prizes Determined by
Bingo (or other applicable Class II game)
Play. Other Displays for Entertainment
Only’’ or equivalent.
(c) Odds notification. If the odds of
winning any advertised top prize
exceeds 100 million to one, the Player
Interface must display: ‘‘Odds of
winning the advertised top prize
exceeds 100 million to one’’ or
equivalent.
pmangrum on DSK3VPTVN1PROD with RULES
§ 547.17 How does a TGRA apply to
implement an alternate minimum standard
to those required by this part?
(a) TGRA approval. (1) A TGRA may
approve an alternate standard from
those required by this part if it has
determined that the alternate standard
will achieve a level of security and
integrity sufficient to accomplish the
purpose of the standard it is to replace.
A gaming operation may implement an
alternate standard upon TGRA approval
subject to the Chair’s decision pursuant
to paragraph (b) of this section.
(2) For each enumerated standard for
which the TGRA approves an alternate
standard, it must submit to the Chair
within 30 days a detailed report, which
must include the following:
(i) An explanation of how the
alternate standard achieves a level of
security and integrity sufficient to
accomplish the purpose of the standard
it is to replace; and
(ii) The alternate standard as
approved and the record on which the
approval is based.
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(3) In the event that the TGRA or the
tribe’s government chooses to submit an
alternate standard request directly to the
Chair for joint government to
government review, the TGRA or tribal
government may do so without the
approval requirement set forth in
paragraph (a)(1) of this section.
(b) Chair review. (1) The Chair may
approve or object to an alternate
standard approved by a TGRA.
(2) If the Chair approves the alternate
standard, the Tribe may continue to use
it as authorized by the TGRA.
(3) If the Chair objects to the alternate
standard, the operation may no longer
use the alternate standard and must
follow the relevant technical standard
set forth in this part.
(4) Any objection by the Chair must
be in written form with an explanation
why the alternate standard as approved
by the TGRA does not provide a level
of security or integrity sufficient to
accomplish the purpose of the standard
it is to replace.
(5) If the Chair fails to approve or
object in writing within 60 days after
the date of receipt of a complete
submission, the alternate standard is
considered approved by the Chair. The
Chair may, upon notification to the
TGRA, extend this deadline an
additional 60 days.
(c) Appeal of Chair decision. A TGRA
may appeal the Chair’s decision
pursuant to 25 CFR chapter III,
subchapter H.
Dated: September 14, 2012, Washington,
DC.
Tracie L. Stevens,
Chairwoman.
Steffani A. Cochran,
Vice-Chairwoman.
Daniel J. Little,
Commissioner.
[FR Doc. 2012–23161 Filed 9–20–12; 8:45 am]
BILLING CODE 7565–01–P
DEPARTMENT OF LABOR
Occupational Safety and Health
Administration
29 CFR Part 1952
[Docket ID. OSHA 2012–0029]
RIN 1218–AC78
Hawaii State Plan for Occupational
Safety and Health
Occupational Safety and Health
Administration, Department of Labor.
ACTION: Final rule.
AGENCY:
This document announces the
Occupational Safety and Health
SUMMARY:
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Administration’s (OSHA) decision to
modify the Hawaii State Plan’s ‘‘final
approval’’ determination under Section
18(e) of the Occupational Safety and
Health Act (the Act) and to transition to
‘‘initial approval’’ status. OSHA is
reinstating concurrent federal
enforcement authority over
occupational safety and health issues in
the private sector, which have been
solely covered by the Hawaii State Plan
since 1984.
DATES: Effective September 21, 2012.
FOR FURTHER INFORMATION CONTACT:
For press inquiries: Francis Meilinger,
OSHA Office of Communications, Room
N–3647, U.S. Department of Labor, 200
Constitution Avenue NW., Washington,
DC 20210; telephone (202) 693–1999;
email: meilinger.francis2@dol.gov.
For general and technical
information: Douglas J. Kalinowski,
Director, OSHA Directorate of
Cooperative and State Programs, Room
N–3700, U.S. Department of Labor, 200
Constitution Avenue NW., Washington,
DC 20210; telephone: (202) 693–2200;
email: kalinowski.doug@dol.gov.
SUPPLEMENTARY INFORMATION:
Background
Hawaii administers an OSHAapproved state plan to develop and
enforce occupational safety and health
standards for public and private sector
employers, pursuant to the provisions of
Section 18 of the Act. The Hawaii State
Plan received initial federal OSHA plan
approval on December 28, 1973 (39 FR
1010) and the Hawaii Occupational
Safety and Health Division (HIOSH) of
the Hawaii Department of Labor and
Industrial Relations is designated as the
state agency responsible for
administering the state plan. Pursuant to
Section 18(e) of the Act, OSHA granted
Hawaii ‘‘final approval’’ effective April
30, 1984 (49 FR 19182). Final approval
under Section 18(e) requires, among
other things, a finding by the Assistant
Secretary that the plan, in actual
operation, provides worker protection
‘‘at least as effective as’’ that provided
by federal OSHA. A final approval
determination results in the
relinquishment of federal concurrent
enforcement authority in the state with
respect to occupational safety and
health issues covered by the plan. 29
U.S.C. 667(e).
During the past three years, the
Hawaii State Plan has faced major
budgetary and staffing restraints that
have significantly affected its program.
Impacts on the state plan are clearly
reflected throughout OSHA’s recent
monitoring reports. Joint efforts were
made by federal OSHA and HIOSH to
E:\FR\FM\21SER1.SGM
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[Federal Register Volume 77, Number 184 (Friday, September 21, 2012)]
[Rules and Regulations]
[Pages 58473-58488]
From the Federal Register Online via the Government Printing Office [www.gpo.gov]
[FR Doc No: 2012-23161]
=======================================================================
-----------------------------------------------------------------------
DEPARTMENT OF THE INTERIOR
National Indian Gaming Commission
25 CFR Part 547
RIN 3141-AA27
Minimum Technical Standards for Class II Gaming Systems and
Equipment
AGENCY: National Indian Gaming Commission, Interior.
ACTION: Final rule.
-----------------------------------------------------------------------
SUMMARY: The National Indian Gaming Commission (NIGC) is amending its
technical standards to change the order of the first five sections; add
definitions and amend existing definitions; amend requirements and time
restrictions for grandfathered Class II gaming systems; amend the
requirements concerning minimum odds for Class II games; amend
standards for test labs; remove references to the Federal
Communications Commission and Underwriters Laboratory; require a player
interface to display a serial number and date of manufacture; amend
requirements concerning approval of downloads to a Class II gaming
system; and clarify the term ``alternate standard.''
DATES: Effective Date: October 22, 2012.
FOR FURTHER INFORMATION CONTACT: Michael Hoenig, National Indian Gaming
Commission, 1441 L Street NW., Suite 9100, Washington, DC 20005.
Telephone: 202-632-7003; email: michael_hoenig@nigc.gov.
SUPPLEMENTARY INFORMATION:
I. Background
The Indian Gaming Regulatory Act (IGRA or Act), Public Law 100-497,
25 U.S.C. 2701 et seq., was signed into law on October 17, 1988. The
Act establishes the NIGC and sets out a comprehensive framework for the
regulation of gaming on Indian lands. On October 8, 2008, the NIGC
published a final rule in the Federal Register called Technical
Standards for Electronic, Computer, or Other Technologic Aids Used in
the Play of Class II Games. 73 FR 60508. The rule added a new part to
the Commission's regulations establishing a process for ensuring the
integrity of electronic Class II games and aids. The standards were
designed to assist tribal gaming regulatory authorities and operators
with ensuring the integrity and security of Class II gaming, the
accountability of Class II gaming revenue, and provide guidance to
equipment manufacturers and distributors of Class II gaming systems.
The standards do not classify which games are Class II and which games
are Class III.
On November 18, 2010, the NIGC issued a Notice of Inquiry and
Notice of Consultation advising the public that the NIGC endeavored to
conduct a comprehensive review of its regulations and requesting public
comment on which were most in need of revision, in what order the
Commission should review its regulations, and the process NIGC should
utilize to make revisions. 75 FR 70680. On April 4, 2011, after
consulting with tribes and reviewing all comments, the NIGC published a
Notice of Regulatory Review Schedule (NRR) setting out a consultation
schedule and process for review. 76 FR 18457. Part 547 was included in
the third regulatory group reviewed pursuant to the NRR.
II. Previous Rulemaking Activity
On July 8, 2011, the Commission began a series of tribal
consultations on part 547. Based in part on the recommendations to the
Commission during consultations, on August 10, 2011, the Commission
requested tribes nominate tribal representatives to serve on a Tribal
Advisory Committee (TAC) to assist the Commission in drafting changes
to part 543 and these technical standards. Beginning on October 20,
2011, the TAC held four meetings in which the Commission participated.
All of the meetings were open to the public and three of the four were
transcribed. On January 12, 2011, as a result of those meetings, the
TAC submitted a proposed part 547 regulation to the Commission.
Upon reviewing the TAC's recommendation, and taking into
consideration comments received through tribal consultations, the
Commission published a discussion draft of the amended technical
standards on its Web site. The discussion draft adopted a number of the
TAC's recommendations, such as moving requirements that more
appropriately belong to the Minimum Internal Control Standards found at
25 CFR part 543.
After publishing the discussion draft, the Commission conducted
consultations in Mayetta, KS and San Diego, CA. In addition to tribal
consultations, the Commission requested public comment on the
discussion draft. Considering the comments received in response to the
discussion draft, the Commission published a Notice of Proposed
Rulemaking (``NPRM'') on June 1, 2012. 77 FR 32465. The NPRM invited
interested parties to participate in the rulemaking process by
submitting comments and any supporting data to the NIGC by July 31,
2012. After receiving several requests to extend the comment period,
the Commission published notification in the Federal Register that it
would do so by two weeks, establishing a new comment deadline of August
15, 2012. 77 FR 43196.
In addition to soliciting public comment in the Federal Register,
the Commission also conducted an additional five tribal consultations
to discuss the proposed rule with interested tribes and industry
representatives. As with the discussion draft, the consultations and
written comments have proven invaluable to the Commission in making
needed amendments to the Class II technical standards.
[[Page 58474]]
III. Review of Public Comments
In response to our Notice of Proposed Rulemaking, published June 1,
2012, 77 FR 32465, we received the following comments.
General Comments
Comment: A number of commenters made miscellaneous editorial
suggestions not intended to change the substance of the technical
standards but to improve sentence structure, correct grammar, and
preserve consistency of usage throughout the document.
Response: The Commission accepted all such changes where they
improve clarity and editorial consistency, and these are reflected
throughout the final rule. Substantive changes are addressed in the
responses to comments below.
Comment: A number of commenters recommended the Commission accept,
without alteration, the draft of the Technical Standards provided to it
by its tribal advisory committee. Other commenters recommended the
Commission adopt a draft of the regulation prepared and submitted by
the Tribal Gaming Working Group (``TGWG'').
Response: The Commission greatly appreciates the assistance and
advice of the TAC in developing these amendments to the technical
standards. The Commission is also aware of the hours the TGWG put into
its recommended part 547 and appreciates its participation in the
process. After carefully reviewing those recommendations, and in
several cases incorporating them into the NPRM and this final rule, the
Commission declines to adopt either proposal whole-cloth.
Comment: A few commenters suggested that the NIGC lacks authority
to implement or enforce these standards.
