Technical Standards for Electronic, Computer, or Other Technologic Aids Used in the Play of Class II Games, 60508-60535 [E8-23084]
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to ensure that terminated users do not
have access to system functions.
(vi) Documentation of the quarterly
user access review must be maintained.
(vii) System exception information
(e.g., changes to system parameters,
corrections, overrides, voids, etc.) must
be maintained.
(4) Procedures must be established
and implemented to ensure access
listings are maintained which include at
a minimum:
(i) User name or identification
number (or equivalent); and
(ii) Listing of functions the user can
perform or equivalent means of
identifying same.
(d) Adequate backup and recovery
procedures must be in place that
include:
(1) Daily backup of data files—(i)
Backup of all programs. Backup of
programs is not required if the program
can be reinstalled.
(ii) Secured storage of all backup data
files and programs, or other adequate
protection to prevent the permanent loss
of any data.
(iii) Backup data files and programs
may be stored in a secured manner in
another building that is physically
separated from the building where the
system’s hardware and software are
located. They may also be stored in the
same building as the hardware/software
as long as they are secured in a fireproof
safe or some other manner that will
ensure the safety of the files and
programs in the event of a fire or other
disaster.
(2) Recovery procedures must be
tested on a sample basis at least
annually with documentation of results.
(e) Access records. (1) Procedures
must be established to ensure computer
access records, if capable of being
generated by the computer system, are
reviewed for propriety for the following
at a minimum:
(i) Class II gaming systems;
(ii) Accounting/auditing systems;
(iii) Cashless systems;
(iv) Voucher systems;
(v) Player tracking systems; and
(vi) External bonusing systems.
(2) If the computer system cannot
deny access after a predetermined
number of consecutive unsuccessful
attempts to log on, the system must
record unsuccessful log on attempts.
(f) Remote access controls. (1) For
computer systems that can be accessed
remotely, the written system of internal
controls must specifically address
remote access procedures including, at
a minimum:
(i) Record the application remotely
accessed, authorized user’s name and
business address and version number, if
applicable;
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(ii) Require approved secured
connection;
(iii) The procedures used in
establishing and using passwords to
allow authorized users to access the
computer system through remote access;
(iv) The agents involved and
procedures performed to enable the
physical connection to the computer
system when the authorized user
requires access to the system through
remote access; and
(v) The agents involved and
procedures performed to ensure the
remote access connection is
disconnected when the remote access is
no longer required.
(2) In the event of remote access, the
information technology employees must
prepare a complete record of the access
to include:
(i) Name or identifier of the employee
authorizing access;
(ii) Name or identifier of the
authorized user accessing system;
(iii) Date, time, and duration of
access; and
(iv) Description of work performed in
adequate detail to include the old and
new version numbers, if applicable of
any software that was modified, and
details regarding any other changes
made to the system.
an independent testing laboratory and
approval by the tribal gaming regulatory
authority—before being made available
to the public for play in a tribal gaming
operation. The standards will assist
tribal gaming regulatory authorities and
operators in ensuring the integrity and
security of Class II gaming and the
accountability of Class II gaming
revenue. The standards will also
provide guidance to equipment
manufacturers and distributors of Class
II gaming systems.
The rule does not attempt to
distinguish Class II gaming from Class
III gaming. Rather, the rule assumes that
the games played on Class II gaming
systems are, in fact, Class II.
DATES: Effective November 10, 2008.
FOR FURTHER INFORMATION CONTACT:
Michael Gross, Associate General
Counsel, General Law, Office of General
Counsel, National Indian Gaming
Commission, 1441 L St., NW., Suite
9100, Washington, DC 20005, telephone:
202.632.7003. This is not a toll-free call.
SUPPLEMENTARY INFORMATION:
Withdrawal of Classification Standards
and Amendment to Definition of
Facsimile
25 CFR Part 547
The Commission has withdrawn the
Classification standards it proposed on
October 24, 2007. ‘‘Classification
Standards for Bingo, Lotto, Etc. as Class
II Gaming When Played Through an
Electronic Medium Using ‘Electronic
Computer, or Other Technologic Aids.’ ’’
72 FR 60483. The Commission has also
withdrawn the amendment to the
definition of ‘‘electronic or
electromechanical facsimile,’’ also
proposed on October 24, 2007.
‘‘Definition for Electronic or
Electromechanical Facsimile.’’ 72 FR
60482. See the Commission’s notices of
withdrawal, published simultaneously.
RIN 3141–AA29
Background
Technical Standards for Electronic,
Computer, or Other Technologic Aids
Used in the Play of Class II Games
The Indian Gaming Regulatory Act, 25
U.S.C. 2701–21 (‘‘IGRA’’), enacted by
the Congress in 1988, establishes the
National Indian Gaming Commission
(‘‘Commission’’) and sets out a
comprehensive framework for the
regulation of gaming on Indian lands.
IGRA establishes three classes of Indian
gaming.
‘‘Class I gaming’’ means social games
played solely for prizes of minimal
value or traditional forms of Indian
gaming played in connection with tribal
ceremonies or celebrations. 25 U.S.C.
2703(6). Indian tribes regulate Class I
gaming exclusively.
‘‘Class II gaming’’ means the game of
chance commonly known as bingo,
whether or not electronic, computer, or
Dated: September 24, 2008.
Philip N. Hogen,
Chairman.
Norman H. DesRosiers,
Vice Chairman.
[FR Doc. E8–23081 Filed 10–9–08; 8:45 am]
BILLING CODE 7565–01–P
DEPARTMENT OF THE INTERIOR
National Indian Gaming Commission
National Indian Gaming
Commission, Interior.
ACTION: Final rule.
AGENCY:
SUMMARY: The rule adds a new part to
the Commission’s regulations
establishing technical standards for
Class II games—bingo, lotto, other
games similar to bingo, pull tabs, and
‘‘instant bingo’’—that are played using
‘‘electronic, computer, or other
technologic aids’’ as parts of a Class II
gaming system. The rule establishes a
process for ensuring the integrity of
such games and aids—examination by
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other technologic aids are used in
connection therewith, including, if
played in the same location, pull-tabs,
lotto, punch boards, tip jars, instant
bingo, and other games similar to bingo,
as well as various non-house-banked
card games. 25 U.S.C. 2703(7)(A).
Specifically excluded from Class II
gaming are banking card games such as
blackjack, electronic or
electromechanical facsimiles of any
game of chance, and slot machines of
any kind. 25 U.S.C. 2703(7)(B). Indian
tribes and the Commission share
regulatory authority over Class II
gaming. Indian tribes can engage in
Class II gaming without any state
involvement.
‘‘Class III gaming’’ includes all forms
of gaming that are not Class I gaming or
Class II gaming. 25 U.S.C. 2703(8). Class
III gaming thus includes all other games
of chance, including lotteries and most
forms of casino gaming, such as slot
machines, roulette, and banking card
games like blackjack. Class III gaming
may be conducted lawfully only if the
tribe and the state in which the tribe is
located enter into a tribal-state compact
for such gaming. Alternatively, a tribe
may operate Class III gaming under
gaming procedures issued by the
Secretary of the Interior. Indian tribes,
states, and the Commission exercise
regulatory authority over Class III
gaming. In addition, the United States
Department of Justice possesses
exclusive criminal, and certain civil,
jurisdiction over Class III gaming on
Indian lands.
The Commission has determined that
it is in the best interests of Indian
gaming to adopt technical standards that
govern the implementation of
electronic, computer, and other
technologic aids used in the play of
Class II games because no such
standards currently exist. The rule seeks
to provide a means for tribal gaming
regulatory authorities and tribal
operators to ensure that the integrity
and security of Class II games played
with the use of electronic, computer, or
other technologic aids is maintained
and that the games and aids are fully
auditable, i.e., that they provide a means
for the gaming authority and gaming
operation to account for all gaming
revenue. The rule also seeks to permit
flexibility in the implementation of
technology and to embrace the
development of future technologies
unforeseen and undeveloped.
Development of the Rule
The development of the rule began
formally with the March 31, 2004,
appointment of an advisory committee
comprised of tribal government
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representatives with substantial
experience and expertise in gaming
regulation and operations, the
Commission, and Commission staff.
Although the Commission initially
intended to develop one set of
regulations, this committee’s work
ultimately resulted in the Commission’s
publication of a proposed rule for Class
II classification standards, 71 FR 30238
(May 25, 2006), and a separate proposed
rule for Class II technical standards, 71
FR 46336 (August 11, 2006). A detailed
history of the advisory committee’s
work on the technical standards to that
point, its meetings, the Commission’s
consultations with Indian tribes, and the
contributions and participation of the
interested general public is published in
the preamble to that proposed rule. 71
FR 46336–46337 (August 11, 2006).
The ultimate goal of that first
proposed set of technical standards was
as it is here—to ensure the security and
integrity of Class II games played with
technologic aids, to ensure the
auditabilty of the gaming revenue that
those games earn, and to account and
allow for evolving and new technology.
Given the importance of the
regulations to the industry, the
Commission, which had initially set a
comment period of 45 days, reopened
the comment period for an additional 76
days, from November 15, 2006, through
January 31, 2007. 71 FR 71115
(December 8, 2006); 71 FR 76618
(December 21, 2006).
Public comments made it clear to the
Commission that the first set of
proposed technical standards fell short
of its goal of technological flexibility. In
particular, commenters stated that the
first set of proposed technical standards
would mandate particular
implementations of technology that
were not practical or feasible.
Commenters suggested that rather than
prescribe particular implementations of
technology, the standards should
describe the regulatory outcomes that
the Commission seeks to achieve and
leave it to the industry to develop ways
to meet those regulatory requirements.
At a December 5, 2006, advisory
committee meeting in Washington, DC,
the tribal representatives to the advisory
committee strongly agreed with this
sentiment. The details of the solution,
however, were not immediately
apparent. Before providing further
advice to the Commission, the tribal
representatives on the committee
wished to consult further with other
tribal representative and regulators, and
with industry representatives. They
therefore suggested that they assemble a
working group made up of
representatives from the Class II gaming
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industry—tribal operators, tribal
regulators, and manufacturers alike—to
assist the advisory committee. The
Commission agreed to allow the tribal
representatives to work independently
of the Commission to redraft the
technical standards. Accordingly, the
Commission withdrew the first
proposed technical standards. 72 FR
7360 (February 15, 2007).
The tribal representatives to the
advisory committee formed a working
group, which met at various times, in
person and telephonically, from the end
of 2006 through the middle of 2007 to
draft this new set of technical standards.
The Commission did not participate in
the establishment of this working group
or in most of its work. On some
occasions, the tribal representatives
invited the participation of Commission
staff members to answer questions and
to provide explanation about the
Commission’s regulatory goals.
Commission staff participated in this
capacity during in-person meetings on
December 11–12, 2006, in Las Vegas,
Nevada, and June 5, 2007, in Dallas,
Texas.
The full advisory committee,
including the Commission, met to
discuss drafts developed by the tribal
representatives and the working group
on February 22, 2007, in Albuquerque,
New Mexico; April 26, 2007, in Seattle,
Washington; and May 22, 2007, in
Bloomington, Minnesota. All of these
meetings were open to the interested
public.
The NIGC published its Governmentto-Government Tribal Consultation
Policy on March 24, 2004, 69 FR 16973.
In that policy the Commission
recognized the government-togovernment relationship that exists
between the NIGC and federallyrecognized tribes and stated that the
primary focus on the NIGC’s
consultation policies would involve
consulting with individual tribes and
their recognized governmental leaders.
The Commission’s consultation policy
also calls for providing early
notification to affected tribes of any
regulatory policies prior to a final
agency decision regarding their
formulation or implementation.
Accordingly, throughout this entire
period, the Commission maintained a
busy consultation schedule, consulting
with tribal governments and gaming
commissions, usually at gaming
association meetings across the country
but also at the Commission’s
Washington, DC, headquarters. From
September 2005 through December
2007, and excluding consultations
devoted solely to the Commission’s
Class II classification standards, the
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Commission issued 751 invitations to
tribes for consultation. These invitations
resulted in consultations with 189 tribes
or their gaming commissions. The tribes
were invited to discuss the proposed
technical standards, among other
current issues.
In addition, in July and August 2006,
the Commission consulted with 69
tribes and tribal gaming commissions in
Washington, DC; Bloomington,
Minnesota; Oklahoma City, Oklahoma;
Tacoma, Washington; and Ontario
California. These consultations were
devoted primarily to discussing the
proposed Classification standards.
However, a few tribes took the
opportunity to discuss the proposed
technical standards as well.
The Commission is immensely
grateful to all who contributed to the
technical standards: The tribes and
gaming commissions who took the time
and made the effort to consult; the tribal
representatives on the advisory
committee and the working group of
tribal leaders, tribal regulators, and
manufacturers; and all of the
commenters who contributed their
insight in comments. The proposed rule
published in October 2007 was
substantially adopted from the draft of
descriptive technical standards that the
tribal representatives on the advisory
committee delivered to the Commission.
There are some places where the
Commission felt it could not accept the
recommendations in the draft, and the
October 2007 proposed rule contained
some standards more stringent than the
tribal representatives to the advisory
committee would have preferred and
some that the tribal representatives
thought unnecessary. These differences
are discussed in detail in the comment
section, below.
Purpose and Scope
Part 547 (‘‘the Technical Standards’’)
applies to all Class II games played
using electronic, computer, or other
technologic aids, or modifications of
such games and aids. Class II games
played through such technologic aids
are widely used in Indian gaming
operations, yet no uniform standards
exist to govern their construction,
function, or implementation. The rule
seeks to remedy that absence and create
a regulatory structure under which
tribal gaming regulatory authorities and
tribal operators are able to ensure the
integrity and security of Class II games
played with the use of electronic,
computer, or other technologic aids and
of Class II gaming revenue.
There is a great variety in the
technologic aids used in the play of
Class II games and, therefore, a great
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variety in the means used to play the
games. An operation may, for example,
play bingo using no aids at all. A caller
may select numbers using ping pong
balls taken from a hopper, and players
purchase paper cards from an employee
of the operation and mark them with an
inked dauber. Alternatively, numbers
may be selected randomly using an
electronic random number generator,
which in turn displays the selected
number on a display board. Instead of
paper, players may use electronic
handheld devices to monitor and mark
their cards. The handheld devices are
purchased and have cards loaded on
them at a point-of-sale retail terminal.
Still again, bingo may be
implemented wholly electronically on
client-server architectures. A common
arrangement, but by no means the only
one possible, is to have client machines
on the casino floor as electronic player
stations. These display the cards, allow
the player to cover numbers when
drawn, and pay any prizes won. Credits
may be placed on the electronic player
station by inserting cash or
electronically drawing down an account
separately established. The server,
usually located off the floor, draws
random numbers and passes them along
data communications lines to the client
machines for game play.
The challenge, then, for writing
technical standards is to address all of
the various ways that Class II games can
be played. Central to the Technical
Standards, therefore, is the definition of
‘‘Class II gaming system,’’ which refers
to the collection of components used in
the play of a Class II game: ‘‘All
components, whether or not technologic
aids in electronic, computer,
mechanical or other technologic form,
that function together to aid the play of
one or more Class II games, including
accounting functions mandated by these
regulations.’’ The notion of the ‘‘gaming
system’’ thus encompasses bingo played
in all of the implementations described
above.
It is the ‘‘gaming system’’ that must
meet the requirements of the Technical
Standards. Like the gaming system
itself, the Technical Standards are
conceived generally so that they may be
met by a gaming system, regardless of
the particular components that may
comprise it. For example, the Technical
Standards do not refer to ‘‘bill
validators,’’ electronic devices into
which a patron may insert a bill in order
to place credits on a gaming machine.
Instead, the Technical Standards
describe ‘‘financial instrument
acceptors’’ and the standards they must
meet. ‘‘Financial instrument acceptor’’
is broad enough in meaning to
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encompass not only a ‘‘bill validator’’
but also a cash drawer staffed by an
employee of the gaming operation. The
Technical Standards provide minimum
standards for the security of the
‘‘acceptors’’ and of the money or
vouchers (generally, ‘‘financial
instruments’’) they accept.
In the past, when Class II gaming
systems did not make use of as many
sophisticated electronic components as
they do now, there was less need for
technical standards. Now that
technology has come so far and been
implemented in Class II gaming to such
a great extent, playing a direct role in
the outcome of Class II games, technical
standards, independent laboratory
analysis, and tribal gaming regulatory
authority approval are essential parts of
gaming regulation.
However, because of the breadth of
possible implementations for Class II
gaming systems, the Technical
Standards require that gaming
equipment and software used with Class
II gaming systems meet only those
requirements that are applicable to the
system as implemented. This is, in
short, a rule of construction of common
sense. For example, if a system takes
only cash and lacks the ability to print
or accept vouchers, then any standards
that apply to vouchers do not apply.
The Technical Standards are
deliberately only minimum standards.
Tribes and tribal gaming regulatory
authorities may add any additional
requirements, or more stringent
requirements, needed to suit their
particular circumstances.
In order to ensure compliance, the
Technical Standards borrow from the
established practices of tribal, state, and
provincial gaming jurisdictions across
North America for handling other
technologically sophisticated electronic
gaming devices. The Technical
Standards establish, as a necessary
prerequisite to a gaming system being
offered to the public for play, review of
the system by a qualified, independent
testing laboratory and approval by the
tribal gaming regulatory authority.
Under the Technical Standards, a
tribe’s gaming regulatory authority will
require all Class II gaming systems, or
modifications thereof, to be submitted to
a testing laboratory for review and
analysis. That submission includes a
working prototype of the gaming system
or modification, all pertinent software,
and anything else the testing laboratory
needs for its complete and thorough
review. In turn, the laboratory will
review whether the gaming system does
or does not meet the requirements of the
Technical Standards, as well as any
additional requirements adopted by the
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tribe’s gaming regulatory authority. The
laboratory will provide a written report
of its analysis and conclusions to the
tribal gaming regulatory authority to aid
its approval or disapproval of the
gaming system or modification. The
tribal gaming regulatory authority will
retain the report as long as the gaming
system or modification in question
remains available to the public for play.
This process will help assure the
integrity and security of Class II gaming
technology.
Five-Year Grandfather and Transition
Period
The Commission understands that
existing Class II gaming systems likely
do not meet all of the requirements of
the Technical Standards. In order to
avoid any potentially significant
economic and practical consequences of
requiring immediate compliance, the
Technical Standards implement a fiveyear ‘‘grandfather period’’ for existing
gaming systems.
Existing gaming systems—those in
play or manufactured by the effective
date of the Technical Standards—may
be grandfathered and exempt from
compliance with the Technical
Standards for five years if they are put
through a similar review by a qualified
independent testing laboratory and
approved by a tribal gaming regulatory
authority. Specifically, in order to be
eligible for grandfathering, a gaming
system must be submitted to a testing
laboratory within 120 days of the
Technical Standards’ effective date. The
testing laboratory must review the
gaming system for compliance with a
specific, minimum set of
requirements—random number
generation, minimum probabilities, no
reflexive or secondary decision-making
after random numbers are drawn, the
inability to change bingo cards during
the play of a game, and a mechanism for
verifying game software.
The laboratory must issue a report on
these issues to the tribal gaming
regulatory authority, which must make
a finding that the gaming system
qualifies for grandfather status. Once a
gaming system is qualified, the
manufacturer must label each player
interface on the system with its date of
manufacture and certify the same to the
tribal gaming regulatory authority. This
requirement effectively freezes the
number of grandfathered interfaces in
use.
The 120-day requirement applies only
to the submission of the gaming system
for testing. There is no requirement in
the technical standards that the testing
laboratory test the system, or the tribal
gaming regulatory authority approve it
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as a grandfathered system, within that
time period. It is, nonetheless, in the
interest of gaming operations for the
testing laboratory to complete its
evaluation and for the tribal gaming
regulatory authority to issue its
grandfather certifications as quickly as
possible. The Technical Standards
require both of those things to occur
before a Class II gaming system is
grandfathered and available to the
public for play.
All of this is not to say, however, that
the Technical Standards require
grandfathered gaming systems to remain
entirely static. Tribal gaming regulatory
authorities may permit modifications to
gaming system software or hardware
that increases compliance with the
requirements of the Technical
Standards, even if the modifications do
not make the system wholly compliant.
Tribal gaming regulatory authorities
may also authorize modifications to
gaming system software that do not
detract from, compromise, or prejudice
the proper functioning, security or
integrity of the Class II gaming system
and the system’s overall compliance
with the requirements of the Technical
Standards. Changes such as new pay
tables, new game themes, and new
entertaining displays fall within this
latter category.
Withdrawal of the Classification
Standards
Finally, the October 2007 proposed
rule was not intended to stand alone.
The advisory committee pointed out,
and the Commission agreed, that many
of the functions placed in the technical
standards proposed on August 11, 2006,
and subsequently withdrawn, were
more properly characterized as
minimum internal control standards.
Accordingly, along with the proposed
technical standards, the Commission
published, as a separate proposed rule,
a companion set of minimum internal
control standards for the play of bingo
and games similar to bingo. Those two
proposed rules were to be applied in
conjunction with proposed
classification standards. The final
Technical Standards are not so
intertwined.
The Commission has withdrawn the
classification standards (see notice of
withdrawal published simultaneously)
and has removed all cross references
from the Technical Standards to the
classification standards. Compliance
with the classification standards is not
required for compliance with the
Technical Standards.
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60511
Class II MICS
Similarly, the Commission is adopting
as 25 CFR part 543, the companion set
of internal controls for bingo and games
similar to bingo. The Commission has
endeavored to place all requirements for
the design, construction, and
implementation of Class II gaming
systems into the Technical Standards
and all requirements for the operation of
bingo gaming systems and the
authorization, recognition, and
recordation of gaming and gamingrelated transactions into the MICS. In
this sense, the two rules are
independent of one another.
Nevertheless, there are places where
the two rules bump up against one
another—for example, in circumstances
where equipment must have certain
features to allow the application of
appropriate internal controls. In those
cases, a cross reference from one set of
regulations to the other is appropriate.
Similarly, the grandfather provisions of
Technical Standards cross reference the
MICS in a few places where tribal
gaming regulatory authorities may
permit hardware and software changes
to a grandfathered Class II gaming
system when those changes will
improve compliance with the Technical
Standards or the MICS.
Regulatory Matters
Regulatory Flexibility Act
The RFA generally requires an agency
to prepare a regulatory flexibility
analysis of any rule subject to notice
and comment rulemaking requirements
under the Administrative Procedure Act
or any other statute, unless the agency
certifies that the rule will not have a
significant economic impact on a
substantial number of small entities.
Small entities include small businesses,
small organizations, and small
governmental jurisdictions.
For purposes of assessing the impact
of the Technical Standards on small
entities, ‘‘small entity’’ is defined as: (1)
A small business that meets the
definition of a small business found in
the Small Business Act and codified at
13 CFR 121.201; (2) a small
governmental jurisdiction that is a
government of a city, county, town,
school district or special district with a
population of less than 50,000; and (3)
a small organization that is any not-forprofit enterprise that is independently
owned and operated and is not
dominant in its field.
Indian tribes and tribal casinos do not
meet this definition. Tribes are excluded
from the governmental jurisdictions
listed under (2), and tribally owned
casinos are not ordinary commercial
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activities but are tribal governmental
operations.
In determining whether a rule has a
significant economic impact on a
substantial number of small entities, the
impact of concern is any significant
adverse economic impact on small
entities, because the primary purpose of
the regulatory flexibility analyses is to
identify and address regulatory
alternatives ‘‘which minimize any
significant economic impact of the
proposed rule on small entities.’’ 5
U.S.C. 603 and 604. Thus, an agency
may certify that a rule will not have a
significant economic impact on a
substantial number of small entities if
the rule relieves regulatory burden, or
otherwise has a positive economic effect
on all of the small entities subject to the
rule.
As a practical matter, the economic
impacts of the Technical Standards will
fall primarily upon the Indian tribes.
The Technical Standards impose some
direct costs upon gaming tribes—
regulatory compliance costs, for
example. In addition, as the ultimate
customers, costs initially borne by
testing laboratories and gaming
manufacturers will be passed along.
Accordingly, the Commission certifies
that this action will not have a
significant economic impact on a
substantial number of small entities.
Small Business Regulatory Enforcement
Fairness Act
When the Technical Standards were
proposed in October 2007, the
Commission proceeded as if they were
a major rule under 5 U.S.C. 804.2, the
Small Business Regulatory Enforcement
Fairness Act. The Commission did so
because the status of the proposed
technical standards, considered alone—
apart from the classification standards
(proposed part 546), the proposed
amended definition of 25 CFR 502.8,
and the proposed MICS (proposed part
543)—was unclear. The Commission
had commissioned an economic impact
study of the proposals taken together,
and it made clear that the cost to the
Indian gaming industry of complying
with the combined proposed rules
would have an annual effect on the
economy of $100 million or more.
Accordingly, the Commission treated
the proposed technical standards as a
major rule.
In so proceeding, the Commission was
required to undertake a cost-benefit
analysis, and, in doing so, evaluated the
costs of each proposed rule
individually. The Commission has
found that the annual cost to the Indian
gaming industry of the Technical
Standards, considered alone, is $3.1
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million dollars. The cost of the
Technical Standards and the Class II
MICS taken together is less than $10
million annually. Accordingly, the
Technical Standards are not a major rule
within the meaning of 5 U.S.C. 804.2,
the Small Business Regulatory
Enforcement Fairness Act.
The Commission’s cost-benefit
analysis is available for review at the
Commission’s Web site, www.nigc.gov,
or by request using the addresses or
telephone numbers, above.
Unfunded Mandates Reform Act
The Commission, as an independent
regulatory agency within the
Department of the Interior, is exempt
from compliance with the Unfunded
Mandates Reform Act. 2 U.S.C. 658(1);
1502(1).
