Classification Standards for Bingo, Lotto, Other Games Similar to Bingo, Pull Tabs and Instant Bingo as Class II Gaming When Played Through an Electronic Medium Using “Electronic, Computer, or Other Technologic Aids”, 60483-60495 [E7-20776]
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Federal Register / Vol. 72, No. 205 / Wednesday, October 24, 2007 / Proposed Rules
clarify that facsimiles of bingo are not
permissible Class II games under IGRA.
of U.S. based enterprises to compete
with foreign-based enterprises.
Changes to the Definition of ‘‘Electronic
or Electromechanical Facsimile’’ in
Part 502
a. ‘‘Electronic or electromechanical
facsimile’’
The Commission proposes to revise
the definition for ‘‘electronic or
electromechanical facsimile’’ contained
in § 502.8. Some have misinterpreted
the 2002 revision and argued that
facsimiles of bingo were properly
classified as Class II. The revision makes
clear that all games including bingo,
lotto and ‘‘other games similar to
bingo,’’ when played in an electronic
medium, are facsimiles when they
incorporate all of the fundamental
characteristics of the game. In making
this change, the Commission also
wishes to emphasize that even bingo,
lotto, and ‘‘other games similar to
bingo’’ are ‘‘electronic or
electromechanical facsimiles’’ of a game
of chance when the format for the game
either has players playing against a
machine rather than broadening
participation among multiple players, or
fully incorporates all of the fundamental
characteristics of these games
electronically and requires no
competitive action or decision making.
Takings
Regulatory Matters
Regulatory Flexibility Act
This proposed rule will not have a
significant economic effect on a
substantial number of small entities as
defined under the Regulatory Flexibility
Act, 5 U.S.C. 601, et seq. Indian tribes
are not considered to be small entities
for the purposes of the Regulatory
Flexibility Act.
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Unfunded Mandates Reform Act
The Commission, as an independent
regulatory agency within the
Department of the Interior, is exempt
from compliance with the Unfunded
Mandates Reform Act. 2 U.S.C. 1502(1);
2 U.S.C. 658(1).
Small Business Regulatory Enforcement
Fairness Act
This proposed rule is not a major rule
under 5 U.S.C. 804(2), the Small
Business Regulatory Enforcement
Fairness Act. This rule does not have an
annual effect on the economy of $100
million or more. This rule will not cause
a major increase in costs or prices for
consumers, individual industries,
federal, state or local government
agencies or geographic regions and does
not have a significant adverse effect on
competition, employment, investment,
productivity, innovation, or the ability
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In accordance with Executive Order
12630, the Commission has determined
that this proposed rule does not have
significant takings implications. A
takings implication assessment is not
required.
60483
Dated: October 17, 2007.
Philip N. Hogen,
Chairman.
Norman H. DesRosiers,
Commissioner.
Cloyce V. Choney,
Commissioner.
[FR Doc. E7–20781 Filed 10–23–07; 8:45 am]
BILLING CODE 7565–01–P
Civil Justice Reform
In accordance with Executive Order
12988, the Office of General Counsel has
determined that the proposed rule does
not unduly burden the judicial system
and meets the requirements of sections
3(a) and 3(b)(2) of the Executive Order.
DEPARTMENT OF THE INTERIOR
Paperwork Reduction Act
Classification Standards for Bingo,
Lotto, Other Games Similar to Bingo,
Pull Tabs and Instant Bingo as Class
II Gaming When Played Through an
Electronic Medium Using ‘‘Electronic,
Computer, or Other Technologic Aids’’
This proposed rule does not require
information collection under the
Paperwork Reduction Act of 1995, 44
U.S.C. 3501, et seq., and is therefore not
subject to review by the Office of
Management and Budget.
National Environmental Policy Act
The Commission has determined that
this proposed rule does not constitute a
major federal action significantly
affecting the quality of the human
environment and that no detailed
statement is required pursuant to the
National Environmental Policy Act of
1969, 42 U.S.C. 4321, et seq.
List of Subjects in 25 CFR Part 502
Gambling, Indian—lands, Indian—
tribal government, Reporting and
recordkeeping requirements.
Accordingly, for the reasons described
in the preamble, the Commission
proposes to amend its regulations in 25
CFR part 502 as follows:
PART 502—DEFINITIONS OF THIS
CHAPTER
1. The authority citation for part 502
continues to read as follows:
Authority: 25 U.S.C. 2071, et seq.
2. Revise § 502.8 to read as follows:
§ 502.8 Electronic or electromechanical
facsimile.
(a) Electronic or electromechanical
facsimile means a game played in an
electronic or electromechanical format
that replicates a game of chance by
incorporating all the fundamental
characteristics of the game.
(b) Bingo, lotto, other games similar to
bingo, pull-tabs, and instant bingo
games that comply with part 546 of this
chapter are not electronic or
electromechanical facsimiles of any
games of chance.
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National Indian Gaming Commission
25 CFR Parts 502 and 546
RIN 3141–AA31
National Indian Gaming
Commission (‘‘NIGC’’ or
‘‘Commission’’).
ACTION: Proposed rule.
AGENCY:
SUMMARY: The proposed rule clarifies
the terms Congress used to define Class
II gaming. First, the proposed rule
further revises the definitions for
‘‘electronic or electromechanical
facsimile’’ and ‘‘other games similar to
bingo.’’ The Commission defined these
terms in 1992, revised the definitions in
2002, and proposed further revisions to
the term ‘‘electronic or
electromechanical facsimile’’ separate
from this proposed revision. The
Commission adds a new Part to its
regulations that explains the basis for
determining whether a game of bingo or
lotto, ‘‘other game similar to bingo,’’ or
a game of pull-tabs or ‘‘instant bingo,’’
meets the IGRA statutory requirements
for Class II gaming, when such games
are played electronically, primarily
through an ‘‘electronic, computer or
other technologic aid,’’ while
distinguishing them from Class III
‘‘electronic or electromechanical
facsimiles.’’ This new part also
establishes a process for assuring that
such games are Class II before
placement of the games in a Class II
tribal gaming operation. This process
contains information collection
requirements. The Commission has
submitted the information collection
request to OMB for approval.
DATES: Submit comments on or before
December 10, 2007.
ADDRESSES: Mail comments to
‘‘Comments on Class II Classification
Standards’’ National Indian Gaming
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Federal Register / Vol. 72, No. 205 / Wednesday, October 24, 2007 / Proposed Rules
Commission, Suite 9100, 1441 L Street,
NW., Washington, DC 20005, Attn:
Penny Coleman, Acting General
Counsel. Comments may be transmitted
by facsimile to 202–632–7066, or mailed
or submitted to the above address.
Comments may also be submitted
electronically to
classification_standards@nigc.gov.
FOR FURTHER INFORMATION CONTACT:
Penny Coleman or John Hay, Office of
General Counsel, Telephone 202–632–
7003. This is not a toll free call.
SUPPLEMENTARY INFORMATION:
Preamble Table of Contents
I. Introduction
II. Background
III. Development
IV. New Proposal
V. Changes
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I. Introduction
In writing and proposing this rule, the
Commission has attempted to be
mindful of the language of IGRA,
Congress’s intent, IGRA’s legislative
history, relevant court cases, and the
essential need of the tribes for a broad,
flexible and legally sustainable scope of
Class II gaming. Class II was the basis on
which Indian gaming was built. Since
the enactment of IGRA in 1988, Indian
gaming has grown into a $26 billion
business, perhaps far eclipsing any
limits which Congress may have
envisioned. Although an estimated 90%
of this gross gaming revenue is
generated by compacted Class III
gaming, Class II remains significant to
tribes throughout the country.
For some tribes with Class III gaming
compacts, Class II is a vital supplement,
long patronized and preferred by some
clientele. In other cases, sadly, some
states fail and refuse to compact with
their tribes for Class III play,
notwithstanding their legal sanction of
Class III gaming activities elsewhere
within those states or their tolerance of
widespread unsanctioned Class III
activities. Tribes in that situation are left
to make the most of Class II gaming and
have operations that are, or were, places
where the distinction between Class II
and Class III has become the most
blurred and where clarity is most
needed. Further, as tribes negotiate with
states for Class III compacts, they and
the states need to know that there are
viable Class II games that tribes may
utilize if no agreement is reached.
As observed below, the statutory
language of IGRA lacks clarity when it
makes ‘‘computer and electronic and
technologic aids’’ Class II but places
‘‘electronic facsimiles of games of
chance’’ in Class III. However, some of
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the Act’s legislative history sheds light
upon Congress’s intended goal.
In the House and Senate floor debates
on IGRA, several proponents of the
legislation described the distinction as
that between ‘‘bingo’’ (Class II) and
‘‘casino gaming’’ (Class III). See 134
Cong. Rec. H8157. While ‘‘casino
gaming’’ likewise lacks a crystal-clear
definition, those who spoke associated
the term with gambling halls filled with
slot machines, venues separate and
distinct from the bingo halls of the
1980’s.
It further appears from the debates
that a basis for making this the dividing
line between Class II and Class III was
the complexity and regulatory
difficulties associated with slot
machines and casino gaming. See 134
Cong. Rec. H8157, 134 Cong. Rec.
S12643. Some argued that only states—
then the only governments experienced
with the conduct and regulation of such
activity—were up to the task of
regulating casino gaming, and thus
casino gaming needed to be compacted.
Much has changed, of course, since
those debates in 1988, not the least of
which is the sophistication and
excellence of the tribes’ own gaming
regulation. Tribes spend hundreds of
millions of dollars annually regulating
their gaming, both directly, through
their own commissions, and indirectly,
by funding the regulation done by states
and the NIGC. Nonetheless, the
distinctions and classifications
established in IGRA in 1988 still bind
the Commission, and the proposed rule
seeks to identify and clarify the place at
which Congress intended to separate
Class II from Class III.
What is abundantly clear from a study
of the Act’s language and the Act’s
legislative history is that Congress
intended to distinguish between
uncompacted and compacted gaming. If
that separating line is not clear and
identifiable, Congress’s intention will
not be fulfilled.
Since the Act’s adoption in 1988, the
world has changed, and
computerization has transformed whole
sectors of our economy and society,
including gaming. Those advances
challenge the legislative language that
pre-dates them. Nevertheless, that
language continues to govern these
distinctions. Unless or until that
language or the mission of the NIGC—
in part to promulgate Federal standards
for Indian gaming—is changed, the
Commission’s interpretations must be
based on them.
The other legislation, of course, which
applies to the use of gambling
equipment on Indian lands is the
Johnson Act. See 15 U.S.C. 1171. Since
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it was enacted in 1953, the Johnson Act
has provided that there could be no
‘‘gambling devices’’ in Indian Country,
and the term ‘‘gambling devices’’ was
thereafter broadly interpreted.
The passage of IGRA in 1988 changed
this in two ways. ‘‘Gambling devices’’
could be used on Indian lands if they
were used pursuant to Class III tribalstate compacts, and tribes could use
computers and electronic and
technologic aids in the play of Class II
bingo and similar games.