Response: The Commission, pursuant to IGRA, possesses the authority
to adopt these technical standards. Congress expressed the concern that
gaming under IGRA be ``conducted fairly and honestly by both the
operator and players'' and ``to ensure that the Indian tribe is the
primary beneficiary of the gaming operation.'' 25 U.S.C. 2702(2). The
technical standards are designed to ensure these concerns are
addressed. These standards implement the authority granted the
Commission to monitor, inspect, and examine Class II gaming, 25 U.S.C.
2706(b)(1)-(4), and to promulgate such regulations as it deems
appropriate to implement the provisions of IGRA. 25 U.S.C. 2706(b)(10).
Regulation Title
Comment: One commenter suggested simplifying the title of part 547
from Minimum Technical Standards for Gaming Equipment Used With the
Play of Class II Games to the simpler title of Minimum Technical
Standards for the Play of Class II Gaming Systems.
Response: The Commission agrees the title for this part should be
simplified. It declines to adopt the recommended title, though, because
this part applies not only to Class II gaming systems, but to all
equipment, including computer, electronic, or other technologic aids
used with Class II games. The Commission instead has amended the part's
title to Minimum Technical Standards for Class II gaming systems and
equipment.
547.2 Definitions
Comment: Several commenters recommended amending the definition of
Agent to permit the use of computer applications to perform the
function(s) of an agent.
Response: The Commission declines to accept this recommendation.
The term ``computer applications'' is undefined and potentially broad.
Any hardware under the control of an agent is exempt from the testing
requirements of this part, and thus amending the definition of Agent in
this manner potentially would exempt hardware that is subject to
testing requirements such as financial instrument acceptors, financial
instrument dispensers, etc.
Comment: One commenter asked the Commission to clarify that the
definition of Reflexive software means that the Class II gaming system
can never look at the historical activity or status of the game or
player to deprive a player of an award or to declare a player a winner.
The commenter distinguishes the awarding of a prize as a result of a
reflexive decision by software from ``good neighbor'' awards that are
not part of the pay-table which, according to the commenter, are
``promotions.''
Response: The commenter is correct that the definition of Reflexive
software is not intended to encompass ``promotional awards'' made based
on the player's accumulated ``player points'' or the player's
membership in a casino player's club. Such awards are not based on the
outcome of the game, but another set of factors separate and apart from
the game results. Rather, the definition of Reflexive software is
intended to encompass any decisions made by software that would change
the outcome of the game. For example, a random ball draw produces a
sequence of numbers that would entitle a player to the top advertised
prize; then the system discards this sequence and replaces it with a
new ball draw sequence whereby the patron wins a lower prize.
Comment: Several commenters supported the removal of the definition
of Proprietary Class II gaming component and the word ``proprietary''
from the definitions of Cashless system and Voucher system. The changes
were first made in the discussion draft of part 547 published by the
Commission, but removed from the NPRM. Commenters recommend, however,
that the Commission reiterate and further clarify the reasons for
including the new and changed definitions in the discussion draft in
the first place, as well as the reason for removing it from the NPRM.
Response: The Commission appreciates the comments in support of the
change. The intended purpose of the new and amended definitions was to
distinguish the common back of the house component systems that
communicate with all Class II gaming systems, regardless of the
manufacturer, from those components that work exclusively with one
manufacturer's Class II system. An example of such a system is a Class
II gaming system with a voucher functionality that only allows a patron
to use a dispensed voucher on other electronic player interfaces on the
same Class II gaming system, and not on electronic player interfaces
from a different Class II gaming system at the same tribal gaming
facility. Conversely, voucher systems that are part of a common back of
the house system allow a dispensed voucher to be used on any electronic
player interface at the same tribal gaming facility.
Upon review of the standards, the Commission concluded that this
definition is not necessary and has led to confusion. Therefore, it was
removed from the proposed rule and not reinserted into this final rule.
547.3 Who is responsible for implementing these standards?
Comment: Several commenters supported the NPRM's removal of
language asserting that ``TGRAs also regulate Class II gaming,'' but
advocate changing Sec. 547.3(a) to reflect that TGRAs are the primary
regulators of Indian Gaming. Other commenters suggested that the
Commission use this preamble to reiterate its position that tribes are
the primary regulators of tribal gaming.
Response: The Commission declines to insert the requested language
into the regulation. The Commission agrees that tribes are the primary
regulators of Indian gaming, but has never understood that to mean that
the regulatory authority of a TGRA is superior to that of the NIGC.
Rather, the
[[Page 58475]]
Commission recognizes TGRAs are the day-to-day regulators of Indian
gaming and the first line of oversight at every facility. Although the
findings section of IGRA states that tribes have the exclusive right to
regulate gaming activity on Indian lands, IGRA also establishes a
regulatory scheme that includes the NIGC as well as tribes.
547.4 What are the rules of general application for this part?
Comment: Rather than require a game to meet a minimum odds
requirement, these technical standards require that a player be
informed if the odds of winning a top prize exceed 100 million to one.
This change was made at the discussion draft stage, and comments were
overwhelmingly supportive. One commenter, however, submitted comments
in opposition to the change. The comment asserts that the NPRM's
removal of a minimum odds requirement is not fair to the public.
According to the comment, players have the right to expect that an
advertised jackpot is winnable and the regulatory community has an
obligation to protect that player's rights of expectation by
establishing some minimum, guaranteed threshold. The commenter
recommends reinserting a minimum odds requirement.
Response: The Commission respectfully disagrees and declines to
accept the commenter's suggestion. This amendment allows operations to
increase advertised top prizes, but also gives the player the ability
to make an informed decision regarding whether to play a game that may
have a higher pay-out, but decreased odds of winning.
547.5 How does a tribal government, TGRA, or tribal gaming operation
comply with this part?
When implemented in 2008, the part 547 technical standards
introduced several new requirements for Class II gaming systems
designed to protect the security and integrity of Class II gaming
systems and tribal operations. The Commission understood, however, that
some existing Class II gaming systems might not meet all of the
requirements of the technical standards. Therefore, to avoid any
potentially significant economic and practical consequences of
requiring immediate compliance, the Commission implemented a five-year
``grandfather period'' for eligible gaming systems. The Commission
believed that a five year period was sufficient for market forces to
move equipment toward compliance with the standards.
To qualify as a grandfathered game pursuant to the current
regulations, a gaming system must have been submitted to a testing
laboratory within 120 days of November 10, 2008. The testing laboratory
must have then reviewed the gaming system for compliance with a
specific, minimum set of requirements, and have issued a report to the
applicable TGRA, which must have then approved the gaming system for
grandfather status. At the end of the five year period--November 10,
2013--the grandfathered systems must be brought into compliance with
the requirements of part 547 or removed from play.
Comment: The Commission received several comments on the
grandfathering provisions, the majority of which focused on the five
year duration. Commenters unanimously opposed maintaining the sunset
provision in the grandfather clause, citing serious negative financial
impact of requiring the grandfathered systems to be brought into full
compliance or removed from play. In response to questions posed by the
NIGC in the NPRM, commenters submitted that withdrawing and replacing
grandfathered systems could cost in the range of $46 million to $65.5
million. One commenter asserts that twenty Oklahoma gaming tribes
estimate that they will lose in excess of $82 million. One commenter
also pointed out that, not only will a sunset provision have a
significant economic impact in the future, many tribes have already
spent millions of dollars developing and defending the legal status of
the grandfathered games.
Other commenters noted that grandfathered games are valid, legal
games, which have never presented, nor do they now present a risk of
any kind to either the tribes or patrons. Commenters stated that they
do not understand how a game can be safe and reliable one day, but not
the very next. According to these commenters, no evidence has been
provided that grandfathered games present some hidden danger. If there
is something wrong with a particular game, though, the TGRA will act to
correct it.
Other commenters point out that tribes obtained court decisions
determining that certain grandfathered games are lawful Class II games.
Some commenters request the NIGC include a provision explicitly stating
that nothing in this part is intended to prohibit the continued use of
any gaming system or component ruled to be Class II by any judicial
rulings.
In lieu of mandating grandfathered systems by removed by a specific
date, other commenters suggested that a more reasoned regulatory
approach would be one in which grandfathered Class II gaming systems
are eliminated from operation through attrition and/or market forces.
One commenter noted the Commission's calculation that such removal
through attrition or market forces would have occurred within the five
year sunset provision was clearly wrong.
Response: The Commission appreciates all of the articulate, well
reasoned comments it received on this issue. This, more than any other
topic, has been the subject of long deliberation and analysis within
the Commission. The Commission acknowledges that grandfathered machines
have, for the most part, continued to operate with relatively few
problems to the patron or the gaming operations. Nevertheless, lack of
a major incident in the past does not mean that the grandfathered Class
II gaming systems pose no risk to patrons and the gaming operation. For
example, Sec. 547.15 of this Rule sets minimum requirements for
security of sensitive data and wireless and wired communications.
Because a grandfathered system does not need to meet this standard,
there may be a risk of data being intercepted or tampered with, when
that data is constantly being transmitted to/from equipment on the
floor.
The Commission agrees with commenters, however, that the prior
Commission's analysis regarding the continued economic viability of the
grandfathered systems has proven to be mistaken. The Commission
established the five year sunset provision in the midst of a much
stronger economy. In the time that has followed the economic downturn,
though, many tribal gaming operations have set new priorities that may
require keeping a grandfathered system on the gaming floor for a longer
period of time.
Balancing those economic needs against a risk that increases as
technology advances and grandfathered machines remain static, the
Commission extended the grandfathered system by an additional five
years. Under this final rule, a grandfathered system may continue in
operation until November 10, 2018.
The Commission declines, however, to insert language conveying that
nothing in this part is intended to prohibit the continued use of any
gaming system or component ruled to be Class II by any judicial
rulings. Including such a provision may lead to the false impression
that this part is intended to address classification. It is not.
Nothing in part 547 bears on the classification of a game as Class II
or Class III. The provision requires only that, for any Class II game
to be available for play, the game must have
[[Page 58476]]
been certified as a grandfathered Class II gaming system or comply with
the standards in part 547, and that systems must comply with all
standards in part 547 by November 10, 2018.
Comment: Several commenters recommended removing the limitation in
part 547 that only those systems manufactured before November 10, 2008
may be submitted for certification for grandfathering. The commenters
recommend that, instead, the Commission amend Sec. 547.5(b) to include
as grandfathered games, all Class II gaming systems certified as
grandfathered prior to the effective date of this final rule.
Response: The Commission declines to adopt the commenters'
suggestion to allow Class II gaming systems manufactured after November
10, 2008 to be certified as grandfathered systems. When the current
regulation was published in 2008, it was clear that any Class II gaming
system manufactured from that date forward had to meet the minimum
technical standards contained in part 547. As a result, there should
not be any Class II gaming systems manufactured after November 10, 2008
that do not meet those standards.
The Commission understands, however, there are several Class II
gaming systems manufactured before November 10, 2008 that may not have
been submitted for grandfathering certification within 120 days of
November 10, 2008, as the current rule requires. The Commission heard
myriad reasons as to why a manufacturer or gaming operation may not
have submitted systems for grandfathering certification. For example,
Class II systems that, at the time, seemed unmarketable have once again
become in demand for economic reasons. The Commission agrees that games
that would otherwise be usable as grandfathered Class II system should
be eligible for certification. For this reason, the Commission is
reopening the time period to certify a Class II gaming system
manufactured before November 10, 2008, as a grandfathered system.