Takings
In accordance with Executive Order
12630, the Commission has determined
that the Technical Standards do not
have significant takings implications. A
takings implication assessment is not
required.
Civil Justice Reform
In accordance with Executive Order
12988, the Commission’s Office of
General Counsel has determined that
the Technical Standards do not unduly
burden the judicial system and meet the
requirements of sections 3(a) and 3(b)(2)
of the Order.
Paperwork Reduction Act
The Technical Standards require
information collection under the
Paperwork Reduction Act of 1995, 44
U.S.C. 3501, et seq. The title,
description, and respondent categories
are discussed below, together with an
estimate of the annual information
collection burden.
Title: Process for Certification of
Electronic, Computer, or other
Technologic Aids used in the play of
Class II games and process for
qualification of independent testing
laboratories, proposed 25 CFR 547.4.
Summary and description of
information collections: The Technical
Standards establish a process for
ensuring that Class II gaming systems
have been reviewed and evaluated by a
qualified, independent testing
laboratory prior to their approval by a
tribal gaming regulatory authority and
their availability to the public for play.
The process helps to ensure the proper
functioning of the systems and the
integrity, fairness, and auditability of
games played.
The process requires a tribe’s gaming
regulatory authority to require that all
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Class II gaming systems, or
modifications thereto, be submitted to a
qualified, independent testing
laboratory for review and analysis. That
submission includes a working
prototype of the game and aid, all
pertinent software, and complete
documentation and descriptions of all
functions and components. In turn, the
laboratory will determine that the
gaming system does or does not meet
the requirements of the Technical
Standards and any additional
requirements adopted by the tribe’s
gaming regulatory authority. The
laboratory will provide a written report
of its analysis and conclusions to the
tribal gaming regulatory authority,
which in turn will approve or
disapprove the system or modification.
The tribal gaming regulatory authority
will retain the laboratory report as long
as the system or modification remains
available to the public for play.
This process is necessary to ensure
the security and integrity of Class II
gaming. Technical standards generally
are a fundamental part of Class III
gaming and of non-Indian, commercial
casino gaming throughout North
America. No uniform standards exist for
Class II gaming, however. The
implementation of such standards will
assist tribal gaming regulators in
ensuring that games are implemented
fairly, that all gaming systems are secure
and function properly, and that the
tribes and operators are able to properly
account for gaming revenue.
The Technical Standards implement
an analogous process for determining
whether a Class II gaming system is
eligible for the five-year grandfather
period. This process again requires a
tribe’s gaming regulatory authority to
require that a Class II gaming system be
submitted, within 120 days after the
effective date, to a qualified,
independent testing laboratory for
review and analysis. The submission
must include a working prototype of the
game and aid, all pertinent software,
and complete documentation and
descriptions of all functions and
components. In turn, the laboratory will
determine that the gaming system does
or does not meet a small set of specified
requirements. The laboratory will
provide a written report of its analysis
and conclusions to the tribal gaming
regulatory authority, which in turn will
determine that the gaming system is or
is not eligible for grandfather status.
Upon a finding of eligibility, the tribal
gaming regulatory authority will issue a
certificate to that effect to the gaming
system manufacturer and a description
of the grandfathered game to the
Commission.
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This process is necessary to ensure a
certain minimum integrity and security
for games while at the same time
avoiding potentially significant
economic and practical consequences of
requiring immediate and complete
compliance with the Technical
Standards.
Finally, the Technical Standards
establish a process for testing
laboratories to establish their eligibility
to provide testing services to the tribal
gaming regulatory authorities. The
testing laboratories must submit to
suitability determinations made by the
tribes they serve, and these
determinations include criminal
background checks for the laboratories’
principals. These determinations are
made according to the same standards
used to license the primary management
officials and key employees of Indian
gaming operations under the Indian
Gaming Regulatory Act. All of this
requires the submission by the
laboratory of corporate financial
information; qualifications of the
engineering staff; information (and
inspections) of the available engineering
facilities, and personal information for
principals, including tax returns,
bankruptcies and law suits, work
histories, and references.
Given the essential role accorded to
laboratories in ensuring the integrity,
security, and auditability of Class II
gaming systems, this process is essential
to ensuring the competence, integrity,
and independence of the testing
laboratories and the suitability of their
decision makers, i.e. to ensure that
undesirable elements are kept out of
gaming.
Respondents: The respondents are
independent testing laboratories,
developers and manufacturers of Class II
gaming systems, and Indian tribes. The
Commission estimates that there are
currently 20 such manufacturers, 5 such
laboratories, and 226 gaming tribes. The
frequency of responses to the
information collection requirement will
vary.
Information Collection Burden: In
order to qualify under the grandfather
provisions of the Technical Standards, a
gaming system must be submitted to a
testing laboratory for review and
analysis during the first 120 days after
the effective date of the rule. The
Commission estimates that there are
approximately 25 Class II gaming
systems in existence and that all will be
submitted during this period.
Following the initial 120-day period,
the frequency of submissions of new
gaming systems or of modifications to
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existing gaming systems will be entirely
market driven. The Commission
anticipates approximately a 20%
turnover each year for the five-year
grandfather period. Consequently, there
should be approximately five
submissions of new gaming systems
each year.
Submissions of modifications are, as a
matter of course, a more common
practice. Software in particular
commonly goes through many iterations
in development and continues to be
improved and revised even after sale
and placement on a gaming operation’s
floor. That said, the submission of
modifications tends to be sporadic, with
less frequent or occasional submissions
punctuated by fairly steady periods of
submissions when new systems or
modifications are introduced. The
Commission anticipates there will be
approximately 300 submissions of
modifications and thus 300 reports
produced by testing laboratories each
year following the 120-day period that
begins on the effective date of the rule.
The preparation and submission of
supporting documentation by
manufacturers or a tribal gaming
operation (as opposed to gaming system
hardware and software per se) is an
information collection burden under the
Paperwork Reduction Act, as is the
preparation of reports by the testing
laboratories or the preparation of a
grandfather certificate and explanation
of gaming system by a tribal gaming
regulatory authority.
It is the existing practice in the
gaming industry, both Indian and nonIndian alike, for the game manufacturer
to submit a gaming system to a testing
laboratory for review and analysis. The
Technical Standards leave open the
possibility that a tribal gaming
regulatory authority may require the
management of a gaming operation to
make a required submission. The
Commission anticipates, however, that
it will be the responsibility of the
gaming system manufacturers to make
the submissions to testing laboratories.
The amount of documentation
submitted by a manufacturer as part of
a submission of a gaming system and
the size of a laboratory report is a
function of the complexity of the
gaming system submitted for review.
Submission for minor modifications to
software or hardware already submitted
and examined will be a matter of little
time both for manufacturer and
laboratory, while the submission and
review of an entirely new game platform
will be time consuming. The provision
of a grandfather certificate and a
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60513
description of a gaming system’s
component are small matters as that
information can be taken directly from
a testing laboratory’s report.
Accordingly, based upon the
discussions with leading testing
laboratories and with manufacturers for
the Indian gaming and non-Indian
gaming markets, the Commission
estimates that gathering and preparing
documentation for a submission of a
single, complete gaming system will
require, on average, 8 hours for a
manufacturer’s employee. The
Commission estimates that following
examination and analysis, writing a
report for a complete gaming system
will require, on average, 10 hours of a
laboratory engineer’s time. For the
submission of modifications to a gaming
system, the Commission estimates 4
hours for a manufacturer’s employee.
For the report on a modification, the
Commission estimates 5 hours for a
laboratory engineer.
Thus, the information collection
requirements will be a 200-hour burden
on manufacturers industry-wide during
the first 120 days after the Technical
Standards become effective and a 1,200hour burden industry-wide thereafter.
The information collection requirements
will be a 250-hour burden on
laboratories for the grandfather
submissions made during the first 120
days and a 1,500-hour burden thereafter.
Next, the Commission anticipates that
tribal gaming regulatory authorities will
issue grandfather certificates to
manufacturers and send a description of
grandfathered systems to the
Commission for all of the approximately
25 existing gaming systems. The
preparation of these certificates and
descriptions will be a small matter as all
of the necessary information is
contained in the testing laboratory
reports and will take no more than 0.5
hours to prepare.
Finally, the Technical Standards
require tribal gaming regulatory
authorities to maintain laboratory
reports as long as the game system or
modification at issue is available for
play. This, however, is a ministerial
function that involves little more than
filing, and occasionally retrieving, the
report. As this is already common
practice among tribal gaming regulatory
authorities, the Commission estimates
that 0.1 hours per report will be
dedicated to these tasks.
The following table summarizes the
annual hour burden:
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Provision
Respondents
25 CFR 547.4 ...
25 CFR 547.4 ...
25 CFR 547.4 ...
Collections,
1st 120
days
Hours per
collection
5
20
226
25
25
0
10
8
0
226
25
Laboratories ........
Manufacturers .....
Tribal Gaming
Operations.
Tribal Gaming
Regulatory Authorities.
25 CFR .............
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Number of
respondents
The Technical Standards require a
determination of suitability for each of
the approximately 5 testing laboratories.
The information required can be
substantial: Corporate financial
information; qualifications of the
engineering staff; information (and
inspections) of the engineering facilities
available; and personal information for
principals, including tax returns,
bankruptcies and lawsuits, work
histories, and references.
However, the 5 existing testing
laboratories have already collected and
provided this information—multiple
times—in order to be licensed in tribal
and non-tribal gaming jurisdictions
nationwide. The Commission estimates
that the re-submission of such
information would take the necessary
laboratory employees 20 hours to
accomplish once. As the gaming tribes
typically use only one gaming
laboratory, the submission of suitability
determinations to 226 tribal gaming
regulatory authorities would total 4,520
hours.
The Commission believes, however,
that the hour burden is not likely to be
nearly this high. Rather than require
each tribal gaming regulatory authority
to make a new suitability determination
for each testing laboratory it uses, the
Technical Standards permit a tribal
gaming regulatory authority to rely upon
a suitability determination already made
by another gaming jurisdiction in the
United States. The existing testing
laboratories are already licensed or
approved in numerous jurisdictions
throughout the United States, and the
Commission believes that
approximately 90%—203 of 226—of the
tribal gaming authorities will accept
existing suitability determinations from
other jurisdictions or will already have
made one under their own vendor
licensing programs. The submission by
a testing lab of an existing suitability
determination amounts to the writing of
a letter. The Commission estimates that
the submission of such letters will take
the necessary laboratory employees 0.5
hours to accomplish once. As each of
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.5
Fmt 4701
300
300
0
Sfmt 4700
5
4
0
300
0.1
12.5
Review of Public Comments Concerning
Information Collections
On February 19, 2008, the Office of
Management and Budget (OMB) took
action on the Commission’s request for
approval of the information collections
in the Technical Standards and required
the Commission to explain how it has
‘‘maximized the practical utility of the
collection and minimized the burden.’’
OMB required as well that the
Commission respond to public comment
on the information collections.
The Commission has maximized the
utility of the information collections
and minimized the burden on the
industry by adopting industry-standard
practices already required and in place
across non-tribal gaming throughout
North America and already common in
tribal gaming. In this way, the Technical
Standards require little that is new.
First and foremost, as stated above,
the review of gaming systems by testing
laboratories and their subsequent
approval by tribal gaming regulatory
authorities is essential to the integrity of
Indian gaming. The process enables
tribal gaming regulators to ensure that
games are implemented fairly, that all
gaming systems are secure and function
properly, and that the tribes and
operators are able to properly account
for gaming revenue. This process and
the information collections that it
necessitates are already in place.
Independent testing laboratories owe
their very existence to the widespread
use of this practice. They are, in
essence, in the business of testing and
examining gaming equipment against a
set of regulatory standards and then
issuing a report of their findings. They
are, thus, already set up to comply with
the information collections required by
Frm 00023
Hours per
collection
250
200
0
the gaming tribes typically uses only
one gaming laboratory, the submission
of suitability determinations to 203
tribal gaming authorities would total
101.5 hours. For the remaining 10% or
23 tribal gaming regulatory authorities,
the submission burden on laboratories is
20 hours per tribe or 460 hours.
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Collections,
day 121
forward, per
annum
Total
annual
hours
Total
annual
hours
1,500
1,200
0
30
the Technical Standards. Likewise,
gaming manufacturers are already in the
business of submitting gaming
equipment and software for laboratory
review and are already set up to provide
the information collections required
here. What is more, many tribal gaming
regulatory authorities already require
manufacturers to submit gaming
equipment and software to testing
laboratories for review and already keep
the resulting reports, just as a matter of
sound regulatory practice. The
Technical Standards merely make the
requirement applicable nationwide.
The Technical Standards reduce the
information collection burden on tribes,
manufacturers, and testing laboratories
by rules of common sense and nonrepetition. There are 226 gaming tribes,
and manufacturers, of course, seek to
sell gaming systems to as many tribes as
possible. The Technical Standards do
not require that a gaming system be
resubmitted to a testing laboratory for
each tribal gaming operation. Once a
testing laboratory has issued a report for
a given gaming system or modification,
every tribal gaming regulatory authority
may rely upon it. Further, the
information collection burden
surrounding the submission, review,
and approval of gaming equipment and
software is eased still further in that the
Technical Standards permit electronic
means of providing, receiving, and
storing information at the convenience
of all parties concerned.
Second and finally, as stated above,
the Technical Standards require testing
laboratories to submit to suitability
determinations by tribal gaming
regulatory authorities. Again, assuring
the competence, integrity, and
independence of the testing laboratories
and the suitability of their decisionmakers is essential to the integrity of
gaming. This information collection,
though essential, has the potential to be
burdensome. The Technical Standards
reduce this burden as much as is
practicable.
Again, the Technical Standards piggyback on processes already established.
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The existing testing laboratories have
already collected and provided the
necessary information—multiple
times—in order to be approved in tribal
and non-tribal gaming jurisdictions
nationwide. Similarly, the Technical
Standards reduce unnecessary
duplication. Testing Laboratories need
not submit 226 separate suitability
applications. Tribal gaming regulatory
authorities are free to accept any
suitability determination made by any
state or tribal regulatory authority in the
United States. Finally, electronic
submission, receipt, and maintenance of
this information collection is permitted.
For all of these reasons, then, the
Commission believes that the Technical
Standards have maximized the practical
utility of the information collections
they require while at the same time
minimizing the burden they place upon
the industry.
Paperwork Reduction Act Comments
Comment: One commenter stated that
the Commission did not properly figure
the burden upon tribes of the
information collection burdens imposed
by the Technical Standards. The
Commission’s focus was on the burdens
on gaming laboratories, which are not
burdened at all since their services are
compensated.
Response: The Commission disagrees.
The Commission’s cost estimates do, in
fact, list the 226 tribal gaming
operations and 226 tribal gaming
regulatory authorities as respondents.
The burden upon them is minimal,
however. Though the tribal gaming
regulatory authority or gaming operation
may choose to submit a Class II gaming
system to a testing laboratory for
evaluation, the standard practice is to
place that obligation on the
manufacturers. They are the ones best
situated to provide all necessary
prototype hardware, software and
documentation to the testing
laboratories and to respond to testing
laboratory concerns and inquiries.
Indeed, manufacturers already have
such systems set up for compliance with
the regulatory requirements of
commercial gaming jurisdictions. The
emphasis on the information collection
burdens is, therefore, properly on the
manufacturers and the laboratories. The
burden upon the tribes is minimal and
involves retaining laboratory reports, a
standard existing practice; identifying a
finite number of grandfathered Class II
gaming systems to the Commission; and
suitability determinations of laboratory
principals.
Comment: A few commenters stated
that because the Technical Standards
will take effect ‘‘all at once,’’ the
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Commission underestimates the
turnover rate of gaming systems and the
associated paperwork burdens.
Response: The Commission disagrees.
The Technical Standards provide for a
five-year grandfather period in which
existing Class II gaming systems may be
brought into compliance. The
Commission believes that existing Class
II systems will be brought closer to or
into compliance due to regular
upgrades, and the Technical Standards
specifically allow for this possibility.
547.4(b)(4). The Commission further
believes that many new, compliant
systems will be brought to market over
this period, as they have during other
five-year periods. Neither market
condition suggests an immediate
turnover of existing gaming systems or
that the Commission underestimated the
paperwork burden associated with
turnover.
Comment: A few commenters stated
that the Commission has failed to take
any steps to minimize information
collection burdens by providing for the
use of automated information collection,
maintenance or submission techniques.
Response: The Commission disagrees.
There is no limitation in the Technical
Standards on the technology usable for
information collections. Paperless
submission, maintenance, and
collection of information is perfectly
acceptable.
Comment: One commenter stated that
the Commission underestimates the
time it will take the testing laboratories
to test Class II gaming systems for
grandfather compliance, depending on
whether the software random number
generator has already been approved.
The commenter therefore recommends
revising upward the hours burden on
the testing laboratories.
Response: Whether or not the
Commission underestimated the time
laboratory testing may take, this is not
an information burden placed upon the
testing laboratories. The information
burden refers to the time it will take the
testing laboratory to write the reports of
their findings and results. That time
does not change, even if the time for
testing does.
National Environmental Policy Act
The Commission has determined that
the Technical Standards do not
constitute a major federal action
significantly affecting the quality of the
human environment and that no
detailed statement is required pursuant
to the National Environmental Policy
Act of 1969 (42 U.S.C. 4321 et seq.).
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60515
Review of Public Comments
A number of commenters made
miscellaneous editorial suggestions not
intended to change the substance of the
Technical Regulations but to improve
sentence structure, correct grammar,
preserve consistency of usage
throughout the document, etc.
Response: The Commission has
accepted all such changes where they
improve clarity and editorial
consistency, and these are reflected
throughout the final rule. Substantive
changes are addressed in the responses
to comments below.
General Comments
Comment: A number of commenters
objected to the adoption of the
Technical Standards and request their
withdrawal unless the Commission
accept, without alteration, the draft of
the Technical Standards provided to it
by its tribal advisory committee. Based
upon these differences, and the inability
of the Commission to come to consensus
with the advisory committee about
them, others commenters asked that the
Commission not proceed with the
Technical Standards but return to the
advisory committee for further drafting
and for consultation with tribes.
Response: As said above, the
Commission greatly values and
appreciates the work on the technical
standards done by the tribal advisory
committee and the working group of
tribal leaders, tribal regulators, and
manufacturers who advised them.
During drafting, the Commission did
state to the Committee members that
their role was advisory and that the
Commission could, as the final
decision-maker, choose to depart from
the draft provided. The Commission
believes that this was appropriate
insofar as this is consistent with its
federal regulatory oversight mission.
Nonetheless, most of what the
Commission proposed as part 547 was
taken verbatim from the draft that the
advisory committee supplied.
There were, of course, some
departures from the advisory
committee’s draft, and the one that has
received the most comments—all in
opposition—is the requirement that
compliance with the Technical
Standards also requires compliance
with the proposed part 546,
classification standards. As the
Commission has withdrawn the
proposed classification standards (see
notice of withdrawal published
simultaneously), the Commission has
removed all references to them.
Nonetheless, the rule still departs
from the recommended draft in a few
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ways. The rule still requires a certain
minimum probability, the recall of
entertaining displays, and hardware
compliance. As explained in detail
below, the Commission believes that
these requirements are appropriate. That
said, in order to stay abreast of advances
in technology, the Commission intends
to regularly revisit its technical
standards, and in doing so it will pay
particular attention to these provisions
that have caused such disagreement. In
so doing, the Commission intends to
consult further.
Other departures from the advisory
committee draft have been raised as
comments, and the Commission’s
responses to those comments are also
set out below.
Comment: Several comments stated
that the comment period was not long
enough.
Response: In the October 24, 2007
notice of proposed rulemaking, the
Commission initially provided that the
comment period would end on
December 10, 2007, a period of 47 days.
Because early comments requested
additional time, the Commission
extended the comment period until
March 9, 2008, creating a total comment
period of 138 days (including the date
of publication). The Commission
believes that this period was more than
sufficient, given the extensive and
thoughtful comments it received and
that have informed this final rule.
Comment: A number of commenters
faulted the Commission’s consultation
with tribes about the Technical
Standards. Some stated that the
Commission’s use of advisory
committees was not a substitute for
consultation. Others stated that the
Commission did not consult, or consult
sufficiently, on the Technical Standards,
particularly after the advisory
committee provided its final draft to the
Commission.
Response: The Commission stands by
its record on consultation. The
Commission does not believe that its
use of the advisory committee was a
substitute for consultation, and it has set
out the details of its consultations
above.
As to the quality of consultation,
some commenters fault the Commission
for not allotting sufficient time for
individual consultation sessions. The
Commission understands and
appreciates this concern. The
Commission would point out, however,
that it goes to great time and expense
traveling to large regional and national
gaming association meetings to make
itself available for consultations, and
this minimizes the burdens of time and
expense for the tribes. The Commission
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would point out as well that with
approximately 225 tribes engaged in
gaming, balancing the time spent in
consultations on the one hand with the
Commission’s other duties and
obligations on the other is difficult.
Further, the Commission believes that
the criticism concerning the quality of
consultation about the technical
standards, however, is an unfair one,
when only 25% of the tribes accepted
invitations for consultation between
September 2005 and December 2007
and only a minority of those that
accepted actually chose to discuss the
Technical Standards.
That said, the Commission recognizes
that there are many views about what
consultation is and how it may best be
done. The Commission is not married to
its consultation practices and has
already begun a dialogue and
collaboration with tribal leaders,
through the National Congress of
American Indians and the National
Indian Gaming Association, about
finding mutually satisfactory methods of
consultation.
Finally, the Commission would note
that its extensive consultation was
successful and resulted in significant
changes to the Technical Standards—all
for the better, the Commission believes.
Most prominent among these was the
Commission’s decision to abandon its
first proposed technical standards to
begin the process of drafting technical
standards over again from the
beginning.
Comment: A number of commenters
suggested that the Technical Standards
will, alone or in combination with the
proposed Classification standards and
MICS, have a devastating economic
effect on Class II gaming, as
demonstrated by the Commission’s own
economic impact study. These and other
commenters felt that study is itself
flawed, as it both improperly calculates
some economic effects and ignores
others, such as local effects and costs. In
addition to the obvious direct economic
consequences, a few commenters also
saw a loss of negotiating power in future
dealings with the states.
Response: The Commission disagrees.
The Commission does not see an
economic collapse of Class II gaming as
a result of the Technical Standards.
There is no support for that proposition.
While the economic impact study of Dr.
Alan Meister of the Analysis Group does
find that there will be costs to comply
with the Technical Standards, the vast
majority of the economic impact from
the set of four regulations proposed in
October 24, 2007, stems from the
projected revenue loss and the
compliance costs associated with the
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now-discarded classification standards.
This is so, even assuming the
calculation and under-counting
criticisms of the study are in fact
correct.
Further, the Commission’s costbenefit analysis finds that the Technical
Standards, considered independently,
are not a major rule. They impose an
annual cost of approximately $3
million—hardly an onerous cost when
compared to the $25 billion in gross
gaming revenue the industry earned in
2007. Taken together with the proposed
Class II MICS, the annual costs are not
much higher. Adoption of the Technical
Standards, therefore, alone or with the
MICS, will not imperil the viability of
Class II gaming and will not impair the
tribes’ negotiating power in dealings
with the states.
Comment: One commenter felt that
the Technical Standards will not work
because they are built upon the
mistaken assumption that Class II
gaming is based upon gaming
components.
Response: The Commission disagrees.
The Technical Standards do not assume
that Class II gaming is based upon
components. Central to the Technical
Standards is the idea of the Class II
gaming system, which allows the
Technical Standards to address all of
the various ways that Class II games can
be played. The notion of the ‘‘gaming
system,’’ for example, encompasses
bingo whether it is played electronically
on client-server architectures, with ping
pong balls drawn from a hopper and
cards marked by an electronic minder
purchased at a point-of-sale retail
station, or with some other system.
Necessarily, then, the definition of
system makes reference to
‘‘components,’’ for it is the unique
collection of components that makes up
a gaming system. It is, however, the
system, and not individual components,
that must comply with the requirements
of the Technical Standards.
Comment: A number of commenters
suggested that the Commission’s rulemaking process was itself flawed, over
and above any consideration of
economic effect the Technical Standards
might have. Some commenters felt that
the Commission is not an independent
regulatory agency and, as such, it has
failed to comply with the requirements
of Executive Orders 12875, 12866, and
13175 and the Unfunded Mandates
Reform Act. 2 U.S.C. 658(1); 1502(1). A
few felt that the Commission has failed
to comply with the Federal Advisory
Committees Act (FACA) or the
Government Performance and Results
Act (GPRA). Others felt that the
Commission should not have published
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the proposed rules before the economic
impact study was ready and should
have considered other regulatory
alternatives. Others still find that the
regulations, if made final, would result
in a regulatory taking, contrary to the
Commission’s finding in the proposed
rule.
Response: The Commission disagrees.
Congress has made abundantly clear
that it intended the Commission to be
an independent regulatory agency and,
as such, exempt from the requirements
of these Executive Orders and the
Unfunded Mandates Reform Act. The
Senate report accompanying the passage
of IGRA provides Congress’s intention
clearly and unambiguously: The bill
‘‘established a National Indian Gaming
Commission as an independent agency
within the Department of Interior.’’ S.
Rep. No. 100–446, at 1 (1988). When it
amended IGRA in 2005, Congress
reiterated its intention:
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Additionally, it is to be noted that the
NIGC is an independent regulatory agency.
This status has ramifications, including, that
the agency is not governed by Executive
Order 13175, which compels agencies other
than independent regulatory agencies to
consult tribal officials in the development of
regulatory policies that have tribal
implications. The Executive Order
encourages independent agencies to observe
its precepts, however, and the Committee
notes with approval that the Commission,
through its current consultation policy, has
endeavored to do so.