As Indian gaming grew and the Indian
gaming industry developed under
IGRA’s framework, tribes increasingly
turned to technology. When electronic
and technologic features were
introduced in the absence of a tribalstate compact, some were viewed by
Federal investigators and prosecutors as
‘‘gambling devices.’’ The Ninth Circuit
held that an all-electronic form of pull
tabs to be an electronic facsimile game
of chance, notwithstanding the
argument that players were playing
against other players and not against the
machine they were using. The electronic
replication of the traditional Class II
pull tab game was deemed a Class III
electronic facsimile and hence
prohibited on Indian lands in the
absence of a compact. See Sycuan Band
of Mission Indians v. Roach, 54 F.3d
535 (9th Cir. 1995).
By contrast, in a series of decisions
involving an electronic bingo game
called MegaMania, courts considered
electronic, computerized player
stations, which interconnected a
minimum of 12 players and displayed
bingo cards and bingo balls to them.
Each game took from two to three
minutes to play. Again, those
responsible for enforcement of the
Johnson Act challenged the player
stations as ‘‘gambling devices’’ requiring
a compact for play. These challenges
failed. Accordingly, the player stations
were indeed only ‘‘aids’’ to the play of
bingo, which Congress provided for in
IGRA as Class II, and not electronic
facsimiles of a game of chance. Those
courts, however, were careful to note
that their conclusions were limited to
the facts of the cases presented. See U.S.
v. 162 Megamania Gambling Devices,
231 F.3d 713, 725 (10th Cir. 2000), U.S.
v. 103 Electronic Gambling Devices, 223
F.3d 1091 (9th Cir. 2000).
Similarly, in a series of cases dealing
with dispensers of paper pull tabs
known as Lucky Tab II and Magical
Irish, the enforcers of the Johnson Act
became concerned when the
manufacturers of these machines added
video displays to the machines. The
video displayed winning and losing pull
tabs by depicting slot machine-type
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reels and showing winning and losing
combinations. These dispensers, it was
said, were ‘‘gambling devices’’ and
could only be played in a compacted
Class III arrangement. The courts
disagreed. Notwithstanding the use of
the entertaining displays to show slot
machine-like results, those displays
were not essential to the game. The play
of the game was ‘‘in the paper’’—it was
the pull tabs themselves, and only the
pull tabs, that determined the outcome
of the game. Thus, these courts
concluded, the electronic dispensers
were only aids to the play of the game
of pull tabs and permissible without a
Class III compact. Again, the courts
limited their holdings to circumstances
before them. See Diamond Game
Enterprises v. Reno, 230 F.3d 365 (DC
Cir. 2000), Seneca-Cayuga Tribe of
Okla. v. NIGC, 327 F.3d 1019, 1031
(10th Cir. 2003).
Thereafter, these technologies—
interconnected bingo player stations
and slot machine-type video displays
(not determinative of results)—were
coupled, and currently most electronic
bingo systems employ such technology.
Most such systems display the results of
the bingo game in an electronic bingo
card on the equipment’s video display.
Such technological advances have
greatly increased the speed with which
bingo is played and have made the
experience of playing very similar to the
experience of playing conventional slot
machines.
In adopting IGRA, Congress observed
that while computers, electronic and
technologic aids may assist the play of
Class II games, a Class III facsimile
results if those electronic aids
incorporate all of ‘‘the fundamental
characteristics’’ of the Class II games.
See S. Rep. No. 100–466, at 8 (1988).
This, the Commission believes, is
precisely the issue raised by the
proliferation of so-called ‘‘one touch
games’’—inter-connected electronic
bingo player stations with which
players initiate and complete play of a
bingo game with the single touch of the
screen or a button.
In such instances, the equipment has
ceased to be an ‘‘aid’’ to the play of the
game, and has become one of those
‘‘electronic facsimiles of games of
chance’’ which Congress placed in Class
III. When the equipment automatically,
electronically automates the play of the
game and the players’ participation in
the game, the Commission believes that
the play is no longer ‘‘outside’’ the
equipment and that the electronic
equipment can no longer be
characterized as merely an aid. All
player attention, discretion, and
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interface has been automated by the
equipment.
Beyond this, the full electronic
automation of bingo creates distortions
in the way bingo is played. There is
considerable significance to being the
first player to ‘‘win’’ the bingo game by
getting a ‘‘bingo’’ or the game-ending
pattern. Many current, fully electronic
games, however, often place minimum
significance on this important
characteristic of bingo and rather award
the principal prizes to interim or
consolation patterns and winners. There
is less competition among players—a
fundamental characteristic of bingo—for
these interim prizes than there is for the
game-ending prize. If multiple players
hit the game-ending prize
simultaneously, the common practice is
to split the prize among them. By
contrast, it is often the case that players
who hit interim prizes are awarded the
full prize, without regard to the number
of other players who have also hit it.
II. Background
The Indian Gaming Regulatory Act, 25
U.S.C. 2701–21 (‘‘IGRA’’ or ‘‘Act’’),
enacted by the Congress in 1988,
establishes the NIGC and sets out a
comprehensive framework for the
regulation of gaming on Indian lands.
The Act establishes three classes of
Indian gaming.
‘‘Class I gaming’’ means social games
played solely for prizes of minimal
value or traditional forms of Indian
gaming played in connection with tribal
ceremonies or celebrations. 25 U.S.C.
2703(6). Indian tribes are the exclusive
regulators of Class I gaming. 25 U.S.C.
2710(a)(1).
‘‘Class II gaming’’ means the game of
chance commonly known as bingo,
whether or not electronic, computer, or
other technologic aids are used in
connection therewith, including, if
played in the same location, pull-tabs,
lotto, punch boards, tip jars, instant
bingo, and other games similar to bingo,
and various card games so long as they
are not house banking games. 25 U.S.C.
2703(7)(A). Specifically excluded from
Class II gaming, however, are banking
card games such as blackjack, electronic
or electromechanical facsimiles of any
game of chance, and slot machines of
any kind. 25 U.S.C. 2703(7)(B). Indian
tribes and the NIGC share regulatory
authority over Class II gaming. 25 U.S.C.
2710(a)(2). Indian tribes can engage in
such gaming without any state
involvement.
‘‘Class III gaming’’ includes all forms
of gaming that are not Class I gaming or
Class II gaming. 25 U.S.C. 2703(8). Class
III gaming thus includes all other games
of chance, including most forms of
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casino-type gaming such as slot
machines of any kind, electronic or
electromechanical facsimiles of any
game of chance, roulette, banking card
games such as blackjack, and parimutuel wagering. Class III gaming may
be conducted lawfully only if the state
in which the tribe is located and the
tribe reach an agreement called a tribalstate compact. Alternatively, a tribe may
operate Class III gaming under gaming
procedures issued by the Secretary of
the Interior if the tribe and the state
have not reached agreement or if the
state has refused to negotiate in good
faith toward an agreement. The tribalstate compact or Secretarial procedures
may contain provisions for concurrent
state and tribal regulations of Class III
gaming. In addition, the United States
Department of Justice possesses
exclusive criminal and certain civil
jurisdiction over Class III gaming on
Indian lands.
As a legal matter, Congress defined
the parameters for game classification
when it enacted IGRA. As a practical
matter, however, the Congressional
definitions were general in nature and
specific terms within the broad gaming
classifications were not explicitly
defined. The Commission adopted
regulations in 1992 that included
definitions for many terms used in the
statutory classification scheme,
including ‘‘electronic or
electromechanical facsimile’’ (25 CFR
502.7), ‘‘electronic computer or other
technologic aid’’ (25 CFR 502.8), and
‘‘other game similar to bingo’’ (25 CFR
502.9). The Commission revised the
definitions in 2002. See 67 FR 41166,
Jun. 17, 2002, for an extensive
discussion of the reasons for the
Commission’s decision to revise these
key terms. However, the Commission
did not define the many other terms
used in conjunction with the various
Class II games.
A recurring question as to the proper
scope of Class II gaming involves the
use of electronics and other technology
in conjunction with bingo and lotto as
well as pull tabs, instant bingo, and
other games similar to bingo that may be
Class II if played in a location where
Class II bingo is played. In IGRA,
Congress recognized the right of tribes
to use ‘‘electronic, computer or other
technologic aids’’ in connection with
these forms of Class II gaming. Congress
provided, however, that ‘‘electronic or
electromechanical facsimiles of any
game of chance or slot machines of any
kind’’ constitute Class III gaming.
Because a tribe wishing to conduct Class
III gaming may do so only in accordance
with an approved tribal-state compact, it
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is important to distinguish the two
classes.
Currently, the distinction between an
electronic ‘‘aid’’ to a Class II game and
an ‘‘electronic facsimile’’ of a game of
chance, and therefore a Class III game,
is often unclear. With advances in
technology, the line between the two
has blurred. When in IGRA, Congress
defined ‘‘the game of chance commonly
known as bingo,’’ 25 U.S.C. 2703(7)(A),
it could not have foreseen the
technological changes that would affect
all games of chance. Likewise, by
allowing electronic aids to the game of
bingo, Congress could not have foreseen
that some vendors and gaming operators
would be unable or unwilling to
distinguish between Class II games,
which tribes regulate, and Class III
facsimiles, which require compacts
between tribes and states. The
Commission is concerned that the
industry is dangerously close to
obscuring the line between Class II and
Class III. It believes that the future
success of Indian gaming under IGRA
depends upon tribes, states, and
manufacturers being able to recognize
when games fall within the ambit of
tribal-state compacts and when they do
not.
Against this backdrop, the
Commission has determined that it is in
the best long term interest of Indian
gaming to issue classification standards
clarifying the distinction between
‘‘electronic, computer, and other
technologic aids’’ used in the play of
Class II games and other technologic
devices that are ‘‘electronic or
electromechanical facsimiles of a game
of chance’’ or slot machines.
As the Commission worked through a
process to develop these classification
standards, it became apparent that the
revised definitions issued by a divided
Commission in June 2002, See 67 FR
41166, Jun. 17, 2002, did not provide
the clarity that had been a goal in that
rulemaking. Accordingly, the
Commission proposes further revisions
to the definitions for the terms
‘‘electronic or electromechanical
facsimile’’ in a separate rulemaking.
III. Development
On May 25, 2006, the NIGC published
two Notices of Proposed Rulemaking in
the Federal Register. The goal of these
proposed rules was to clearly
distinguish technologically-aided Class
II games from Class III ‘‘electronic or
electromechanical facsimiles of any
game of chance’’ or ‘‘slot machines of
any kind.’’
The first notice, 71 FR 30232, May 25,
2006, detailed a proposed change to the
definition for ‘‘electronic or
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electromechanical facsimile’’ that is
contained in 25 CFR 502.8. The
proposed change to the definition
clarified that facsimiles of bingo are not
permissible Class II games under the
IGRA.