Comment: Several commenters raised a concern that, as written,
Sec. 547.7(a) may require any Class II game system manufactured before
November 10, 2008, regardless of whether the game is otherwise fully
compliant with part 547, to be submitted for grandfather certification.
Response: The Commission amended the language found in the NPRM to
make clear that, if a game is fully compliant, it does not need to be
submitted for certification pursuant to Sec. 547.5(a). The section now
states, ``[a]ny Class II gaming system manufactured before November 10,
2008, that is not already certified pursuant to this sub-section or
compliant with paragraph (c) of this section may be made available for
use at any tribal gaming operation if * * *''
The Commission also amended the language of Sec. 547.5(b) to
clarify that, if a grandfather system is brought into full compliance
with this part, it is no longer considered a grandfathered system and
the strictures of Sec. Sec. 547.5(a) and (b) no longer apply.
Comment: Commenters requested adding a provision that ``nothing in
this section is intended to prevent a TGRA from approving a
grandfathered component to be added to a fully compliant Class II
gaming system, or affect the certification of a fully compliant Class
II gaming system.''
Response: The Commission declines to adopt this suggestion. In the
NPRM, the Commission asked for comments regarding repairs and
modifications to Class II game systems. Specifically, the Commission
wanted feedback on the effect of requiring all repairs, replacements,
and modifications of grandfathered Class II gaming systems to be fully
compliant with the regulations. Responses unanimously opposed any
requirement that repairs or modifications be fully compliant. Upon
considering those comments and deliberating, the Commission has left
the repair, replacement, and modification sections as they are in the
current rule. However, the goal of this part is to bring all Class II
gaming systems further into compliance. Even the current regulation
requires a modification, at a minimum, to maintain or advance the
system's compliance with this part. To allow a grandfathered component
to be added to a fully compliant system would work against that goal by
allowing a system to be regressively modified, bringing it further out
of, rather than into, compliance with these regulations. If a
grandfathered component is added to an otherwise fully compliant Class
II gaming system, that system ceases to be fully compliant.
Comment: Section 547.5(a)(7) of the NPRM requires a supplier of any
player interface to designate each player interface with a permanently
affixed label containing an identifying number and the date of
manufacture. Commenters assert that this language may limit technology
by eliminating the potential use of a consumer handheld device that is
not distributed by the Class II game manufacturer or supplier.
Commenters recommend that the proposed rule be modified to clarify that
such a label is not required in the case of consumer devices such as
mobile devices and tablets.
Response: The Commission appreciates the commenters' concern, but
stresses the importance of the requirement that every player interface
contain this information. Ensuring that this information is displayed
somewhere on the player interface protects both the player and the
gaming operation. This is especially true when the player interface is
as easily interchangeable as a handheld device or tablet. However, to
lessen the potential burden on these devices, the Commission has
changed the provision, now found in Sec. 547.5(b), to require that the
player interface ``exhibit information consistent with Sec. 547.7(d)
of this part and any other information required by the TGRA.'' The
provision no longer requires a ``permanently affixed label'' thereby
giving the manufacturer or supplier additional options for ensuring
that the information is displayed.
Comment: Section 547.5(c)(4) of the NPRM requires the test lab to
confirm that ``the operation of each player interface has been
certified that it will not be compromised or affected by'' certain
events. Commenters point out, however, that testing labs do not test
each player interface that is added to the gaming floor, but rather
models of the player interface. Commenters request that the Commission
amend this section to clarify that it does not require every player
interface to undergo testing.
Response: The Commission agrees with the commenters and has changed
the section to specify that the testing laboratory's written report
confirms that ``the operation of a player interface prototype has been
certified.''
547.7 What are the minimum technical hardware standards applicable to
Class II gaming systems?
Comment: One commenter suggested that the words ``designed to be''
should be inserted into the beginning of Sec. 547.7(f) of the NPRM so
that the section reads as follows: ``Any class II gaming system
components that store financial instruments and that are not designed
to be operated * * *.''
Response: The Commission declines to adopt this recommendation, but
acknowledges that the section is confusing as drafted in the NPRM. To
clarify that this is a technical standard capable of being tested,
rather than a control standard that belongs in part 543, the Commission
has changed the section to read:
``Any financial instrument storage components managed by Class II
gaming system software must be located within
[[Page 58477]]
a secure and locked area, cabinet, or housing that is of a robust
construction designed to resist determined illegal entry and to protect
internal components.''
547.8 What are the minimum technical software standards applicable to
Class II gaming systems?
Comment: Several commenters expressed concern that the section's
prohibition of any automatic changes to game rules may operate to limit
the use of certain technologies that may otherwise provide for full and
clear disclosure of all rules and any changes thereof.
Response: The Commission changed Sec. 547.8(b)(1) of the NPRM to
state: ``Each game played on the Class II gaming system must follow and
not deviate from a constant set of rules for each game provided to
players pursuant to Sec. 547.16. There must be no undisclosed changes
of rules.'' Although the Commission still believes that there should be
no automatic rule changes, it believes that the first sentence of the
section adequately addresses its concern. By requiring each game to
``follow and not deviate from a constant set of rules for each game,''
it clearly prohibits the game from changing the rules given to the
player pursuant to Sec. 547.16.
Comment: When the Commission published the discussion draft of
these standards, it carried over the current regulation's requirement
found in Sec. 547.8(k)(3) that the validity of affected data stored in
critical memory must be checked after certain events. The current
regulation and discussion draft included both ``each attendant paid
win'' and ``each attendant paid progressive win'' in that list of
events. In response to the discussion draft, the Commission received a
comment suggesting that it delete the reference to attendant paid
progressive wins, as each attendant paid progressive win is just a
subset of ``each attendant paid win,'' which is already noted in
subparagraph (ii). The Commission initially agreed with the commenter,
striking the requirement from the NPRM as redundant. Upon further
review, however, and as the result of internal discussions, the
Commission is reinstating the requirement.
``Attendant paid win'' does not encompass ``attendant paid
progressive wins.'' They are industry terms that have separate and
distinct meanings. For example, Arizona Class III gaming compacts
require that an attendant paid jackpot meter ``shall not accumulate
progressive amounts,'' because attendant paid progressive payouts are
recorded separately. As a result, if the Commission leaves ``each
attendant paid progressive win'' off of the list of events that trigger
a check of the affected data, it would be leaving a gap in the testing
standards for critical memory. Therefore, the Commission has reinserted
the requirement in this final rule.
Comment: Section 547.8 of the current technical standards contains
certain requirements regarding entertaining displays. Section
547.8(a)(2)(ii) requires that, between plays of any game, or until a
new game option is selected, the player interface must display the
final results for the last game, including the entertaining display.
Section 547.8(d)(2), meanwhile, requires that the entertaining display
be included in the last game recall.
The NPRM removed references to entertaining displays from both of
these sections. Nearly all of the comments expressed support for the
change. Comments focused on the fact that the entertaining display has
no significance to the outcome of the game. One commenter, however,
opposed this change. The commenter suggested that the revision to Sec.
547.8(a)(2)(ii) would require the game display to ``go blank'' between
games.
The commenter also objected to the discussion draft no longer
requiring last game recall to include the entertaining display. The
commenter noted that when a pay-table on a player interface indicates
that certain combinations of symbols will result in certain prizes, a
player has a reasonable right to expect a prize if that combination of
symbols appears on the pay line of the ``entertainment only'' display.
The commenter asserts that if a game posts a prize schedule
corresponding to the entertaining display instead of, or in addition
to, the bingo card, and a prize paying combination of symbols appears
in the entertaining display but no prizes are awarded, the integrity of
the gaming system and reputation of the tribe may be called into
question.
Response: The Commission respectfully disagrees. The standard, as
proposed, does not require a blank screen. It requires the player
interface to display the wager amount and all prizes and total credits
won during the last game played, the final results of the last game
played, and any default purchase or wager amount for the next play.
The Commission agrees that the reputation of an operation is of
utmost importance and can reach beyond a particular facility to bolster
or harm the reputation of Indian gaming. However, the game of bingo is
dictated by the ball draw and the bingo card, not the entertaining
display. This is made clear by the disclaimer required by Sec. 547.16,
clarifying that actual prizes are determined by bingo play not the
entertaining display. For the technical standards to require last game
recall to include the entertaining display would incorrectly emphasize
an aspect of the game that has no bearing on its outcome.
The Commission also disagrees with the commenter's assessment that,
if the entertaining display indicates a win, the patron should be paid
regardless of the bingo results. Prizes should only be awarded on Class
II electronic bingo games if the patron has won according to the bingo
card.
547.12 What are the minimum technical standards for downloading on a
Class II gaming system?
Comment: The proposed rule removed the requirement from Sec.
547.12 that the TGRA authorize all downloads by a Class II gaming
system. This change was first made in the discussion draft and many
commenters requested clarification that nothing prohibits the TGRA from
maintaining the download approval requirement. In the NPRM, the
Commission reiterated that, as stated in Sec. 547.3(a), the Commission
recognizes that the TGRA regulates technical standards and,
accordingly, may implement stricter standards. One commenter to the
NPRM, however, stated that although they understand that the TGRA has
the authority to require restrictions to control software downloads,
the purpose of including this requirement in the technical standard is
to ensure that manufacturers implement processes in the design of their
products. According to the commenter, these standards should
incorporate controls over digital content as part of the design of
Class II systems rather than implement awkward or ineffective controls
after the fact. According to the commenter, the original intent of the
standard was to ensure control over downloadable content until the TGRA
has performed an independent software authentication.
Response: The Commission agrees with the commenter that controls
must be incorporated to ensure control over downloadable content until
the TGRA has performed an independent software authentication. But the
Commission also believes that Sec. 547.12, as included in the NPRM,
establishes those controls. The NPRM removed the requirement that
downloads be conducted only as authorized by the TGRA. The Commission
continues to believe that the download authorization requirement is an
internal control that belongs in
[[Page 58478]]
part 543, where it has been relocated. The remaining requirements in
Sec. 547.12 ensure control over the downloaded information in multiple
ways. The standard requires each system to use secure methodologies in
delivering the downloaded data, and provide information that the TGRA
will need when making its decision to approve or disapprove use of
downloaded information. The standard also requires that any downloaded
game software be capable of being verified by the Class II gaming
system. All of these requirements provide the TGRA with the information
necessary to exercise its authority, as required by the part 543
Minimum Internal Control Standards, to approve downloads.
547.14 What are the minimum technical standards for electronic random
number generation?
Comment: Several commenters noted that changes made to Sec.
547.14(b)(2) regarding random number generation (``RNG'') could
negatively impact Class II gaming. According to the commenters, the
current rule permits the use of various discretionary RNG tests. The
proposed rule, however, mandated three specific tests. Although in many
instances a Class II gaming system that has already been certified as
compliant may have performed these now mandatory tests, other systems
may not have been certified because the tests were not previously
required. Thus, this new requirement may necessitate recertification of
a fully compliant system at a substantial cost and inconvenience to
tribal gaming operations. The commenters recommended either restoring
the wording of the current rule or including language to clarify that
these new requirements are not applicable to previously certified Class
II gaming systems.
Response: The Commission agrees with the commenters and has
restored the wording of Sec. 547.14(b)(2) to that of the current rule.