S. Rep. No. 109–122 at 3 (2005).
As to the publication of the economic
analysis after publication of the rule,
that, while not ideal, did not deprive the
industry or the interested public of the
benefit of the report, as the careful
comments submitted about its
methodological failings make clear.
Likewise, the Commission has
considered regulatory alternatives, not
the least of which is its withdrawal of
the proposed Classification standards.
As to compliance with FACA, the
Commission’s advisory committees are
exempt from the requirements of FACA
because the non-Commission members
were elected officials of tribal
governments, or their authorized
designees, acting in their official
capacities. 41 CFR 102–3.40(g).
As to compliance with GPRA, the
Commission agrees that Public Law
109–221, the Native American
Technical Corrections Act of 2006,
provides that the NIGC shall be subject
to the GPRA. On September 30, 2007,
the NIGC submitted a draft performance
and accountability report with the
Office of Management and Budget for
review. The Commission is currently
making revisions to its GPRA plan.
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Further, on September 18, 2008, the
Commission released a draft five-year
strategic plan to tribes, tribal trade
associations, and Congress for
comments. The strategic plan, like the
performance plan, is required by GPRA.
Finally, the comment about regulatory
taking is premised upon the wholesale
disappearance of the Class II gaming
industry as a result of adoption of the
Technical Standards. As the
Commission said above, with the
relatively small cost of the Technical
Standards alone, or together with the
MICS, there will be no complete
destruction of Class II gaming. There
will be no complete loss of the
economically beneficial or productive
use of tribes’ Class II investments and,
by definition, no regulatory taking. See,
e.g., Lucas v. South Carolina Coastal
Council, 505 U.S. 1003, 1015 (1992).
Comment: A few commenters
suggested that the Commission lacks the
statutory authority to promulgate the
Technical Standards, one analogizing
the situation to that in Colorado Indian
Tribes v. NIGC, 466 F.3d 134 (DC Cir.
2006) (CRIT), where the DC Circuit
ultimately found that the Commission
lacked the authority to promulgate and
enforce Class III minimum internal
control standards.
Response: The Commission disagrees.
IGRA does give the Commission the
authority to adopt the Technical
Standards. Congress was expressly
concerned that gaming under IGRA be
‘‘conducted fairly and honestly by both
the operator and players.’’ 25 U.S.C.
2702(2). The Technical Standards are
specifically designed to protect the
integrity, fairness and safety of Class II
gaming. Adopting the Technical
Standards is consistent with the
authority granted the Commission to
monitor, inspect, and examine Class II
gaming, 25 U.S.C. 2706 (b)(1)–(4), and to
promulgate such regulations as it deems
appropriate to implement the provisions
of IGRA. 25 U.S.C. 2706(b)(10). The
Commission disagrees with the
commenter who drew the opposite
conclusion.
The Commission likewise believes
that this reading distinguishes this
circumstance from the CRIT case. There,
the Court found that 2706(b)(10) could
not be a source of authority for Class III
MICS because there are no applicable
provisions in IGRA concerning day-today Class III regulatory authority that
the Commission could implement
through rulemaking. Here, by contrast,
the Commission is implementing its
monitoring, inspecting, and examining
authority over Class II gaming,
specifically granted by IGRA in 25
U.S.C. 2706(b).
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In particular, the Technical Standards
make meaningful the Commission’s
monitoring, inspection, and
examination authority. As stated above,
the Technical Standards do not, and are
not designed to, prescribe the design or
features of Class II gaming systems. To
the contrary, the Technical Standards
set out various minimum ways that
gaming systems can meet IGRA’s goal of
ensuring that gaming is conducted fairly
and honestly, both by operators and by
the public, 25 U.S.C. 2702(2), leaving
specific implementations designed to
meet those regulatory goals to the tribal
gaming regulatory authorities and
industry.
For example, the Technical Standards
require components that store financial
instruments and that are not operated
under the control of a gaming operation
employee ‘‘shall be located within a
secure and locked area or in a locked
cabinet or housing that is of a robust
construction designed to resist
determined illegal entry and to protect
internal components.’’ How exactly
‘‘robust construction’’ is to be
implemented, the Technical Standards
do not say, but the purpose of the
standard is clear—assets held in gaming
equipment are to be secure from theft
and tampering.
Similarly, the Technical Standards
require that progressive awards on Class
II gaming systems have a minimum
chance of being hit of 1 in 100,000,000.
What precisely the chances of hitting
the award are or should be, the
Technical Standards do not say, leaving
the matter instead to the tribal gaming
regulatory authorities and the market.
As stated below, the purpose of the
minimum probability requirement is to
ensure fairness in the play of Class II
games by eliminating advertised awards
that will never be hit because the
chances of doing so are astronomically
low.
Before a Class II gaming system may
be placed on the floor and offered to the
public for play, it must be submitted to
a independent gaming laboratory, which
will test the system for compliance with
the Technical Standards. The testing
laboratory will then submit a report of
its findings to the tribal gaming
regulatory authority, which in turn will
approve the system for play (or not).
The tribal gaming regulatory authority
will keep the testing laboratory’s report
and a record of its approval.
It is this, then, that enables the
Commission, through its monitoring,
inspection and examination authority to
ensure the security of Class II gaming
systems and assets, to ensure the
fairness of Class II games, and to ensure
that tribes are the primary beneficiaries
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of their gaming. 25 U.S.C. 2702(2). The
Commission achieves these regulatory
goals by monitoring, inspecting, and
examining the gaming systems and the
documentation of its compliance with
the Technical Standards. Given all of
this, the Commission disagrees with the
commenter who concluded that it lacks
the authority to promulgate the
Technical Standards.
Comment: A few commenters
objected to the Technical Standards as
encroaching too far into the primary
authority and responsibility tribes have
to regulate Class II gaming and
overstepping the Commission’s
oversight regulatory role.
Response: The Commission is keenly
aware that the primary responsibility for
regulating Class II gaming belongs to the
tribes and has no desire to intrude upon
it. The Commission is also aware of the
substantial sums tribes spend upon
regulation and the excellent job they do.
The Commission does not believe that
the Technical Standards improperly
intrude upon the tribes’ role as primary
regulators. Rather, the Technical
Standards have been drafted and
redrafted to ensure that the tribes
remain the primary regulators.
The Technical Standards are designed
to be minimum standards. They give the
tribal gaming regulatory authorities the
primary role in approving Class II
gaming systems and modifications
thereto. Indeed, the Commission plays
no direct role under the Technical
Standards save when a tribal gaming
regulatory authority seeks a variance.
Further, the Technical Standards
specifically contemplate the primacy of
the tribal gaming regulatory authorities
insofar as they may, in their discretion,
supplement the Technical Standards by
adopting additional standards or
standards more stringent than the
minimum standards. § 547.5(a). The
Commission therefore disagrees with
the commenter who characterized the
Technical Standards as directing a
specific course of action and eliminating
alternatives.
The Commission also disagrees, as
one commenter states, that 25 U.S.C.
2701(5) demonstrates that the
Commission has improperly encroached
upon the tribes’ authority: ‘‘Indian tribes
have the exclusive right to regulate
gaming activity on Indian lands if the
gaming activity is not specifically
prohibited by Federal law and is
conducted within a State which does
not, as a matter of criminal law and
public policy, prohibit such gaming
activity.’’ This Congressional finding
does not mean that tribes may regulate
Class II gaming to the exclusion of the
Commission. Rather, this paragraph is
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merely a restatement of the holding in
California v. Cabazon Band of Mission
Indians, 480 U.S. 202 (1987). From that
fundamental starting point, the
regulatory structure established by
IGRA, including the Commission’s role
in the regulation of Class II gaming, was
built.
Comment: One commenter stated that
the Technical Standards do not
recognize the regulatory authority and
capability of tribes that have earned a
Class II self-regulation certificate.
Response: The Commission agrees
that the Technical Standards do not
explicitly refer to self-regulating tribes,
but there is no intent to slight or to
diminish the regulatory authority and
capabilities of self-regulating tribes,
which are evident to all by the fact of
their self-regulation.
As stated above, the Technical
Standards are not intended to encroach
on the regulatory authority of any tribal
gaming regulatory authority. The
Technical Standards adopt minimum
standards and already-existing best
practices such as the testing of gaming
equipment by testing laboratories. As
such, they should impose only the most
minimal new burdens on the selfregulating tribe.
The most obvious is the procedure
surrounding the testing and certification
of grandfathered gaming systems. That,
however, is matter of national
uniformity. It allows the Commission
both to ensure that all grandfathered,
non-compliant Class II gaming systems
across the nation meet certain minimal
standards and to identify and track all
of them.
Though self-regulating tribes do have
to follow Commission regulations, 25
CFR 518.4(a)(4), the Technical
Standards do not change the
applicability of IGRA’s self-regulation
provisions. Self-regulating tribes are still
exempt from certain of the
Commission’s powers as delimited in 25
U.S.C. 2710(c)(5).
Comment: One commenter suggested
that the adoption of the Technical
Standards is arbitrary and capricious
primarily because the Technical
Standards do not fix an identifiable
problem or fill a regulatory void,
because their onerous compliance
obligations bear no reasonable
relationship to the regulatory benefit
that they will provide, and because the
Commission has provided no rational
basis for the standards.
Response: The Commission disagrees.
As a matter of regulatory best practices,
all commercial gaming jurisdictions and
many, if not most, tribal gaming
jurisdictions require the testing of
gaming equipment against technical
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standards and the subsequent approval
of the relevant governmental authority.
The Technical Standards are designed
to uniformly implement a minimum set
of these best practices across Indian
gaming. That they are not so
implemented now, and in some places
technical standards are not
implemented at all, is justification
enough for their need. All of Indian
gaming benefits when the nationwide
gaming public may be assured of the
integrity and fairness of Class II gaming,
no matter where implemented.
Accordingly, the Commission also
disagrees with the commenters who
suggested that the Technical Standards
be issued not as regulations but as a
non-binding bulletin.
The Commission disagrees that this
regulatory benefit is outweighed by
onerous compliance obligations. To the
contrary, the Commission believes that
compliance with the Technical
Standards is not onerous, financially or
otherwise. While the economic impact
study of Dr. Alan Meister of the
Analysis Group does find that there will
be costs to comply with the Technical
Standards, the vast majority of the
economic impact from the set of four
regulations proposed in October 24,
2007, stems from the projected revenue
loss and the compliance costs associated
with the now-discarded classification
standards. Again, the Commission’s
cost-benefit analysis finds that the
Technical Standards, considered
independently, are not a major rule.
They impose an annual cost of
approximately $3 million—hardly an
onerous cost when compared to the $25
billion in gross gaming revenue the
industry earned in 2007.
Further, the general rule expressed in
the Technical Standards is that
laboratory review and tribal gaming
regulatory authority approval is
required before a Class II gaming system
may be offered to the public for play. In
establishing this procedure, the
Technical Standards merely formalize
the best practices that already exist both
in tribal and non-tribal gaming
jurisdictions alike. As such, the
Commission does not believe that the
testing procedure is onerous.
Comment: One commenter stated that
the Technical Standards will have a
chilling effect upon Class II technology,
limiting use to today’s technology and
inhibiting or prohibiting its
development and advancement. IGRA,
by contrast, states that the tribes are to
have maximum flexibility in the use of
technology.
Response: The Commission disagrees.
The Commission discarded the draft
proposed technical standards published
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in August 2006 for precisely this reason.
The current proposed part 547 was
therefore specifically designed not to
prescribe how equipment is to be built
but to state the desired regulatory
outcome, leaving it to the ingenuity of
the industry to figure out compliant
designs, whatever form the new
technology may take.
Comment: One commenter stated that
the Technical Standards are improperly
retroactive because the Commission
lacks the authority under IGRA to
promulgate retroactive regulations.
Response: The Commission disagrees
that the Technical Standards are
retroactive. The Technical standards
apply prospectively only and do not
alter the legal consequences of actions
completed before their effective date.
The Technical Standards, in other
words, attach no liability to any
operation of any non-compliant Class II
gaming systems that occurred prior to
their effective date. Indeed, given the
grandfather provisions in § 547.4, they
attach no liability to the operation of
non-compliant systems for five years
after the effective date either. As such,
the Commission disagrees with the
commenters who characterized the
grandfather provisions as unreasonable.
That said, the Technical standards
can without question upset settled
expectations based upon prior law and
impose economic burdens on past
conduct. Some tribes will have invested
in Class II gaming systems that will have
to be modified or replaced during the
five-year grandfather period. This
unsettling of expectations and the
imposition of unexpected economic
burdens in this way, however, does not
make the Technical Standards
retroactive. See Landgraf v. USI Film
Products, 511 U.S. 244, 269 n. 24 (1994)
(‘‘Even uncontroversially prospective
statutes may unsettle expectations and
impose burdens on past conduct: * * *
a new law banning gambling harms the
person who had begun to construct a
casino before the law’s enactment
* * *.’’)
Comments Upon § 547.3, Definitions
Comment: One commenter suggested
that the definitions in the Technical
Standards should conform to the
definitions in the companion MICS,
§ 543.2, unless there is an appropriate
reason for different terms.
Response: The Commission agrees
and, where possible, the Commission
has used terms consistently in the two
rules. It was, however, not always
possible to do so as the two rules have
different objectives. The Technical
Standards are intended to define the
technical specifications of Class II
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gaming systems, while the companion
MICS are intended to set minimum
standards, consistent with industry best
practices, for the authorization,
recognition, and recordation of gaming
and gaming-related transactions.
Consequently, users should be well
aware of the definition section
accompanying each rule.
Comment: A number of commenters
suggested broadening the definition of
‘‘agent’’ to include any person
authorized by the gaming operation and
the tribal gaming regulatory authority to
undertake specified decisions, actions,
or tasks, whether or not they are
employees of the operation or licensed
by the tribal gaming regulatory
authority.
Response: As the Commission
understands the comment, the
definition of ‘‘agent’’ is too restrictive
and places unnecessary regulatory
obstacles in the way of routine activities
by requiring licensure when that is not
always necessary. The Commission
agrees.
The Technical Standards use the term
‘‘agent’’ when prescribing security
standards for financial instrument
storage components, financial
instrument acceptors, financial
instrument dispensers, and components
that determine game outcome. One
standard applies when such
components are operated under the
direct control of an agent—e.g., a cash
drawer—and another applies when such
components are operated automatically,
independently of such control—e.g., a
bill acceptor. These individuals may or
may not be key employees, and
therefore IGRA may or may not require
their licensure. Accordingly, the
Commission believes that when such
individuals are key employees they
must be licensed, and when they are not
key employees, their licensure is a
matter left to the tribal gaming
regulatory authorities.
The Commission has edited the
definition of ‘‘agent’’ in conformance
with the comment to read, ‘‘An
employee or other person authorized by
the gaming operation, as approved by
the tribal gaming regulatory authority,
designated for certain decisions, tasks
and actions in the gaming operation.’’
Comment: One commenter suggested
changing the proposed definitions of
‘‘agent’’ and ‘‘employee’’ to create a
distinction between the two and using
‘‘employee or agent’’ throughout part
547, where the proposed text says only
‘‘agent.’’ An ‘‘employee’’ would mean
an employee of a gaming operation
licensed by the tribal gaming regulatory
authority, and an ‘‘agent’’ would be a
non-employee ‘‘authorized by a gaming
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operation to make decisions for, or
perform tasks or action on behalf of, the
gaming operation.’’
Response: See response to previous
comment.
Comment: A number of commenters
suggested restoring a definition of
‘‘promotional account’’ to mean ‘‘a file,
record or other data structure that
records transactions involving a patron
or patrons that are not otherwise
recorded in a patron deposit account.’’
That definition was included in the
draft provided to the Commission by its
tribal advisory committee. Similarly,
these commenters suggest restoring the
reference to ‘‘promotional account’’ to
the definition of ‘‘cashless transaction’’
that the tribal advisory committee had
provided.
Response: The Commission disagrees.
The Commission removed the term
‘‘promotional account’’ from the
Technical Standards’ definitions
because the term appears nowhere else
in the text. Therefore the definition of
the term is unnecessary.
Comment: One commenter suggested
for editorial consistency a change to the
definition of Random Number Generator
from that which produces ‘‘outputs that
are effectively random’’ to one that
produces ‘‘outputs that comply with the
provisions of section 547.14.’’
Response: The Commission believes
that the proposed definition is
sufficiently clear and that adopting the
suggested comment would create a
peculiar and undesirable result: A
random number generator that did not
comply with the requirements of
§ 547.14 would, by definition, not be a
random number generator at all, as
opposed to merely a non-compliant one.
Comments Upon § 547.4, Compliance
Section Title
Comment: One commenter suggested
that the title of this section should be
changed from ‘‘How do I comply with
this part’’ to ‘‘How does a tribal
government, tribal gaming regulatory
authority, or tribal gaming operation
comply with this part?’’ These entities,
rather than unspecified individuals, are
the parties required to comply.
Response: The Commission agrees
and has adopted the change as
suggested.
Section 547.4(a)(1)—Limited Immediate
Compliance
Comment: One commenter suggested
edits that would specifically require the
supplier or manufacturer to submit the
Class II gaming system software to a
testing laboratory for verification.
Response: The Commission disagrees.
The Commission recognizes that the
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standard practice is for the
manufacturer or supplier to make
laboratory submissions, and nothing in
the Technical Standards prohibits that.
The Commission did not specify that it
be the manufacturer or supplier who
makes the submission so that the tribal
gaming regulatory authority could
choose whether this obligation should
fall on the manufacturer or supplier, the
gaming operation, or the tribal gaming
regulatory authority itself.
Comment: One commenter suggested
that the submission be accompanied by
‘‘any hardware, documentation or other
information necessary to test such
software.’’
Response: The Commission disagrees
as the edit is unnecessary. Rather than
attempt to specify everything that must
be submitted, and perhaps omit
something that might be necessary in
individual or unusual cases, the
Technical Standards attempt to leave
what is required for testing to the testing
laboratories themselves.
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Section 547.4(a)(2)—Limited Immediate
Compliance
Comment: One commenter suggested
that this paragraph setting out the
requirement of limited immediate
compliance appears to have omitted
mention of § 547.8(f), the requirement
that there be some means of software
signature verification for game software.
It is included and required elsewhere in
the section, e.g., in the requirements of
the report that the testing laboratory
must issue in § 547.4(a)(4).
Response: The Commission agrees
and has corrected the omission.
Section 547.4(a)(4)—Limited Immediate
Compliance
Comment: One commenter suggested
that the section does not, but should,
address what happens when the gaming
laboratory does not issue its report
within 120 days after the effective date
of part 547.
Response: The comment makes clear
that the section does not read in the way
the Commission intended. The
Commission did not intend to confine
the entire limited immediate
compliance process to the first 120 days
after the effective date. Rather, it
intended to allow grandfathered systems
to be certified as such no matter how
long the lab process took, provided that
the submission was made within the
first 120 days after the effective date of
part 547. The Commission has changed
the wording in this paragraph to make
this clear. It has removed the 120-day
requirement language from 547.4(a) and
placed it within 547.4(a)(1), thus
making the time limit applicable only to
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the submission of the gaming system to
the lab. Paragraph 547.4(a)(1) now
reads: ‘‘* * * Require that all Class II
gaming system software that affects the
play of the Class II game be submitted,
together with the signature verification
required by § 547.8(f), to a testing
laboratory recognized pursuant to
paragraph (f) of this section, within 120
days after the effective date of this part;
* * *’’
That said, however, it is in the
interest of gaming operations for the
testing laboratory to complete its
evaluation and for the tribal gaming
regulatory authority to issue its
grandfather certifications as quickly as
possible. Section 547.4(b) requires both
of those things to occur before a Class
II gaming system is grandfathered and
available for play under the Technical
Standards.
Comment: One commenter suggested
that the submission process is
unworkable in the circumstance where
a tribe no longer has a relationship with
the manufacturer(s) of its gaming
systems.
Response: The Commission disagrees.
As stated above, there is no requirement
that the manufacturer make the
submission to the testing laboratory for
grandfather review. The tribal gaming
regulatory authority may require the
operation to do so. In the alternative, if
one tribe requires a manufacturer to
submit a system to a lab, another tribe
running that same gaming system may
rely on the same laboratory report.
Comment: One commenter suggested
that the language of this paragraph be
clarified to provide the tribal gaming
regulatory authority 120 days to issue a
certificate of grandfather status after
receiving the testing laboratory’s report.
Response: Given the comment and
resulting change above, the Commission
believes that this change is unnecessary.
The tribal gaming regulatory authority
will issue a certificate of grandfather
status as it deems appropriate.
Comment: One commenter suggested
that as drafted, § 547(a)(4) does not
make sufficiently clear that ‘‘the testing
laboratory only certifies that the
submitted game software complies with
the specified standards,’’ while the
tribal gaming regulatory authority
certifies that the Class II gaming system
is eligible for grandfather status.
Response: The Commission disagrees.
As an initial matter, the testing
laboratory is not required to ‘‘certify’’
that game software meet any standards.
Rather, it is required only to issue a
report as to its findings. Beyond that,
the Commission believes that the this
paragraph, as proposed, makes the
respective responsibilities of the testing
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laboratory and the tribal gaming
regulatory authority clear. The
Commission has, however, made a few
minor editorial changes to ensure that
clarity.
Section 547.4(b)(2) and Elsewhere,
Compliance With Classification
Standards
Comment: For many and varied
reasons, many commenters objected to
requiring compliance with the
Commission’s proposed Classification
regulations, proposed 25 CFR part 546,
72 FR 60483 (Oct. 24, 2007), as part of
the Technical Standards. These
commenters asked, therefore, that all
such cross-references and crosscompliance requirements be deleted.
Response: As the Commission has
withdrawn the proposed classification
standards (see notice of withdrawal
published simultaneously), the
Commission has removed all references
to them.
Section 547.4(b)(4) and Elsewhere,
Compliance With Class II MICS
Comment: Many commenters objected
to requiring compliance with the
Commission’s Class II Minimum
Internal Control Standards as part of the
Technical Standards, pointing out that
the two sets of rules serve different
purposes. Technical Standards contain,
in essence, design standards to which
laboratories can test before a gaming
system goes into operation, while MICS
contain operational standards that apply
after gaming systems go into operation.
Further, testable design standards
should be placed in the Technical
Standards, while operational standards
belong in the Class II MICS and crossreferences should be removed.
Response: For the most part, the
Commission agrees. However, the line
between the two kinds of regulation is
not impermeable. There are times when
the means for complying with a
particular internal control standard is
built into a component of the Class II
gaming system and can be tested by the
testing laboratory. In those cases, a cross
reference from one set of regulations to
the other is appropriate. Such cross
references therefore appear in § 547.4(c),
testing and approval of Class II gaming
systems generally, and § 547.4(d),
emergency hardware and software
changes, and require compliance with
any testable standards in the MICS.
Further, §§ 547.5(b)(4)(i), (ii), and
(iii)(B) all contain references to the Class
II MICS. These paragraphs state that that
among the permissible modifications of
grandfathered Class II gaming systems
are those that advance the system’s
overall compliance not only with the
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Technical Standards but also with the
MICS. These cross-references, insofar as
they both advance regulatory
compliance and maintain the economic
viability of grandfathered gaming
systems, will remain.
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Section 547.4(b)—Grandfather
Provisions
Comment: One commenter suggested
rewriting this paragraph to make clear
that a Class II gaming system can qualify
for grandfather status if it was placed in
a tribal gaming facility by the effective
date of the Technical Standards or was
manufactured by that date.
Response: The Commission believes
that the commenter has correctly stated
the intent of § 547.4(b) and that the
language of the proposed rule already
stated this clearly.
Section 547.4(b), (c)(3)—Grandfather
Clause, Duration
Comment: A number of commenters
suggested making player interfaces
permanently exempt from the
requirements of the Technical
Standards. One commenter suggested
that all existing Class II gaming
technology be permanently exempt from
the Technical Standards. To do
otherwise, the commenters suggested,
will have significant negative financial
consequences for Indian gaming. Others,
similarly, suggested that the grandfather
period was too short because five years
is not the proper measure of the useful
life of a Class II gaming system. A few
others suggested that the grandfather
period was inadequate because there are
no compliant systems on the market
today.
Response: The Commission does not
agree that perpetually exempting player
interfaces or all existing Class II
technology from the Technical
Standards is appropriate or that the fiveyear term is insufficient. While Dr.
Meister’s economic impact report does
find that there will be costs to comply
with the Technical Standards, the vast
majority of the economic impact stems
from the projected revenue loss and the
compliance costs associated with the
now-discarded classification standards.
Again, the cost to the industry of
complying with the Technical
Standards is approximately $3 million
annually.
Further, there is a good regulatory
reason for grandfathering existing
hardware for only five years. By
definition, grandfathered hardware is
not compliant with all of the
requirements of the technical standards.
Perpetually grandfathering existing
hardware will create a permanent class
of non-compliant equipment. That is not
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consistent with the regulatory purpose
of the technical standards, namely to
ensure the integrity and security of
Class II gaming systems and the
accountability of Class II gaming
revenue. What is more, the Commission
believes that market forces will move
equipment toward greater compliance
and that if most current systems are not
compliant, they are not far from
compliant either. Thus, the Technical
Standards specifically provide that
tribal gaming regulatory authorities, in
their discretion, may require or permit
changes to grandfathered equipment
that will bring the equipment into better
(if still incomplete) compliance, or even
complete compliance. 547.4(b)(4)(ii).
Finally, as most systems in play today
were put into play long before the
effective date of the Technical
Standards, they will have a useful life
longer than five years, even if they are
removed from play at the end of the
grandfather period.