The second notice, 71 FR 30238, May
25, 2006, likewise further revised the
definitions for ‘‘electronic or
electromechanical facsimile’’ and ‘‘other
games similar to bingo.’’ The proposed
revision to the definition for ‘‘electronic
or electromechanical facsimile’’
clarified that games under this section
that comply with 25 CFR 546 would not
be electronic or electromechanical
facsimiles of any game of chance. The
proposed revision to the definition for
‘‘other games similar to bingo’’ shifted
the focus for the classification
determination from whether the game is
house-banked to whether the game had
players competing against other players
for the prizes. The proposed revision
removed the requirement, not present in
IGRA, that these games not be housebanked. The proposed revision also
strengthened the requirement that the
games involve players competing
against other players for a common
prize or prizes. Additionally, the
proposed rule defined other terms used
in Class II games that had not been
previously defined. The proposed rule
defined the following terms: Game,
lotto, bonus prize, progressive prize,
sleep, game of pull-tabs, electronic pulltab, and instant bingo.
The second notice also added a new
part to the Commission’s regulations (25
CFR 546) that explained the basis for
determining whether a game of bingo or
lotto, and ‘‘other game similar to bingo,’’
or a game of pull-tabs or ‘‘instant
bingo,’’ meets the IGRA statutory
requirements for Class II gaming, when
these games are played electronically,
primarily through an ‘‘electronic,
computer or other technologic aid,’’
while distinguishing them from Class III
‘‘electronic or electromechanical
facsimiles.’’
Consultation/Comments
The development of the proposed rule
began formally with the March 31, 2004,
appointment of an advisory committee
comprised of tribal government
representatives with substantial
experience in gaming regulation and
operations. A detailed history of the
advisory committee’s work to that point
is published in the preamble to the
original proposed rule. 71 FR 30232,
May 25, 2006. After publishing these
notices the Commission embarked on an
extensive consultation schedule,
meeting with over 69 tribes in
individual meetings. Additionally, the
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Commission held a day-long hearing
and heard testimony from tribes,
manufacturers, test labs, and state
regulators.
IV. New Proposal
Despite the withdrawal of the
regulations the Commission still
believed that regulations distinguishing
technologically-aided Class II games
from Class III ‘‘electronic or
electromechanical facsimiles of any
game of chance’’ or ‘‘slot machines of
any kind’’ were still needed. The
Commission gave much thought to the
direction it needed to take and is now
proposing regulations that take into
account many of the concerns voiced
during the previous consultation and
comment period.
V. Changes from Original Proposal
The new proposed regulations differ
in some significant ways from the
original proposal. When these
regulations were first proposed there
was considerable criticism that the
proposed rules would result in great
economic hardship to tribes and
manufacturers. The economic impact
study commissioned by the NIGC
supported this proposition. The
Commission withdrew the proposed
regulations and after careful
examination decided to make several
changes. These changes, described
below, have the added benefit of
reducing the economic impact of
compliance with the regulations.
Player Interaction/Speed of Game
One of the defining characteristics of
the game of bingo is that the winner is
the first person to cover a previously
designated arrangement of numbers or
patterns. Implicit in this requirement is
the notion that a player must make some
overt action to win the game. It is for
this reason that the Commission has
required that players cover/daub after
the numbers or patterns have been
released. Originally, the Commission
felt it was necessary to have at least two
releases of numbers or patterns to
ensure that there was truly a
competition among the players to be the
first to cover. Further, the Commission
felt that the release of numbers should
be over a period of two seconds to
ensure that players were fully engaged
in the game. The Commission has given
this great thought and has tentatively
concluded that this goal may be
achieved by requiring only that players
press a button to start the game and then
press at least one more time to cover
and claim their prize. Therefore, the
new proposed regulations eliminate a
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required daub as well as the required
time period for the release of objects.
Patterns
As stated above, essential to the play
of bingo is that individuals are
competing against each other to be the
first to obtain a previously designated
arrangement of numbers or
designations. The original proposal
placed a restriction on the use of
different patterns reasoning that players
must be competing for the same
winning pattern. The Commission
extended this reasoning to include not
only the game-winning prize but also
any prizes offered. Upon further
consideration the Commission felt it
could be less restrictive by allowing
bonus patterns to differ and still achieve
the goal that players play against each
other for the game-winning pattern.
Therefore the use of different patterns
for bonus prizes is now permitted under
the proposed regulations.
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Appearance
One of the primary goals of these
classification standards is to enable
tribes and regulators to distinguish Class
II and Class III. The original proposal
required that each machine display the
message ‘‘This is a Game of Bingo’’ or
‘‘This is a Game of Pull-Tabs’’ in two
inch letters. The Commission still
believes that it is important to identify
the game clearly but felt that a less
intrusive method for doing so could
accomplish this goal. The current
proposed rule requires only that this
message be prominently displayed
giving manufacturers and tribal
regulators more flexibility.
Lab Certification
For these regulations to be effective
there must be a method for determining
compliance with them before
technologic aids are placed on the
gaming floors. The easiest way to
accomplish this goal is to have certified
testing laboratories test the devices and
certify that they comply with the criteria
established by these standards. In the
Commission’s original proposal it was
the responsibility of the NIGC to
determine which labs were suitable to
conduct this testing. However, after
further consideration the Commission
has determined that tribal gaming
regulatory authorities are better suited
to this task and in many instances are
already certifying labs as being suitable
to conduct testing. These regulations
place the responsibility for approving
gaming laboratories on the tribal gaming
regulatory authority with certain
minimum criteria for determining
suitability.
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Grandfather Provision
Absent from the original proposal
were any provisions allowing for the
continued use of games that were
currently in operation. During
consultations great concern was
expressed that the immediate
compliance with the proposed
regulations would cause economic
devastation to some tribes as well as to
some manufacturers. The present
proposal includes a grandfather
provision that allows for the continued
use of currently existing Class II games
for a period of five years. Within a
period of 120 days after this rule is final
each tribal gaming regulatory authority
will submit a list to the Commission of
the Class II game interfaces currently in
use. These are the only game interfaces
that will qualify under the grandfather
provision. This requirement effectively
freezes the number of grandfathered
interfaces in use. This provision also
allows for software changes that ensure
the proper functioning, security, or
integrity of the game. It also allows for
changes to the software that do not
detract from compliance with this part
such as changes to pay tables or to game
themes. The inclusion of a grandfather
provision greatly mitigates the economic
impact of these regulations. However,
the proposed regulations make clear that
this grandfather provision will not
provide a safe harbor to those machines
which could be considered Class III
under any standards.
To the extent that provisions are
identical to the first proposed
regulations, the Commission’s thinking
has not changed. Under the proposed
rules, the following steps describe the
play of bingo, lotto, or ‘‘other games
similar to bingo’’ in an electronic
medium as Class II gaming. First, there
is a request for entry into the game. The
game can proceed when there are six
players or a minimum of two players
after two seconds have elapsed. There is
a release of a group of numbers, one at
a time. Then there is a cover
opportunity for all competing players.
Permissible Class II game play for
bingo, lotto, or other games similar to
bingo utilizing linked player stations as
‘‘electronic, computer or other
technologic aids’’ will proceed as
follows: To enter and begin the game,
each player selects the cards to be used
by that player and requests entry into
the game by selecting an amount to
wager and touching a button. After the
game begins, numbers must be
randomly drawn or electronically
determined. Numbers must be released
one at a time and used immediately in
real time by the competing players in
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the game. Selected numbers must be
used in the sequence in which they are
drawn in separate multiple rounds.
Players may cover each card they
have in play by touching the video
screen at the player station or a button
showing the word ‘‘cover’’ or other
similar designation. A minimum time of
two seconds, or a lesser time if all
players have covered, must be available
for each player to accomplish the cover
action. Players must be notified that
they should cover their cards when the
numbers are revealed. For each cover
opportunity, the game must wait until at
least one player covers. A player wins
the game by being the first player(s) in
the game to cover a pre-designated
game-winning pattern and claiming the
win by touching the screen or a button
within the time allowed by the rules of
the game, which must be at least two
seconds.
A player who ‘‘sleeps’’ a potentially
winning pattern forfeits the win based
on that pattern. A player who fails to
cover the numbers drawn within the
time allowed may not later use those
numbers in a prize-winning pattern
other than the game-winning pattern. A
bingo game cannot end until a player in
the game wins the game-winning prize.
The game may end at this point or other
additional criteria for the end of the
game may apply, such as the additional
release(s) of numbers for a consolation
prize(s).
Each player in a game must take overt
action to cover the player’s card(s)
during play of the game by touching the
screen or a designated button one time
after each set of numbers is released.
Each released number does not have to
be covered individually by the player,
i.e., the player need not touch each
specific space on the electronic bingo
card where the called number or
designation is located, but the player
must overtly touch the screen or a
designated button at least one time to
cover the numbers.
The proposed regulations will also
impact how these games are viewed by
the player. First, the proposed rules
require a notice to appear on the game
cabinet informing the player that they
are playing the game of bingo or a game
similar to bingo. Second, a two inch by
two inch card must be displayed at all
times.
Economic Impact
It is likely that the proposed rule,
considered separately and apart from
the Commission’s proposed 25 CFR part
547, ‘‘Technical Standards for
Electronic, Computer, or Other
Technologic Aids used in the Play of
Class II Games,’’ is a major rule under
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5 U.S.C. 804.2, the Small Business
Regulatory Enforcement Fairness Act. In
any event, the NIGC has commissioned
an economic impact study of the two
proposals taken together. The study
makes clear that the cost to the Indian
gaming industry of complying with the
two proposed rules will have an annual
effect on the economy of $100 million
or more, at least for the first five years
after adoption. Accordingly, the
Commission treats the proposed rule as
a major rule. The economic impact
study is available for review at the
Commission’s Web site, https://
www.nigc.gov, or by request using the
addresses or telephone numbers above.
Regulatory Matters
Regulatory Flexibility Act
This proposed rule will not have a
significant economic effect on a
substantial number of small entities as
defined under the Regulatory Flexibility
Act, 5 U.S.C. 601 et seq. Indian tribes
are not considered to be small entities
for the purposes of the Regulatory
Flexibility Act.
Small Business Regulatory Enforcement
Fairness Act
It is likely that the proposed rule is a
major rule under 5 U.S.C. 804.2, the
Small Business Regulatory Enforcement
Fairness Act. The NIGC has
commissioned an economic impact
study of this proposed rule as well as a
proposed rule for Technical Standards
taken together. The study makes clear
that the cost to the Indian gaming
industry of complying with the two
proposed rules will have an annual
effect on the economy of $100 million
or more, at least for the first 5 years after
adoption. Accordingly, the Commission
treats the proposed rule as a major rule.
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Paperwork Reduction Act
This proposed rule requires
information collection under the
Paperwork Reduction Act of 1995, 44
U.S.C. 3501, et seq., and is subject to
review by the Office of Management and
Budget. The title, description, and
respondent categories are discussed
below, together with an estimate of the
annual information collection burden.