The change to three mandatory RNG tests was made after discussions with
the TAC, and was based on the fact that the Commission was informed
that these three tests were nearly always performed as a matter of
course and should be made mandatory. However, the Commission
acknowledges that this change would create an additional testing
requirement and run the risk of decertifying several machines. Rather
than making the mandatory testing requirement prospective, thereby
creating a third category of certified games (those certified as
grandfathered, those certified as fully compliant prior to the
effective date without the mandatory RNG tests, and those certified as
fully compliant after the effective date with the mandatory RNG test),
the Commission restored the language of the current rule, and all tests
are discretionary. The Commission reminds TGRAs, however, that these
are minimum standards--a TGRA may require that any of the tests be
performed as part of the certification process.
Comment: Several commenters expressed concern about Sec. 547.14(f)
of the NPRM, which requires an RNG that provides output scaled to given
ranges to use an unbiased algorithm. The current regulation specifies
that a scaling algorithm is considered to be unbiased if the measured
bias is no greater than 1 in 100 million. This ratio was later updated
by NIGC bulletin to 1 in 50 million. The NPRM, however, changed the
standard to require that the RNG use an unbiased algorithm and any bias
be reported to the TGRA. Commenters assert that this is an unrealistic
or untestable standard. In support, commenters point out that requiring
any bias is a maximum standard, not minimum. Commenters also note that,
because there will always be some--often insignificant--measure of
bias, the standard will require near constant reporting to the TGRA.
Response: The Commission agrees with the commenters and has
restored the current regulation's standard. The rule still requires the
RNG to use an unbiased algorithm, but specifies that a scaling
algorithm is unbiased if the measured bias is no greater than 1 in 50
million. As the Commission previously explained in Bulletin 2008-4,
this bias standard adequately protects the statistical randomness of
the number generator.
Comment: Commenters suggest that the Sec. 547.16(b) requirement
that player interfaces continually display disclaimers is burdensome
and unfeasible in smaller devices such as hand held devices. A
suggested option is to include alternate language requiring the
disclaimer to be displayed only until acknowledged by the player.
Response: The Commission declines to adopt this recommendation. The
disclaimers are of critical importance, and, therefore, the Commission
believes that it is necessary that they be displayed somewhere on the
player interface at all times.
547.17 How does a TGRA apply to implement an alternate minimum standard
to those required by this part?
Comment: Section 547.17 permits a TGRA to approve an alternate
standard to those set out in this part. That alternate standard,
however, is subject to the review and approval of the NIGC Chair. To
facilitate that review, the TGRA must submit (1) a detailed report to
the NIGC, which must include an explanation of how the alternate
standard achieves a level of security and integrity sufficient to
accomplish the purpose of the standard it is to replace, and (2) the
alternate standard, as approved, and the record upon which it is based.
Some commenters stated that these two requirements are redundant and
the ``record upon which [the alternate standard] is based'' will
necessarily include the detailed statement.
Response: The Commission disagrees. The first requirement is a
statement from the TGRA to the Commission about the standard as
approved, while the second requirement is the standard itself and all
of the documents and information the TGRA used in deciding whether to
grant the alternate standard.
Comment: A few commenters asked for the standard be changed to
clarify that the TGRA can implement the alternate standard as soon as
it is approved by the TGRA.
Response: The Commission has amended Sec. 547.17(a) to include the
statement that a gaming operation may implement an alternate standard
upon TGRA approval subject to the Chair's decision pursuant to sub-
section (b). The Commission believes that this language makes clear
that an alternate standard may be implemented upon TGRA approval. To
further alleviate any potential confusion regarding the alternate
standard process, the Commission has also added language specifying
that, if the Chair approves an alternate standard, the gaming operation
may continue to operate accordingly. The rule now also specifies,
however, that, if the Chair objects to the alternate standard, the
gaming operation must cease using the alternate standard and must
follow the applicable minimum technical standard.
Finally, this final rule clarifies that the TGRA may appeal the
Chair's decision to approve or object to an alternate standard pursuant
to 25 CFR subchapter H. The Commission believes that, because the rule
requires the TGRA to approve and submit the alternate standard for NIGC
review, the TGRA should be the entity to appeal a Chair decision it
disagrees with.
IV. Regulatory Matters
Regulatory Flexibility Act
The rule will not have a significant impact on a substantial number
of small
[[Page 58479]]
entities as defined under the Regulatory Flexibility Act, 5 U.S.C. 601,
et seq. Moreover, Indian tribes are not considered to be small entities
for the purposes of the Regulatory Flexibility Act.
Small Business Regulatory Enforcement Fairness Act
The rule is not a major rule under 5 U.S.C. 804(2), the Small
Business Regulatory Enforcement Fairness Act. The rule does not have an
effect on the economy of $100 million or more. The rule will not cause
a major increase in costs or prices for consumers, individual
industries, Federal, State, local government agencies or geographic
regions. Nor will the rule have a significant adverse effect on
competition, employment, investment, productivity, innovation, or the
ability of the enterprises, to compete with foreign based enterprises.
Unfunded Mandate Reform Act
The Commission, as an independent regulatory agency, is exempt from
compliance with the Unfunded Mandates Reform Act, 2 U.S.C. 1502(1); 2
U.S.C. 658(1).
Takings
In accordance with Executive Order 12630, the Commission has
determined that the rule does not have significant takings
implications. A takings implication assessment is not required.
Civil Justice Reform
In accordance with Executive Order 12988, the Commission has
determined that the rule does not unduly burden the judicial system and
meets the requirements of sections 3(a) and 3(b)(2) of the Order.
National Environmental Policy Act
The Commission has determined that the rule does not constitute a
major federal action significantly affecting the quality of the human
environment and that no detailed statement is required pursuant to the
National Environmental Policy Act of 1969, 42 U.S.C. 4321, et seq.
Paperwork Reduction Act
The information collection requirements contained in this rule were
previously approved by the Office of Management and Budget (OMB) as
required by 44 U.S.C. 3501 et seq. and assigned OMB Control Number
3141-0014 which expired. The NIGC is in the process of reinstating that
Control Number. The final rule does not require any significant changes
in information collection under the Paperwork Reduction Act of 1995, 44
U.S.C. 3501 et seq.
List of Subjects in 25 CFR Part 547
Gambling, Indian--Indian lands, Indian--tribal government.
0
For the reasons set forth in the preamble, the NIGC revises 25 CFR part
547 as follows:
PART 547--MINIMUM TECHNICAL STANDARDS FOR CLASS II GAMING SYSTEMS
AND EQUIPMENT
Sec.
547.1 What is the purpose of this part?
547.2 What are the definitions for this part?
547.3 Who is responsible for implementing these standards?
547.4 What are the rules of general application for this part?
547.5 How does a tribal government, TGRA, or tribal gaming operation
comply with this part?
547.6 What are the minimum technical standards for enrolling and
enabling Class II gaming system components?
547.7 What are the minimum technical hardware standards applicable
to Class II gaming systems?
547.8 What are the minimum technical software standards applicable
to Class II gaming systems?
547.9 What are the minimum technical standards for Class II gaming
system accounting functions?
547.10 What are the minimum standards for Class II gaming system
critical events?
547.11 What are the minimum technical standards for money and credit
handling?
547.12 What are the minimum technical standards for downloading on a
Class II gaming system?
547.13 What are the minimum technical standards for program storage
media?
547.14 What are the minimum technical standards for electronic
random number generation?
547.15 What are the minimum technical standards for electronic data
communications between system components?
547.16 What are the minimum standards for game artwork, glass, and
rules?
547.17 How does a TGRA apply to implement an alternate minimum
standard to those required by this part?
Authority: 25 U.S.C. 2706(b).
Sec. 547.1 What is the purpose of this part?
The Indian Gaming Regulatory Act, 25 U.S.C. 2703(7)(A)(i), permits
the use of electronic, computer, or other technologic aids in
connection with the play of Class II games. This part establishes the
minimum technical standards governing the use of such aids.
Sec. 547.2 What are the definitions for this part?
For the purposes of this part, the following definitions apply:
Account access component. A component within a Class II gaming
system that reads or recognizes account access media and gives a patron
the ability to interact with an account.
Account access medium. A magnetic stripe card or any other medium
inserted into, or otherwise made to interact with, an account access
component in order to give a patron the ability to interact with an
account.
Advertised top prize. The highest single prize available based on
information contained in the prize schedule and help screens.
Agent. A person authorized by the tribal gaming operation, as
approved by the TGRA, to make decisions or to perform tasks or actions
on behalf of the tribal gaming operation.
Audit mode. The mode in which it is possible to view Class II
gaming system accounting functions and statistics and perform non-
player-related functions.
Cancel credit. An action initiated by the Class II gaming system by
which some or all of a player's credits are removed by an attendant and
paid to the player.
Cashless system. A system that performs cashless transactions and
maintains records of those cashless transactions.
Cashless transaction. A movement of funds electronically from one
component to another.
CD-ROM. Compact Disc--Read Only Memory.
Chair. The Chair of the National Indian Gaming Commission.
Class II gaming. Class II gaming has the same meaning as defined in
25 U.S.C. 2703(7)(A).
Class II gaming system. All components, whether or not technologic
aids in electronic, computer, mechanical, or other technologic form,
that function together to aid the play of one or more Class II games,
including accounting functions mandated by these regulations.
Commission. The National Indian Gaming Commission established by
the Indian Gaming Regulatory Act, 25 U.S.C. 2701 et seq.
Coupon. A financial instrument of fixed wagering value that can
only be used to acquire non-cashable credits through interaction with a
voucher system. This does not include instruments such as printed
advertising material that cannot be validated directly by a voucher
system.
Critical memory. Memory locations storing data essential to the
functionality of the Class II gaming system.
DLL. A Dynamic-Link Library file.
Download package. Approved data sent to a component of a Class II
gaming
[[Page 58480]]
system for such purposes as changing the component software.
DVD. Digital Video Disk or Digital Versatile Disk.
Electromagnetic interference. The disruption of operation of an
electronic device when it is in the vicinity of an electromagnetic
field in the radio frequency spectrum that is caused by another
electronic device.
Electrostatic discharge. A single event, rapid transfer of
electrostatic charge between two objects, usually resulting when two
objects at different potentials come into direct contact with each
other.
Enroll. The process by which a Class II gaming system identifies
and establishes communications with an additional system component to
allow for live gaming activity to take place on that component.
EPROM. Erasable Programmable Read Only Memory--a non-volatile
storage chip or device that may be filled with data and information,
that, once written, is not modifiable, and that is retained even if
there is no power applied to the system.
Fault. An event that, when detected by a Class II gaming system,
causes a discontinuance of game play or other component functions.
Financial instrument. Any tangible item of value tendered in Class
II game play, including, but not limited to, bills, coins, vouchers and
coupons.
Financial instrument acceptor. Any component that accepts financial
instruments, such as a bill validator.
Financial instrument dispenser. Any component that dispenses
financial instruments, such as a ticket printer.
Financial instrument storage component. Any component that stores
financial instruments, such as a drop box.
Flash memory. Non-volatile memory that retains its data when the
power is turned off and that can be electronically erased and
reprogrammed without being removed from the circuit board.
Game software. The operational program or programs that govern the
play, display of results, and/or awarding of prizes or credits for
Class II games.
Gaming equipment. All electronic, electro-mechanical, mechanical,
or other physical components utilized in the play of Class II games.