Section 547.4(d)—Emergency Hardware
and Software Changes
Comment: One commenter suggested
that the use of the term ‘‘game software’’
in this paragraph is unnecessarily
limiting. The section contemplates
emergency changes necessary to correct
problems ‘‘affecting the fairness,
security, or integrity of a game or
accounting system or any cashless
system, or voucher system.’’ However,
the paragraph then only contemplates
modified ‘‘game software,’’ which by
definition excludes software for cashless
systems or voucher systems. The
commenter recommends changing
‘‘game software’’ to ‘‘software’’ to
accommodate emergency changes to
these systems as well.
Response: The Commission agrees
and has made the suggested change.
§ 547.4(d)(2)(ii)—Emergency Hardware
or Software Changes, Subsequent
Submission to Testing Laboratory
Comment: A number of commenters
suggested changing the procedures
applicable to emergency hardware of
software changes to eliminate
submission to a testing laboratory when
the modifications would not affect the
outcome of the game.
Response: The Commission disagrees.
The Technical Standards are an attempt
to provide a regulatory means for
assuring the integrity and security of
Class II gaming. These ends are best met
when all Class II gaming hardware and
software, and all modifications to
gaming hardware and software, are
verified by an independent testing
laboratory and subject to the
supervision of a tribal gaming regulatory
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authority. Providing an exception to this
verification and supervision does not
serve this end. All modifications should
be reviewed so that the integrity and
security of Class II gaming systems are
not inadvertently compromised.
Section 547.4(f)—Testing Laboratories,
Generally
Comment: One commenter suggested
that it should be the Commission, rather
than the tribal gaming regulatory
authorities, that selects the testing
laboratories used for testing under the
Technical Standards. Doing so, the
commenter reasons, would ensure the
independence of the laboratories.
Response: The Commission disagrees.
The tribes have the primary
responsibility for regulating gaming
under IGRA, and the Technical
Standards attempt to acknowledge this
and place primary regulatory
responsibility with tribal gaming
regulatory authorities where it belongs.
For example, part 547 provides
minimum standards that tribal gaming
regulatory authorities may supplement
to suit their individual needs and
standards; it places the responsibility
for approving grandfathered gaming
systems, and changes to those systems,
with them; it places primary authority
for approval of variances with them. As
the tribal gaming regulatory authorities
are already responsible under IGRA for
licensing employees and management
officials, and many are responsible
under tribal law for licensing vendors,
it is appropriate that they approve the
use of testing laboratories as well. The
Commission believes that the
independence of the testing laboratories
is assured by the limitation in
§ 547.4(f)(1)(iii), which states that a
testing laboratory owned by a tribe may
not test games or gaming equipment for
that tribe’s gaming operations.
Comment: A number of commenters
objected to the role assigned to the
independent testing laboratories by the
Technical Standards. Some described
the laboratories as ‘‘unaccountable third
parties;’’ others described the
verification process as ‘‘outsourcing’’
tribal sovereignty or letting the testing
laboratories interpret IGRA and
expressed concern about the process’s
complexity and cost.
Response: The Commission disagrees.
The general rule is that laboratory
review and tribal gaming regulatory
authority approval is required before a
Class II gaming system may be offered
to the public for play. In establishing
this procedure, the Technical Standards
merely formalize the best practices that
already exist both in tribal and nontribal gaming jurisdictions alike. As
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such, the Commission does not believe
that the testing procedure is either
overly complex or overly expensive.
Further, the testing laboratories are
hardly unaccountable. The Technical
Standards require the tribal gaming
regulatory authorities to make
suitability determinations for the
principals of testing laboratories that
they use, and the tribal gaming
regulatory authorities may require that
the laboratories be subject to whatever
vendor licensing standards they feel
appropriate. Further, the role of the
testing laboratory is confined to
providing an independent analysis of a
particular gaming system’s or
modification’s compliance with the
technical standards. All questions of
approval over gaming systems,
grandfathering, changes to gaming
systems, etc., belong not to the testing
laboratory or the Commission but to the
tribal gaming regulatory authority. As
such, the Commission does not agree
that there is an outsourcing of
sovereignty.
Section 547.4(f)(1)(iii)—Testing
Laboratories, Ownership
Comment: A number of commenters
strongly objected to a perceived
discriminatory prohibition in the
Technical Standards that would
prohibit tribal ownership of a testing
laboratory. Tribal governments, like
state governments, should be allowed to
own and operate testing laboratories.
Response: The Commission agrees. Of
course tribes can own and operate
testing laboratories. There is not, and
there has never been, any intent to make
a blanket prohibition on tribal
ownership or operation of testing
laboratories. The Commission has
reworded the proposed § 547.4(f)(iii) to
eliminate the possibility of such an
interpretation. The paragraph now
reads: ‘‘A testing laboratory may provide
the examination, testing, evaluating and
reporting functions required by this
section provided that: * * * [i]t is not
owned or operated by the same tribe or
tribal gaming regulatory authority for
whom it is providing the testing,
evaluating, and reporting functions
required by this section.’’
The only restriction intended in this
section is a narrow one: that a lab
owned or operated by a tribe should not
test games for that tribe’s gaming
operations. The restriction is intended
as means to ensure the independence of
the laboratory
Section 547.4(f)(1)(iv)(A)—Testing
Laboratories, Suitability Determinations
Comment: One commenter pointed
out that there is a redundancy in making
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the principals of testing laboratories
subject to suitability determinations no
less stringent than those in 25 CFR
533.6(b)(1)(ii)–(v) and in 25 CFR
533.6(c), because 533.6(b)(1)(v) and
533.6(c) contain the same standard, the
former for Class II gaming management
contracts and the latter for Class III
gaming management contracts.
Response: The Commission agrees
and has removed the redundancy. The
paragraph now reads, ‘‘Makes a
suitability determination of the testing
laboratories no less stringent than that
required by §§ 533.6(b)(1)(ii)–(v) of this
chapter and based upon no less
information than that required by
§ 537.1 of this chapter * * *.’’
Comment: One commenter objected to
the requirement that testing laboratories
be subject to suitability determinations.
The requirement, the commenter
argued, acts as a barrier to entry to new
tribally owned testing laboratories,
which have not yet been subject to
suitability determinations, and as a
protectionist measure for the business of
existing non-tribal testing laboratories,
which have received such
determinations.
Response: The Commission believes
that the measure is necessary. Positions
directly responsible for the integrity of
gaming in any gaming jurisdiction,
tribal or commercial—are, or ought to
be, subject to licensure or suitability
determinations. The comment seeks, in
effect, exemption from this sound
regulatory principle on the ground of
commercial disadvantage, real or
perceived.
Comments on § 547.5, Fairness
Standards and Rules of General
Application
Section 547.5(c)—Minimum Probability
Standards
Comment: A number of commenters
suggested that the minimum probability
standards of 1 in 50,000,000 for
progressive prizes and 1 in 25,000,000
for other prizes either be eliminated as
contrary to IGRA or, if maintained, be
lowered to match odds permitted by
state lotteries, approximately 1 in
175,000,000, or Class III slot machines,
1 in 400,000,000 or less.
Response: The Commission disagrees
that a minimum probability requirement
is inconsistent with IGRA. As discussed
in greater detail above, the Commission
has the authority under IGRA to adopt
minimum probability requirements for
the same reason that it has the authority
to adopt the Class II technical standards
and Class II minimum internal control
standards. Congress was expressly
concerned that gaming under IGRA be
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‘‘conducted fairly and honestly by both
the operator and players.’’ 25 U.S.C.
2702(2). Both parts 543 and 547 are
designed to protect the integrity of Class
II gaming. The Technical Standards are
intended to assure the fairness, integrity
and safety of Class II games and
equipment themselves, and the MICS
are intended to assure the protection of
tribal assets when the games and
equipment are in operation in the
gaming facility. Promulgating both of
these sets of standards is consistent with
the Commission’s authority to monitor,
inspect, and examine, Class II gaming,
25 U.S.C. 2706 (b)(1)–(4), and to
promulgate such regulations as it deems
appropriate to implement the provisions
of IGRA. 25 U.S.C. 2706(b)(10).
Section 547(c) embodies a general
prohibition upon cheating or misleading
players. It contains two specific rules
that implement this general prohibition.
One is a requirement that all prizes
advertised be available to win, and the
other, which is related, is the minimum
probability requirement. Having a
minimum probability requirement
ensures that there are no prizes that are
theoretically available but will never, as
a practical matter, be won.
For example, assume in a 75-ball
bingo game the progressive prize is
awarded when a unique 20-space
pattern is hit on the first 20 numbers
drawn. The chances of that occurring
are 1 in 803,167,998,494,073,240. This
is a prize that never will be hit. To put
the number in perspective, it is not
quite twice as many seconds as have
elapsed since the Big Bang.
Nevertheless, as the intention of the
minimum probability requirement is to
mark an outer bound within which
wagers are fair, the Commission agrees
that the proposed limits of 1 in 50
million for progressive awards and 1 in
25 million for other award is not low
enough and is changing the requirement
to 1 in 100 million for progressive
awards and 1 in 50 million for other
awards.
These limits should provide an
appropriate outer bound of fairness. For
example, a progressive award with one
chance to win in 100 million will hit,
on average, one time every 100 million
plays. If a system or systems linked to
a common progressive award averages
250,000 plays a day, that works out to
about 7.5 million plays per month, and
it will take a little over one year, on
average, to hit the award. The
Commission believes that this sets an
appropriate outer bound as players
demand greater frequency in progressive
awards than that.
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Section 547.5(c)—Fairness Standards
Comment: One commenter suggested
that the requirements of this
paragraph—that Class II gaming systems
shall not cheat, mislead, or disadvantage
patrons—are not design standards,
cannot be tested by a testing laboratory,
and should be deleted. If the
Commission retains them, the
commenter suggested that the paragraph
read that no gaming system ‘‘shall be
designed to’’ do these things. Finally,
the commenter suggested that as a
standard, ‘‘disadvantaging’’ a player is
subjective, not testable, could be
construed to require that players always
get their money back, and is not
required in any gaming jurisdiction.
Response: The Commission disagrees
in part and agrees in part. The word
‘‘disadvantage’’ adds nothing to the
section an has been deleted. Other than
this, however, the section remains as
proposed. Simply put, gaming patrons
should not be cheated or duped,
unintentionally or intentionally.
placed on the gaming floor. The
Commission is confident, however, that
in most cases, equipment will be tested
and used according to its intended
design. In particular, however, the
proposed change could have the
unintended effect of handicapping the
regulator. If, for example, a component
designed to be used by an individual—
say a point-of-sale cash drawer—could
in practice be left alone without
sufficient safeguard. Such a
circumstance is undesirable and
insecure but nevertheless compliant
with the technical standards if they read
as the commenters propose because the
cash drawer was ‘‘designed to be’’ used
under the control of an employee or
agent.
Section 547.7(k)(2)—Door Access
Detection, Sensors
Comment: One commenter suggested
that the standard for door sensor
security was impossible to meet—‘‘It
shall not be possible to disable a door
open sensor * * *’’—and should be
Comments Upon § 547.7, Minimum
replaced with ‘‘shall be secure against
Hardware Standards
attempts to disable * * *’’
Response: On the basis of this
Section 547.7(b)—Printed Circuit Boards
comment, the Commission reviewed
Comment: One commenter suggested
this paragraph and determined both that
striking the requirement that switches or it was both unclear and redundant. The
jumpers on circuit boards that have the
security of door open sensors and
potential to affect the outcome or
components within cabinets is already
integrity of games, progressive awards,
addressed elsewhere under paragraph
financial instruments, cashless
(k). The Commission therefore deleted
transactions, voucher transactions, or
547.7(k)(2) and renumbered the
accounting records be capable of being
remainder of paragraph (k) accordingly.
sealed. The commenter argued that the
requirement is unnecessary and unduly Comments Upon § 547.8, Minimum
Software Standards
burdensome.
Response: The Commission disagrees. Section 547.8(a)(1)(ii)—Display of Game
The paragraph does not mandate that
Results
such switches or jumpers actually be
Comment: One commenter suggested
sealed. Rather, the paragraph only
requires that the switches or jumpers be that the requirement that a player
capable of being sealed in the event that interface display ‘‘game results’’ be
the tribal gaming regulatory authority so clarified and read ‘‘game results for the
cards displayed on that player
requires.
interface.’’ This would remove any
Section 547.7(g)—Financial Instrument
implication that all other players’
Storage Components, Security
results also have to be displayed.
Comment: A number of commenters
Response: The Commission disagrees
suggested that only those storage
and believes the standard as written is
components not ‘‘designed to be’’
sufficiently clear. Current electronic
operated under the direct control of an
game systems are designed to display
employee be located in a secured
each player’s individual results, and
cabinet. As written, this paragraph
nothing else is intended or should be
requires those components not actually
read here.
so operated be located in a secured
Section 547.8(a)(2)(ii) and Elsewhere—
cabinet. Adding the words ‘‘designed to
Game Recall, Alternate, Entertaining
be’’ provides a standard to which a
Displays.
testing laboratory can test.
Comment: A number of commenters
Response: The Commission disagrees
objected to the requirement that game
with the necessity of such a change. Of
recall functions have to be able to recall
course a testing laboratory can only
not only the final results of the last
assess a prototype’s design and cannot
assess what happens once equipment is game played but also any associated
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‘‘alternative’’ display of results such as
video reels that do not determine game
outcome but are additional, separate,
ways of displaying results for the player.
The commenters contended that the
Commission lacks the statutory
authority to impose such a requirement.
The commenters suggested as well that
the requirement imbues alternative
displays with legal significance that
they do not have and that this can blur
the line between Class II and Class III
gaming. Finally, the commenters
suggested that the requirement may
work against its intended regulatory
goal—to make easier the investigation
and resolution of patron disputes—and
give patrons legal rights based on the
alternate displays that they otherwise
would not have.
Response: The Commission disagrees.
As a preliminary matter, the
Commission observes that a number of
major gaming system manufacturers
already provide this feature. Thus, as
they do by requiring independent
laboratory testing of gaming systems, the
Technical Standards do no more than
formalize existing best practices.
The broad regulatory goal of the
requirement is, as Congress stated, to
ensure that gaming is ‘‘conducted fairly
and honestly by both the operator and
players.’’ 25 U.S.C. 2702(2). The
requirement attempts to achieve this
goal by creating a mechanism that gives
tribal gaming regulatory authorities as
much information as is possible when
called upon to resolve patron disputes
over the outcome of games. The
investigating tribal gaming regulatory
authority will have available to it both
the results of the bingo game and of any
entertaining display. Further, as this
requirement formalizes existing
practices, the Commission disagrees that
it will inhibit, rather than make easier,
the investigative job of the tribal gaming
regulatory authority.
Requiring recall of entertaining
displays will not blur the necessary
distinction between Class II and Class III
gaming. Indeed, the presence or absence
of entertaining displays in a Class II
game does not affect the classification of
the game at all. Drawing that line was
the primary regulatory goal of the nowdiscarded Classification regulations.
The Technical Standards do not attempt
to draw such a line. Rather, they assume
that such a line already exists. They are,
by design, applicable only to Class II
gaming and are specifically designed to
be applicable only to Class II gaming.
They are organized around the concept
of the ‘‘Class II gaming system’’ central
to Class II gaming.
There is no intention by this
requirement to give any legal
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significance to entertaining displays. An
entertaining display that malfunctions
and appears to land on a winning
combination when the game, in fact,
was not won does not entitle a patron
to any award, because prizes are
determined only by bingo or the Class
II game in question. 547.16(b)(1). Any
malfunction, whether in a bingo game or
in an entertaining display voids all
prizes and plays. 547.16(b)(2). That said,
to avoid any implication of legal
significance in the term ‘‘alternate
display,’’ the Commission has changed
the term to ‘‘entertaining display’’
throughout.
Finally, the Commission has the
authority to promulgate the requirement
here, just as it has the authority to
promulgate the Technical Standards as
a whole. As discussed in greater detail
above, Congress was expressly
concerned that gaming under IGRA be
‘‘conducted fairly and honestly by both
the operator and players.’’ 25 U.S.C.
2702(2). The Technical Standards are
designed to protect the integrity of Class
II gaming. The Technical Standards are
intended to assure the fairness, integrity
and safety of Class II games and
equipment themselves. Promulgating
the Technical Standards is consistent
with the Commission’s authority to
monitor, inspect, and examine Class II
gaming, 25 U.S.C. 2706 (b)(1)–(4), and to
promulgate such regulations as it deems
appropriate to implement the provisions
of IGRA. 25 U.S.C. 2706(b)(10).
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Section 547.8(b)(1)—Game Initiation
and Play
Comment: A number of commenters
suggested that the prohibition that
‘‘there shall be no automatic or
undisclosed changes of rule’’ be
amended to say that ‘‘there shall be no
undisclosed changes of rules.’’
Response: The Commission disagrees.
The prohibition is to be read with the
first sentence of the paragraph, ‘‘[e]ach
game played on the Class II gaming
system shall follow and not deviate
from a constant set of rules for each
game provided to players. * * * There
shall be no automatic or undisclosed
changes of rules.’’ The intention is to
prohibit the use of games or systems
that base the outcome of a particular
play, or that adjust the overall return to
the player, on the outcome of previous
plays. The outcome of any one
particular game played must be
independent of the outcome of all other
games played.
This section is not intended to
address, nor should it be construed to
address, downloadable game software,
which can occur automatically on a pre-
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programmed schedule. Downloadable
games are governed by § 547.12.
Section 547.8(c)(2)—Audit Mode
Comment: One commenter suggested
defining what is meant by the
requirement that audit mode be
accessible by a ‘‘secure method.’’
Response: The Commission agrees
and has added descriptive language.
The paragraph now reads, ‘‘Audit mode
shall be accessible by a secure method
such as an employee PIN and key or
other auditable access control.’’
Section 547.8(b)(2) and Elsewhere—
Applicability to Games Similar to Bingo
Comment: A number of commenters
requested that the Commission make
part 547 applicable to bingo alone,
rather than to games similar to bingo
and other Class II games as well. Games
similar to bingo may have individual
considerations not addressed here and
should be addressed in regulations
designed specifically for them.
Response: The Commission disagrees.
While games similar to bingo are not
bingo, they are substantially similar, by
definition, and can be played on the
same systems. Failure to include games
similar to bingo has the potential to
leave some systems uncovered by this
part. To the extent that a requirement in
the technical standards is obviously
inapplicable to a system offering a
‘‘game similar to bingo,’’ then it does
not apply. 547.5(b). To the extent that a
requirement in the technical standards
is ill fit to a ‘‘game similar to bingo’’
system, that can be managed through a
variance, and part 547 will remain
applicable to all games played on Class
II gaming systems.
Section 547.8(d)(4)(vii) and Elsewhere—
Applicability to Pull Tabs
Comment: A number of commenters
requested that the Commission make
part 547 applicable to bingo alone,
rather than include pull tabs. Pull tabs
may have individual considerations not
addressed here and should be addressed
in regulations designed specifically for
them.
Response: The Commission disagrees.
Again, failure to include pull tabs has
the potential to leave some Class II
gaming systems uncovered by this part.
To the extent that a requirement in the
technical standards is obviously
inapplicable to a system offering pull
tabs, then it does not apply. 547.5(b). To
the extent that a requirement in the
technical standards is ill fit to a pull
tabs system, that can be managed
through a variance. Part 547 will remain
applicable to all games played on Class
II gaming systems.
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Section 547.8(d)(4)(vii)—Pull Tabs
Comment: A number of commenters
stated that for pull tabs, it is not
possible to comply with all of the
requirements of this section.
Response: The Commission disagrees.
The requirements of § 547.8(d)(4)(vii)
are specific to systems running pull tabs
games. If there are portions of § 547.8
that are not obviously applicable to a
Class II gaming system offering pull
tabs, and if it is not possible to comply
with some requirements because they
are inapplicable, that is of no matter.
The Technical Standards were
specifically designed to be broadly and
generally applicable to Class II gaming
systems, no matter how any individual
system implemented a particular game.
Thus, bingo systems consisting of
electronic client-server architectures
and bingo systems involving a manual
number draw and electronic bingo
minders sold from a point-of-sale station
are, for example, both within the ambit
of the Technical Standards. Inevitably,
there will be systems and situations
where the Standards prescribe
requirements that are simply
inapplicable. When that is the case, the
inapplicable standards are ignored, as
the Technical Standards themselves
instruct. Section 547.5(b) requires that
gaming systems meet only ‘‘applicable
requirements of this part.’’
Comments Upon § 547.9, Accounting
Section 547.9(a)—Required Accounting
Data
Comment: A number of commenters
suggested that Class II gaming systems
should track not only ‘‘amount in’’ and
‘‘amount out,’’ as those terms are
described, but also ‘‘Bingo Sales’’ and
‘‘Prize Payouts,’’ terms used in the
proposed minimum internal control
standards of part 543.
Response: The Commission disagrees.
As the Technical Standards are
designed to apply to Class II gaming
systems essentially independent of what
game is played on them, the more
general terms ‘‘amount in’’ and ‘‘amount
out’’ are more appropriate. The
Commission would prefer ‘‘Bingo sales’’
and ‘‘prize payouts’’ only if it had
decided to limit the application of the
Technical Standards to bingo.
Comment: A number of commenters
suggested that the descriptions and
requirements of ‘‘amount in’’ and
‘‘amount out’’ would be clearer if
financial instruments accepted had to be
tracked ‘‘independently per financial
instrument acceptor’’ and financial
instruments dispensed had to be tracked
‘‘independently per financial
instrument dispenser.’’
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Response: The Commission agrees
and has made the suggested change.
Comments Upon § 547.11, Money and
Credit Handling
Section 547.11(b)(5)(i)—Vouchers
Comment: One commenter suggested
that there is no need to require both a
gaming operation name and its location
on coupons and vouchers. Moreover,
the meaning of ‘‘location’’ is unclear as
a location may be identified any number
of ways.
Response: The Commission believes
that the standard is appropriate as
written. The purpose is to match
vouchers and coupons to the gaming
facility that issues and accepts them.
Whether ‘‘location’’ is implemented as a
city and state, as a street address, as a
reservation, or as some combination of
these is left up to the tribal gaming
regulatory authority in its discretion.
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Comments Upon § 547.12, Software
Downloads
Comment: A number of commenters
suggested that some of the requirements
in these paragraphs are not testable
design standards but are operational
standards that belong in the Class II
MICS. These include the requirements
that downloads shall be conducted only
‘‘as authorized’’ and that ‘‘the tribal
gaming regulatory authority shall
confirm verification’’ of the download.
Response: The Commission believes
that these are some of the requirements
that belong equally in the Technical
Standards and MICS. To the extent that
they appear in the Technical Standards,
the requirements should be construed to
mean that there must be some
mechanism in the gaming system that
will allow downloads to be
authorized—e.g., password entry by an
appropriate official—or to be
confirmed—e.g. an audit trail
reviewable by the tribal gaming
regulatory authority. Accordingly, the
Commission has amended the last
sentence of § 547.12(b) to read, ‘‘Using
any method it deems appropriate, the
tribal gaming regulatory authority shall
confirm the verification.’’ The
complementary MICS governing access
to and authorizations for information
technology is found in § 543.16(a)–(c),
and complementary standards for access
verification are found in § 543.16(e).
Comments Upon § 547.13, Program
Storage Media
Comment: One commenter suggested
that write-protected hard disks be
permitted using software write
protection verifiable by testing labs,
such as Microsoft Enhanced Write
Filter.
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Response: The Commission agrees
and has made the suggested change. The
paragraph now reads, ‘‘Write protected
hard disks are permitted if the hardware
means of enabling the write protect is
easily viewable and can be sealed in
place. Write protected hard disks are
permitted using software write
protection verifiable by a testing
laboratory.’’
Comments Upon § 547.14, Random
Number Generation
Comment: One commenter suggested
exempting bingo ball RNGs from the
requirements of this section because
broad tolerance levels in bingo balls
manufacture create too great a variance
in randomness. Testing bingo ball RNGs
to the standards of this section is
therefore not meaningful.
Response: The Commission agrees.
However, § 547.14, by its terms, only
applies to electronic RNGs. Bingo Ball
RNGs are already exempt from the
requirements of § 547.14.
Comments Upon § 547.15, Electronic
Data Communications Between System
Components
Comment: One commenter suggested
that the following should be deleted
from § 547.15(e) as untestable by a
testing laboratory and more
appropriately placed in the MICS:
‘‘Remote communications shall only be
allowed if authorized by the tribal
gaming regulatory authority.’’
Response: The Commission believes
that these are also requirements that
belong equally in the Technical
Standards and MICS. To the extent that
they appear in the Technical Standards,
the requirements should be construed to
mean that there be some mechanism in
the gaming system that will enable and
disable remote communications. This
will allow the tribal gaming regulatory
authority to authorize and control
remote communications.
Complementary MICS governing remote
access are found in § 543.16(f).
Comments Upon § 547.16—Game
Artwork, Glass, Rules Etc.
Comment: One commenter suggested
revising the section heading to refer to
‘‘information that must be made
available to players.’’
Response: The Commission believes
that the intent and meaning of this
section is adequately described by the
language of the proposed rule.
Comments Upon § 547.17—Variances
Comment: One commenter suggested
that the heading in this section
improperly refers to a ‘‘gaming
operation’’ requesting a variance and
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that it properly should refer to a ‘‘tribal
gaming regulatory authority’’ requesting
a variance as that is the apparent intent
of the section.
Response: The Commission agrees
and has made the suggested change.
§ 547.17(c)(6)—Appellate Procedure
Comment: A number of commenters
suggested that this paragraph be
amended to automatically affirm the
tribal gaming regulatory authority’s
determination if the Commission fails to
make a decision on appeal within the
time provided.
Response: The Commission agrees in
part and has made the suggested change.
In addition, the Commission recognizes
that in rare or unusual instances,
circumstances may require more than 30
days to issue a decision. Therefore, the
Commission has added a provision
enabling it to extend the deadline for
decision an additional 30 days, but only
upon the consent of the appellant tribal
gaming regulatory authority. This
calendaring mechanism also appears in
25 CFR part 539 governing management
contract appeals, and the Commission
finds that it works well.