With respect to the following
collection of information, the
Commission invites comments on: (1)
Whether the proposed collection of
information is necessary for proper
performance of its functions, including
whether the information would have
practical utility; (2) the accuracy of the
Commission’s estimate of the burden of
the proposed collection of information,
including the validity of the
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methodology and assumptions used; (3)
ways to enhance the quality, utility, and
clarity of the information to be
collected; and (4) ways to minimize the
burden of the collection of information
on respondents, including the use of
automated collection techniques, when
appropriate, and other forms of
information technology.
Title: Process for Certification of
games and ‘‘electronic, computer, and
other technologic aids’’ as meeting the
Classification Standards, proposed 25
CFR 546.11.
Summary of information and
description of need: This provision in
the proposed rule establishes a process
for assuring that bingo, lotto, other
games similar to bingo, pull tabs, and
instant bingo, played through or using
electronic aids, are in fact Class II before
their placement on the casino floor in a
Class II operation.
This process requires a tribe’s gaming
regulatory authority to require that all
such games or aids, or modifications of
such games or aids, be submitted to a
qualified, independent testing
laboratory for review and analysis. That
submission includes a working
prototype of the game or aid and
pertinent software, all with functions
and components completely
documented and described. In turn, the
laboratory will certify that the game or
aids do or do not meet the requirements
of the proposed rule, and any additional
requirements adopted by the tribe’s
gaming regulatory authority, for a Class
II game. The laboratory will provide a
written certification and report of its
analysis and conclusions, both to the
tribal gaming regulatory authority for its
approval or disapproval of the game or
aid, and to the Commission for its
review. In the circumstance that a
laboratory has misinterpreted the
applicable regulations, the NIGC
Chairman may object to a certifying
laboratory report and require its
withdrawal. This action may be
reviewed by the full Commission on
appeal from a tribe or manufacturer
submitting the game for its certification.
A Commission decision upholding the
Chairman’s objection will constitute a
‘‘final agency action’’ that may be
appealed to federal court.
This process is necessary because the
distinction between an electronic ‘‘aid’’
to a Class II game and an ‘‘electronic
facsimile’’ of a game of chance, and
therefore a Class III game, is often
unclear. With advances in technology,
the line between the two has blurred.
The Commission is concerned that the
industry is dangerously close to
obscuring the line between Class II and
Class III and believes that the future
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success of Indian gaming under IGRA
depends upon tribes, states, and
manufacturers being able to recognize
which games fall within the realm of
tribal-state compacts and which do not.
The information collection requirements
are an essential component of the
process. Laboratories cannot conduct
meaningful evaluation and analyses of
games without documentation from the
manufacturers. Tribes cannot make
meaningful classification
determinations without reports from the
laboratories. The Commission cannot
meaningfully review the process and, if
necessary, object to a laboratory’s
findings, without reports.
Respondents: The respondents are
developers and manufacturers of Class II
games and independent testing
laboratories. The Commission estimates
that there are approximately 226 gaming
tribes, 20 manufacturers and developers
and five laboratories. The frequency of
responses to the information collection
requirement will vary.
Existing Class II games do not have to
comply with this regulation for five
years. After five years all existing games
or aids in Class II operations that have
not been classified and come within this
rule must be submitted and reviewed if
they are to continue in Class II
operations. The useful life of such
machines generally ranges between two
to five years. Therefore, due to the five
year grandfather provision, the
Commission expects the
implementation of these regulations to
occur only as new Class II machines are
developed and older machines replaced.
The Commission expects that very few
of the existing machines will be
submitted to laboratories under these
regulations. Consequently, the
frequency of responses will be a
function of the Class II market and the
need or desire for new games or aids.
All new Class II machines and
platforms must go through this
classification process. The Commission
estimates a 20% turnover in machine
games in most operations and that there
are approximately 25 Class II gaming
systems presently in use. Consequently,
there should be one to five new
submissions each year with three to ten
modifications. The Commission also
estimates that the frequency of
responses will be infrequent and
occasional submissions during periods
when there are a few games, aids, or
modifications brought to market,
punctuated by fairly steady periods of
submissions when new games and aids
are introduced. In any event, the
Commission estimates that submissions
will number approximately four to 15 in
total.
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Modifications will not require the
same level of employee hours to submit
and review. The amount of
documentation or size of a laboratory
certification and report is a function of
the complexity of the game, equipment,
or software submitted for review. Minor
modifications of software or hardware
that a manufacturer has already
submitted and that a laboratory has
previously examined are a matter of
little time both for manufacturer and
laboratory, while the submission and
review of an entirely new game platform
can be more time consuming. Unless a
tribe imposes additional standards, we
expect that tribes will rely on
classifications performed or requested
by other tribes. This latter fact is borne
out by tribes’ present reliance on NIGC
classification opinions.
Information Collection Burden: The
preparation and submission of
documentation supporting submissions
by developers and manufacturers (as
opposed to the game or aid hardware
and software per se) is an information
collection burden under the Paperwork
Reduction Act, as is the preparation of
certifications and reports of analyses by
the test laboratories. The amount of
documentation or size of a laboratory
certification and report is a function of
the complexity of the game, equipment,
or software submitted for review. Minor
modifications of software or hardware
that a manufacturer has already
submitted and that a laboratory has
previously examined are a matter of
little time both for manufacturer and
laboratory, while the submission and
review of an entirely new game platform
can be quite time consuming.
The practice of submission and
review set out in the proposed rule,
however, is not new. It is already part
of the regulatory requirements in tribal,
state, and provincial gaming
jurisdictions throughout North America
and the world. Manufacturers already
have significant compliance personnel
and infrastructure in place, and the very
existence of private, independent
laboratories is due to these
requirements.
Accordingly, the Commission
estimates that gathering and preparing
documentation for a single submission
requires, on average, eight hours of an
employee’s time for a requesting party
and that following examination and
analysis, writing a report and
certification requires, on average, 10
hours of an employee’s time for a
laboratory. Modifications will take
approximately half that time. Based on
one to five new submissions each year
and three to 10 modifications, the
Commission estimates that the
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information collection requirements in
the proposed rule will be a 20 to 80
hour burden on requesting parties. The
Commission estimates that the
information collection requirements in
the proposed rule will be a 50 to 100
hour burden on laboratories.
We estimate that the cost to
requesting parties is approximately $50
per hour and to laboratories $100 per
hour. Based on these estimates
requesting parties would pay in total an
estimated $1000 to $4000. The total
estimate for laboratory costs would
range from $5000 to $10,000 per year.
Comments: Pursuant to the Paperwork
Reduction Act, 44 U.S.C. 3507(d), the
Commission has submitted a copy of
this proposed rule to OMB for its review
and approval of this information
collection. Interested persons are
requested to send comments regarding
the burden, estimates, or any other
aspect of the information collection,
including suggestions for reducing the
burden (1) directly to the Office of
Information and Regulatory Affairs,
OMB, Attention: Desk Officer for
National Indian Gaming Commission,
725 17th St., NW., Washington DC,
20503, and (2) to Penny J. Coleman,
Acting General Counsel, National Indian
Gaming Commission, 1441 L. Street,
NW., Washington DC 20005. Comments
must be provided by November 23,
2007.
Unfunded Mandates Reform Act
The Commission, as an independent
regulatory agency within the
Department of the Interior, is exempt
from compliance with the Unfunded
Mandates Reform Act. 2 U.S.C. 1502(1);
2 U.S.C. 658(1).
Takings
In accordance with Executive Order
12630, the Commission has determined
that this proposed rule does not have
significant takings implications. A
takings implication assessment is not
required.
Civil Justice Reform
In accordance with Executive Order
12988, the Office of General Counsel has
determined that the proposed rule does
not unduly burden the judicial system
and meets the requirements of sections
3(a) and 3(b)(2) of the Order.
List of Subjects in 25 CFR Parts 502 and
546
Gambling, Indian lands, Indian tribal
government, Reporting and
recordkeeping requirements.
Accordingly, for the reasons described
in the preamble, the Commission
proposes to amend its regulations in 25
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CFR 502 and add a new Part 546 as
follows:
PART 502—DEFINITIONS OF THIS
CHAPTER
1. The authority citation for this for
part 502 continues to read as follows:
Authority: 25 U.S.C. 2701 et seq.
2. Revise § 502.9 to read as follows:
§ 502.9
Other games similar to bingo.
Other games similar to bingo means
any game played in the same location as
bingo (as defined in 25 U.S.C. 2703(7)
(A) (i)) that constitutes a variant on the
game of bingo, provided that such game
requires players to compete against each
other for a common prize or prizes.
3. Add a new part 546 to read as
follows:
PART 546—CLASSIFICATION
STANDARDS FOR BINGO, LOTTO,
OTHER GAMES SIMILAR TO BINGO,
PULL-TABS AND INSTANT BINGO AS
CLASS II GAMING WHEN PLAYED
THROUGH AN ELECTRONIC MEDIUM
USING ELECTRONIC, COMPUTER, OR
OTHER TECHNOLOGIC AIDS
Sec.
546.1 What is the purpose of this part?
546.2 What is the scope of this part?
546.3 What are the definitions for this part?
546.4 What are the criteria for meeting the
first statutory requirement that the game
of bingo, lotto, or other games similar to
bingo be played for prizes, including
monetary prizes, with cards bearing
numbers or other designations?
546.5 What are the criteria for meeting the
second statutory requirement that bingo,
lotto, or other games similar to bingo be
games in which the holder of the card
covers such numbers or other
designations when objects similarly
numbered or designated are drawn or
electronically determined?
546.6 What are the criteria for meeting the
third statutory requirement that bingo,
lotto, or other games similar to bingo be
won by the first person covering a
previously designated arrangement of
numbers or designations on such cards?
546.7 What are the criteria for meeting the
statutory requirement that Class II pulltabs or instant bingo not be electronic or
electromechanical facsimiles?
546.8 What is the process for approval,
introduction, and verification of
electronic, computer, or other
technologic aids under the classification
standards established by this part?
546.9 What are the steps for a compliance
program administered by a tribal gaming
regulatory authority to ensure that
electronic, computer, or other
technologic aids in play in tribal gaming
facilities meet the Class II certification
requirements?
546.10 When must a tribe comply with this
part?
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546.11 What is the effect on this part if a
section is declared invalid?
Authority: 25 U.S.C. 2701 et seq.
§ 546.1
What is the purpose of this part?
This part clarifies the terms Congress
used to define Class II gaming under the
Indian Gaming Regulatory Act, 25
U.S.C. 2701, et seq. (‘‘IGRA’’ or ‘‘Act’’).
Specifically, this part explains the
criteria for determining whether a game
of bingo or lotto, another game similar
to bingo, or a game of pull-tabs or
instant bingo, meets the statutory
requirements when these games are
played primarily through an electronic,
computer or other technologic aid. This
part also establishes a process for
establishing Class II certification of
electronic, computer, or other
technologic aids and the games they
facilitate. These standards for
classification are intended to ensure that
Class II gaming using electronic,
computer, or other technologic aids can
be distinguished from Class III
electronic or electromechanical
facsimiles. If the technologic aid meets
the requirements of this part, then the
fundamental characteristics of the game
have not been incorporated and the aid
is not an electronic or electromechanical
facsimile.