Hardware. Gaming equipment.
Interruption. Any form of mis-operation, component failure, or
interference to the Class II gaming equipment.
Modification. A revision to any hardware or software used in a
Class II gaming system.
Non-cashable credit. Credits given by an operator to a patron;
placed on a Class II gaming system through a coupon, cashless
transaction or other approved means; and capable of activating play but
not being converted to cash.
Patron. A person who is a customer or guest of the tribal gaming
operation and may interact with a Class II game. Also may be referred
to as a ``player''.
Patron deposit account. An account maintained on behalf of a
patron, for the purpose of depositing and withdrawing cashable funds
for the primary purpose of interacting with a gaming activity.
Player interface. Any component(s) of a Class II gaming system,
including an electronic or technologic aid (not limited to terminals,
player stations, handhelds, fixed units, etc.), that directly enables
player interaction in a Class II game.
Prize schedule. The set of prizes available to players for
achieving pre-designated patterns in a Class II game.
Program storage media. An electronic data storage component, such
as a CD-ROM, EPROM, hard disk, or flash memory on which software is
stored and from which software is read.
Progressive prize. A prize that increases by a selectable or
predefined amount based on play of a Class II game.
Random number generator (RNG). A software module, hardware
component or combination of these designed to produce outputs that are
effectively random.
Reflexive software. Any software that has the ability to manipulate
and/or replace a randomly generated outcome for the purpose of changing
the results of a Class II game.
Removable/rewritable storage media. Program or data storage
components that can be removed from gaming equipment and be written to,
or rewritten by, the gaming equipment or by other equipment designed
for that purpose.
Server. A computer that controls one or more applications or
environments within a Class II gaming system.
Test/diagnostics mode. A mode on a component that allows various
tests to be performed on the Class II gaming system hardware and
software.
Testing laboratory. An organization recognized by a TGRA pursuant
to Sec. 547.5(f).
TGRA. Tribal gaming regulatory authority, which is the entity
authorized by tribal law to regulate gaming conducted pursuant to the
Indian Gaming Regulatory Act.
Unenroll. The process by which a Class II gaming system disconnects
an enrolled system component, disallowing any live gaming activity to
take place on that component.
Voucher. A financial instrument of fixed wagering value, usually
paper, that can be used only to acquire an equivalent value of cashable
credits or cash through interaction with a voucher system.
Voucher system. A component of the Class II gaming system that
securely maintains records of vouchers and coupons; validates payment
of vouchers; records successful or failed payments of vouchers and
coupons; and controls the purging of expired vouchers and coupons.
Sec. 547.3 Who is responsible for implementing these standards?
(a) Minimum standards. These are minimum standards and a TGRA may
establish and implement additional technical standards that do not
conflict with the standards set out in this part.
(b) No limitation of technology. This part should not be
interpreted to limit the use of technology or to preclude the use of
technology not specifically referenced.
(c) Only applicable standards apply. Gaming equipment and software
must meet all applicable requirements of this part. For example, if a
Class II gaming system lacks the ability to print or accept vouchers,
then any standards that govern vouchers do not apply. These standards
do not apply to associated equipment such as voucher and kiosk systems.
(d) State jurisdiction. Nothing in this part should be construed to
grant to a state jurisdiction over Class II gaming or to extend a
state's jurisdiction over Class III gaming.
Sec. 547.4 What are the rules of general application for this part?
(a) Fairness. No Class II gaming system may cheat or mislead users.
All prizes advertised must be available to win during the game. A test
laboratory must calculate and/or verify the mathematical expectations
of game play, where applicable, in accordance with the manufacturer
stated submission. The results must be included in the test
laboratory's report to the TGRA. At the request of the TGRA, the
manufacturer must also submit the mathematical expectations of the game
play to the TGRA.
(b) Approved gaming equipment and software only. All gaming
equipment and software used with Class II gaming systems must be
identical in all respects to a prototype reviewed and tested by a
testing laboratory and approved for use by the TGRA pursuant to Sec.
547.5(a) through (c).
(c) Proper functioning. All gaming equipment and software used with
Class
[[Page 58481]]
II gaming systems must perform according to the manufacturer's design
and operating specifications.
Sec. 547.5 How does a tribal government, TGRA, or tribal gaming
operation comply with this part?
(a) Grandfathered gaming systems: Any Class II gaming system
manufactured before November 10, 2008, that is not already certified
pursuant to this sub-section or compliant with paragraph (c) of this
section may be made available for use at any tribal gaming operation
if:
(1) The TGRA submits the Class II gaming system software that
affects the play of the Class II game, together with the signature
verification required by Sec. 547.8(f) to a testing laboratory
recognized pursuant to paragraph (f) of this section within 120 days
after October 22, 2012;
(2) The testing laboratory tests the submission to the standards
established by Sec. 547.8(b), Sec. 547.8(f), Sec. 547.14, and any
additional technical standards adopted by the TGRA;
(3) The testing laboratory provides the TGRA with a formal written
report setting forth and certifying to the findings and conclusions of
the test;
(4) The TGRA makes a finding, in the form of a certificate provided
to the supplier or manufacturer of the Class II gaming system, that the
Class II gaming system qualifies for grandfather status under the
provisions of this section. A TGRA may make such a finding only upon
receipt of a testing laboratory's report that the Class II gaming
system is compliant with Sec. 547.8(b), Sec. 547.8(f), Sec. 547.14,
and any other technical standards adopted by the TGRA. If the TGRA does
not issue the certificate, or if the testing laboratory finds that the
Class II gaming system is not compliant with Sec. 547.8(b), Sec.
547.8(f), Sec. 547.14, or any other technical standards adopted by the
TGRA, then the gaming system must immediately be removed from play and
not be utilized.
(5) The TGRA retains a copy of any testing laboratory's report so
long as the Class II gaming system that is the subject of the report
remains available to the public for play; and
(6) The TGRA retains a copy of any certificate of grandfather
status so long as the Class II gaming system that is the subject of the
certificate remains available to the public for play.
(b) Grandfather provisions. All Class II gaming systems
manufactured on or before November 10, 2008, that have been certified
pursuant to paragraph (a) of this section, are grandfathered Class II
gaming systems for which the following provisions apply:
(1) Grandfathered Class II gaming systems may continue in operation
for a period of ten years from November 10, 2008.
(2) Grandfathered Class II gaming systems may only be used as
approved by the TGRA. The TGRA must transmit its notice of that
approval, identifying the grandfathered Class II gaming system and its
components, to the Commission.
(3) Remote communications may only be allowed if authorized by the
TGRA.
(4) As permitted by the TGRA, individual hardware or software
components of a grandfathered Class II gaming system may be repaired or
replaced to ensure proper functioning, security, or integrity of the
grandfathered Class II gaming system.
(5) All modifications that affect the play of a grandfathered Class
II gaming system must be approved pursuant to paragraph (c) of this
section, except for the following:
(i) Any software modifications that the TGRA finds will maintain or
advance the Class II gaming system's overall compliance with this part
or any applicable provisions of part 543 of this chapter, after
receiving a new testing laboratory report that the modifications are
compliant with the standards established by Sec. 547.4(a), Sec.
547.8(b), Sec. 547.14, and any other standards adopted by the TGRA;
(ii) Any hardware modifications that the TGRA finds will maintain
or advance the Class II gaming system's overall compliance with this
part or any applicable provisions of part 543 of this chapter; and
(iii) Any other modification to the software of a grandfathered
Class II gaming system that the TGRA finds will not detract from,
compromise or prejudice:
(A) The proper functioning, security, or integrity of the Class II
gaming system, and
(B) The gaming system's overall compliance with the requirements of
this part or any applicable provisions of part 543 of this chapter.
(iv) No such modification may be implemented without the approval
of the TGRA. The TGRA must maintain a record of the modification so
long as the Class II gaming system that is the subject of the
modification remains available to the public for play and must make the
record available to the Commission upon request. The Commission will
only make available for public review records or portions of records
subject to release under the Freedom of Information Act, 5 U.S.C. 552;
the Privacy Act of 1974, 5 U.S.C. 552a; or the Indian Gaming Regulatory
Act, 25 U.S.C. 2716(a).
(6) The player interface must exhibit information consistent with
Sec. 547.7(d) and any other information required by the TGRA.
(7) If a grandfathered Class II gaming system is approved pursuant
to paragraph (c) of this section, it ceases to be a grandfathered
system and the restrictions of paragraph (a) and (b) of this section no
longer apply.
(c) Submission, testing, and approval--generally. Except as
provided in paragraphs (b) and (d) of this section, a TGRA may not
permit the use of any Class II gaming system, or any associated
cashless system or voucher system or any modification thereto, in a
tribal gaming operation unless:
(1) The Class II gaming system, cashless system, voucher system, or
modification thereto has been submitted to a testing laboratory;
(2) The testing laboratory tests the submission to the standards
established by:
(i) This part;
(ii) Any applicable provisions of part 543 of this chapter that are
testable by the testing laboratory; and
(iii) The TGRA;
(3) The testing laboratory provides a formal written report to the
party making the submission, setting forth and certifying its findings
and conclusions, and noting compliance with any standard established by
the TGRA pursuant to paragraph (c)(2)(iii) of this section;
(4) The testing laboratory's written report confirms that the
operation of a player interface prototype has been certified that it
will not be compromised or affected by electrostatic discharge, liquid
spills, electromagnetic interference, radio frequency interference, or
any other tests required by the TGRA;
(5) Following receipt of the testing laboratory's report, the TGRA
makes a finding that the Class II gaming system, cashless system, or
voucher system conforms to the standards established by:
(i) This part;
(ii) Any applicable provisions of part 543 of this chapter that are
testable by the testing laboratory; and
(iii) The TGRA.
(6) The TGRA retains a copy of the testing laboratory's report
required by paragraph (c) of this section for as long as the Class II
gaming system, cashless system, voucher system, or modification thereto
that is the subject of the report remains available to the public for
play in its tribal gaming operation.
(d) Emergency hardware and software modifications. (1) A TGRA, in
its
[[Page 58482]]
discretion, may permit the modification of previously approved hardware
or software to be made available for play without prior laboratory
testing or review if the modified hardware or software is:
(i) Necessary to correct a problem affecting the fairness,
security, or integrity of a game or accounting system or any cashless
system, or voucher system; or
(ii) Unrelated to game play, an accounting system, a cashless
system, or a voucher system.
(2) If a TGRA authorizes modified software or hardware to be made
available for play or use without prior testing laboratory review, the
TGRA must thereafter require the hardware or software manufacturer to:
(i) Immediately advise other users of the same hardware or software
of the importance and availability of the update;
(ii) Immediately submit the new or modified hardware or software to
a testing laboratory for testing and verification of compliance with
this part and any applicable provisions of part 543 of this chapter
that are testable by the testing laboratory; and
(iii) Immediately provide the TGRA with a software signature
verification tool meeting the requirements of Sec. 547.8(f) for any
new or modified software.
(3) If a TGRA authorizes a software or hardware modification under
this paragraph, it must maintain a record of the modification and a
copy of the testing laboratory report so long as the Class II gaming
system that is the subject of the modification remains available to the
public for play and must make the record available to the Commission
upon request. The Commission will only make available for public review
records or portions of records subject to release under the Freedom of
Information Act, 5 U.S.C. 552; the Privacy Act of 1974, 5 U.S.C. 552a;
or the Indian Gaming Regulatory Act, 25 U.S.C. 2716(a).