List of Subjects in 25 CFR Part 547
Gambling, Indian—lands, Indian—
tribal government, Reporting and
recordkeeping requirements.
■ For the reasons set forth in the
preamble, the Commission amends 25
CFR Chapter III by adding Part 547 to
read as follows:
PART 547—MINIMUM TECHNICAL
STANDARDS FOR GAMING
EQUIPMENT USED WITH THE PLAY
OF CLASS II GAMES
Sec.
547.1 What is the purpose of this part?
547.2 How do these regulations affect state
jurisdiction?
547.3 What are the definitions for this part?
547.4 How does a tribal government, tribal
gaming regulatory authority, or tribal
gaming operation comply with this part?
547.5 What are the rules of interpretation
and of general application for this part?
547.6 What are the minimum technical
standards for enrolling and enabling
Class II gaming system components?
547.7 What are the minimum technical
hardware standards applicable to Class II
gaming systems?
547.8 What are the minimum technical
software standards applicable to Class II
gaming systems?
547.9 What are the minimum technical
standards for Class II gaming system
accounting functions?
547.10 What are the minimum standards for
Class II gaming system critical events?
547.11 What are the minimum technical
standards for money and credit
handling?
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547.12 What are the minimum technical
standards for downloading on a Class II
gaming system?
547.13 What are the minimum technical
standards for program storage media?
547.14 What are the minimum technical
standards for electronic random number
generation?
547.15 What are the minimum technical
standards for electronic data
communications between system
components?
547.16 What are the minimum standards for
game artwork, glass, and rules?
547.17 How does a tribal gaming regulatory
authority apply for a variance from these
standards?
Authority: 25 U.S.C. 2706(b).
§ 547.1
What is the purpose of this part?
The Indian Gaming Regulatory Act, 25
U.S.C. 2703(7)(A)(i), permits the use of
electronic, computer, or other
technologic aids in connection with the
play of Class II games. This part
establishes the minimum technical
standards governing the use of such
aids.
§ 547.2 How do these regulations affect
state jurisdiction?
Nothing in this part shall be
construed to grant to a state jurisdiction
over Class II gaming or to extend a
state’s jurisdiction over Class III gaming.
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§ 547.3
part?
What are the definitions for this
For the purposes of this part, the
following definitions apply:
Account access component. A
component within a Class II gaming
system that reads or recognizes account
access media and gives a patron the
ability to interact with his or her
account.
Account access medium. A magnetic
stripe card or any other medium
inserted into, or otherwise made to
interact with, an account access
component in order to give a patron the
ability to interact with an account.
Audit mode. The mode where it is
possible to view Class II gaming system
accounting functions, statistics, etc. and
perform non-player-related functions.
Agent. An employee or other person
authorized by the gaming operation, as
approved by the tribal gaming
regulatory authority, designated for
certain decisions, tasks and actions in
the gaming operation.
Cancel credit. An action initiated by
the Class II gaming system where some
or all of a player’s credits are removed
by an attendant and paid to the player.
Cashless system. A system that
performs cashless transactions and
maintains records of those cashless
transactions.
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Cashless transaction. A movement of
funds electronically from one
component to another, often to or from
a patron deposit account.
CD–ROM. Compact Disc—Read Only
Memory.
Chairman. The Chairman of the
National Indian Gaming Commission.
Class II game. The same as ‘‘class II
gaming’’ in 25 U.S.C. 2703(7)(A).
Class II gaming system. All
components, whether or not technologic
aids in electronic, computer,
mechanical, or other technologic form,
that function together to aid the play of
one or more Class II games, including
accounting functions mandated by these
regulations.
Commission. The National Indian
Gaming Commission established by the
Indian Gaming Regulatory Act, 25
U.S.C. 2701 et seq.
Coupon. A financial instrument of
fixed wagering value, usually paper,
that can only be used to acquire noncashable credits through interaction
with a voucher system. This does not
include instruments such as printed
advertising material that cannot be
validated directly by a voucher system.
Critical memory. Memory locations
storing data essential to the
functionality of the Class II gaming
system.
DLL. A Dynamic-Link Library file.
Download package. Approved data
sent to a component of a Class II gaming
system for such purposes as changing
the component software.
DVD. Digital Video Disk or Digital
Versatile Disk.
Electromagnetic interference. The
physical characteristic of an electronic
component to emit electronic noise
either into free air, onto the power lines,
or onto communication cables.
Electrostatic discharge. A singleevent, rapid transfer of electrostatic
charge between two objects, usually
resulting when two objects at different
potentials come into direct contact with
each other.
EPROM. Erasable Programmable Read
Only Memory—a storage area that may
be filled with data and information, that
once written is not modifiable, and that
is retained even if there is no power
applied to the machine.
Fault. An event that when detected by
a Class II gaming system causes a
discontinuance of game play or other
component functions.
Financial instrument. Any tangible
item of value tendered in Class II game
play, including, but not limited to, bills,
coins, vouchers and coupons.
Financial instrument acceptor. Any
component that accepts financial
instruments.
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Financial instrument dispenser. Any
component that dispenses financial
instruments.
Financial instrument storage
component. Any component that stores
financial instruments.
Flash memory. Non-volatile memory
that retains its data when the power is
turned off and that can be electronically
erased and reprogrammed without being
removed from the circuit board.
Game software. The operational
program or programs that govern the
play, display of results, and/or awarding
of prizes or credits for Class II games.
Gaming equipment. All electronic,
electro-mechanical, mechanical, or
other physical components utilized in
the play of Class II games.
Hardware. Gaming equipment.
Interruption. Any form of misoperation, component failure, or
interference to the Class II gaming
equipment.
Modification. A revision to any
hardware or software used in a Class II
gaming system.
Non-cashable credit. Credits given by
an operator to a patron; placed on an
Class II gaming system through a
coupon, cashless transaction or other
approved means; and capable of
activating play but not being converted
to cash.
Patron deposit account. An account
maintained on behalf of a patron, for the
purpose of depositing and withdrawing
cashable funds for the primary purpose
of interacting with a gaming activity.
Player interface. Any component or
components of a Class II gaming system,
including an electronic or technologic
aid (not limited to terminals, player
stations, handhelds, fixed units, etc.),
that directly enables player interaction
in a Class II game.
Prize schedule. The set of prizes
available to players for achieving predesignated patterns in the Class II game.
Program storage media. An electronic
data storage component, such as a CD–
ROM, EPROM, hard disk, or flash
memory on which software is stored
and from which software is read.
Progressive prize. A prize that
increases by a selectable or predefined
amount based on play of a Class II game.
Random number generator (RNG). A
software module, hardware component
or combination of these designed to
produce outputs that are effectively
random.
Reflexive software. Any software that
has the ability to manipulate and/or
replace a randomly generated outcome
for the purpose of changing the results
of a Class II game.
Removable/rewritable storage media.
Program or data storage components
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that can be removed from gaming
equipment and be written to, or
rewritten by, the gaming equipment or
by other equipment designed for that
purpose.
Server. A computer that controls one
or more applications or environments
within a Class II gaming system.
Test/diagnostics mode. A mode on a
component that allows various tests to
be performed on the Class II gaming
system hardware and software.
Testing laboratory. An organization
recognized by a tribal gaming regulatory
authority pursuant to § 547.4(f).
Tribal gaming regulatory authority.
The entity authorized by tribal law to
regulate gaming conducted pursuant to
the Indian Gaming Regulatory Act.
Voucher. A financial instrument of
fixed wagering value, usually paper,
that can only be used to acquire an
equivalent value of cashable credits or
cash through interaction with a voucher
system.
Voucher system. A component of the
Class II gaming system or an external
system that securely maintains records
of vouchers and coupons; validates
payment of vouchers; records successful
or failed payments of vouchers and
coupons; and controls the purging of
expired vouchers and coupons.
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§ 547.4 How does a tribal government,
tribal gaming regulatory authority, or tribal
gaming operation comply with this part?
(a) Limited immediate compliance. A
tribal gaming regulatory authority shall:
(1) Require that all Class II gaming
system software that affects the play of
the Class II game be submitted, together
with the signature verification required
by § 547.8(f), to a testing laboratory
recognized pursuant to paragraph (f) of
this section within 120 days after
November 10, 2008;
(2) Require that the testing laboratory
test the submission to the standards
established by § 547.8(b), § 547.8(f),
§ 547.14, the minimum probability
standards of § 547.5(c), and to any
additional technical standards adopted
by the tribal gaming regulatory
authority;
(3) Require that the testing laboratory
provide the tribal gaming regulatory
authority with a formal written report
setting forth and certifying to the
findings and conclusions of the test;
(4) Make a finding, in the form of a
certificate provided to the supplier or
manufacturer of the Class II gaming
system, that the Class II gaming system
qualifies for grandfather status under
the provisions of this section, but only
upon receipt of a testing laboratory’s
report that the Class II gaming system is
compliant with § 547.8(b), § 547.8(f), the
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minimum probability standards of
§ 547.5(c), § 547.14, and any other
technical standards adopted by the
tribal gaming regulatory authority. If the
tribal gaming regulatory authority does
not issue the certificate, or if the testing
laboratory finds that the Class II gaming
system is not compliant with § 547.8(b),
§ 547.8(f), the minimum probability
standards of § 547.5(c), § 547.14, or any
other technical standards adopted by
the tribal gaming regulatory authority,
then the gaming system shall
immediately be removed from play and
not be utilized.
(5) Retain a copy of any testing
laboratory’s report so long as the Class
II gaming system that is the subject of
the report remains available to the
public for play;
(6) Retain a copy of any certificate of
grandfather status so long as the Class
II gaming system that is the subject of
the certificate remains available to the
public for play; and
(7) Require the supplier of any player
interface to designate with a
permanently affixed label each player
interface with an identifying number
and the date of manufacture or a
statement that the date of manufacture
was on or before the effective date of
this part. The tribal gaming regulatory
authority shall also require the supplier
to provide a written declaration or
affidavit affirming that the date of
manufacture was on or before November
10, 2008.
(b) Grandfather provisions. All Class
II gaming systems manufactured or
placed in a tribal facility on or before
the effective date of this part and
certified pursuant to paragraph (a) of
this section are grandfathered Class II
gaming systems for which the following
provisions apply:
(1) Grandfathered Class II gaming
systems may continue in operation for
a period of five years from November
10, 2008.
(2) Grandfathered Class II gaming
system shall be available for use at any
tribal gaming facility subject to approval
by the tribal gaming regulatory
authority, which shall transmit its
notice of that approval, identifying the
grandfathered Class II gaming system
and its components, to the Commission.
(3) As permitted by the tribal gaming
regulatory authority, individual
hardware or software components of a
grandfathered Class II gaming system
may be repaired or replaced to ensure
proper functioning, security, or integrity
of the grandfathered Class II gaming
system.
(4) All modifications that affect the
play of a grandfathered Class II gaming
system must be approved pursuant to
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paragraph (c) of this section, except for
the following:
(i) Any software modifications that
the tribal gaming regulatory authority
finds will maintain or advance the
system’s overall compliance with this
part or any applicable provisions of
parts 542 and 543 of this chapter, after
receiving a new testing laboratory report
that the modifications are compliant
with the standards established by
§ 547.8(b), the minimum probability
requirements of § 547.5(c), § 547.14, and
any other standards adopted by the
tribal gaming regulatory authority;
(ii) Any hardware modifications that
the tribal gaming regulatory authority
finds will maintain or advance the
system’s overall compliance with this
part or any applicable provisions of
parts 542 and 543 of this chapter; and
(iii) Any other modification to the
software of a grandfathered Class II
gaming system that the tribal gaming
regulatory authority finds will not
detract from, compromise or prejudice:
(A) The proper functioning, security,
or integrity of the Class II gaming
system, and
(B) The gaming system’s overall
compliance with the requirements of
this part or any applicable provisions of
parts 542 and 543 of this chapter.
(iv) No such modification may be
implemented without the approval of
the tribal gaming regulatory authority.
The tribal gaming regulatory authority
shall maintain a record of the
modification so long as the Class II
gaming system that is the subject of the
modification remains available to the
public for play and shall make the
record available to the Commission
upon request. The Commission will
only make available for public review
records or portions of records subject to
release under the Freedom of
Information Act, 5 U.S.C. 552; the
Privacy Act of 1974, 5 U.S.C. 552a; or
the Indian Gaming Regulatory Act, 25
U.S.C. 2716(a).
(c) Submission, testing, and
approval—generally. Except as provided
in paragraphs (b) and (d) of this section,
no tribal gaming regulatory authority
shall permit in a tribal gaming operation
the use of any Class II gaming system,
or any associated cashless system or
voucher system or any modification
thereto, unless:
(1) The Class II gaming system,
cashless system, voucher payment
system, or modification has been
submitted to a testing laboratory;
(2) The testing laboratory tests the
submission to the standards established
by:
(i) This part;
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(ii) Any applicable provisions of parts
542 and 543 of this chapter that are
testable by the testing laboratory; and
(iii) The tribal gaming regulatory
authority;
(3) The testing laboratory provides a
formal written report to the party
making the submission, setting forth
and certifying to its findings and
conclusions; and
(4)(i) Following receipt of the testing
laboratory’s report, the tribal gaming
regulatory authority makes a finding
that the Class II gaming system, cashless
system, or voucher system conforms to
the standards established by:
(A) This part;
(B) Any applicable provisions of parts
542 and 543 of this chapter that are
testable by the testing laboratory; and
(C) The tribal gaming regulatory
authority.
(ii) The tribal gaming regulatory
authority shall retain a copy of the
testing laboratory’s report so long as the
Class II gaming system, cashless system,
voucher system, or modification thereto
that is the subject of the report remains
available to the public for play in its
gaming operation.
(d) Emergency hardware and software
modifications. (1) A tribal gaming
regulatory authority, in its discretion,
may permit modified hardware or
software to be made available for play
without prior laboratory testing or
review if the modified hardware or
software is:
(i) Necessary to correct a problem
affecting the fairness, security, or
integrity of a game or accounting system
or any cashless system, or voucher
system; or
(ii) Unrelated to game play, an
accounting system, a cashless system, or
a voucher system.
(2) If a tribal gaming regulatory
authority authorizes new or modified
software or hardware to be made
available for play or use without prior
testing laboratory review, the tribal
gaming regulatory authority shall
thereafter require the hardware or
software manufacturer to:
(i) Immediately advise other users of
the same hardware or software of the
importance and availability of the
update;
(ii) Immediately submit the new or
modified hardware or software to a
testing laboratory for testing and
verification of compliance with this part
and any applicable provisions of parts
542 and 543 of this chapter that are
testable by the testing laboratory; and
(iii) Immediately provide the tribal
gaming regulatory authority with a
software signature verification tool
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meeting the requirements of § 547.8(f)
for any new or modified software.
(3) If a tribal gaming regulatory
authority authorizes a software or
hardware modification under this
paragraph, it shall maintain a record of
the modification and a copy of the
testing laboratory report so long as the
Class II gaming system that is the
subject of the modification remains
available to the public for play and shall
make the record available to the
Commission upon request. The
Commission will only make available
for public review records or portions of
records subject to release under the
Freedom of Information Act, 5 U.S.C.
552; the Privacy Act of 1974, 5 U.S.C.
552a; or the Indian Gaming Regulatory
Act, 25 U.S.C. 2716(a).
(e) Compliance by charitable gaming
operations. This part shall not apply to
charitable gaming operations, provided
that:
(1) The tribal government determines
that the organization sponsoring the
gaming operation is a charitable
organization;
(2) All proceeds of the charitable
gaming operation are for the benefit of
the charitable organization;
(3) The tribal gaming regulatory
authority permits the charitable
organization to be exempt from this
part;
(4) The charitable gaming operation is
operated wholly by the charitable
organization’s employees or volunteers;
and
(5) The annual gross gaming revenue
of the charitable gaming operation does
not exceed $1,000,000.
(f) Testing laboratories. (1) A testing
laboratory may provide the
examination, testing, evaluating and
reporting functions required by this
section provided that:
(i) It demonstrates its integrity,
independence and financial stability to
the tribal gaming regulatory authority.
(ii) It demonstrates its technical skill
and capability to the tribal gaming
regulatory authority.
(iii) It is not owned or operated by the
same tribe or tribal gaming regulatory
authority for whom it is providing the
testing, evaluating, and reporting
functions required by this section.
(iv) The tribal gaming regulatory
authority:
(A) Makes a suitability determination
of the testing laboratory based upon
standards no less stringent than those
set out in §§ 533.6(b)(1)(ii) through (v) of
this chapter and based upon no less
information than that required by
§ 537.1 of this chapter, or
(B) Accepts, in its discretion, a
determination of suitability for the
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testing laboratory made by any other
gaming regulatory authority in the
United States.
(v) After reviewing the suitability
determination and the information
provided by the testing laboratory, the
tribal gaming regulatory authority
determines that the testing laboratory is
qualified to test and evaluate Class II
gaming systems.
(2) The tribal gaming regulatory
authority shall:
(i) Maintain a record of all
determinations made pursuant to
paragraphs (f)(1)(iv) and (f)(1)(v) of this
section for a minimum of three years
and shall make the records available to
the Commission upon request. The
Commission will only make available
for public review records or portions of
records subject to release under the
Freedom of Information Act, 5 U.S.C.
552; the Privacy Act of 1974, 5 U.S.C.
552a; or the Indian Gaming Regulatory
Act, 25 U.S.C. 2716(a).
(ii) Place the testing laboratory under
a continuing obligation to notify it of
any adverse regulatory action in any
jurisdiction where the testing laboratory
conducts business.
(iii) Require the testing laboratory to
provide notice of any material changes
to the information provided to the tribal
gaming regulatory authority.
§ 547.5 What are the rules of interpretation
and of general application for this part?
(a) Minimum standards. A tribal
gaming regulatory authority may
establish and implement additional
technical standards that are as stringent
as, or more stringent than, those set out
in this part.
(b) Only applicable standards apply.
Gaming equipment and software used
with Class II gaming systems shall meet
all applicable requirements of this part.
For example, if a Class II gaming system
lacks the ability to print or accept
vouchers, then any standards that
govern vouchers do not apply.
(c) Fairness. No Class II gaming
system shall cheat or mislead users. All
prizes advertised shall be available to
win. No progressive prize shall have a
probability of winning less than 1 in
100,000,000. No other prize shall have
a probability of winning less than 1 in
50,000,000.
(d) Approved equipment and software
only. All gaming equipment and
software used with Class II gaming
systems shall be identical in all respects
to a prototype reviewed and tested by a
testing laboratory and approved for use
by the tribal gaming regulatory authority
pursuant to § 547.4(a) through (c).
Unapproved software shall not be
loaded onto or stored on any program
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storage medium used in a Class II
gaming system, except as provided in
§ 547.4(d).
(e) Proper functioning. All gaming
equipment and software used with Class
II gaming systems shall perform
according to the manufacturer’s design
and operating specifications.
(f) No Limitation of Technology. This
part should not be interpreted to limit
the use of technology or to preclude the
use of technology not specifically
referenced.
(g) Severability. If any provision of
this part is declared invalid by a court
of competent jurisdiction, such decision
shall not affect the remainder of this
part.
§ 547.6 What are the minimum technical
standards for enrolling and enabling Class
II gaming system components?
(a) General requirements. Class II
gaming systems shall provide a method
to:
(1) Enroll and unenroll system
components;
(2) Enable and disable specific system
components.
(b) Specific requirements. Class II
gaming systems shall:
(1) Ensure that only enrolled and
enabled system components participate
in gaming; and
(2) Ensure that the default condition
for components shall be unenrolled and
disabled.
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§ 547.7 What are the minimum technical
hardware standards applicable to Class II
gaming systems?
(a) General requirements. (1) The
Class II gaming system shall operate in
compliance with applicable regulations
of the Federal Communications
Commission.
(2) Prior to approval by the tribal
gaming regulatory authority pursuant to
§ 547.4(c), the Class II gaming system
shall have obtained from Underwriters’
Laboratories, or its equivalent, relevant
certification(s) required for equipment
of its type, including but not limited to
certifications for liquid spills,
electromagnetic interference, etc.
(b) Printed circuit boards. (1) Printed
circuit boards that have the potential to
affect the outcome or integrity of the
game, and are specially manufactured or
proprietary and not off-the-shelf, shall
display a unique identifier such as a
part number and/or revision number,
which shall be updated to reflect new
revisions or modifications of the board.
(2) Switches or jumpers on all circuit
boards that have the potential to affect
the outcome or integrity of any game,
progressive award, financial instrument,
cashless transaction, voucher
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transaction, or accounting records shall
be capable of being sealed.
(c) Electrostatic discharge. Class II
gaming system components accessible
to the public shall be constructed so that
they exhibit immunity to human body
electrostatic discharges on areas
exposed to contact. Static discharges of
±15 kV for air discharges and ±7.5 kV for
contact discharges may not cause
damage, or inhibit operation or integrity
of the Class II gaming system.
(d) Physical enclosures. Physical
enclosures shall be of a robust
construction designed to resist
determined illegal entry. All
protuberances and attachments such as
buttons, identification plates, and labels
shall be sufficiently robust to avoid
unauthorized removal.
(e) Player interface. The player
interface shall include a method or
means to:
(1) Display information to a player;
and
(2) Allow the player to interact with
the Class II gaming system.
(f) Account access components. A
Class II gaming system component that
reads account access media shall be
located within a secure, locked or
tamper-evident area or in a cabinet or
housing that is of a robust construction
designed to resist determined illegal
entry and to protect internal
components. In addition, the account
access component:
(1) Shall be constructed so that
physical tampering leaves evidence of
such tampering; and
(2) Shall provide a method to enable
the Class II gaming system to interpret
and act upon valid or invalid input or
error condition.
(g) Financial instrument storage
components. Any Class II gaming
system components that store financial
instruments and that are not operated
under the direct control of a gaming
operation employee or agent shall be
located within a secure and locked area
or in a locked cabinet or housing that is
of a robust construction designed to
resist determined illegal entry and to
protect internal components.
(h) Financial instrument acceptors. (1)
Any Class II gaming system components
that handle financial instruments and
that are not operated under the direct
control of an agent shall:
(i) Be located within a secure, locked
and tamper-evident area or in a locked
cabinet or housing that is of a robust
construction designed to resist
determined illegal entry and to protect
internal components;
(ii) Be able to detect the entry of valid
or invalid financial instruments and to
provide a method to enable the Class II
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60529
gaming system to interpret and act upon
valid or invalid input or error condition;
and
(iii) Be constructed to permit
communication with the Class II gaming
system of the accounting information
required by § 547.9(a) and by applicable
provisions of any Commission and tribal
gaming regulatory regulations governing
minimum internal control standards.
(2) Prior to completion of a valid
financial instrument transaction by the
Class II gaming system, no monetary
amount related to that instrument shall
be available for play. For example,
credits shall not be available for play
until currency or coupon inserted into
an acceptor is secured in the storage
component.
(3) The monetary amount related to
all valid financial instrument
transactions by the Class II gaming
system shall be recorded as required by
§ 547.9(a) and the applicable provisions
of any Commission and tribal gaming
regulatory authority regulations
governing minimum internal control
standards.
(i) Financial instrument dispensers.
(1) Any Class II gaming system
components that dispense financial
instruments and that are not operated
under the direct control of a gaming
operation employee or agent shall:
(i) Be located within a secure, locked
and tamper-evident area or in a locked
cabinet or housing that is of a robust
construction designed to resist
determined illegal entry and to protect
internal components;
(ii) Provide a method to enable the
Class II gaming system to interpret and
act upon valid or invalid input or error
condition; and
(iii) Be constructed to permit
communication with the Class II gaming
system of the accounting information
required by § 547.9(a) and by applicable
provisions of any Commission and tribal
gaming regulatory regulations governing
minimum internal control standards.
(2) The monetary amount related to
all valid financial instrument
transactions by the Class II gaming
system shall be recorded as required by
§ 547.9(a), the applicable provisions of
parts 542 and 543 of this chapter, and
any tribal gaming regulatory authority
regulations governing minimum internal
control standards.
(j) Game Outcome Determination
Components. Any Class II gaming
system logic components that affect the
game outcome and that are not operated
under the direct control of a gaming
operation employee or agent shall be
located within a secure, locked and
tamper-evident area or in a locked
cabinet or housing that is of a robust
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construction designed to resist
determined illegal entry and to protect
internal components. DIP switches or
jumpers that can affect the integrity of
the Class II gaming system must be
capable of being sealed by the tribal
gaming regulatory authority.
(k) Door access detection. All
components of the Class II gaming
system that are locked in order to meet
the requirements of this part shall
include a sensor or other methods to
monitor an open door. A door open
sensor, and its components or cables,
shall be secure against attempts to
disable them or interfere with their
normal mode of operation;
(l) Separation of functions/no
limitations on technology. Nothing
herein shall prohibit the account access
component, financial instrument storage
component, financial instrument
acceptor, and financial instrument
dispenser from being included within
the same component, or separated into
individual components.
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§ 547.8 What are the minimum technical
software standards applicable to Class II
gaming systems?
This section provides general software
standards for Class II gaming systems for
the play of Class II games.
(a) Player interface displays. (1) If not
otherwise provided to the player, the
player interface shall display the
following:
(i) The purchase or wager amount;
(ii) Game results; and
(iii) Any player credit balance.
(2) Between plays of any game and
until the start of the next play, or until
the player selects a new game option
such as purchase or wager amount or
card selection, whichever is earlier, if
not otherwise provided to the player,
the player interface shall display:
(i) The total purchase or wager
amount and all prizes and total credits
won for the last game played;
(ii) The final results for the last game
played, including entertaining displays
of results, if any; and
(iii) Any default purchase or wager
amount for the next play.