§ 546.2
What is the scope of this part?
This part is intended to address only
games played solely with electronic,
computer, or other technologic aids as
defined in part 502.7 of this chapter.
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§ 546.3
part?
What are the definitions for this
(a) What is a game of bingo or other
game similar to bingo? A game of the
game of chance commonly known as
bingo or another game similar to bingo
consists of the random draw or
electronic determination and release or
announcement of numbers or other
designations necessary to form the predesignated game-winning pattern on a
card held by the winning player and the
participation of competing players to
cover (daub) the numbers or other
designations which appear on their
card(s) when the selected numbers or
other designations are released for play.
A game ends when a participating
player(s) claims the win after obtaining
and covering (daubing) the predesignated game-winning pattern and
consolation prizes, if any, are awarded
in the game.
(b) What is lotto? The term lotto
means a game of chance played in the
same manner as the game of chance
commonly known as bingo.
(c) What is a bonus prize in the game
commonly known as bingo or other
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game similar to bingo? A bonus prize is
a prize awarded in a game in addition
to the game-winning prize. The prize
may be based on different predesignated and pre-announced patterns
from the game-winning pattern, may be
based on achieving a winning pattern in
a specified quantity of numbers or
designations drawn or electronically
determined and released, or a
combination of these conditions. A
bonus prize may be awarded as an
interim prize while players are
competing for the game-winning prize
or as a consolation prize after a player
has won the game-winning prize.
(d) What is a progressive prize in the
game commonly known as bingo? A
progressive prize is an established prize
for a game, funded by a percentage of
each player’s purchase or wager, that is
awarded to a player for obtaining a
specified pre-designated and preannounced pattern within a specified
quantity of numbers or designations
randomly drawn and released or
electronically determined, or randomly
drawn and released or electronically
determined in a specified sequence. If
the progressive prize is not won in a
particular game, the prize must be rolled
over to each subsequent game until it is
won. The progressive prize is thus
increased from one game to the next
based on player buy-in or wager
contributions from each qualifying game
played in which the prize is not won.
All contributions to the progressive
prize must be awarded to the players. A
winning pattern for a progressive prize
is not necessarily the same as the gamewinning prize pattern.
(e) What does it mean to sleep in the
game of bingo or another game similar
to bingo? To sleep or to sleep a bingo
means that a player fails, within the
time allowed by the game:
(1) To cover (daub) the previously
released numbers or other designations
on that player’s card(s) constituting a
game-winning pattern or other predesignated winning pattern; and
(2) To claim any prize to which the
player is entitled, having covered
(daubed) a previously designated
winning pattern, thereby resulting in the
forfeiture of the prize to which the
player would otherwise be entitled.
(f) What is the game of pull-tabs? In
the game of pull-tabs, players purchase
cards from a set of cards known as the
deal. Each deal contains a finite number
of pull-tab cards that includes a predetermined number of winning cards.
Each individual pull-tab within a deal is
a paper or other tangible card with
hidden or covered symbols. When those
symbols are revealed, there is an
arrangement of numbers or symbols
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indicating whether the player has won
a prize. Winning cards with preestablished prizes are randomly spaced
within the pre-arranged deal. One deal
consists of all of the pull-tabs in a given
game that could be purchased.
(g) What is an electronic pull-tab? An
electronic pull-tab is an electronic
facsimile of a pull-tab that is displayed
on a video screen.
(h) What is instant bingo? In instant
bingo, a player purchases a card
containing a pre-selected group of
numbers or designations; the winning
cards are those in which the preselected group of numbers or
designations on the card matches the
preprinted winning arrangement
indicated elsewhere on the card. The
game is functionally the same as pulltabs.
§ 546.4 What are the criteria for meeting
the first statutory requirement that the
game of bingo, lotto, or other games similar
to bingo be played for prizes, including
monetary prizes, with cards bearing
numbers or other designations?
(a) Each player in the game must play
with one or more cards. Each player in
the game must obtain the card or cards
to be used by that player in the game
before numbers or other designations for
the game are randomly drawn or
electronically determined. Players
cannot change cards once play of a
particular bingo game has commenced.
Electronic cards are permissible.
(b) Electronic cards in use by a player
must be displayed prominently and
must be clearly visible to that player
during game play. If multiple electronic
cards are used by a player, the game
must offer the player the capability of
seeing each one of his or her cards. At
the conclusion of the game, each player
must see his or her card with the highest
value prize or, if no prize was won, the
card closest to a bingo win. At no time
shall an electronic card measure less
than two inches by two inches or four
square inches if other than a square card
is used.
(c) For a game of bingo, each card
must contain a five by five grid of
spaces. Each space will contain a
unique number or other designation
which may not appear twice on the
same card. The card may contain one
free space without a specified number
or other designation, provided the free
space is in the same location on every
card in play or available to be played in
the game.
(d) Each game shall prominently
display the following message: ‘‘THIS IS
A GAME OF BINGO’’ or ‘‘THIS IS A
GAME SIMILAR TO BINGO.’’
(e) As a variant of bingo, in another
game similar to bingo, each card must
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contain at least three equally sized
spaces. Each space will contain a
unique number or other designation
which may not appear twice on the
same card. One space may be designated
a free space provided the card has at
least three other spaces.
(f) When a number or other
designation is covered, the covering
must be indicated on the card by a
change in the color of the space, a
strike-out through the space, or some
other readily apparent visual means.
(g) All prizes in the game, except for
progressive prizes, must be fixed in
amount or established by formula and
disclosed to all participating players in
the game. Random or unpredictable
prizes are not permitted.
(h) Each game must have a winning
player and a game-winning prize must
be awarded in every game. The pattern
designated as the game-winning pattern
does not need to pay the highest prize
available in the game. A game-winning
prize may be less than the amount
wagered, provided that the prize is no
less than one cent.
(i) Other patterns may be designated
for the award of bonus prizes in
addition to the prize to be awarded
based on the game-winning pattern.
Each such designated pattern or
arrangement must also be disclosed to
the players upon request before the
game begins.
(j) The designated winning patterns
and the prizes available must be
explained in the rules of the game,
which must be made available to the
players upon request.
(k) A bonus prize in a game that is
designated as an interim prize must be
awarded in a random draw or electronic
determination and release of numbers or
other designations that is no more than
the exact quantity of numbers or
designations that are needed for the
game-winning player to achieve the
game-winning pattern.
(l) A bonus prize in a game that is
designated as a consolation prize may
be awarded after the game-winning
pattern is achieved and claimed by a
player but only after a subsequent
release of randomly drawn or
electronically determined numbers or
other designations has been made.
(m) A progressive prize may be
awarded only if the game also provides
a game-winning prize as described
elsewhere in this part.
(n) All prizes in a game, including
progressive prizes, must be awarded
based on the outcome of the game of
bingo and may not be based on events
outside the selection and covering of
numbers or other designations used to
determine the winner in the game and
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the action of the competing players to
cover the pre-designated winning
patterns. The prize structure must not
rely on an additional element of chance
other than the play of bingo.
(o) Bingo and other games similar to
bingo may offer an alternative display of
the results of the game in addition to the
display of the game results on the
electronic bingo card, provided that the
player has the option to disable the
alternative display and play using only
the electronic card display. An
alternative display may include game
theme graphics, spinning reels, or other
imagery. The results may also be
displayed on mechanical reels.
§ 546.5 What are the criteria for meeting
the second statutory requirement that
bingo, lotto, or other games similar to bingo
be one in which the holder of the card
covers such numbers or other designations
when objects similarly numbered or
designated are drawn or electronically
determined?
(a) In a game of bingo, the numbers or
other designations used in the game
must be randomly drawn or determined
electronically from a non-replaceable
pool containing 75 such numbers or
other designations and used in the
sequence in which they are drawn. Each
game will permit the random draw and
release or electronic determination of all
numbers or designations in the pool. A
common draw or electronic
determination of numbers or
designations may be utilized for
separate games that are played
simultaneously.
(b) As a variant of bingo, in another
game similar to bingo, the numbers or
other designations used in the game
must be randomly drawn or determined
electronically from a non-replaceable
pool of such numbers or other
designations greater in number than the
number of spaces on the card used in
the game.
(c) All numbers or other designations
used in the game must be randomly
drawn or electronically determined after
the cards to be used in the game have
been assigned to or selected by the
players in the game. The cards cannot
have pre-covered numbers or other
designations.
(d) The numbers or other designations
randomly drawn or electronically
determined must be used in real time
and not stored for later use. The
numbers or other designations must be
used in the sequence in which they are
drawn.
(e) To cover (daub), a player in a game
must take overt action after numbers or
designations are released by touching
the screen or a designated button. A
player must cover (daub) at least one
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time after a set of numbers or other
designations are released. The overt
action of covering (daubing) may be
done simultaneously with claiming.
(f) Each released number or
designation does not have to be covered
(daubed) individually by the player, i.e.,
the player need not touch each specific
space on the electronic bingo card
where the called number or designation
is located. However, the player must
have the opportunity to cover (daub) by
touching the screen or a designated
button at least one time when those
numbers or other designations are
released, if those numbers or other
designations appear on the player’s
card. Following this action by a player,
the video screen at that player interface
will display a different color on the
number or designation on that player’s
card, a strike-out through the space, or
some other readily apparent visible
characteristic if that number or
designation has been properly covered
(daubed) by the player. Players must be
notified that they should cover (daub)
their cards and claim their prize when
the numbers or designations are
revealed.
(g) Games may not include a feature
whereby covering (daubing) after a
release occurs automatically or without
overt action taken by the player
following the release.
(h) All players in a game, and not just
a winning player, must be required by
the rules of the game to cover (daub) the
selected numbers or other designations
that appear on their card when those
numbers or other designations are
released as an indication of their
participation in a common game.
(i) Players must cover (daub) after
numbers or designations are released in
order to achieve any winning pattern. In
the event of multiple releases of
numbers, a player may later cover
(daub) numbers or designations slept
following a previous release (catch up)
for use in obtaining the game-winning
pattern. Failure to cover (daub) after
each release results in the player
forfeiting use of those numbers or other
designations in any other pattern in the
game. For bonus prizes and progressive
prizes, if a player fails to cover (daub)
one or more numbers or other
designations, that player cannot be
awarded such prize based on a winning
pattern which contains one or more of
the numbers or other designations not
covered (daubed) by the player. For
game-winning prizes, if a player fails to
cover the player may later cover (daub)
the number(s) or other designations and
win such prize if that player is the first
player to cover all other numbers or
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designations making up the gamewinning pattern and claim the prize.
(j) If a player sleeps the game-winning
pattern, the game must continue until a
player subsequently obtains and covers
(daubs) and claims the game-winning
pattern.