(e) Compliance by charitable gaming operations. This part does not
apply to charitable gaming operations, provided that:
(1) The tribal government determines that the organization
sponsoring the gaming operation is a charitable organization;
(2) All proceeds of the charitable gaming operation are for the
benefit of the charitable organization;
(3) The TGRA permits the charitable organization to be exempt from
this part;
(4) The charitable gaming operation is operated wholly by the
charitable organization's employees or volunteers; and
(5) The annual gross gaming revenue of the charitable gaming
operation does not exceed $1,000,000.
(f) Testing laboratories. (1) A testing laboratory may provide the
examination, testing, evaluating and reporting functions required by
this section provided that:
(i) It demonstrates its integrity, independence and financial
stability to the TGRA.
(ii) It demonstrates its technical skill and capability to the
TGRA.
(iii) If the testing laboratory is owned or operated by, or
affiliated with, a tribe, it must be independent from the manufacturer
and gaming operator for whom it is providing the testing, evaluating,
and reporting functions required by this section.
(iv) The TGRA:
(A) Makes a suitability determination of the testing laboratory
based upon standards no less stringent than those set out in Sec.
533.6(b)(1)(ii) through (v) of this chapter and based upon no less
information than that required by Sec. 537.1 of this chapter, or
(B) Accepts, in its discretion, a determination of suitability for
the testing laboratory made by any other gaming regulatory authority in
the United States.
(v) After reviewing the suitability determination and the
information provided by the testing laboratory, the TGRA determines
that the testing laboratory is qualified to test and evaluate Class II
gaming systems.
(2) The TGRA must:
(i) Maintain a record of all determinations made pursuant to
paragraphs (f)(1)(iii) and (f)(1)(iv) of this section for a minimum of
three years and must make the records available to the Commission upon
request. The Commission will only make available for public review
records or portions of records subject to release under the Freedom of
Information Act, 5 U.S.C. 552; the Privacy Act of 1974, 5 U.S.C. 552a;
or the Indian Gaming Regulatory Act, 25 U.S.C. 2716(a).
(ii) Place the testing laboratory under a continuing obligation to
notify it of any adverse regulatory action in any jurisdiction where
the testing laboratory conducts business.
(iii) Require the testing laboratory to provide notice of any
material changes to the information provided to the TGRA.
Sec. 547.6 What are the minimum technical standards for enrolling and
enabling Class II gaming system components?
(a) General requirements. Class II gaming systems must provide a
method to:
(1) Enroll and unenroll Class II gaming system components;
(2) Enable and disable specific Class II gaming system components.
(b) Specific requirements. Class II gaming systems must:
(1) Ensure that only enrolled and enabled Class II gaming system
components participate in gaming; and
(2) Ensure that the default condition for components must be
unenrolled and disabled.
Sec. 547.7 What are the minimum technical hardware standards
applicable to Class II gaming systems?
(a) Printed circuit boards. (1) Printed circuit boards that have
the potential to affect the outcome or integrity of the game, and are
specially manufactured or proprietary and not off-the-shelf, must
display a unique identifier such as a part number and/or revision
number, which must be updated to reflect new revisions or modifications
of the board.
(2) Switches or jumpers on all circuit boards that have the
potential to affect the outcome or integrity of any game, progressive
award, financial instrument, cashless transaction, voucher transaction,
or accounting records must be capable of being sealed.
(b) Electrostatic discharge. Class II gaming system components
accessible to the public must be constructed so that they exhibit
immunity to human body electrostatic discharges on areas exposed to
contact. Static discharges of 15 kV for air discharges and
7.5 kV for contact discharges must not cause damage or
inhibit operation or integrity of the Class II gaming system.
(c) Physical enclosures. Physical enclosures must be of a robust
construction designed to resist determined illegal entry. All
protuberances and attachments such as buttons, identification plates,
and labels must be sufficiently robust to avoid unauthorized removal.
(d) Player interface. The player interface must exhibit a serial
number and date of manufacture and include a method or means to:
(1) Display information to a player; and
(2) Allow the player to interact with the Class II gaming system.
(e) Account access components. A Class II gaming system component
that reads account access media must be located within a secure and
locked area, cabinet, or housing that is of a robust
[[Page 58483]]
construction designed to resist determined illegal entry and to protect
internal components. In addition, the account access component:
(1) Must be constructed so that physical tampering leaves evidence
of such tampering; and
(2) Must provide a method to enable the Class II gaming system to
interpret and act upon valid or invalid input or error condition.
(f) Financial instrument storage components. Any financial
instrument storage components managed by Class II gaming system
software must be located within a secure and locked area, cabinet, or
housing that is of a robust construction designed to resist determined
illegal entry and to protect internal components.
(g) Financial instrument acceptors. (1) Any Class II gaming system
components that handle financial instruments and that are not operated
under the direct control of an agent must:
(i) Be located within a secure and locked area, cabinet, or housing
that is of a robust construction designed to resist determined illegal
entry and to protect internal components;
(ii) Be able to detect the entry of valid or invalid financial
instruments and to provide a method to enable the Class II gaming
system to interpret and act upon valid or invalid input or error
condition; and
(iii) Be constructed to permit communication with the Class II
gaming system of the accounting information required by Sec. 547.9(a)
and by applicable provisions of any Commission and TGRA regulations
governing minimum internal control standards.
(2) Prior to completion of a valid financial instrument transaction
by the Class II gaming system, no monetary amount related to that
instrument may be available for play. For example, credits may not be
available for play until a financial instrument inserted into an
acceptor is secured in the storage component.
(3) The monetary amount related to all valid financial instrument
transactions by the Class II gaming system must be recorded as required
by Sec. 547.9(a) and the applicable provisions of any Commission and
TGRA regulations governing minimum internal control standards.
(h) Financial instrument dispensers. (1) Any Class II gaming system
components that dispense financial instruments and that are not
operated under the direct control of a tribal gaming operation agent
must:
(i) Be located within a secure, locked and tamper-evident area or
in a locked cabinet or housing that is of a robust construction
designed to resist determined illegal entry and to protect internal
components;
(ii) Provide a method to enable the Class II gaming system to
interpret and act upon valid or invalid input or error condition; and
(iii) Be constructed to permit communication with the Class II
gaming system of the accounting information required by Sec. 547.9(a)
and by applicable provisions of any Commission and TGRA regulations
governing minimum internal control standards.
(2) The monetary amount related to all valid financial instrument
transactions by the Class II gaming system must be recorded as required
by Sec. 547.9(a), the applicable provisions of part 543 of this
chapter, and any TGRA regulations governing minimum internal control
standards.
(i) Game Outcome Determination Components. Any Class II gaming
system logic components that affect the game outcome and that are not
operated under the direct control of a tribal gaming operation agent
must be located within a secure, locked and tamper-evident area or in a
locked cabinet or housing that is of a robust construction designed to
resist determined illegal entry and to protect internal components. DIP
switches or jumpers that can affect the integrity of the Class II
gaming system must be capable of being sealed by the TGRA.
(j) Door access detection. All components of the Class II gaming
system that are locked in order to meet the requirements of this part
must include a sensor or other methods to monitor an open door. A door
open sensor, and its components or cables, must be secure against
attempts to disable them or interfere with their normal mode of
operation.
(k) Separation of functions/no limitations on technology. Nothing
herein prohibits the account access component, financial instrument
storage component, financial instrument acceptor, and financial
instrument dispenser from being included within the same component or
being separated into individual components.
Sec. 547.8 What are the minimum technical software standards
applicable to Class II gaming systems?
(a) Player interface displays. (1) If not otherwise provided to the
player, the player interface must display the following:
(i) The purchase or wager amount;
(ii) Game results; and
(iii) Any player credit balance.
(2) Between plays of any game and until the start of the next play,
or until the player selects a new game option such as purchase or wager
amount or card selection, whichever is earlier, if not otherwise
provided to the player, the player interface must display:
(i) The total purchase or wager amount and all prizes and total
credits won for the last game played;
(ii) The final results for the last game played; and
(iii) Any default purchase or wager amount for the next play.
(b) Game initiation and play. (1) Each game played on the Class II
gaming system must follow and not deviate from a constant set of rules
for each game provided to players pursuant to Sec. 547.16. There must
be no undisclosed changes of rules.
(2) The Class II gaming system may not alter or allow to be altered
the card permutations used for play of a Class II game unless
specifically chosen by the player prior to commitment to participate in
the game. No duplicate cards may be sold for any common draw.
(3) No game play may commence, and no financial instrument or
credit may be accepted on the affected player interface, in the
presence of any fault condition that affects the outcome of the game,
or while in test, audit, or lock-up mode.
(4) Each player must initiate his or her participation in the play
of a game.
(c) Audit mode. (1) If an audit mode is provided, the Class II
gaming system must, for those components actively involved in the
audit:
(i) Provide all accounting functions required by Sec. 547.9, by
applicable provisions of any Commission regulations governing minimum
internal control standards, and by any internal controls adopted by the
tribe or TGRA;
(ii) Display player interface identification; and
(iii) Display software version or game identification.
(2) Audit mode must be accessible by a secure method such as an
agent PIN, key, or other auditable access control.
(3) Accounting function data must be accessible by an agent at any
time, except during a payout, during a handpay, or during play.
(4) The Class II gaming system must disable financial instrument
acceptance on the affected player interface while in audit mode, except
during financial instrument acceptance testing.
(d) Last game recall. The last game recall function must:
(1) Be retrievable at all times, other than when the recall
component is involved in the play of a game, upon the operation of an
external key-switch, entry of an audit card, or a similar method;
[[Page 58484]]
(2) Display the results of recalled games as originally displayed
or in text representation so as to enable the TGRA or operator to
clearly identify the sequences and results that occurred;
(3) Allow the Class II gaming system component providing game
recall, upon return to normal game play mode, to restore any affected
display to the positions, forms and values displayed before access to
the game recall information; and
(4) Provide the following information for the current and previous
four games played and must display:
(i) Play start time, end time, and date;
(ii) The total number of credits at the start of play;
(iii) The purchase or wager amount;
(iv) The total number of credits at the end of play;
(v) The total number of credits won as a result of the game
recalled, and the value in dollars and cents for progressive prizes, if
different;
(vi) For bingo games and games similar to bingo, also display:
(A) The card(s) used by the player;
(B) The identifier of the bingo game played;
(C) The numbers or other designations drawn, in the order that they
were drawn;
(D) The numbers or other designations and prize patterns covered on
each card;
(E) All prizes won by the player, including winning patterns, if
any; and
(F) The unique identifier of the card on which prizes were won;
(vii) For pull-tab games only, also display:
(A) The result(s) of each pull-tab, displayed in the same pattern
as on the tangible pull-tab;
(B) All prizes won by the player;
(C) The unique identifier of each pull tab; and
(D) Any other information necessary to fully reconstruct the
current and four previous plays.
(e) Voucher and credit transfer recall. Notwithstanding the
requirements of any other section in this part, a Class II gaming
system must have the capacity to:
(1) Display the information specified in Sec. 547.11(b)(5)(ii)
through (vi) for the last five vouchers or coupons printed and the last
five vouchers or coupons accepted; and
(2) Display a complete transaction history for the last five
cashless transactions made and the last five cashless transactions
accepted.