(b) Game initiation and play. (1) Each
game played on the Class II gaming
system shall follow and not deviate
from a constant set of rules for each
game provided to players pursuant to
§ 547.16. Any change in rules
constitutes a different game. There shall
be no automatic or undisclosed changes
of rules.
(2) For bingo games and games similar
to bingo, the Class II gaming system
shall not alter or allow to be altered the
card permutations or game rules used
for play of a Class II game unless
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specifically chosen by the player prior
to commitment to participate in the
game. No duplicate cards shall be sold
for any common draw.
(3) No game play shall commence
and, no financial instrument or credit
shall be accepted on the affected player
interface, in the presence of any fault
condition that affects the outcome of the
game, open door, or while in test, audit,
or lock-up mode.
(4) The player must choose to
participate in the play of a game.
(c) Audit Mode. (1) If an audit mode
is provided, the Class II gaming system
shall provide, for those components
actively involved in the audit:
(i) All accounting functions required
by § 547.9, by applicable provisions of
any Commission regulations governing
minimum internal control standards,
and by any internal controls adopted by
the tribe or tribal gaming regulatory
authority;
(ii) Display player interface
identification; and
(iii) Display software version or game
identification;
(2) Audit mode shall be accessible by
a secure method such as an employee
PIN and key or other auditable access
control.
(3) Accounting function data shall be
accessible by an authorized person at
any time, except during a payout,
during a handpay, or during play.
(4) The Class II gaming system shall
disable financial instrument acceptance
on the affected player interface while in
audit mode, except during financial
instrument acceptance testing.
(d) Last game recall. The last game
recall function shall:
(1) Be retrievable at all times, other
than when the recall component is
involved in the play of a game, upon the
operation of an external key-switch,
entry of an audit card, or a similar
method;
(2) Display the results of recalled
games as originally displayed or in text
representation, including entertaining
display results implemented in video,
rather than electro-mechanical, form, if
any, so as to enable the tribal gaming
regulatory authority or operator to
clearly identify the game sequences and
results that occurred;
(3) Allow the Class II gaming system
component providing game recall, upon
return to normal game play mode, to
restore any affected display to the
positions, forms and values displayed
before access to the game recall
information; and
(4) Provide the following information
for the current and previous four games
played and shall display:
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(i) Game start time, end time, and
date;
(ii) The total number of credits at the
start of play, less the purchase or wager
amount;
(iii) The purchase or wager amount;
(iv) The total number of credits at the
end of play; and
(v) The total number of credits won as
a result of the game recalled, and the
value in dollars and cents for
progressive prizes, if different.
(vi) For bingo games and games
similar to bingo only, also display:
(A) The card(s) used by the player;
(B) The identifier of the bingo game
played;
(C) The numbers or other designations
drawn, in the order that they were
drawn;
(D) The numbers or other designations
and prize patterns covered on each card;
(E) All prizes won by the player,
including winning patterns and
entertaining displays implemented in
video, rather than electro-mechanical
form, if any; and
(F) The unique identifier of the card
on which prizes were won;
(vii) For pull-tab games only, also
display:
(A) The result(s) of each pull-tab,
displayed in the same pattern as on the
tangible pull-tab;
(B) All prizes won by the player;
(C) The unique identifier of each pull
tab; and
(D) Any other information necessary
to fully reconstruct the current and four
previous plays.
(e) Voucher and credit transfer recall.
Notwithstanding the requirements of
any other section in this part, a Class II
gaming system shall have the capacity
to:
(1) Display the information specified
in § 547.11(b)(5)(ii) through (vi) for the
last five vouchers or coupons printed
and the last five vouchers or coupons
accepted; and
(2) Display a complete transaction
history for the last five cashless
transactions made and the last five
cashless transactions accepted.
(f) Software signature verification.
The manufacturer or developer of the
Class II gaming system must provide to
the testing laboratory and to the tribal
gaming regulatory authority an industrystandard methodology, acceptable to the
tribal gaming regulatory authority, for
verifying the Class II gaming system
game software. By way of illustration,
for game software stored on rewritable
media, such methodologies include
signature algorithms and hashing
formulas such as SHA–1.
(g) Test, diagnostic, and
demonstration modes. If test, diagnostic,
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and/or demonstration modes are
provided, the Class II gaming system
shall, for those components actively
involved in the test, diagnostic, or
demonstration mode:
(1) Clearly indicate when that
component is in the test, diagnostic, or
demonstration mode;
(2) Not alter financial data on that
component other than temporary data;
(3) Only be available after entering a
specific mode;
(4) Disable credit acceptance and
payment unless credit acceptance or
payment is being tested; and
(5) Terminate all mode-specific
functions upon exiting a mode.
(h) Multi-game. If multiple games are
offered for player selection at the player
interface, the player interface shall:
(1) Provide a display of available
games;
(2) Provide the means of selecting
among them;
(3) Display the full amount of the
player’s credit balance;
(4) Identify the game selected or being
played; and
(5) Not force the play of a game after
its selection.
(i) Program interruption and
resumption. The Class II gaming system
software shall be designed so that upon
resumption following any interruption,
the system:
(1) Is able to return to a known state;
(2) Shall check for any fault condition
upon resumption;
(3) Shall verify the integrity of data
stored in critical memory;
(4) Shall return the purchase or wager
amount to the player in accordance with
the rules of the game; and
(5) Shall detect any change or
corruption in the Class II gaming system
software.
(j) Class II gaming system components
acting as progressive controllers. This
paragraph applies to progressive
controllers and components acting as
progressive controllers in Class II
gaming systems.
(1) Modification of progressive
parameters shall be conducted in a
secure manner approved by the tribal
gaming regulatory authority. Such
parameters may include:
(i) Increment value;
(ii) Secondary pool increment(s);
(iii) Reset amount(s);
(iv) Maximum value(s); and
(v) Identity of participating player
interfaces.
(2) The Class II gaming system
component or other progressive
controller shall provide a means of
creating a progressive balancing report
for each progressive link it controls. At
a minimum, that report shall provide
balancing of the changes of the
progressive amount, including
progressive prizes won, for all
participating player interfaces versus
current progressive amount(s), plus
progressive prizes. In addition, the
report shall account for, and not be
made inaccurate by, unusual events
such as:
(i) Class II gaming system critical
memory clears;
(ii) Modification, alteration, or
deletion of progressive prizes;
(iii) Offline equipment; or
(iv) Multiple site progressive prizes.
(k) Critical memory. (1) Critical
memory may be located anywhere
within the Class II gaming system.
Critical memory is any memory that
maintains any of the following data:
(i) Accounting data;
(ii) Current credits;
(iii) Configuration data;
(iv) Last game recall information
required by § 547.8(d);
(v) Game recall information for the
current game, if incomplete;
(vi) Software state (the last normal
state software was in before
interruption);
(vii) RNG seed(s), if necessary for
maintaining integrity;
60531
(viii) Encryption keys, if necessary for
maintaining integrity;
(ix) Progressive prize parameters and
current values;
(x) The five most recent financial
instruments accepted by type, excluding
coins and tokens;
(xi) The five most recent financial
instruments dispensed by type,
excluding coins and tokens; and
(xii) The five most recent cashless
transactions paid and the five most
recent cashless transactions accepted.
(2) Critical memory shall be
maintained using a methodology that
enables errors to be identified and acted
upon. All accounting and recall
functions shall be verified as necessary
to ensure their ongoing integrity.
(3) The validity of affected data stored
in critical memory shall be checked
after each of the following events:
(i) Every restart;
(ii) Each attendant paid win;
(iii) Each attendant paid progressive
win;
(iv) Each sensored door closure; and
(v) Every reconfiguration, download,
or change of prize schedule or
denomination requiring operator
intervention or action.
(l) Secured access. Class II gaming
systems that use a logon or other means
of secured access shall include a user
account lockout after a predetermined
number of consecutive failed attempts
to access system.
§ 547.9 What are the minimum technical
standards for Class II gaming system
accounting functions?
This section provides standards for
accounting functions used in Class II
gaming systems.
(a) Required accounting data. The
following minimum accounting data,
however named, shall be maintained by
the Class II gaming system.
Title
Description
(1) Amount In ...............................................................
The total value of all financial instruments and cashless transactions accepted by the
Class II gaming system. Each type of financial instrument accepted by the Class II
gaming system shall be tracked independently per financial instrument acceptor, and
as required by applicable requirements of any Commission and tribal gaming regulatory authority regulations governing minimum internal control standards.
The total value of all financial instruments and cashless transactions paid by the Class II
gaming system, plus the total value of attendant pay. Each type of financial instrument
paid by the Class II Gaming System shall be tracked independently per financial instrument dispenser, and as required by applicable requirements of any Commission
and tribal gaming regulatory authority regulations governing minimum internal control
standards.
jlentini on PROD1PC65 with RULES4
(2) Amount Out ............................................................
(b) Accounting data storage. If the
Class II gaming system electronically
maintains accounting data:
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(1) Accounting data shall be stored
with at least eight decimal digits.
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(2) Credit balances shall have
sufficient digits to accommodate the
design of the game.
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(3) Accounting data displayed to the
player may be incremented or
decremented using visual effects, but
the internal storage of this data shall be
immediately updated in full.
(4) Accounting data shall be updated
upon the occurrence of the relevant
accounting event.
(5) Modifications to accounting data
shall be recorded, including the identity
of the person(s) making the
modifications, and be reportable by the
Class II gaming system.
(c) Rollover. Accounting data that
rolls over to zero shall not corrupt data.
(d) Credit balance display and
function. (1) Any credit balance
maintained at the player interface shall
be prominently displayed at all times
except:
(i) In audit, configuration, recall and
test modes; or
(ii) Temporarily, during entertaining
displays of game results.
(2) Progressive prizes may be added to
the player’s credit balance provided:
(i) The player credit balance is
maintained in dollars and cents;
(ii) The progressive accounting data is
incremented in number of credits; or
(iii) The prize in dollars and cents is
converted to player credits or
transferred to the player’s credit balance
in a manner that does not mislead the
player or cause accounting imbalances.
(3) If the player credit balance
displays in credits, but the actual
balance includes fractional credits, the
Class II gaming system shall display the
fractional credit when the player credit
balance drops below one credit.
§ 547.10 What are the minimum standards
for Class II gaming system critical events?
This section provides standards for
events such as system critical faults,
deactivation, door open or other
changes of states, and lockup within the
Class II gaming system.
(a) Fault events. (1) The following
events are to be treated as described
below:
Events
Definition and action to be taken
(i) Component fault ......................................................
Reported when a fault on a component is detected. When possible, this event message
should indicate what the nature of the fault is.
Reported when a financial instrument acceptor or dispenser includes storage, and it becomes full. This event message should indicate what financial storage component is
full.
Reported when a financial instrument dispenser is empty. The event message should indicate which financial output component is affected, and whether it is empty.
Reported when an occurrence on a financial component results in a known fault state.
Some critical memory error has occurred. When a non-correctable critical memory error
has occurred, the data on the Class II gaming system component can no longer be
considered reliable. Accordingly, any game play on the affected component shall
cease immediately, and an appropriate message shall be displayed, if possible.
If applicable; when communications with a progressive controller component is in a
known fault state.
The software has failed its own internal security check or the medium itself has some
fault.
Any game play on the affected component shall cease immediately, and an appropriate
message shall be displayed, if possible.
(ii) Financial storage component full ...........................
(iii) Financial output component empty .......................
(iv) Financial component fault .....................................
(v) Critical memory error ..............................................
(vi) Progressive communication fault ..........................
(vii) Program storage medium fault .............................
(2) The occurrence of any event
identified in paragraph (a)(1) of this
section shall be recorded.
(3) Upon clearing any event identified
in paragraph (a)(1) of this section, the
Class II gaming system shall:
(i) Record that the fault condition has
been cleared;
(ii) Ensure the integrity of all related
accounting data; and
(iii) In the case of a malfunction,
return a player’s purchase or wager
according to the rules of the game.
(b) Door open/close events. (1) In
addition to the requirements of
paragraph (a)(1) of this section, the Class
II gaming system shall perform the
following for any component affected by
any sensored door open event:
(i) Indicate that the state of a sensored
door changes from closed to open or
opened to closed;
(ii) Disable all financial instrument
acceptance, unless a test mode is
entered;
(iii) Disable game play on the affected
player interface;
(iv) Disable player inputs on the
affected player interface, unless test
mode is entered; and
(v) Disable all financial instrument
disbursement, unless a test mode is
entered.
(2) The Class II gaming system may
return the component to a ready to play
state when all sensored doors are
closed.
(c) Non-fault events. (1) The following
non-fault events are to be treated as
described below, if applicable:
Event
Definition and action to be taken
(i) Player interface power off during play ....................
This condition is reported by the affected component(s) to indicate power has been lost
during game play.
This condition is reported by the affected component(s) to indicate it has been turned on.
This condition is reported when a financial instrument storage container has been removed. The event message should indicate which storage container was removed.
jlentini on PROD1PC65 with RULES4
(ii) Player interface power on ......................................
(iii) Financial instrument storage component container/stacker removed.
§ 547.11 What are the minimum technical
standards for money and credit handling?
This section provides standards for
money and credit handling by a Class II
gaming system.
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(a) Credit acceptance, generally. (1)
Upon any credit acceptance, the Class II
gaming system shall register the correct
number of credits on the player’s credit
balance.
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(2) The Class II gaming system shall
reject financial instruments deemed
invalid.
(b) Credit redemption, generally. (1)
For cashable credits on a player
interface, players shall be allowed to
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cash out and/or redeem those credits at
the player interface except when that
player interface is:
(i) Involved in the play of a game;
(ii) In audit mode, recall mode or any
test mode;
(iii) Detecting any sensored door open
condition;
(iv) Updating the player credit
balance or total win accounting data; or
(v) Displaying a fault condition that
would prevent cash-out or credit
redemption. In this case a fault
indication shall be displayed.
(2) For cashable credits not on a
player interface, the player shall be
allowed to cash out and/or redeem those
credits at any time.
(3) A Class II gaming system shall not
automatically pay an award subject to
mandatory tax reporting or withholding.
(4) Credit redemption by voucher or
coupon shall conform to the following:
(i) A Class II gaming system may
redeem credits by issuing a voucher or
coupon when it communicates with a
voucher system that validates the
voucher or coupon.
(ii) A Class II gaming system that
redeems credits by issuing vouchers and
coupons shall either:
(A) Maintain an electronic record of
all information required by paragraphs
(b)(5)(ii) through (vi) of this section; or
(B) Generate two identical copies of
each voucher or coupon issued, one to
be provided to the player and the other
to be retained within the machine for
audit purposes.
(5) Valid vouchers and coupons shall
contain the following:
(i) Gaming operation name and
location;
(ii) The identification number of the
Class II gaming system component or
the player interface number, as
applicable;
(iii) Date and time of issuance;
(iv) Alpha and numeric dollar
amount;
(v) A sequence number;
(vi) A validation number that:
(A) Is produced by a means
specifically designed to prevent
repetition of validation numbers; and
(B) Has some form of checkcode or
other form of information redundancy to
prevent prediction of subsequent
validation numbers without knowledge
of the checkcode algorithm and
parameters;
(vii) For machine-readable vouchers
and coupons, a bar code or other form
of machine readable representation of
the validation number, which shall have
enough redundancy and error checking
to ensure that 99.9% of all misreads are
flagged as errors;
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(viii) Transaction type or other
method of differentiating voucher and
coupon types; and
(ix) Expiration period or date.
(6) Transfers from an account may not
exceed the balance of that account.
(7) For Class II gaming systems not
using dollars and cents accounting and
not having odd cents accounting, the
Class II gaming system shall reject any
transfers from voucher payment systems
or cashless systems that are not even
multiples of the Class II gaming system
denomination.
(8) Voucher redemption systems shall
include the ability to report
redemptions per redemption location or
user.
§ 547.12 What are the minimum technical
standards for downloading on a Class II
gaming system?
This section provides standards for
downloading on a Class II gaming
system.
(a) Downloads. (1) Downloads are an
acceptable means of transporting
approved content, including but not
limited to software, files, data, and prize
schedules.
(2) Downloads of software, games,
prize schedules, or other download
packages shall be conducted only as
authorized by the tribal gaming
regulatory authority.
(3) Downloads shall use secure
methodologies that will deliver the
download data without alteration or
modification, in accordance with
§ 547.15(a).
(4) Downloads conducted during
operational periods shall be performed
in a manner that will not affect game
play.
(5) Downloads shall not affect the
integrity of accounting data.
(6) The Class II gaming system or the
tribal gaming regulatory authority shall
log each download of any download
package. Each log record shall contain
as a minimum:
(i) The time and date of the initiation
of the download;
(ii) The time and date of the
completion of the download;
(iii) The Class II gaming system
components to which software was
downloaded;
(iv) The version(s) of download
package and any software downloaded.
Logging of the unique software signature
will satisfy this requirement;
(v) The outcome of any software
verification following the download
(success or failure); and
(vi) The name and identification
number, or other unique identifier, of
any individual(s) conducting or
scheduling a download.
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60533
(b) Verifying downloads. Following
download of any game software, the
Class II gaming system shall verify the
downloaded software using a software
signature verification method that meets
the requirements of § 547.8(f). Using any
method it deems appropriate, the tribal
gaming regulatory authority shall
confirm the verification.
§ 547.13 What are the minimum technical
standards for program storage media?
This section provides minimum
standards for removable, (re-)writable,
and nonwritable storage media in Class
II gaming systems.
(a) Removable program storage media.
All removable program storage media
shall maintain an internal checksum or
signature of its contents. Verification of
this checksum or signature is to be
performed after every restart. If the
verification fails, the affected Class II
gaming system component(s) shall lock
up and enter a fault state.
(b) Nonrewritable program storage
media. (1) All EPROMs and
Programmable Logic Devices (PLDs) that
have erasure windows shall be fitted
with covers over their erasure windows.
(2) All unused areas of EPROMs shall
be written with the inverse of the erased
state (e.g., zero bits (00 hex) for most
EPROMs), random data, or repeats of the
program data.
(3) Flash memory storage components
intended to have the same logical
function as ROM, i.e. not to be
dynamically written, shall be writeprotected or otherwise protected from
unauthorized modification.
(4) The write cycle shall be closed or
finished for all CD–ROMs such that it is
not possible to write any further data to
the CD.
(5) Write protected hard disks are
permitted if the hardware means of
enabling the write protect is easily
viewable and can be sealed in place
Write protected hard disks are permitted
using software write protection
verifiable by a testing laboratory.
(c) Writable and rewritable program
storage media. (1) Writable and
rewritable program storage, such as hard
disk drives, Flash memory, writable
CD–ROMs, and writable DVDs, may be
used provided that the software stored
thereon may be verified using the
mechanism provided pursuant to
§ 547.8(f).
(2) Program storage shall be structured
so there is a verifiable separation of
fixed data (e.g. program, fixed
parameters, DLLs) and variable data.
(d) Identification of program storage
media. All program storage media that
is not rewritable in circuit, (e.g. EPROM,
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CD–ROM) shall be uniquely identified,
displaying:
(1) Manufacturer;
(2) Program identifier;
(3) Program version number(s); and
(4) Location information, if critical
(e.g. socket position 3 on the printed
circuit board).
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§ 547.14 What are the minimum technical
standards for electronic random number
generation?
This section provides minimum
standards for electronic RNGs in Class
II gaming systems.
(a) Properties. All RNGs shall produce
output having the following properties:
(1) Statistical randomness;
(2) Unpredictability; and
(3) Non-repeatability.
(b) Statistical Randomness. (1)
Numbers produced by an RNG shall be
statistically random individually and in
the permutations and combinations
used in the application under the rules
of the game. For example, if a bingo
game with 75 objects with numbers or
other designations has a progressive
winning pattern of the five numbers or
other designations on the bottom of the
card and the winning of this prize is
defined to be the five numbers or other
designations are matched in the first
five objects drawn, the likelihood of
each of the 75C5 combinations are to be
verified to be statistically equal.
(2) Numbers produced by an RNG
shall pass the statistical tests for
randomness to a 99% confidence level,
which may include:
(i) Chi-square test;
(ii) Equi-distribution (frequency) test;
(iii) Gap test;
(iv) Poker test;
(v) Coupon collector’s test;
(vi) Permutation test;
(vii) Run test (patterns of occurrences
shall not be recurrent);
(viii) Spectral test;
(ix) Serial correlation test potency and
degree of serial correlation (outcomes
shall be independent from the previous
game); and
(x) Test on subsequences.
(c) Unpredictability. (1) It shall not be
feasible to predict future outputs of an
RNG, even if the algorithm and the past
sequence of outputs are known.
(2) Unpredictability shall be ensured
by reseeding or by continuously cycling
the RNG, and by providing a sufficient
number of RNG states for the
applications supported.
(3) Re-seeding may be used where the
re-seeding input is at least as
statistically random as, and
independent of, the output of the RNG
being re-seeded.
(d) Non-repeatability. The RNG shall
not be initialized to reproduce the same
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output stream that it has produced
before, nor shall any two instances of an
RNG produce the same stream as each
other. This property shall be ensured by
initial seeding that comes from:
(1) A source of ‘‘true’’ randomness,
such as a hardware random noise
generator; or
(2) A combination of timestamps,
parameters unique to a Class II gaming
system, previous RNG outputs, or other,
similar method.
(e) General requirements. (1) Software
that calls an RNG to derive game
outcome events shall immediately use
the output returned in accordance with
the game rules.
(2) The use of multiple RNGs is
permitted as long as they operate in
accordance with this section.
(3) RNG outputs shall not be
arbitrarily discarded or selected.
(4) Where a sequence of outputs is
required, the whole of the sequence in
the order generated shall be used in
accordance with the game rules.
(5) The Class II gaming system shall
neither adjust the RNG process or game
outcomes based on the history of prizes
obtained in previous games nor make
any reflexive or secondary decision that
affects the results shown to the player
or game outcome. Nothing in this
paragraph shall prohibit the use of
entertaining displays.
(f) Scaling algorithms and scaled
numbers. An RNG that provides output
scaled to given ranges shall:
(1) Be independent and uniform over
the range;
(2) Provide numbers scaled to the
ranges required by game rules, and
notwithstanding the requirements of
paragraph (e)(3) of this section, may
discard numbers that do not map
uniformly onto the required range but
shall use the first number in sequence
that does map correctly to the range;
(3) Be capable of producing every
possible outcome of a game according to
its rules; and
(4) Use an unbiased algorithm. A
scaling algorithm is considered to be
unbiased if the measured bias is no
greater than 1 in 100 million.
§ 547.15 What are the minimum technical
standards for electronic data
communications between system
components?
This section provides minimum
standards for electronic data
communications with gaming
equipment or components used with
Class II gaming systems.
(a) Sensitive data. Communication of
sensitive data shall be secure from
eavesdropping, access, tampering,
intrusion or alteration unauthorized by
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the tribal gaming regulatory authority.
Sensitive data shall include, but not be
limited to:
(1) RNG seeds and outcomes;
(2) Encryption keys, where the
implementation chosen requires
transmission of keys;
(3) PINs;
(4) Passwords;
(5) Financial instrument transactions;
(6) Transfers of funds;
(7) Player tracking information;
(8) Download Packages; and
(9) Any information that affects game
outcome.
(b) Wireless communications. (1)
Wireless access points shall not be
accessible to the general public.
(2) Open or unsecured wireless
communications are prohibited.
(3) Wireless communications shall be
secured using a methodology that makes
eavesdropping, access, tampering,
intrusion or alteration impractical. By
way of illustration, such methodologies
include encryption, frequency hopping,
and code division multiplex access (as
in cell phone technology).
(c) Methodologies shall be used that
will ensure the reliable transfer of data
and provide a reasonable ability to
detect and act upon any corruption of
the data.
(d) Class II gaming systems shall
record detectable, unauthorized access
or intrusion attempts.
(e) Remote communications shall only
be allowed if authorized by the tribal
gaming regulatory authority. Class II
gaming systems shall have the ability to
enable or disable remote access, and the
default state shall be set to disabled.
(f) Failure of data communications
shall not affect the integrity of critical
memory.
(g) The Class II gaming system shall
log the establishment, loss, and reestablishment of data communications
between sensitive Class II gaming
system components.
§ 547.16 What are the minimum standards
for game artwork, glass, and rules?
This section provides standards for
the display of game artwork, the
displays on belly or top glass, and the
display and disclosure of game rules,
whether in physical or electronic form.
(a) Rules, instructions, and prize
schedules, generally. The following
shall at all times be displayed or made
readily available to the player upon
request:
(1) Game name, rules, and options
such as the purchase or wager amount
stated clearly and unambiguously;
(2) Denomination;
(3) Instructions for play on, and use
of, the player interface, including the
functions of all buttons; and
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(4) A prize schedule or other
explanation, sufficient to allow a player
to determine the correctness of all prizes
awarded, including;
(i) The range and values obtainable for
any variable prize;
(ii) Whether the value of a prize
depends on the purchase or wager
amount; and
(iii) The means of division of any
pari-mutuel prizes; but
(iv) For bingo and games similar to
bingo, the prize schedule or other
explanation need not state that subsets
of winning patterns are not awarded as
additional prizes (e.g. five in a row does
not also pay three in a row or four in
a row), unless there are exceptions,
which shall be clearly stated.
(b) Disclaimers. The Class II gaming
system shall continually display:
(1) ‘‘Malfunctions void all prizes and
plays’’ or equivalent; and
(2) ‘‘Actual Prizes Determined by
Bingo [or other applicable Class II game]
Play. Other Displays for Entertainment
Only.’’ or equivalent.