(k) All numbers or other designations
not covered (daubed) by a player must
be clearly and uniquely identified as
such by displaying them in a unique
color, by drawing a strikeout through
them, or by other readily visible means.
A player who sleeps a winning pattern
or a pattern yielding bonus or
progressive prizes must be notified by
visible message on the video screen that
the pattern was slept.
(l) After all available numbers or
designations that could lead to a gamewinning prize have been randomly
drawn or electronically determined and
released (i.e. no more objects could be
drawn that would assist in the
formation of a game-winning prize), the
game may allow an unlimited length of
time to complete the last required cover
(daub) and claim of the prize, or it may
be declared void and wagers returned to
players and prizes canceled.
(m) The gaming operation or its
employees may not play as a substitute
for a player.
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§ 546.6 What are the criteria for meeting
the third statutory requirement that bingo,
lotto, or other games similar to bingo be
won by the first person covering a
previously designated arrangement of
numbers or designations on such cards?
(a) Because the game must be won by
the first person, each game must be
played by multiple players. Players in
an electronic game must be linked
through a networked system. The
system must require a minimum of two
players for each game, but not limit
participation to two players, and must
be designed to broaden participation in
each common game by providing
reasonable and sufficient opportunity
for at least six players to enter the game.
Games cannot begin until two seconds
have elapsed from the time that the first
player elects to play, unless six players
enter. Nothing in this section is
intended to limit games to six players.
(b) To establish the game as a contest
in which players play against one
another, the game must provide for one
or more releases of selected numbers or
other designations. Each release will
provide one or more numbers or other
designations randomly selected or
electronically determined. The game
may end after the first release or after
subsequent releases, when the gamewinning pattern is covered (daubed) and
claimed. After the game-winning pattern
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is covered and claimed, there may be
additional releases of randomly drawn
or electronically determined numbers or
other designations for a consolation
prize(s).
(c) Each game must have one gamewinning pattern or arrangement, which
must be common to all players and may
be won by multiple players
simultaneously. Each game-winning
pattern or arrangement must consist of
at least three spaces, not counting any
free spaces used. The game-winning
pattern or arrangement must be
available to players before the game
begins.
(d) Other patterns or arrangements
consisting of at least two spaces each,
not counting free spaces, may be used
for the award of bonus or progressive
prizes, if the patterns or arrangements
are designated and made available to
players before the game begins.
(e) Events outside the play of bingo
may not be used to determine the
eligibility for a prize award or the value
of a prize.
(f) The set of selected numbers or
other designations in the first release
may contain all of the numbers or other
designations necessary to form the
game-winning pattern on a card in play
in the game. The set may contain the
numbers or other designations necessary
to form other winning patterns for
bonus or progressive prizes. The
quantity of numbers or designations in
the second or subsequent releases may
not extend beyond the quantity of
numbers or other designations necessary
to form the first available eligible gamewinning pattern on a card in play in the
game. There may be additional releases
to allow for additional bonus prizes.
(g) Prizes can be claimed
simultaneously when a player covers
(daubs) to end the game.
(h) Bonus or progressive prizes may
be awarded based on pre-designated
patterns provided that the award of
these prizes is based on the play of
bingo in the same manner as for the
game-winning prize. Bonus or
progressive prizes may be based on
different pre-designated and preannounced patterns, on achieving a
winning pattern in a specified quantity
of numbers or other designations drawn
or electronically determined and
released, on the order in which numbers
or other designations are drawn or
electronically determined and released,
or on a combination of these criteria.
Bonus or progressive prizes may be
awarded as interim prizes, before or as
the game-winning prize is awarded, or
as consolation prizes after the gamewinning prize is awarded.
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(i) In order for players to participate
in a common game, the probability of
achieving the game-winning prize
pattern or progressive prize pattern, if
any, may not vary.
(j) Prizes in a common game may be
increased, or progressive prizes offered,
based upon different entry wagers.
(k) The use of a pay table is permitted.
The order of, or quantity of, numbers or
other designations randomly drawn or
electronically determined may affect the
prize awarded for completing any predesignated winning pattern in a game. A
multiplier to the prize based on a
winning pattern containing a specified
number or other designation is
permitted.
(l) A game-winning prize must be
awarded in every game. If the first
player or a subsequent player obtaining
the pre-designated game-winning prize
pattern sleeps that pattern, the game
must continue until a player achieves
the game-winning pattern. The same
value prize must be awarded to a
subsequent game-winning player in the
game.
(m) Alternative result display options
may only be utilized for entertainment
or amusement purposes and may not be
used independently to determine a
winner of the game or the prizes
awarded or change the results of the
bingo game in any way.
(n) An ante-up format, in which a
player is required to wager before each
release as a condition of remaining in
the game, is permissible, provided the
game maintains at least two
participating players. If only one player
remains after one or more releases, that
player will be declared the winner of
the game-winning prize, and the game
will end, provided that player obtains,
covers (daubs), and claims the gamewinning pattern. If all players leave the
game before a game-winning pattern is
obtained, covered (daubed), and
claimed by a player, the game will be
declared void and wagers returned to
players.
§ 546.7 What are the criteria for meeting
the statutory requirement that pull-tabs or
instant bingo not be an electronic or
electromechanical facsimile?
(a) Every pull-tab card or instant
bingo ticket must exist in a tangible
medium such as paper. Hereafter, the
term pull-tabs also includes the term
instant bingo. A pre-printed pull-tab
must be distributed to the player as
paper, plastic, or other tangible medium
at the time the pull-tab is purchased.
The pull-tab presented to the player
must contain the information necessary
for the player to determine if that player
has won a prize in the game. The
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information must be presented to the
player in a readable format.
(b) A pull-tab card may contain more
than one arrangement of numbers or
symbols, but each arrangement must
comport with the requirements of this
section. The player must pay for all of
the arrangements on that pull-tab card
in advance of dispensing it.
(c) Pull-tabs that exist in a tangible
medium may also be sold to players
with assistance of a technologic aid that
assists in the sale. The technologic aid
may also read and display the contents
of the pull-tab as it is distributed to the
player. The results of the pull-tab may
be shown on a video screen that is part
of or adjacent to the technologic aid
assisting in the sale of the pull-tab.
(d) The player may also purchase a
pull-tab from a person or from a vending
unit and place the pull-tab in a separate
technologic aid that reads and displays
the contents of the pull-tab.
(e) If pull-tabs contain multiple
arrangements of numbers or symbols,
the rules for game play must indicate
the disposition of a pull-tab in a
technologic aid that is only partially
played, i.e. all arrangements have not
been viewed in the technologic aid.
(f) A technologic aid may also show
pull-tab results on a video screen using
alternative displays, including gametheme graphics, spinning reels, or other
imagery. The results may also be
displayed on mechanical reels. Options
for players found in this alternative
display may not determine a winner of
the game or the prizes awarded or
change the results of the pull-tab game
in any way.
(g) If the pull-tab is a winning card,
it must be redeemable for a prize when
presented at the location in the gaming
facility designated by the gaming
operator.
(h) A pull-tab may not be generated or
printed at the player station.
(i) For technologic aids that are larger
than the pull-tab, the machine shall
prominently display the following
message: ‘‘THIS IS THE GAME OF
PULL-TABS.’’
(j) The results on the pull-tab shall be
no smaller than an eight point font.
(k) A pull-tab game is an electronic
facsimile if the pull-tab does not exist in
paper, plastic, or other tangible medium
at the point of sale and is displayed only
electronically.
(l) Pull-tabs that exist in a tangible
medium but that are electronically or
optically read and transformed into an
electronic medium and made available
to the player only as depictions on a
video screen (and not presented directly
to the player in the tangible medium)
are electronic facsimiles.
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§ 546.8 What is the process for approval,
introduction, and verification of electronic,
computer, or other technologic aids under
the classification standards established by
this part?
(a) An Indian tribe or a supplier,
manufacturer, or game developer
sponsored by a tribe (hereafter, the
‘‘requesting party’’) wishing to have
games and associated electronic,
computer, or other technologic aids
certified as meeting the classification
standards established by this part must
submit the games and equipment to a
testing laboratory recognized by the
tribal gaming regulatory authority under
this part. The requesting party must
support the submission with materials
and software sufficient to establish that
the game and equipment meets
classification standards, any other
applicable regulations of the
Commission, and provide any other
information requested by the testing
laboratory.
(b) For an electronic, computer, or
other technologic aid to be certified as
meeting the classification standards
under this part, the tribe shall require
the following:
(1) The testing laboratory will
evaluate and test the submission to the
standards established by this part and
any other applicable regulations of the
Commission. Issues that concern an
interpretation of the standards or the
certification procedure identified during
the evaluation or testing process, if any,
will initially be discussed between the
testing laboratory and the requesting
party. In the event of impasse, the
requesting party and the testing
laboratory may jointly submit questions
concerning the issue to the Chairman,
who may decide the issue. Questions
regarding additional tribal standards
will be addressed to the appropriate
tribal gaming regulatory authority.
(2) At the completion of the
evaluation and testing process, the
testing laboratory will provide a formal
written report to the requesting party
setting forth its findings and
conclusions. The testing laboratory will
also forward a copy of its report to the
Commission. The report may be made
available upon request to any interested
tribal gaming regulatory authority by the
requesting party or by the testing
laboratory. Each testing laboratory will
maintain a detailed listing of the
electronic, computer or other
technologic aids it certifies.
(3) Each report from a testing
laboratory must state the name of the
requesting party; the type of game
evaluated; name(s) and version(s) of the
game played with the electronic,
computer, or other technologic aid being
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evaluated; all associated game themes
under which the game will be played on
the technologic aid being evaluated;
findings regarding game features and
manner of play; a checklist of the
standards established by this part and
any other applicable regulations of the
Commission together with an indication
of the results of testing and evaluation
to each particular standard; and, a
summary conclusion as to whether the
gaming conducted with the aid meets
the requirements of this part and any
other applicable regulations of the
Commission. A supplemental report
addressing additional game themes or
other non-play features may follow as
necessary, and will contain a statement
verifying that gaming conducted with
the aid continues to meet the
requirements of this part and any other
applicable regulations of the
Commission.
(4) Each report will also include one
or more unique signatures or checksum
values for the operating programs used
with the electronic, computer, or other
technologic aid.
(5) In certifying a game or an
electronic, computer, or other
technologic aid for Class II play, a
requesting party or a tribe may not rely
on a report from a testing laboratory
owned or operated by that requesting
party or that tribe.
(c) The Commission will maintain a
generalized listing of games and
electronic, computer, or other
technologic aids certified by recognized
testing laboratories as meeting the
classification standards established by
this part and any other applicable
regulations of the Commission. The
Commission will make its listing
available to the public. The Commission
will only make available for public
review records or portions of records
subject to release under the Freedom of
Information Act, 5 U.S.C. 552; the
Privacy Act of 1974, 5 U.S.C. 552a; or
the Indian Gaming Regulatory Act, 25
U.S.C. 2716(a).
(d) Additional requirements
established by a tribal gaming regulatory
authority.