(f) Software signature verification. The manufacturer or developer
of the Class II gaming system must provide to the testing laboratory
and to the TGRA an industry-standard methodology, acceptable to the
TGRA, for verifying the Class II gaming system game software. For
example, for game software stored on rewritable media, such
methodologies include signature algorithms and hashing formulas such as
SHA-1.
(g) Test, diagnostic, and demonstration modes. If test, diagnostic,
and/or demonstration modes are provided, the Class II gaming system
must, for those components actively involved in the test, diagnostic,
or demonstration mode:
(1) Clearly indicate when that component is in the test,
diagnostic, or demonstration mode;
(2) Not alter financial data on that component other than temporary
data;
(3) Only be available after entering a specific mode;
(4) Disable credit acceptance and payment unless credit acceptance
or payment is being tested; and
(5) Terminate all mode-specific functions upon exiting a mode.
(h) Multigame. If multiple games are offered for player selection
at the player interface, the player interface must:
(1) Provide a display of available games;
(2) Provide the means of selecting among them;
(3) Display the full amount of the player's credit balance;
(4) Identify the game selected or being played; and
(5) Not force the play of a game after its selection.
(i) Program interruption and resumption. The Class II gaming system
software must be designed so that upon resumption following any
interruption, the system:
(1) Is able to return to a known state;
(2) Must check for any fault condition;
(3) Must verify the integrity of data stored in critical memory;
(4) Must return the purchase or wager amount to the player in
accordance with the rules of the game; and
(5) Must detect any change or corruption in the Class II gaming
system software.
(j) Class II gaming system components acting as progressive
controllers. This paragraph applies to progressive controllers and
components acting as progressive controllers in Class II gaming
systems.
(1) Modification of progressive parameters must be conducted in a
secure manner approved by the TGRA. Such parameters may include:
(i) Increment value;
(ii) Secondary pool increment(s);
(iii) Reset amount(s);
(iv) Maximum value(s); and
(v) Identity of participating player interfaces.
(2) The Class II gaming system component or other progressive
controller must provide a means of creating a progressive balancing
report for each progressive link it controls. At a minimum, that report
must provide balancing of the changes of the progressive amount,
including progressive prizes won, for all participating player
interfaces versus current progressive amount(s), plus progressive
prizes. In addition, the report must account for, and not be made
inaccurate by, unusual events such as:
(i) Class II gaming system critical memory clears;
(ii) Modification, alteration, or deletion of progressive prizes;
(iii) Offline equipment; or
(iv) Multiple site progressive prizes.
(k) Critical memory. (1) Critical memory may be located anywhere
within the Class II gaming system. Critical memory is any memory that
maintains any of the following data:
(i) Accounting data;
(ii) Current credits;
(iii) Configuration data;
(iv) Last game play recall information required by paragraph (d) of
this section;
(v) Game play recall information for the current game play, if
incomplete;
(vi) Software state (the last normal state software was in before
interruption);
(vii) RNG seed(s), if necessary for maintaining integrity;
(viii) Encryption keys, if necessary for maintaining integrity;
(ix) Progressive prize parameters and current values;
(x) The five most recent financial instruments accepted by type,
excluding coins and tokens;
(xi) The five most recent financial instruments dispensed by type,
excluding coins and tokens; and
(xii) The five most recent cashless transactions paid and the five
most recent cashless transactions accepted.
(2) Critical memory must be maintained using a methodology that
enables errors to be identified and acted upon. All accounting and
recall functions must be verified as necessary to ensure their ongoing
integrity.
(3) The validity of affected data stored in critical memory must be
checked after each of the following events:
(i) Every restart;
(ii) Each attendant paid win;
(iii) Each attendant paid progressive win;
(iv) Each sensored door closure; and
(v) Every reconfiguration, download, or change of prize schedule or
denomination requiring operator intervention or action.
[[Page 58485]]
(l) Secured access. Class II gaming systems that use a logon or
other means of secured access must include a user account lockout after
a predetermined number of consecutive failed attempts to access the
Class II gaming system.
Sec. 547.9 What are the minimum technical standards for Class II
gaming system accounting functions?
(a) Required accounting data. The following minimum accounting
data, however named, must be maintained by the Class II gaming system:
(1) Amount In: The total value of all financial instruments and
cashless transactions accepted by the Class II gaming system. Each type
of financial instrument accepted by the Class II gaming system must be
tracked independently per financial instrument acceptor, and as
required by applicable requirements of TGRA regulations that meet or
exceed the minimum internal control standards at 25 CFR part 543.
(2) Amount Out: The total value of all financial instruments and
cashless transactions paid by the Class II gaming system, plus the
total value of attendant pay. Each type of financial instrument paid by
the Class II Gaming System must be tracked independently per financial
instrument dispenser, and as required by applicable requirements of
TGRA regulations that meet or exceed the minimum internal control
standards at 25 CFR part 543.
(b) Accounting data storage. If the Class II gaming system
electronically maintains accounting data:
(1) Accounting data must be stored with at least eight decimal
digits.
(2) Credit balances must have sufficient digits to accommodate the
design of the game.
(3) Accounting data displayed to the player may be incremented or
decremented using visual effects, but the internal storage of this data
must be immediately updated in full.
(4) Accounting data must be updated upon the occurrence of the
relevant accounting event.
(5) Modifications to accounting data must be recorded, including
the identity of the person(s) making the modifications, and be
reportable by the Class II gaming system.
(c) Rollover. Accounting data that rolls over to zero must not
corrupt data.
(d) Credit balance display and function. (1) Any credit balance
maintained at the player interface must be prominently displayed at all
times except:
(i) In audit, configuration, recall and test modes; or
(ii) Temporarily, during entertaining displays of game results.
(2) Progressive prizes may be added to the player's credit balance
provided that:
(i) The player credit balance is maintained in dollars and cents;
(ii) The progressive accounting data is incremented in number of
credits; or
(iii) The prize in dollars and cents is converted to player credits
or transferred to the player's credit balance in a manner that does not
mislead the player or cause accounting imbalances.
(3) If the player credit balance displays in credits, but the
actual balance includes fractional credits, the Class II gaming system
must display the fractional credit when the player credit balance drops
below one credit.
Sec. 547.10 What are the minimum standards for Class II gaming system
critical events?
(a) Fault events. (1) The following are fault events that must be
capable of being recorded by the Class II gaming system:
------------------------------------------------------------------------
Event Definition and action to be taken
------------------------------------------------------------------------
(i) Component fault.......... Reported when a fault on a component is
detected. When possible, this event
message should indicate what the nature
of the fault is.
(ii) Financial storage Reported when a financial instrument
component full. acceptor or dispenser includes storage,
and it becomes full. This event message
must indicate what financial storage
component is full.
(iii) Financial output Reported when a financial instrument
component empty. dispenser is empty. The event message
must indicate which financial output
component is affected, and whether it is
empty.
(iv) Financial component Reported when an occurrence on a
fault. financial component results in a known
fault state.
(v) Critical memory error.... Some critical memory error has occurred.
When a non-correctable critical memory
error has occurred, the data on the
Class II gaming system component can no
longer be considered reliable.
Accordingly, any game play on the
affected component must cease
immediately, and an appropriate message
must be displayed, if possible.
(vi) Progressive If applicable; when communications with a
communication fault. progressive controller component is in a
known fault state.
(vii) Program storage medium The software has failed its own internal
fault. security check or the medium itself has
some fault. Any game play on the
affected component must cease
immediately, and an appropriate message
must be displayed, if possible.
------------------------------------------------------------------------
(2) The occurrence of any event identified in paragraph (a)(1) of
this section must be recorded.
(3) Upon clearing any event identified in paragraph (a)(1) of this
section, the Class II gaming system must:
(i) Record that the fault condition has been cleared;
(ii) Ensure the integrity of all related accounting data; and
(iii) In the case of a malfunction, return a player's purchase or
wager according to the rules of the game.
(b) Door open/close events. (1) In addition to the requirements of
paragraph (a)(1) of this section, the Class II gaming system must
perform the following for any component affected by any sensored door
open event:
(i) Indicate that the state of a sensored door changes from closed
to open or opened to closed;
(ii) Disable all financial instrument acceptance, unless a test
mode is entered;
(iii) Disable game play on the affected player interface;
(iv) Disable player inputs on the affected player interface, unless
test mode is entered; and
(v) Disable all financial instrument disbursement, unless a test
mode is entered.
(2) The Class II gaming system may return the component to a ready
to play state when all sensored doors are closed.
(c) Non-fault events. The following non-fault events are to be
acted upon as described below, if applicable:
[[Page 58486]]
------------------------------------------------------------------------
Event Definition
------------------------------------------------------------------------
(1) Player interface off Indicates power has been lost during game
during play. play. This condition must be reported by
the affected component(s).
(2) Player interface power on Indicates the player interface has been
turned on. This condition must be
reported by the affected component(s).
(3) Financial instrument Indicates that a financial instrument
storage component container/ storage container has been removed. The
stacker removed. event message must indicate which
storage container was removed.
------------------------------------------------------------------------
Sec. 547.11 What are the minimum technical standards for money and
credit handling?
(a) Credit acceptance, generally. (1) Upon any credit acceptance,
the Class II gaming system must register the correct number of credits
on the player's credit balance.
(2) The Class II gaming system must reject financial instruments
deemed invalid.
(b) Credit redemption, generally. (1) For cashable credits on a
player interface, players must be allowed to cash out and/or redeem
those credits at the player interface except when that player interface
is:
(i) Involved in the play of a game;
(ii) In audit mode, recall mode or any test mode;
(iii) Detecting any sensored door open condition;
(iv) Updating the player credit balance or total win accounting
data; or
(v) Displaying a fault condition that would prevent cash-out or
credit redemption. In this case a fault indication must be displayed.
(2) For cashable credits not on a player interface, the player must
be allowed to cash out and/or redeem those credits at any time.
(3) A Class II gaming system must not automatically pay an award
subject to mandatory tax reporting or withholding.
(4) Credit redemption by voucher or coupon must conform to the
following:
(i) A Class II gaming system may redeem credits by issuing a
voucher or coupon when it communicates with a voucher system that
validates the voucher or coupon.
(ii) A Class II gaming system that redeems credits by issuing
vouchers and coupons must either:
(A) Maintain an electronic record of all information required by
paragraphs (b)(5)(ii) through (vi) of this section; or
(B) Generate two identical copies of each voucher or coupon issued,
one to be provided to the player and the other to be retained within
the electronic player interface for audit purposes.
(5) Valid vouchers and coupons from a voucher system must contain
the following:
(i) Tribal gaming operation name and location;
(ii) The identification number of the Class II gaming system
component or the player interface number, as applicable;
(iii) Date and time of issuance;
(iv) Alpha and numeric dollar amount;
(v) A sequence number;
(vi) A validation number that:
(A) Is produced by a means specifically designed to prevent
repetition of validation numbers; and
(B) Has some form of checkcode or other form of information
redundancy to prevent prediction of subsequent validation numbers
without knowledge of the checkcode algorithm and parameters;
(vii) For machine-readable vouchers and coupons, a bar code or
other form of machine readable representation of the validation number,
which must have enough redundancy and error checking to ensure that
99.9% of all misreads are flagged as errors;
(viii) Transaction type or other method of differentiating voucher
and coupon types; and
(ix) Expiration period or date.
(6) Transfers from an account may not exceed the balance of that
account.