§ 547.17 How does a tribal gaming
regulatory authority apply for a variance
from these standards?
jlentini on PROD1PC65 with RULES4
(a) Tribal Gaming Regulatory
Authority approval. (1) A tribal gaming
regulatory authority may approve a
variance from the requirements of this
part if it has determined that the
variance will achieve a level of security
and integrity sufficient to accomplish
the purpose of the standard it is to
replace.
(2) For each enumerated standard for
which the tribal gaming regulatory
authority approves a variance, it shall
submit to the Chairman within 30 days,
a detailed report, which shall include
the following:
(i) An explanation of how the
variance achieves a level of security and
integrity sufficient to accomplish the
purpose of the standard it is to replace;
and
(ii) The variance as granted and the
record on which it is based.
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(3) In the event that the tribal gaming
regulatory authority or the tribe’s
government chooses to submit a
variance request directly to the
Chairman for joint government to
government review, the tribal gaming
regulatory authority or tribal
government may do so without the
approval requirement set forth in
paragraph (a) (1) of this section.
(b) Chairman Review. (1) The
Chairman may approve or object to a
variance granted by a tribal gaming
regulatory authority.
(2) Any objection by the Chairman
shall be in written form with an
explanation why the variance as
approved by the tribal gaming
regulatory authority does not provide a
level of security or integrity sufficient to
accomplish the purpose of the standard
it is to replace.
(3) If the Chairman fails to approve or
object in writing within 60 days after
the date of receipt of a complete
submission, the variance shall be
considered approved by the Chairman.
The Chairman and the tribal gaming
regulatory authority may, by agreement,
extend this deadline an additional 60
days.
(4) No variance may be implemented
until approved by the tribal gaming
regulatory authority pursuant to
paragraph (a)(1) of this section or the
Chairman has approved pursuant to
paragraph (b)(1) of this section.
(c) Commission Review. Should the
tribal gaming regulatory authority elect
to maintain its approval after written
objection by the Chairman, the tribal
gaming regulatory authority shall be
entitled to an appeal to the full
Commission in accordance with the
following process:
(1) Within 60 days of receiving an
objection, the tribal gaming regulatory
authority shall file a written notice of
appeal with the Commission that may
include a request for an oral hearing or
it may request that the matter be
decided upon written submissions.
(2) Within 10 days after filing a notice
of appeal the tribal gaming regulatory
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60535
authority shall file a supplemental
statement specifying the reasons why
the tribal gaming regulatory authority
believes the Chairman’s objection
should be reviewed, and shall include
supporting documentation, if any.
(3) Failure to file an appeal or submit
the supplemental statement within the
time provided by this section shall
result in a waiver of the opportunity for
an appeal.
(4) If an oral hearing is requested it
shall take place within 30 days of the
notice of appeal and a record shall be
made.
(5) If the tribal gaming regulatory
authority requests that the appeal be
decided on the basis of written
submission, the Commission shall issue
a written decision within 30 days of
receiving the supplemental statement.
(6) The Commission shall uphold the
objection of the Chairman, only if, upon
de novo review of the record upon
which the Chairman’s decision is based,
the Commission determines that the
variance approved by the tribal gaming
regulatory authority does not achieve a
level of security and integrity sufficient
to accomplish the purpose of the
standard it is to replace.
(7) The Commission shall issue a
decision within 30 days of the oral
hearing unless the tribal gaming
regulatory authority elects to provide
the Commission additional time, not to
exceed an additional 30 days, to issue
a decision. In the absence of a decision
by the Commission within the time
provided, the decision of the tribal
gaming regulatory authority shall be
deemed affirmed.
(8) The Commission’s decision shall
constitute final agency action.
Dated: September 24, 2008.
Philip N. Hogen,
Chairman.
Norman H. DesRosiers,
Vice Chairman.
[FR Doc. E8–23084 Filed 10–9–08; 8:45 am]
BILLING CODE 7565–01–P
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[Federal Register Volume 73, Number 198 (Friday, October 10, 2008)]
[Rules and Regulations]
[Pages 60508-60535]
From the Federal Register Online via the Government Printing Office [www.gpo.gov]
[FR Doc No: E8-23084]
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DEPARTMENT OF THE INTERIOR
National Indian Gaming Commission
25 CFR Part 547
RIN 3141-AA29
Technical Standards for Electronic, Computer, or Other
Technologic Aids Used in the Play of Class II Games
AGENCY: National Indian Gaming Commission, Interior.
ACTION: Final rule.
-----------------------------------------------------------------------
SUMMARY: The rule adds a new part to the Commission's regulations
establishing technical standards for Class II games--bingo, lotto,
other games similar to bingo, pull tabs, and ``instant bingo''--that
are played using ``electronic, computer, or other technologic aids'' as
parts of a Class II gaming system. The rule establishes a process for
ensuring the integrity of such games and aids--examination by an
independent testing laboratory and approval by the tribal gaming
regulatory authority--before being made available to the public for
play in a tribal gaming operation. The standards will assist tribal
gaming regulatory authorities and operators in ensuring the integrity
and security of Class II gaming and the accountability of Class II
gaming revenue. The standards will also provide guidance to equipment
manufacturers and distributors of Class II gaming systems.
The rule does not attempt to distinguish Class II gaming from Class
III gaming. Rather, the rule assumes that the games played on Class II
gaming systems are, in fact, Class II.
DATES: Effective November 10, 2008.
FOR FURTHER INFORMATION CONTACT: Michael Gross, Associate General
Counsel, General Law, Office of General Counsel, National Indian Gaming
Commission, 1441 L St., NW., Suite 9100, Washington, DC 20005,
telephone: 202.632.7003. This is not a toll-free call.
SUPPLEMENTARY INFORMATION:
Withdrawal of Classification Standards and Amendment to Definition of
Facsimile
The Commission has withdrawn the Classification standards it
proposed on October 24, 2007. ``Classification Standards for Bingo,
Lotto, Etc. as Class II Gaming When Played Through an Electronic Medium
Using `Electronic Computer, or Other Technologic Aids.' '' 72 FR 60483.
The Commission has also withdrawn the amendment to the definition of
``electronic or electromechanical facsimile,'' also proposed on October
24, 2007. ``Definition for Electronic or Electromechanical Facsimile.''
72 FR 60482. See the Commission's notices of withdrawal, published
simultaneously.
Background
The Indian Gaming Regulatory Act, 25 U.S.C. 2701-21 (``IGRA''),
enacted by the Congress in 1988, establishes the National Indian Gaming
Commission (``Commission'') and sets out a comprehensive framework for
the regulation of gaming on Indian lands. IGRA establishes three
classes of Indian gaming.
``Class I gaming'' means social games played solely for prizes of
minimal value or traditional forms of Indian gaming played in
connection with tribal ceremonies or celebrations. 25 U.S.C. 2703(6).
Indian tribes regulate Class I gaming exclusively.
``Class II gaming'' means the game of chance commonly known as
bingo, whether or not electronic, computer, or
[[Page 60509]]
other technologic aids are used in connection therewith, including, if
played in the same location, pull-tabs, lotto, punch boards, tip jars,
instant bingo, and other games similar to bingo, as well as various
non-house-banked card games. 25 U.S.C. 2703(7)(A). Specifically
excluded from Class II gaming are banking card games such as blackjack,
electronic or electromechanical facsimiles of any game of chance, and
slot machines of any kind. 25 U.S.C. 2703(7)(B). Indian tribes and the
Commission share regulatory authority over Class II gaming. Indian
tribes can engage in Class II gaming without any state involvement.
``Class III gaming'' includes all forms of gaming that are not
Class I gaming or Class II gaming. 25 U.S.C. 2703(8). Class III gaming
thus includes all other games of chance, including lotteries and most
forms of casino gaming, such as slot machines, roulette, and banking
card games like blackjack. Class III gaming may be conducted lawfully
only if the tribe and the state in which the tribe is located enter
into a tribal-state compact for such gaming. Alternatively, a tribe may
operate Class III gaming under gaming procedures issued by the
Secretary of the Interior. Indian tribes, states, and the Commission
exercise regulatory authority over Class III gaming. In addition, the
United States Department of Justice possesses exclusive criminal, and
certain civil, jurisdiction over Class III gaming on Indian lands.
The Commission has determined that it is in the best interests of
Indian gaming to adopt technical standards that govern the
implementation of electronic, computer, and other technologic aids used
in the play of Class II games because no such standards currently
exist. The rule seeks to provide a means for tribal gaming regulatory
authorities and tribal operators to ensure that the integrity and
security of Class II games played with the use of electronic, computer,
or other technologic aids is maintained and that the games and aids are
fully auditable, i.e., that they provide a means for the gaming
authority and gaming operation to account for all gaming revenue. The
rule also seeks to permit flexibility in the implementation of
technology and to embrace the development of future technologies
unforeseen and undeveloped.
Development of the Rule
The development of the rule began formally with the March 31, 2004,
appointment of an advisory committee comprised of tribal government
representatives with substantial experience and expertise in gaming
regulation and operations, the Commission, and Commission staff.
Although the Commission initially intended to develop one set of
regulations, this committee's work ultimately resulted in the
Commission's publication of a proposed rule for Class II classification
standards, 71 FR 30238 (May 25, 2006), and a separate proposed rule for
Class II technical standards, 71 FR 46336 (August 11, 2006). A detailed
history of the advisory committee's work on the technical standards to
that point, its meetings, the Commission's consultations with Indian
tribes, and the contributions and participation of the interested
general public is published in the preamble to that proposed rule. 71
FR 46336-46337 (August 11, 2006).
The ultimate goal of that first proposed set of technical standards
was as it is here--to ensure the security and integrity of Class II
games played with technologic aids, to ensure the auditabilty of the
gaming revenue that those games earn, and to account and allow for
evolving and new technology.
Given the importance of the regulations to the industry, the
Commission, which had initially set a comment period of 45 days,
reopened the comment period for an additional 76 days, from November
15, 2006, through January 31, 2007. 71 FR 71115 (December 8, 2006); 71
FR 76618 (December 21, 2006).
Public comments made it clear to the Commission that the first set
of proposed technical standards fell short of its goal of technological
flexibility. In particular, commenters stated that the first set of
proposed technical standards would mandate particular implementations
of technology that were not practical or feasible. Commenters suggested
that rather than prescribe particular implementations of technology,
the standards should describe the regulatory outcomes that the
Commission seeks to achieve and leave it to the industry to develop
ways to meet those regulatory requirements.
At a December 5, 2006, advisory committee meeting in Washington,
DC, the tribal representatives to the advisory committee strongly
agreed with this sentiment. The details of the solution, however, were
not immediately apparent. Before providing further advice to the
Commission, the tribal representatives on the committee wished to
consult further with other tribal representative and regulators, and
with industry representatives. They therefore suggested that they
assemble a working group made up of representatives from the Class II
gaming industry--tribal operators, tribal regulators, and manufacturers
alike--to assist the advisory committee. The Commission agreed to allow
the tribal representatives to work independently of the Commission to
redraft the technical standards. Accordingly, the Commission withdrew
the first proposed technical standards. 72 FR 7360 (February 15, 2007).
The tribal representatives to the advisory committee formed a
working group, which met at various times, in person and
telephonically, from the end of 2006 through the middle of 2007 to
draft this new set of technical standards. The Commission did not
participate in the establishment of this working group or in most of
its work. On some occasions, the tribal representatives invited the
participation of Commission staff members to answer questions and to
provide explanation about the Commission's regulatory goals. Commission
staff participated in this capacity during in-person meetings on
December 11-12, 2006, in Las Vegas, Nevada, and June 5, 2007, in
Dallas, Texas.
The full advisory committee, including the Commission, met to
discuss drafts developed by the tribal representatives and the working
group on February 22, 2007, in Albuquerque, New Mexico; April 26, 2007,
in Seattle, Washington; and May 22, 2007, in Bloomington, Minnesota.
All of these meetings were open to the interested public.
The NIGC published its Government-to-Government Tribal Consultation
Policy on March 24, 2004, 69 FR 16973. In that policy the Commission
recognized the government-to-government relationship that exists
between the NIGC and federally-recognized tribes and stated that the
primary focus on the NIGC's consultation policies would involve
consulting with individual tribes and their recognized governmental
leaders. The Commission's consultation policy also calls for providing
early notification to affected tribes of any regulatory policies prior
to a final agency decision regarding their formulation or
implementation.
Accordingly, throughout this entire period, the Commission
maintained a busy consultation schedule, consulting with tribal
governments and gaming commissions, usually at gaming association
meetings across the country but also at the Commission's Washington,
DC, headquarters. From September 2005 through December 2007, and
excluding consultations devoted solely to the Commission's Class II
classification standards, the
[[Page 60510]]
Commission issued 751 invitations to tribes for consultation. These
invitations resulted in consultations with 189 tribes or their gaming
commissions. The tribes were invited to discuss the proposed technical
standards, among other current issues.
In addition, in July and August 2006, the Commission consulted with
69 tribes and tribal gaming commissions in Washington, DC; Bloomington,
Minnesota; Oklahoma City, Oklahoma; Tacoma, Washington; and Ontario
California. These consultations were devoted primarily to discussing
the proposed Classification standards. However, a few tribes took the
opportunity to discuss the proposed technical standards as well.
The Commission is immensely grateful to all who contributed to the
technical standards: The tribes and gaming commissions who took the
time and made the effort to consult; the tribal representatives on the
advisory committee and the working group of tribal leaders, tribal
regulators, and manufacturers; and all of the commenters who
contributed their insight in comments. The proposed rule published in
October 2007 was substantially adopted from the draft of descriptive
technical standards that the tribal representatives on the advisory
committee delivered to the Commission.
There are some places where the Commission felt it could not accept
the recommendations in the draft, and the October 2007 proposed rule
contained some standards more stringent than the tribal representatives
to the advisory committee would have preferred and some that the tribal
representatives thought unnecessary. These differences are discussed in
detail in the comment section, below.
Purpose and Scope
Part 547 (``the Technical Standards'') applies to all Class II
games played using electronic, computer, or other technologic aids, or
modifications of such games and aids. Class II games played through
such technologic aids are widely used in Indian gaming operations, yet
no uniform standards exist to govern their construction, function, or
implementation. The rule seeks to remedy that absence and create a
regulatory structure under which tribal gaming regulatory authorities
and tribal operators are able to ensure the integrity and security of
Class II games played with the use of electronic, computer, or other
technologic aids and of Class II gaming revenue.
There is a great variety in the technologic aids used in the play
of Class II games and, therefore, a great variety in the means used to
play the games. An operation may, for example, play bingo using no aids
at all. A caller may select numbers using ping pong balls taken from a
hopper, and players purchase paper cards from an employee of the
operation and mark them with an inked dauber. Alternatively, numbers
may be selected randomly using an electronic random number generator,
which in turn displays the selected number on a display board. Instead
of paper, players may use electronic handheld devices to monitor and
mark their cards. The handheld devices are purchased and have cards
loaded on them at a point-of-sale retail terminal.
Still again, bingo may be implemented wholly electronically on
client-server architectures. A common arrangement, but by no means the
only one possible, is to have client machines on the casino floor as
electronic player stations. These display the cards, allow the player
to cover numbers when drawn, and pay any prizes won. Credits may be
placed on the electronic player station by inserting cash or
electronically drawing down an account separately established. The
server, usually located off the floor, draws random numbers and passes
them along data communications lines to the client machines for game
play.
The challenge, then, for writing technical standards is to address
all of the various ways that Class II games can be played. Central to
the Technical Standards, therefore, is the definition of ``Class II
gaming system,'' which refers to the collection of components used in
the play of a Class II game: ``All components, whether or not
technologic aids in electronic, computer, mechanical or other
technologic form, that function together to aid the play of one or more
Class II games, including accounting functions mandated by these
regulations.'' The notion of the ``gaming system'' thus encompasses
bingo played in all of the implementations described above.
It is the ``gaming system'' that must meet the requirements of the
Technical Standards. Like the gaming system itself, the Technical
Standards are conceived generally so that they may be met by a gaming
system, regardless of the particular components that may comprise it.
For example, the Technical Standards do not refer to ``bill
validators,'' electronic devices into which a patron may insert a bill
in order to place credits on a gaming machine. Instead, the Technical
Standards describe ``financial instrument acceptors'' and the standards
they must meet. ``Financial instrument acceptor'' is broad enough in
meaning to encompass not only a ``bill validator'' but also a cash
drawer staffed by an employee of the gaming operation. The Technical
Standards provide minimum standards for the security of the
``acceptors'' and of the money or vouchers (generally, ``financial
instruments'') they accept.
In the past, when Class II gaming systems did not make use of as
many sophisticated electronic components as they do now, there was less
need for technical standards. Now that technology has come so far and
been implemented in Class II gaming to such a great extent, playing a
direct role in the outcome of Class II games, technical standards,
independent laboratory analysis, and tribal gaming regulatory authority
approval are essential parts of gaming regulation.
However, because of the breadth of possible implementations for
Class II gaming systems, the Technical Standards require that gaming
equipment and software used with Class II gaming systems meet only
those requirements that are applicable to the system as implemented.
This is, in short, a rule of construction of common sense. For example,
if a system takes only cash and lacks the ability to print or accept
vouchers, then any standards that apply to vouchers do not apply.
The Technical Standards are deliberately only minimum standards.
Tribes and tribal gaming regulatory authorities may add any additional
requirements, or more stringent requirements, needed to suit their
particular circumstances.
In order to ensure compliance, the Technical Standards borrow from
the established practices of tribal, state, and provincial gaming
jurisdictions across North America for handling other technologically
sophisticated electronic gaming devices. The Technical Standards
establish, as a necessary prerequisite to a gaming system being offered
to the public for play, review of the system by a qualified,
independent testing laboratory and approval by the tribal gaming
regulatory authority.
Under the Technical Standards, a tribe's gaming regulatory
authority will require all Class II gaming systems, or modifications
thereof, to be submitted to a testing laboratory for review and
analysis. That submission includes a working prototype of the gaming
system or modification, all pertinent software, and anything else the
testing laboratory needs for its complete and thorough review. In turn,
the laboratory will review whether the gaming system does or does not
meet the requirements of the Technical Standards, as well as any
additional requirements adopted by the
[[Page 60511]]
tribe's gaming regulatory authority. The laboratory will provide a
written report of its analysis and conclusions to the tribal gaming
regulatory authority to aid its approval or disapproval of the gaming
system or modification. The tribal gaming regulatory authority will
retain the report as long as the gaming system or modification in
question remains available to the public for play. This process will
help assure the integrity and security of Class II gaming technology.
Five-Year Grandfather and Transition Period
The Commission understands that existing Class II gaming systems
likely do not meet all of the requirements of the Technical Standards.
In order to avoid any potentially significant economic and practical
consequences of requiring immediate compliance, the Technical Standards
implement a five-year ``grandfather period'' for existing gaming
systems.
Existing gaming systems--those in play or manufactured by the
effective date of the Technical Standards--may be grandfathered and
exempt from compliance with the Technical Standards for five years if
they are put through a similar review by a qualified independent
testing laboratory and approved by a tribal gaming regulatory
authority. Specifically, in order to be eligible for grandfathering, a
gaming system must be submitted to a testing laboratory within 120 days
of the Technical Standards' effective date. The testing laboratory must
review the gaming system for compliance with a specific, minimum set of
requirements--random number generation, minimum probabilities, no
reflexive or secondary decision-making after random numbers are drawn,
the inability to change bingo cards during the play of a game, and a
mechanism for verifying game software.
The laboratory must issue a report on these issues to the tribal
gaming regulatory authority, which must make a finding that the gaming
system qualifies for grandfather status. Once a gaming system is
qualified, the manufacturer must label each player interface on the
system with its date of manufacture and certify the same to the tribal
gaming regulatory authority. This requirement effectively freezes the
number of grandfathered interfaces in use.
The 120-day requirement applies only to the submission of the
gaming system for testing. There is no requirement in the technical
standards that the testing laboratory test the system, or the tribal
gaming regulatory authority approve it as a grandfathered system,
within that time period. It is, nonetheless, in the interest of gaming
operations for the testing laboratory to complete its evaluation and
for the tribal gaming regulatory authority to issue its grandfather
certifications as quickly as possible. The Technical Standards require
both of those things to occur before a Class II gaming system is
grandfathered and available to the public for play.
All of this is not to say, however, that the Technical Standards
require grandfathered gaming systems to remain entirely static. Tribal
gaming regulatory authorities may permit modifications to gaming system
software or hardware that increases compliance with the requirements of
the Technical Standards, even if the modifications do not make the
system wholly compliant. Tribal gaming regulatory authorities may also
authorize modifications to gaming system software that do not detract
from, compromise, or prejudice the proper functioning, security or
integrity of the Class II gaming system and the system's overall
compliance with the requirements of the Technical Standards. Changes
such as new pay tables, new game themes, and new entertaining displays
fall within this latter category.
Withdrawal of the Classification Standards
Finally, the October 2007 proposed rule was not intended to stand
alone. The advisory committee pointed out, and the Commission agreed,
that many of the functions placed in the technical standards proposed
on August 11, 2006, and subsequently withdrawn, were more properly
characterized as minimum internal control standards. Accordingly, along
with the proposed technical standards, the Commission published, as a
separate proposed rule, a companion set of minimum internal control
standards for the play of bingo and games similar to bingo. Those two
proposed rules were to be applied in conjunction with proposed
classification standards. The final Technical Standards are not so
intertwined.
The Commission has withdrawn the classification standards (see
notice of withdrawal published simultaneously) and has removed all
cross references from the Technical Standards to the classification
standards. Compliance with the classification standards is not required
for compliance with the Technical Standards.
Class II MICS
Similarly, the Commission is adopting as 25 CFR part 543, the
companion set of internal controls for bingo and games similar to
bingo. The Commission has endeavored to place all requirements for the
design, construction, and implementation of Class II gaming systems
into the Technical Standards and all requirements for the operation of
bingo gaming systems and the authorization, recognition, and
recordation of gaming and gaming-related transactions into the MICS. In
this sense, the two rules are independent of one another.
Nevertheless, there are places where the two rules bump up against
one another--for example, in circumstances where equipment must have
certain features to allow the application of appropriate internal
controls. In those cases, a cross reference from one set of regulations
to the other is appropriate. Similarly, the grandfather provisions of
Technical Standards cross reference the MICS in a few places where
tribal gaming regulatory authorities may permit hardware and software
changes to a grandfathered Class II gaming system when those changes
will improve compliance with the Technical Standards or the MICS.
Regulatory Matters
Regulatory Flexibility Act
The RFA generally requires an agency to prepare a regulatory
flexibility analysis of any rule subject to notice and comment
rulemaking requirements under the Administrative Procedure Act or any
other statute, unless the agency certifies that the rule will not have
a significant economic impact on a substantial number of small
entities. Small entities include small businesses, small organizations,
and small governmental jurisdictions.
For purposes of assessing the impact of the Technical Standards on
small entities, ``small entity'' is defined as: (1) A small business
that meets the definition of a small business found in the Small
Business Act and codified at 13 CFR 121.201; (2) a small governmental
jurisdiction that is a government of a city, county, town, school
district or special district with a population of less than 50,000; and
(3) a small organization that is any not-for-profit enterprise that is
independently owned and operated and is not dominant in its field.
Indian tribes and tribal casinos do not meet this definition.
Tribes are excluded from the governmental jurisdictions listed under
(2), and tribally owned casinos are not ordinary commercial
[[Page 60512]]
activities but are tribal governmental operations.
In determining whether a rule has a significant economic impact on
a substantial number of small entities, the impact of concern is any
significant adverse economic impact on small entities, because the
primary purpose of the regulatory flexibility analyses is to identify
and address regulatory alternatives ``which minimize any significant
economic impact of the proposed rule on small entities.'' 5 U.S.C. 603
and 604. Thus, an agency may certify that a rule will not have a
significant economic impact on a substantial number of small entities
if the rule relieves regulatory burden, or otherwise has a positive
economic effect on all of the small entities subject to the rule.
As a practical matter, the economic impacts of the Technical
Standards will fall primarily upon the Indian tribes. The Technical
Standards impose some direct costs upon gaming tribes--regulatory
compliance costs, for example. In addition, as the ultimate customers,
costs initially borne by testing laboratories and gaming manufacturers
will be passed along. Accordingly, the Commission certifies that this
action will not have a significant economic impact on a substantial
number of small entities.
Small Business Regulatory Enforcement Fairness Act
When the Technical Standards were proposed in October 2007, the
Commission proceeded as if they were a major rule under 5 U.S.C. 804.2,
the Small Business Regulatory Enforcement Fairness Act. The Commission
did so because the status of the proposed technical standards,
considered alone--apart from the classification standards (proposed
part 546), the proposed amended definition of 25 CFR 502.8, and the
proposed MICS (proposed part 543)--was unclear. The Commission had
commissioned an economic impact study of the proposals taken together,
and it made clear that the cost to the Indian gaming industry of
complying with the combined proposed rules would have an annual effect
on the economy of $100 million or more. Accordingly, the Commission
treated the proposed technical standards as a major rule.
In so proceeding, the Commission was required to undertake a cost-
benefit analysis, and, in doing so, evaluated the costs of each
proposed rule individually. The Commission has found that the annual
cost to the Indian gaming industry of the Technical Standards,
considered alone, is $3.1 million dollars. The cost of the Technical
Standards and the Class II MICS taken together is less than $10 million
annually. Accordingly, the Technical Standards are not a major rule
within the meaning of 5 U.S.C. 804.2, the Small Business Regulatory
Enforcement Fairness Act.
The Commission's cost-benefit analysis is available for review at
the Commission's Web site, www.nigc.gov, or by request using the
addresses or telephone numbers, above.
Unfunded Mandates Reform Act
The Commission, as an independent regulatory agency within the
Department of the Interior, is exempt from compliance with the Unfunded
Mandates Reform Act. 2 U.S.C. 658(1); 1502(1).