(1) A tribal gaming regulatory
authority may establish additional
classification standards that extend and
exceed the standards established by this
part and any other applicable
regulations of the Commission. It may
require additional testing and
certification to its own extended
standards as a condition to operation of
the game and associated electronic,
computer, or other technologic aid in a
gaming facility it regulates.
(2) A tribal gaming regulatory
authority may elect to provide its
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extended testing standards to the testing
laboratories and require additional tests
and certification reports applicable to its
own certification of a game or
electronic, computer or other
technologic aid. A requesting party
wishing to meet the specific tribal
requirements will submit additional
supporting materials and
documentation to the testing laboratory
as may be necessary to meet the specific
tribal requirements. A testing laboratory
evaluating a game and associated
equipment will include in its report to
the requesting party information
relevant to the specific additional tribal
requirements and provide a copy of the
report to that tribal gaming regulatory
authority and the Commission.
(e) Objections to a testing laboratory
certification.
(1) (i) Within 30 days of receipt of the
certification, a tribe may object to the
certification by submitting a notice of
objection to the Chairman. The
objection shall specify the reasons why
the certification is erroneous and shall
include supporting documentation, if
any. If a tribe timely objects, the
Chairman or his or her designee shall
have 60 days from receipt of the
objection to concur with the tribe’s
objection. The Chairman or his or her
designee will notify the testing
laboratory, the requesting party and the
sponsoring tribe of his concurrence or
objection.
(ii) If no objection is submitted by a
tribe, the Chairman or his or her
designee will review the certifications
and accompanying reports received
from testing laboratories and may object
to any certification issued by a testing
laboratory by notification to the testing
laboratory, the requesting party, and the
sponsoring tribe within 60 days of
receipt of the certification and report.
(iii) If the Chairman receives no
objection and does not object on his or
her own, the requesting party or
sponsoring tribe may assume the
Chairman does not object to the
certification. The Chairman may object
to a testing laboratory certification
subsequent to the 60-day period upon
good cause shown. If the Chairman
finds good cause to object to the
certification subsequent to the 60-day
period, he or she shall do so only after
providing notice to the testing
laboratory, the requesting party, and the
sponsoring tribe and an opportunity for
a hearing.
(2) The Chairman or his or her
designee will conduct additional
discussions with the testing laboratory,
the requesting party, and the sponsoring
tribe on any game or electronic,
computer, or other technologic aid to
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which the Chairman has objection and
attempt to resolve the dispute within 30
days after receiving notice of the
Chairman’s objection. The Chairman
and the requesting party and sponsoring
tribe may agree to the appointment of a
mediator or other third party to review
the laboratory’s certification and the
Chairman’s objection and provide a
recommendation on the matter within
this 30-day period. Following the
discussions and receipt of the
recommendation of the mediator or
other third party, if any, the Chairman
will decide the issue and inform the
testing laboratory, the requesting party,
and the sponsoring tribe of his or her
determination.
(3) Within 30 days after receiving
notice of the Chairman’s determination,
the requesting party or the sponsoring
tribe may appeal the Chairman’s
determination to the full Commission by
providing written notice of appeal along
with documents and other information
in support of the appeal. The appeal
will be decided by the Commission
based on the record developed by the
Chairman or his or her designee and on
written submissions by the testing
laboratory, the requesting party, and the
sponsoring tribe, unless the Commission
requests additional information. The
appeal will not include a hearing under
Part 577 of this chapter unless directed
by the Commission.
(4) If the requesting party or the
sponsoring tribe does not appeal the
Chairman’s determination, or if the
objection is upheld after review by the
Commission following an appeal, the
testing laboratory and the requesting
party will notify any tribal gaming
regulatory authority to which it has
provided a certification and report on
the game and associated equipment that
the Chairman has objected to the
certification and that the certification is
no longer valid.
(5) An objection by the Chairman or
his or her designee, upheld after review
by the Commission, will be a final
agency action for purposes of suit by the
requesting party under the
Administrative Procedures Act.
(f) Recognition of Testing
Laboratories. (1) A testing laboratory
may provide the examination, testing,
evaluating and reporting functions
required by this section provided that:
(i) The testing laboratory
demonstrates its integrity,
independence and financial stability to
the tribal gaming regulatory authority;
(ii) The testing laboratory
demonstrates its relevant technical skill
and capability to the tribal gaming
regulatory authority;
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(iii) The testing laboratory is not
owned or operated by the tribe or tribal
gaming regulatory authority; and
(iv) The tribal gaming regulatory
authority:
(A) Makes a suitability determination
of the testing laboratory based on
requirements no less stringent than
required by § 533.6(b)(1)(ii)—(v) and
§ 533.6(c) of this chapter and based
upon no less information than that
required by § 537.1 of this chapter, or
(B) Accepts, in its discretion, a
determination of suitability for the
testing laboratory made by any other
gaming regulatory jurisdiction in the
United States.
(v) After reviewing the information
provided by the testing laboratory, the
tribal gaming regulatory authority may,
in its discretion, determine that the
testing laboratory is qualified to perform
testing and evaluation for games played
using electronic, computer, or other
technologic aids that are offered for use
in Class II gaming.
(2) The tribal gaming regulatory
authority shall:
(i) Maintain a record of all
determinations made pursuant to
paragraphs (f)(1)(iv) and (f)(1)(v) of this
section for a minimum of three years
and shall make the records available to
the Commission upon request. The
Commission will only make available
for public review records or portions of
records subject to release under the
Freedom of Information Act, 5 U.S.C.
552; the Privacy Act of 1974, 5 U.S.C.
552a; or the Indian Gaming Regulatory
Act, 25 U.S.C. 2716(a).
(ii) Place the testing laboratory under
a continuing obligation to notify it of
any adverse regulatory action in any
jurisdiction where the testing laboratory
conducts business.
(ii) Require the testing laboratory to
provide notice of any material changes
to the information provided to the tribal
gaming regulatory authority.
§ 546.9 What are the steps for a
compliance program administered by a
tribal gaming regulatory authority to ensure
that electronic, computer, or other
technologic aids in play in tribal gaming
facilities meet Class II certification
requirements?
(a) In regulating Class II gaming, a
tribal gaming regulatory authority will
institute a compliance program that
ensures bingo, lotto, and other games
similar to bingo and pull-tabs and
instant bingo in use in its gaming
facilities, which are operated and
played with electronic, computer, or
other technologic aids required to be
certified by this part, meet the
requirements of this part, any other
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applicable regulations of the
Commission, and any additional tribal
standards adopted by the tribal gaming
regulatory authority. The program must
include the following elements:
(1) Determination by the tribal gaming
regulatory authority that electronic,
computer, or other technologic aids,
along with the games played thereon,
required to be certified as meeting the
standards established by this part, have
been tested and certified by a laboratory
recognized under § 546.8(f) of this part
as meeting all applicable Class II
standards before the equipment is
placed for use in the gaming operation.
(2) Internal controls that prevent
unauthorized access to game control
software to preclude modifications that
would cause the electronic, computer,
or other technologic aid and the games
played therewith to potentially fail to
meet the required standards.
(3) Periodic testing of all of the servers
and a random sample of the electronic
components and software to validate
that the equipment and software
continue to meet the required standards
and are identical to that tested and
certified by the testing laboratories.
(b) In authorizing particular Class II
gaming within a gaming facility it
licenses, a tribal gaming regulatory
authority shall, at a minimum, require a
finding and certification by an
independent gaming testing laboratory,
recognized by the tribal gaming
regulatory authority under this part, that
each electronic, computer, or other
technologic aid used in connection with
such gaming meets the standards of this
part. If the tribe’s gaming regulatory
authority has established classification
standards that apply additional criteria,
the tribe shall require additional
findings consistent with the additional
standards as a condition to authorizing
a technologic aid for use and play in the
gaming facilities it regulates.
(c) The tribal gaming regulatory
authority shall maintain a current listing
of each electronic, computer, or other
technologic aid including servers,
player interfaces, and each game
program it has authorized for play under
the classification standards governed by
this part, indicating that all such games
meet the classification standards
established by this part and any
additional standards established by the
tribe. The listing will show the asset
identification number(s) of each
electronic, computer, or other
technologic aid including servers and
player interfaces and the manufacturer’s
name; version number(s), game theme
titles and other unique identifier(s), of
the game operating software, for the
games authorized for play as
VerDate Aug<31>2005
15:47 Oct 23, 2007
Jkt 214001
documented in a certification report(s)
issued by a testing laboratory.
§ 546.10 When must a tribe comply with
this part?
(a) Tribes must comply with this part
when placing Class II electronic,
computer, or other technologic aids
governed by this part in operation after
[Insert 120 days after effective date].
(b) Tribes using Class II technologic
aids governed by this part on or before
[Insert 120 days from the effective date],
may continue to operate those
electronic, computer or other
technologic aids for a period of five
years from the same date. During this
period technologic aids may be sold,
leased, or otherwise transferred to
another tribe.
(c) Individual hardware components
of technologic aids governed by this part
and in use on or before [Insert 120 days
from effective date] may be repaired or
replaced to ensure the proper
functioning, security, or integrity of the
game. All new software versions must
be certified under this part except for
changes made to ensure the proper
functioning, security, or integrity of the
game and changes that will not detract
from the games overall compliance with
the requirements of this part.
(d) On or before [Insert 120 days from
the effective date], each tribal gaming
regulatory authority shall submit to the
Commission the list required by
§ 546.9(c) of this part.
(e) Nothing in this section is intended
to authorize the continued operation of
uncompacted Class III machines that
allow a player to play against the
machine.
§ 546.11 What is the effect on this part if
a section is declared invalid?
If any provision of this part be
declared invalid by a court of competent
jurisdiction, such decision shall not
affect the remainder of this part.
Dated: October 17, 2007.
Philip N. Hogen,
Chairman.
Cloyce V. Choney,
Commissioner.
Norman H. DesRosiers,
Commissioner.
[FR Doc. E7–20776 Filed 10–23–07; 8:45 am]
BILLING CODE 7565–01–P
PO 00000
Frm 00015
Fmt 4701
Sfmt 4702
60495
DEPARTMENT OF THE INTERIOR
National Indian Gaming Commission
25 CFR Parts 542 and 543
RIN 3141–AA37
Minimum Internal Control Standards
for Class II Gaming
National Indian Gaming
Commission (‘‘NIGC’’ or
‘‘Commission’’), Interior.
ACTION: Proposed rule.
AGENCY:
SUMMARY: In response to the inherent
risks and the need for effective controls
in tribal gaming, the Commission, in
January 1999, developed minimum
internal control standards (MICS). Since
their original implementation, it has
become obvious that the MICS require
technical adjustments and revisions so
that they continue to be effective in
protecting tribal assets, while still
allowing tribes to utilize technological
advances in the gaming industry. The
current MICS are specific to the conduct
of a wagering game without regards to
whether the game is classified as a Class
II or Class III game. This proposed rule
is intended to supersede certain
specified sections of the current MICS
and replace them with a new part titled
Minimum Internal Control Standards for
Class II Gaming.