(7) For Class II gaming systems not using dollars and cents
accounting and not having odd cents accounting, the Class II gaming
system must reject any transfers from voucher systems or cashless
systems that are not even multiples of the Class II gaming system
denomination.
(8) Voucher systems must include the ability to report redemptions
per redemption location or user.
Sec. 547.12 What are the minimum technical standards for downloading
on a Class II gaming system?
(a) Downloads. (1) Downloads are an acceptable means of
transporting approved content, including, but not limited to software,
files, data, and prize schedules.
(2) Downloads must use secure methodologies that will deliver the
download data without alteration or modification, in accordance with
Sec. 547.15(a).
(3) Downloads conducted during operational periods must be
performed in a manner that will not affect game play.
(4) Downloads must not affect the integrity of accounting data.
(5) The Class II gaming system must be capable of providing:
(i) The time and date of the initiation of the download;
(ii) The time and date of the completion of the download;
(iii) The Class II gaming system components to which software was
downloaded;
(iv) The version(s) of download package and any software
downloaded. Logging of the unique software signature will satisfy this
requirement;
(v) The outcome of any software verification following the download
(success or failure); and
(vi) The name and identification number, or other unique
identifier, of any individual(s) conducting or scheduling a download.
(b) Verifying downloads. Downloaded software on a Class II gaming
system must be capable of being verified by the Class II gaming system
using a software signature verification method that meets the
requirements of Sec. 547.8(f).
Sec. 547.13 What are the minimum technical standards for program
storage media?
(a) Removable program storage media. All removable program storage
media must maintain an internal checksum or signature of its contents.
Verification of this checksum or signature is to be performed after
every restart. If the verification fails, the affected Class II gaming
system component(s) must lock up and enter a fault state.
(b) Nonrewritable program storage media. (1) All EPROMs and
Programmable Logic Devices that have erasure windows must be fitted
with covers over their erasure windows.
(2) All unused areas of EPROMs must be written with the inverse of
the erased state (zero bits (00 hex) for most EPROMs), random data, or
repeats of the program data.
(3) Flash memory storage components intended to have the same
logical function as ROM, must be write-protected or otherwise protected
from unauthorized modification.
(4) The write cycle must be closed or finished for all CD-ROMs such
that it is not possible to write any further data to the CD.
(5) Write protected hard disks are permitted if the hardware means
of
[[Page 58487]]
enabling the write protect is easily viewable and can be sealed in
place. Write protected hard disks are permitted using software write
protection verifiable by a testing laboratory.
(c) Writable and rewritable program storage media. (1) Writable and
rewritable program storage, such as hard disk drives, Flash memory,
writable CD-ROMs, and writable DVDs, may be used provided that the
software stored thereon may be verified using the mechanism provided
pursuant to Sec. 547.8(f).
(2) Program storage must be structured so there is a verifiable
separation of fixed data (such as program, fixed parameters, DLLs) and
variable data.
(d) Identification of program storage media. All program storage
media that is not rewritable in circuit, (EPROM, CD-ROM) must be
uniquely identified, displaying:
(1) Manufacturer;
(2) Program identifier;
(3) Program version number(s); and
(4) Location information, if critical (socket position 3 on the
printed circuit board).
Sec. 547.14 What are the minimum technical standards for electronic
random number generation?
(a) Properties. All RNGs must produce output having the following
properties:
(1) Statistical randomness;
(2) Unpredictability; and
(3) Non-repeatability.
(b) Statistical randomness. (1) Numbers or other designations
produced by an RNG must be statistically random individually and in the
permutations and combinations used in the application under the rules
of the game. For example, if a bingo game with 75 objects with numbers
or other designations has a progressive winning pattern of the five
numbers or other designations on the bottom of the card, and the
winning of this prize is defined to be the five numbers or other
designations that are matched in the first five objects drawn, the
likelihood of each of the 75C5 combinations are to be verified to be
statistically equal.
(2) Numbers or other designations produced by an RNG must pass the
statistical tests for randomness to a 99% confidence level, which may
include:
(i) Chi-square test;
(ii) Runs test (patterns of occurrences must not be recurrent); and
(iii) Serial correlation test potency and degree of serial
correlation (outcomes must be independent from the previous game).
(iv) Equi-distribution (frequency) test;
(v) Gap test;
(vi) Poker test;
(vii) Coupon collector's test;
(viii) Permutation test;
(ix) Spectral test; or
(x) Test on subsequences.
(c) Unpredictability. (1) It must not be feasible to predict future
outputs of an RNG, even if the algorithm and the past sequence of
outputs are known.
(2) Unpredictability must be ensured by reseeding or by
continuously cycling the RNG, and by providing a sufficient number of
RNG states for the applications supported.
(3) Re-seeding may be used where the re-seeding input is at least
as statistically random as, and independent of, the output of the RNG
being re-seeded.
(d) Non-repeatability. The RNG may not be initialized to reproduce
the same output stream that it has produced before, nor may any two
instances of an RNG produce the same stream as each other. This
property must be ensured by initial seeding that comes from:
(1) A source of ``true'' randomness, such as a hardware random
noise generator; or
(2) A combination of timestamps, parameters unique to a Class II
gaming system, previous RNG outputs, or other, similar method.
(e) General requirements. (1) Software that calls an RNG to derive
game outcome events must immediately use the output returned in
accordance with the game rules.
(2) The use of multiple RNGs is permitted as long as they operate
in accordance with this section.
(3) RNG outputs must not be arbitrarily discarded or selected.
(4) Where a sequence of outputs is required, the whole of the
sequence in the order generated must be used in accordance with the
game rules.
(5) The Class II gaming system must neither adjust the RNG process
or game outcomes based on the history of prizes obtained in previous
games nor use any reflexive software or secondary decision that affects
the results shown to the player or game outcome.
(f) Scaling algorithms and scaled numbers. An RNG that provides
output scaled to given ranges must:
(1) Be independent and uniform over the range;
(2) Provide numbers scaled to the ranges required by game rules,
and notwithstanding the requirements of paragraph (e)(3) of this
section, may discard numbers that do not map uniformly onto the
required range but must use the first number in sequence that does map
correctly to the range;
(3) Be capable of producing every possible outcome of a game
according to its rules; and
(4) Use an unbiased algorithm. A scaling algorithm is considered to
be unbiased if the measured bias is no greater than 1 in 50 million.
Sec. 547.15 What are the minimum technical standards for electronic
data communications between system components?
(a) Sensitive data. Communication of sensitive data must be secure
from eavesdropping, access, tampering, intrusion or alteration
unauthorized by the TGRA. Sensitive data includes, but is not limited
to:
(1) RNG seeds and outcomes;
(2) Encryption keys, where the implementation chosen requires
transmission of keys;
(3) PINs;
(4) Passwords;
(5) Financial instrument transactions;
(6) Transfers of funds;
(7) Player tracking information;
(8) Download Packages; and
(9) Any information that affects game outcome.
(b) Wireless communications. (1) Wireless access points must not be
accessible to the general public.
(2) Open or unsecured wireless communications are prohibited.
(3) Wireless communications must be secured using a methodology
that makes eavesdropping, access, tampering, intrusion or alteration
impractical. By way of illustration, such methodologies include
encryption, frequency hopping, and code division multiplex access (as
in cell phone technology).
(c) Methodologies must be used that will ensure the reliable
transfer of data and provide a reasonable ability to detect and act
upon any corruption of the data.
(d) Class II gaming systems must record detectable, unauthorized
access or intrusion attempts.
(e) Remote communications may only be allowed if authorized by the
TGRA. Class II gaming systems must have the ability to enable or
disable remote access, and the default state must be set to disabled.
(f) Failure of data communications must not affect the integrity of
critical memory.
(g) The Class II gaming system must log the establishment, loss,
and re-establishment of data communications between sensitive Class II
gaming system components.
Sec. 547.16 What are the minimum standards for game artwork, glass,
and rules?
(a) Rules, instructions, and prize schedules, generally. The
following must at all times be displayed or made readily available to
the player upon request:
[[Page 58488]]
(1) Game name, rules, and options such as the purchase or wager
amount stated clearly and unambiguously;
(2) Denomination;
(3) Instructions for play on, and use of, the player interface,
including the functions of all buttons; and
(4) A prize schedule or other explanation, sufficient to allow a
player to determine the correctness of all prizes awarded, including:
(i) The range and values obtainable for any variable prize;
(ii) Whether the value of a prize depends on the purchase or wager
amount; and
(iii) The means of division of any pari-mutuel prizes; but
(iv) For Class II Gaming Systems, the prize schedule or other
explanation need not state that subsets of winning patterns are not
awarded as additional prizes (for example, five in a row does not also
pay three in a row or four in a row), unless there are exceptions,
which must be clearly stated.
(b) Disclaimers. The Player Interface must continually display:
(1) ``Malfunctions void all prizes and plays'' or equivalent; and
(2) ``Actual Prizes Determined by Bingo (or other applicable Class
II game) Play. Other Displays for Entertainment Only'' or equivalent.
(c) Odds notification. If the odds of winning any advertised top
prize exceeds 100 million to one, the Player Interface must display:
``Odds of winning the advertised top prize exceeds 100 million to one''
or equivalent.
Sec. 547.17 How does a TGRA apply to implement an alternate minimum
standard to those required by this part?
(a) TGRA approval. (1) A TGRA may approve an alternate standard
from those required by this part if it has determined that the
alternate standard will achieve a level of security and integrity
sufficient to accomplish the purpose of the standard it is to replace.
A gaming operation may implement an alternate standard upon TGRA
approval subject to the Chair's decision pursuant to paragraph (b) of
this section.
(2) For each enumerated standard for which the TGRA approves an
alternate standard, it must submit to the Chair within 30 days a
detailed report, which must include the following:
(i) An explanation of how the alternate standard achieves a level
of security and integrity sufficient to accomplish the purpose of the
standard it is to replace; and
(ii) The alternate standard as approved and the record on which the
approval is based.
(3) In the event that the TGRA or the tribe's government chooses to
submit an alternate standard request directly to the Chair for joint
government to government review, the TGRA or tribal government may do
so without the approval requirement set forth in paragraph (a)(1) of
this section.
(b) Chair review. (1) The Chair may approve or object to an
alternate standard approved by a TGRA.
(2) If the Chair approves the alternate standard, the Tribe may
continue to use it as authorized by the TGRA.
(3) If the Chair objects to the alternate standard, the operation
may no longer use the alternate standard and must follow the relevant
technical standard set forth in this part.
(4) Any objection by the Chair must be in written form with an
explanation why the alternate standard as approved by the TGRA does not
provide a level of security or integrity sufficient to accomplish the
purpose of the standard it is to replace.
(5) If the Chair fails to approve or object in writing within 60
days after the date of receipt of a complete submission, the alternate
standard is considered approved by the Chair. The Chair may, upon
notification to the TGRA, extend this deadline an additional 60 days.
(c) Appeal of Chair decision. A TGRA may appeal the Chair's
decision pursuant to 25 CFR chapter III, subchapter H.
Dated: September 14, 2012, Washington, DC.
Tracie L. Stevens,
Chairwoman.
Steffani A. Cochran,
Vice-Chairwoman.
Daniel J. Little,
Commissioner.
[FR Doc. 2012-23161 Filed 9-20-12; 8:45 am]
BILLING CODE 7565-01-P