Takings
In accordance with Executive Order 12630, the Commission has
determined that the Technical Standards do not have significant takings
implications. A takings implication assessment is not required.
Civil Justice Reform
In accordance with Executive Order 12988, the Commission's Office
of General Counsel has determined that the Technical Standards do not
unduly burden the judicial system and meet the requirements of sections
3(a) and 3(b)(2) of the Order.
Paperwork Reduction Act
The Technical Standards require information collection under the
Paperwork Reduction Act of 1995, 44 U.S.C. 3501, et seq. The title,
description, and respondent categories are discussed below, together
with an estimate of the annual information collection burden.
Title: Process for Certification of Electronic, Computer, or other
Technologic Aids used in the play of Class II games and process for
qualification of independent testing laboratories, proposed 25 CFR
547.4.
Summary and description of information collections: The Technical
Standards establish a process for ensuring that Class II gaming systems
have been reviewed and evaluated by a qualified, independent testing
laboratory prior to their approval by a tribal gaming regulatory
authority and their availability to the public for play. The process
helps to ensure the proper functioning of the systems and the
integrity, fairness, and auditability of games played.
The process requires a tribe's gaming regulatory authority to
require that all Class II gaming systems, or modifications thereto, be
submitted to a qualified, independent testing laboratory for review and
analysis. That submission includes a working prototype of the game and
aid, all pertinent software, and complete documentation and
descriptions of all functions and components. In turn, the laboratory
will determine that the gaming system does or does not meet the
requirements of the Technical Standards and any additional requirements
adopted by the tribe's gaming regulatory authority. The laboratory will
provide a written report of its analysis and conclusions to the tribal
gaming regulatory authority, which in turn will approve or disapprove
the system or modification. The tribal gaming regulatory authority will
retain the laboratory report as long as the system or modification
remains available to the public for play.
This process is necessary to ensure the security and integrity of
Class II gaming. Technical standards generally are a fundamental part
of Class III gaming and of non-Indian, commercial casino gaming
throughout North America. No uniform standards exist for Class II
gaming, however. The implementation of such standards will assist
tribal gaming regulators in ensuring that games are implemented fairly,
that all gaming systems are secure and function properly, and that the
tribes and operators are able to properly account for gaming revenue.
The Technical Standards implement an analogous process for
determining whether a Class II gaming system is eligible for the five-
year grandfather period. This process again requires a tribe's gaming
regulatory authority to require that a Class II gaming system be
submitted, within 120 days after the effective date, to a qualified,
independent testing laboratory for review and analysis. The submission
must include a working prototype of the game and aid, all pertinent
software, and complete documentation and descriptions of all functions
and components. In turn, the laboratory will determine that the gaming
system does or does not meet a small set of specified requirements. The
laboratory will provide a written report of its analysis and
conclusions to the tribal gaming regulatory authority, which in turn
will determine that the gaming system is or is not eligible for
grandfather status. Upon a finding of eligibility, the tribal gaming
regulatory authority will issue a certificate to that effect to the
gaming system manufacturer and a description of the grandfathered game
to the Commission.
[[Page 60513]]
This process is necessary to ensure a certain minimum integrity and
security for games while at the same time avoiding potentially
significant economic and practical consequences of requiring immediate
and complete compliance with the Technical Standards.
Finally, the Technical Standards establish a process for testing
laboratories to establish their eligibility to provide testing services
to the tribal gaming regulatory authorities. The testing laboratories
must submit to suitability determinations made by the tribes they
serve, and these determinations include criminal background checks for
the laboratories' principals. These determinations are made according
to the same standards used to license the primary management officials
and key employees of Indian gaming operations under the Indian Gaming
Regulatory Act. All of this requires the submission by the laboratory
of corporate financial information; qualifications of the engineering
staff; information (and inspections) of the available engineering
facilities, and personal information for principals, including tax
returns, bankruptcies and law suits, work histories, and references.
Given the essential role accorded to laboratories in ensuring the
integrity, security, and auditability of Class II gaming systems, this
process is essential to ensuring the competence, integrity, and
independence of the testing laboratories and the suitability of their
decision makers, i.e. to ensure that undesirable elements are kept out
of gaming.
Respondents: The respondents are independent testing laboratories,
developers and manufacturers of Class II gaming systems, and Indian
tribes. The Commission estimates that there are currently 20 such
manufacturers, 5 such laboratories, and 226 gaming tribes. The
frequency of responses to the information collection requirement will
vary.
Information Collection Burden: In order to qualify under the
grandfather provisions of the Technical Standards, a gaming system must
be submitted to a testing laboratory for review and analysis during the
first 120 days after the effective date of the rule. The Commission
estimates that there are approximately 25 Class II gaming systems in
existence and that all will be submitted during this period.
Following the initial 120-day period, the frequency of submissions
of new gaming systems or of modifications to existing gaming systems
will be entirely market driven. The Commission anticipates
approximately a 20% turnover each year for the five-year grandfather
period. Consequently, there should be approximately five submissions of
new gaming systems each year.
Submissions of modifications are, as a matter of course, a more
common practice. Software in particular commonly goes through many
iterations in development and continues to be improved and revised even
after sale and placement on a gaming operation's floor. That said, the
submission of modifications tends to be sporadic, with less frequent or
occasional submissions punctuated by fairly steady periods of
submissions when new systems or modifications are introduced. The
Commission anticipates there will be approximately 300 submissions of
modifications and thus 300 reports produced by testing laboratories
each year following the 120-day period that begins on the effective
date of the rule.
The preparation and submission of supporting documentation by
manufacturers or a tribal gaming operation (as opposed to gaming system
hardware and software per se) is an information collection burden under
the Paperwork Reduction Act, as is the preparation of reports by the
testing laboratories or the preparation of a grandfather certificate
and explanation of gaming system by a tribal gaming regulatory
authority.
It is the existing practice in the gaming industry, both Indian and
non-Indian alike, for the game manufacturer to submit a gaming system
to a testing laboratory for review and analysis. The Technical
Standards leave open the possibility that a tribal gaming regulatory
authority may require the management of a gaming operation to make a
required submission. The Commission anticipates, however, that it will
be the responsibility of the gaming system manufacturers to make the
submissions to testing laboratories.
The amount of documentation submitted by a manufacturer as part of
a submission of a gaming system and the size of a laboratory report is
a function of the complexity of the gaming system submitted for review.
Submission for minor modifications to software or hardware already
submitted and examined will be a matter of little time both for
manufacturer and laboratory, while the submission and review of an
entirely new game platform will be time consuming. The provision of a
grandfather certificate and a description of a gaming system's
component are small matters as that information can be taken directly
from a testing laboratory's report.
Accordingly, based upon the discussions with leading testing
laboratories and with manufacturers for the Indian gaming and non-
Indian gaming markets, the Commission estimates that gathering and
preparing documentation for a submission of a single, complete gaming
system will require, on average, 8 hours for a manufacturer's employee.
The Commission estimates that following examination and analysis,
writing a report for a complete gaming system will require, on average,
10 hours of a laboratory engineer's time. For the submission of
modifications to a gaming system, the Commission estimates 4 hours for
a manufacturer's employee. For the report on a modification, the
Commission estimates 5 hours for a laboratory engineer.
Thus, the information collection requirements will be a 200-hour
burden on manufacturers industry-wide during the first 120 days after
the Technical Standards become effective and a 1,200-hour burden
industry-wide thereafter. The information collection requirements will
be a 250-hour burden on laboratories for the grandfather submissions
made during the first 120 days and a 1,500-hour burden thereafter.
Next, the Commission anticipates that tribal gaming regulatory
authorities will issue grandfather certificates to manufacturers and
send a description of grandfathered systems to the Commission for all
of the approximately 25 existing gaming systems. The preparation of
these certificates and descriptions will be a small matter as all of
the necessary information is contained in the testing laboratory
reports and will take no more than 0.5 hours to prepare.
Finally, the Technical Standards require tribal gaming regulatory
authorities to maintain laboratory reports as long as the game system
or modification at issue is available for play. This, however, is a
ministerial function that involves little more than filing, and
occasionally retrieving, the report. As this is already common practice
among tribal gaming regulatory authorities, the Commission estimates
that 0.1 hours per report will be dedicated to these tasks.
The following table summarizes the annual hour burden:
[[Page 60514]]
--------------------------------------------------------------------------------------------------------------------------------------------------------
Collections,
Number of Collections, Hours per Total day 121 Hours per Total
Provision Respondents respondents 1st 120 days collection annual forward, per collection annual
hours annum hours
--------------------------------------------------------------------------------------------------------------------------------------------------------
25 CFR 547.4.................. Laboratories............ 5 25 10 250 300 5 1,500
25 CFR 547.4.................. Manufacturers........... 20 25 8 200 300 4 1,200
25 CFR 547.4.................. Tribal Gaming Operations 226 0 0 0 0 0 0
25 CFR........................ Tribal Gaming Regulatory 226 25 .5 12.5 300 0.1 30
Authorities.
--------------------------------------------------------------------------------------------------------------------------------------------------------
The Technical Standards require a determination of suitability for
each of the approximately 5 testing laboratories. The information
required can be substantial: Corporate financial information;
qualifications of the engineering staff; information (and inspections)
of the engineering facilities available; and personal information for
principals, including tax returns, bankruptcies and lawsuits, work
histories, and references.
However, the 5 existing testing laboratories have already collected
and provided this information--multiple times--in order to be licensed
in tribal and non-tribal gaming jurisdictions nationwide. The
Commission estimates that the re-submission of such information would
take the necessary laboratory employees 20 hours to accomplish once. As
the gaming tribes typically use only one gaming laboratory, the
submission of suitability determinations to 226 tribal gaming
regulatory authorities would total 4,520 hours.
The Commission believes, however, that the hour burden is not
likely to be nearly this high. Rather than require each tribal gaming
regulatory authority to make a new suitability determination for each
testing laboratory it uses, the Technical Standards permit a tribal
gaming regulatory authority to rely upon a suitability determination
already made by another gaming jurisdiction in the United States. The
existing testing laboratories are already licensed or approved in
numerous jurisdictions throughout the United States, and the Commission
believes that approximately 90%--203 of 226--of the tribal gaming
authorities will accept existing suitability determinations from other
jurisdictions or will already have made one under their own vendor
licensing programs. The submission by a testing lab of an existing
suitability determination amounts to the writing of a letter. The
Commission estimates that the submission of such letters will take the
necessary laboratory employees 0.5 hours to accomplish once. As each of
the gaming tribes typically uses only one gaming laboratory, the
submission of suitability determinations to 203 tribal gaming
authorities would total 101.5 hours. For the remaining 10% or 23 tribal
gaming regulatory authorities, the submission burden on laboratories is
20 hours per tribe or 460 hours.
Review of Public Comments Concerning Information Collections
On February 19, 2008, the Office of Management and Budget (OMB)
took action on the Commission's request for approval of the information
collections in the Technical Standards and required the Commission to
explain how it has ``maximized the practical utility of the collection
and minimized the burden.'' OMB required as well that the Commission
respond to public comment on the information collections.
The Commission has maximized the utility of the information
collections and minimized the burden on the industry by adopting
industry-standard practices already required and in place across non-
tribal gaming throughout North America and already common in tribal
gaming. In this way, the Technical Standards require little that is
new.
First and foremost, as stated above, the review of gaming systems
by testing laboratories and their subsequent approval by tribal gaming
regulatory authorities is essential to the integrity of Indian gaming.
The process enables tribal gaming regulators to ensure that games are
implemented fairly, that all gaming systems are secure and function
properly, and that the tribes and operators are able to properly
account for gaming revenue. This process and the information
collections that it necessitates are already in place.
Independent testing laboratories owe their very existence to the
widespread use of this practice. They are, in essence, in the business
of testing and examining gaming equipment against a set of regulatory
standards and then issuing a report of their findings. They are, thus,
already set up to comply with the information collections required by
the Technical Standards. Likewise, gaming manufacturers are already in
the business of submitting gaming equipment and software for laboratory
review and are already set up to provide the information collections
required here. What is more, many tribal gaming regulatory authorities
already require manufacturers to submit gaming equipment and software
to testing laboratories for review and already keep the resulting
reports, just as a matter of sound regulatory practice. The Technical
Standards merely make the requirement applicable nationwide.
The Technical Standards reduce the information collection burden on
tribes, manufacturers, and testing laboratories by rules of common
sense and non-repetition. There are 226 gaming tribes, and
manufacturers, of course, seek to sell gaming systems to as many tribes
as possible. The Technical Standards do not require that a gaming
system be resubmitted to a testing laboratory for each tribal gaming
operation. Once a testing laboratory has issued a report for a given
gaming system or modification, every tribal gaming regulatory authority
may rely upon it. Further, the information collection burden
surrounding the submission, review, and approval of gaming equipment
and software is eased still further in that the Technical Standards
permit electronic means of providing, receiving, and storing
information at the convenience of all parties concerned.
Second and finally, as stated above, the Technical Standards
require testing laboratories to submit to suitability determinations by
tribal gaming regulatory authorities. Again, assuring the competence,
integrity, and independence of the testing laboratories and the
suitability of their decision-makers is essential to the integrity of
gaming. This information collection, though essential, has the
potential to be burdensome. The Technical Standards reduce this burden
as much as is practicable.
Again, the Technical Standards piggy-back on processes already
established.
[[Page 60515]]
The existing testing laboratories have already collected and provided
the necessary information--multiple times--in order to be approved in
tribal and non-tribal gaming jurisdictions nationwide. Similarly, the
Technical Standards reduce unnecessary duplication. Testing
Laboratories need not submit 226 separate suitability applications.
Tribal gaming regulatory authorities are free to accept any suitability
determination made by any state or tribal regulatory authority in the
United States. Finally, electronic submission, receipt, and maintenance
of this information collection is permitted.
For all of these reasons, then, the Commission believes that the
Technical Standards have maximized the practical utility of the
information collections they require while at the same time minimizing
the burden they place upon the industry.
Paperwork Reduction Act Comments
Comment: One commenter stated that the Commission did not properly
figure the burden upon tribes of the information collection burdens
imposed by the Technical Standards. The Commission's focus was on the
burdens on gaming laboratories, which are not burdened at all since
their services are compensated.
Response: The Commission disagrees. The Commission's cost estimates
do, in fact, list the 226 tribal gaming operations and 226 tribal
gaming regulatory authorities as respondents. The burden upon them is
minimal, however. Though the tribal gaming regulatory authority or
gaming operation may choose to submit a Class II gaming system to a
testing laboratory for evaluation, the standard practice is to place
that obligation on the manufacturers. They are the ones best situated
to provide all necessary prototype hardware, software and documentation
to the testing laboratories and to respond to testing laboratory
concerns and inquiries. Indeed, manufacturers already have such systems
set up for compliance with the regulatory requirements of commercial
gaming jurisdictions. The emphasis on the information collection
burdens is, therefore, properly on the manufacturers and the
laboratories. The burden upon the tribes is minimal and involves
retaining laboratory reports, a standard existing practice; identifying
a finite number of grandfathered Class II gaming systems to the
Commission; and suitability determinations of laboratory principals.
Comment: A few commenters stated that because the Technical
Standards will take effect ``all at once,'' the Commission
underestimates the turnover rate of gaming systems and the associated
paperwork burdens.
Response: The Commission disagrees. The Technical Standards provide
for a five-year grandfather period in which existing Class II gaming
systems may be brought into compliance. The Commission believes that
existing Class II systems will be brought closer to or into compliance
due to regular upgrades, and the Technical Standards specifically allow
for this possibility. 547.4(b)(4). The Commission further believes that
many new, compliant systems will be brought to market over this period,
as they have during other five-year periods. Neither market condition
suggests an immediate turnover of existing gaming systems or that the
Commission underestimated the paperwork burden associated with
turnover.
Comment: A few commenters stated that the Commission has failed to
take any steps to minimize information collection burdens by providing
for the use of automated information collection, maintenance or
submission techniques.
Response: The Commission disagrees. There is no limitation in the
Technical Standards on the technology usable for information
collections. Paperless submission, maintenance, and collection of
information is perfectly acceptable.
Comment: One commenter stated that the Commission underestimates
the time it will take the testing laboratories to test Class II gaming
systems for grandfather compliance, depending on whether the software
random number generator has already been approved. The commenter
therefore recommends revising upward the hours burden on the testing
laboratories.
Response: Whether or not the Commission underestimated the time
laboratory testing may take, this is not an information burden placed
upon the testing laboratories. The information burden refers to the
time it will take the testing laboratory to write the reports of their
findings and results. That time does not change, even if the time for
testing does.
National Environmental Policy Act
The Commission has determined that the Technical Standards do not
constitute a major federal action significantly affecting the quality
of the human environment and that no detailed statement is required
pursuant to the National Environmental Policy Act of 1969 (42 U.S.C.
4321 et seq.).
Review of Public Comments
A number of commenters made miscellaneous editorial suggestions not
intended to change the substance of the Technical Regulations but to
improve sentence structure, correct grammar, preserve consistency of
usage throughout the document, etc.
Response: The Commission has accepted all such changes where they
improve clarity and editorial consistency, and these are reflected
throughout the final rule. Substantive changes are addressed in the
responses to comments below.
General Comments
Comment: A number of commenters objected to the adoption of the
Technical Standards and request their withdrawal unless the Commission
accept, without alteration, the draft of the Technical Standards
provided to it by its tribal advisory committee. Based upon these
differences, and the inability of the Commission to come to consensus
with the advisory committee about them, others commenters asked that
the Commission not proceed with the Technical Standards but return to
the advisory committee for further drafting and for consultation with
tribes.
Response: As said above, the Commission greatly values and
appreciates the work on the technical standards done by the tribal
advisory committee and the working group of tribal leaders, tribal
regulators, and manufacturers who advised them. During drafting, the
Commission did state to the Committee members that their role was
advisory and that the Commission could, as the final decision-maker,
choose to depart from the draft provided. The Commission believes that
this was appropriate insofar as this is consistent with its federal
regulatory oversight mission. Nonetheless, most of what the Commission
proposed as part 547 was taken verbatim from the draft that the
advisory committee supplied.
There were, of course, some departures from the advisory
committee's draft, and the one that has received the most comments--all
in opposition--is the requirement that compliance with the Technical
Standards also requires compliance with the proposed part 546,
classification standards. As the Commission has withdrawn the proposed
classification standards (see notice of withdrawal published
simultaneously), the Commission has removed all references to them.
Nonetheless, the rule still departs from the recommended draft in a
few
[[Page 60516]]
ways. The rule still requires a certain minimum probability, the recall
of entertaining displays, and hardware compliance. As explained in
detail below, the Commission believes that these requirements are
appropriate. That said, in order to stay abreast of advances in
technology, the Commission intends to regularly revisit its technical
standards, and in doing so it will pay particular attention to these
provisions that have caused such disagreement. In so doing, the
Commission intends to consult further.
Other departures from the advisory committee draft have been raised
as comments, and the Commission's responses to those comments are also
set out below.
Comment: Several comments stated that the comment period was not
long enough.
Response: In the October 24, 2007 notice of proposed rulemaking,
the Commission initially provided that the comment period would end on
December 10, 2007, a period of 47 days. Because early comments
requested additional time, the Commission extended the comment period
until March 9, 2008, creating a total comment period of 138 days
(including the date of publication). The Commission believes that this
period was more than sufficient, given the extensive and thoughtful
comments it received and that have informed this final rule.
Comment: A number of commenters faulted the Commission's
consultation with tribes about the Technical Standards. Some stated
that the Commission's use of advisory committees was not a substitute
for consultation. Others stated that the Commission did not consult, or
consult sufficiently, on the Technical Standards, particularly after
the advisory committee provided its final draft to the Commission.
Response: The Commission stands by its record on consultation. The
Commission does not believe that its use of the advisory committee was
a substitute for consultation, and it has set out the details of its
consultations above.
As to the quality of consultation, some commenters fault the
Commission for not allotting sufficient time for individual
consultation sessions. The Commission understands and appreciates this
concern. The Commission would point out, however, that it goes to great
time and expense traveling to large regional and national gaming
association meetings to make itself available for consultations, and
this minimizes the burdens of time and expense for the tribes. The
Commission would point out as well that with approximately 225 tribes
engaged in gaming, balancing the time spent in consultations on the one
hand with the Commission's other duties and obligations on the other is
difficult. Further, the Commission believes that the criticism
concerning the quality of consultation about the technical standards,
however, is an unfair one, when only 25% of the tribes accepted
invitations for consultation between September 2005 and December 2007
and only a minority of those that accepted actually chose to discuss
the Technical Standards.
That said, the Commission recognizes that there are many views
about what consultation is and how it may best be done. The Commission
is not married to its consultation practices and has already begun a
dialogue and collaboration with tribal leaders, through the National
Congress of American Indians and the National Indian Gaming
Association, about finding mutually satisfactory methods of
consultation.
Finally, the Commission would note that its extensive consultation
was successful and resulted in significant changes to the Technical
Standards--all for the better, the Commission believes. Most prominent
among these was the Commission's decision to abandon its first proposed
technical standards to begin the process of drafting technical
standards over again from the beginning.
Comment: A number of commenters suggested that the Technical
Standards will, alone or in combination with the proposed
Classification standards and MICS, have a devastating economic effect
on Class II gaming, as demonstrated by the Commission's own economic
impact study. These and other commenters felt that study is itself
flawed, as it both improperly calculates some economic effects and
ignores others, such as local effects and costs. In addition to the
obvious direct economic consequences, a few commenters also saw a loss
of negotiating power in future dealings with the states.
Response: The Commission disagrees. The Commission does not see an
economic collapse of Class II gaming as a result of the Technical
Standards. There is no support for that proposition. While the economic
impact study of Dr. Alan Meister of the Analysis Group does find that
there will be costs to comply with the Technical Standards, the vast
majority of the economic impact from the set of four regulations
proposed in October 24, 2007, stems from the projected revenue loss and
the compliance costs associated with the now-discarded classification
standards. This is so, even assuming the calculation and under-counting
criticisms of the study are in fact correct.
Further, the Commission's cost-benefit analysis finds that the
Technical Standards, considered independently, are not a major rule.
They impose an annual cost of approximately $3 million--hardly an
onerous cost when compared to the $25 billion in gross gaming revenue
the industry earned in 2007. Taken together with the proposed Class II
MICS, the annual costs are not much higher. Adoption of the Technical
Standards, therefore, alone or with the MICS, will not imperil the
viability of Class II gaming and will not impair the tribes'
negotiating power in dealings with the states.
Comment: One commenter felt that the Technical Standards will not
work because they are built upon the mistaken assumption that Class II
gaming is based upon gaming components.
Response: The Commission disagrees. The Technical Standards do not
assume that Class II gaming is based upon components. Central to the
Technical Standards is the idea of the Class II gaming system, which
allows the Technical Standards to address all of the various ways that
Class II games can be played. The notion of the ``gaming system,'' for
example, encompasses bingo whether it is played electronically on
client-server architectures, with ping pong balls drawn from a hopper
and cards marked by an electronic minder purchased at a point-of-sale
retail station, or with some other system. Necessarily, then, the
definition of system makes reference to ``components,'' for it is the
unique collection of components that makes up a gaming system. It is,
however, the system, and not individual components, that must comply
with the requirements of the Technical Standards.
Comment: A number of commenters suggested that the Commission's
rule-making process was itself flawed, over and above any consideration
of economic effect the Technical Standards might have. Some commenters
felt that the Commission is not an independent regulatory agency and,
as such, it has failed to comply with the requirements of Executive
Orders 12875, 12866, and 13175 and the Unfunded Mandates Reform Act. 2
U.S.C. 658(1); 1502(1). A few felt that the Commission has failed to
comply with the Federal Advisory Committees Act (FACA) or the
Government Performance and Results Act (GPRA). Others felt that the
Commission should not have published
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the proposed rules before the economic impact study was ready and
should have considered other regulatory alternatives. Others still find
that the regulations, if made final, would result in a regulatory
taking, contrary to the Commission's finding in the proposed rule.
Response: The Commission disagrees. Congress has made abundantly
clear that it intended the Commission to be an independent regulatory
agency and, as such, exempt from the requirements of these Executive
Orders and the Unfunded Mandates Reform Act. The Senate report
accompanying the passage of IGRA provides Congress's intention clearly
and unambiguously: The bill ``established a National Indian Gaming
Commission as an independent agency within the Department of
Interior.'' S. Rep. No. 100-446, at 1 (1988). When it amended IGRA in
2005, Congress reiterated its intention:
Additionally, it is to be noted that the NIGC is an independent
regulatory agency. This status has ramifications, including, that
the agency is not governed by Executive Order 13175, which compels
agencies other than independent regulatory agencies to consult
tribal officials in the development of regulatory policies that have
tribal implications. The Executive Order encourages independent
agencies to observe its precepts, however, and the Committee notes
with approval that the Commission, through its current consultation
policy, has endeavored to do so.
S. Rep. No. 109-122 at 3 (2005).
As to the publication of the economic analysis after publication of
the rule, that, while not ideal, did not deprive the industry or the
interested public of the benefit of the report, as the careful comments
submitted about its methodological failings make clear. Likewise, the
Commission has considered regulatory alternatives, not the least of
which is its withdrawal of the proposed Classification standards.
As to compliance with FACA, the Commission's advisory committees
are exempt from the requirements of FACA because the non-Commission
members were elected officials of tribal governments, or their
authorized designees, acting in their official capacities. 41 CFR 102-
3.40(g).
As to compliance with GPRA, the Commission agrees that Public Law
109-221, the Native American Technical Corrections Act of 2006,
provides that the NIGC shall be subject to the GPRA. On September 30,
2007, the NIGC submitted a draft performance and accountability report
with the Office of Management and Budget for review. The Commission is
currently making revisions to its GPRA plan.
Further, on September 18, 2008, the Commission released a draft
five-year strategic plan to tribes,