DATES: Submit comments on or before
December 10, 2007.
ADDRESSES: Mail Comments to
‘‘Comments on Class II MICS’’ National
Indian Gaming Commission, Suite 9100,
1441 L Street, NW., Washington, DC
20005. Comments may be transmitted
by facsimile to 202–632–7066, or mailed
or submitted to the above address.
Comments may also be submitted
electronically to bingo_mics@nigc.gov.
FOR FURTHER INFORMATION CONTACT: Joe
H. Smith, Director of Audits, telephone
202–632–7003. This is not a toll free
call.
SUPPLEMENTARY INFORMATION:
Preamble Table of Contents
I. Development of the Proposed Rule
II. MICS Structure
III. Tier Structure
IV. Small and Charitable Gaming Operations
V. Tribal Internal Control Standards
VI. Alternative Procedures
VII. Agents
VIII. Smart Cards
IX. Manual Payouts
X. Promotional Prize Payouts
XI. Patron Account Transaction Record
XII. Audit Tasks To Be Performed at Relevant
Periods
XIII. Inter-tribal Prize Pools
XIV. Information Technology
E:\FR\FM\24OCP2.SGM
24OCP2
Agencies
[Federal Register Volume 72, Number 205 (Wednesday, October 24, 2007)]
[Proposed Rules]
[Pages 60483-60495]
From the Federal Register Online via the Government Printing Office [www.gpo.gov]
[FR Doc No: E7-20776]
-----------------------------------------------------------------------
DEPARTMENT OF THE INTERIOR
National Indian Gaming Commission
25 CFR Parts 502 and 546
RIN 3141-AA31
Classification Standards for Bingo, Lotto, Other Games Similar to
Bingo, Pull Tabs and Instant Bingo as Class II Gaming When Played
Through an Electronic Medium Using ``Electronic, Computer, or Other
Technologic Aids''
AGENCY: National Indian Gaming Commission (``NIGC'' or ``Commission'').
ACTION: Proposed rule.
-----------------------------------------------------------------------
SUMMARY: The proposed rule clarifies the terms Congress used to define
Class II gaming. First, the proposed rule further revises the
definitions for ``electronic or electromechanical facsimile'' and
``other games similar to bingo.'' The Commission defined these terms in
1992, revised the definitions in 2002, and proposed further revisions
to the term ``electronic or electromechanical facsimile'' separate from
this proposed revision. The Commission adds a new Part to its
regulations that explains the basis for determining whether a game of
bingo or lotto, ``other game similar to bingo,'' or a game of pull-tabs
or ``instant bingo,'' meets the IGRA statutory requirements for Class
II gaming, when such games are played electronically, primarily through
an ``electronic, computer or other technologic aid,'' while
distinguishing them from Class III ``electronic or electromechanical
facsimiles.'' This new part also establishes a process for assuring
that such games are Class II before placement of the games in a Class
II tribal gaming operation. This process contains information
collection requirements. The Commission has submitted the information
collection request to OMB for approval.
DATES: Submit comments on or before December 10, 2007.
ADDRESSES: Mail comments to ``Comments on Class II Classification
Standards'' National Indian Gaming
[[Page 60484]]
Commission, Suite 9100, 1441 L Street, NW., Washington, DC 20005, Attn:
Penny Coleman, Acting General Counsel. Comments may be transmitted by
facsimile to 202-632-7066, or mailed or submitted to the above address.
Comments may also be submitted electronically to classification_
standards@nigc.gov.
FOR FURTHER INFORMATION CONTACT: Penny Coleman or John Hay, Office of
General Counsel, Telephone 202-632-7003. This is not a toll free call.
SUPPLEMENTARY INFORMATION:
Preamble Table of Contents
I. Introduction
II. Background
III. Development
IV. New Proposal
V. Changes
I. Introduction
In writing and proposing this rule, the Commission has attempted to
be mindful of the language of IGRA, Congress's intent, IGRA's
legislative history, relevant court cases, and the essential need of
the tribes for a broad, flexible and legally sustainable scope of Class
II gaming. Class II was the basis on which Indian gaming was built.
Since the enactment of IGRA in 1988, Indian gaming has grown into a $26
billion business, perhaps far eclipsing any limits which Congress may
have envisioned. Although an estimated 90% of this gross gaming revenue
is generated by compacted Class III gaming, Class II remains
significant to tribes throughout the country.
For some tribes with Class III gaming compacts, Class II is a vital
supplement, long patronized and preferred by some clientele. In other
cases, sadly, some states fail and refuse to compact with their tribes
for Class III play, notwithstanding their legal sanction of Class III
gaming activities elsewhere within those states or their tolerance of
widespread unsanctioned Class III activities. Tribes in that situation
are left to make the most of Class II gaming and have operations that
are, or were, places where the distinction between Class II and Class
III has become the most blurred and where clarity is most needed.
Further, as tribes negotiate with states for Class III compacts, they
and the states need to know that there are viable Class II games that
tribes may utilize if no agreement is reached.
As observed below, the statutory language of IGRA lacks clarity
when it makes ``computer and electronic and technologic aids'' Class II
but places ``electronic facsimiles of games of chance'' in Class III.
However, some of the Act's legislative history sheds light upon
Congress's intended goal.
In the House and Senate floor debates on IGRA, several proponents
of the legislation described the distinction as that between ``bingo''
(Class II) and ``casino gaming'' (Class III). See 134 Cong. Rec. H8157.
While ``casino gaming'' likewise lacks a crystal-clear definition,
those who spoke associated the term with gambling halls filled with
slot machines, venues separate and distinct from the bingo halls of the
1980's.
It further appears from the debates that a basis for making this
the dividing line between Class II and Class III was the complexity and
regulatory difficulties associated with slot machines and casino
gaming. See 134 Cong. Rec. H8157, 134 Cong. Rec. S12643. Some argued
that only states--then the only governments experienced with the
conduct and regulation of such activity--were up to the task of
regulating casino gaming, and thus casino gaming needed to be
compacted.
Much has changed, of course, since those debates in 1988, not the
least of which is the sophistication and excellence of the tribes' own
gaming regulation. Tribes spend hundreds of millions of dollars
annually regulating their gaming, both directly, through their own
commissions, and indirectly, by funding the regulation done by states
and the NIGC. Nonetheless, the distinctions and classifications
established in IGRA in 1988 still bind the Commission, and the proposed
rule seeks to identify and clarify the place at which Congress intended
to separate Class II from Class III.
What is abundantly clear from a study of the Act's language and the
Act's legislative history is that Congress intended to distinguish
between uncompacted and compacted gaming. If that separating line is
not clear and identifiable, Congress's intention will not be fulfilled.
Since the Act's adoption in 1988, the world has changed, and
computerization has transformed whole sectors of our economy and
society, including gaming. Those advances challenge the legislative
language that pre-dates them. Nevertheless, that language continues to
govern these distinctions. Unless or until that language or the mission
of the NIGC--in part to promulgate Federal standards for Indian
gaming--is changed, the Commission's interpretations must be based on
them.
The other legislation, of course, which applies to the use of
gambling equipment on Indian lands is the Johnson Act. See 15 U.S.C.
1171. Since it was enacted in 1953, the Johnson Act has provided that
there could be no ``gambling devices'' in Indian Country, and the term
``gambling devices'' was thereafter broadly interpreted.
The passage of IGRA in 1988 changed this in two ways. ``Gambling
devices'' could be used on Indian lands if they were used pursuant to
Class III tribal-state compacts, and tribes could use computers and
electronic and technologic aids in the play of Class II bingo and
similar games.
As Indian gaming grew and the Indian gaming industry developed
under IGRA's framework, tribes increasingly turned to technology. When
electronic and technologic features were introduced in the absence of a
tribal-state compact, some were viewed by Federal investigators and
prosecutors as ``gambling devices.'' The Ninth Circuit held that an
all-electronic form of pull tabs to be an electronic facsimile game of
chance, notwithstanding the argument that players were playing against
other players and not against the machine they were using. The
electronic replication of the traditional Class II pull tab game was
deemed a Class III electronic facsimile and hence prohibited on Indian
lands in the absence of a compact. See Sycuan Band of Mission Indians
v. Roach, 54 F.3d 535 (9th Cir. 1995).
By contrast, in a series of decisions involving an electronic bingo
game called MegaMania, courts considered electronic, computerized
player stations, which interconnected a minimum of 12 players and
displayed bingo cards and bingo balls to them. Each game took from two
to three minutes to play. Again, those responsible for enforcement of
the Johnson Act challenged the player stations as ``gambling devices''
requiring a compact for play. These challenges failed. Accordingly, the
player stations were indeed only ``aids'' to the play of bingo, which
Congress provided for in IGRA as Class II, and not electronic
facsimiles of a game of chance. Those courts, however, were careful to
note that their conclusions were limited to the facts of the cases
presented. See U.S. v. 162 Megamania Gambling Devices, 231 F.3d 713,
725 (10th Cir. 2000), U.S. v. 103 Electronic Gambling Devices, 223 F.3d
1091 (9th Cir. 2000).
Similarly, in a series of cases dealing with dispensers of paper
pull tabs known as Lucky Tab II and Magical Irish, the enforcers of the
Johnson Act became concerned when the manufacturers of these machines
added video displays to the machines. The video displayed winning and
losing pull tabs by depicting slot machine-type
[[Page 60485]]
reels and showing winning and losing combinations. These dispensers, it
was said, were ``gambling devices'' and could only be played in a
compacted Class III arrangement. The courts disagreed. Notwithstanding
the use of the entertaining displays to show slot machine-like results,
those displays were not essential to the game. The play of the game was
``in the paper''--it was the pull tabs themselves, and only the pull
tabs, that determined the outcome of the game. Thus, these courts
concluded, the electronic dispensers were only aids to the play of the
game of pull tabs and permissible without a Class III compact. Again,
the courts limited their holdings to circumstances before them. See
Diamond Game Enterprises v. Reno, 230 F.3d 365 (DC Cir. 2000), Seneca-
Cayuga Tribe of Okla. v. NIGC, 327 F.3d 1019, 1031 (10th Cir. 2003).
Thereafter, these technologies--interconnected bingo player
stations and slot machine-type video displays (not determinative of
results)--were coupled, and currently most electronic bingo systems
employ such technology. Most such systems display the results of the
bingo game in an electronic bingo card on the equipment's video
display.
Such technological advances have greatly increased the speed with
which bingo is played and have made the experience of playing very
similar to the experience of playing conventional slot machines.
In adopting IGRA, Congress observed that while computers,
electronic and technologic aids may assist the play of Class II games,
a Class III facsimile results if those electronic aids incorporate all
of ``the fundamental characteristics'' of the Class II games. See S.
Rep. No. 100-466, at 8 (1988). This, the Commission believes, is
precisely the issue raised by the proliferation of so-called ``one
touch games''--inter-connected electronic bingo player stations with
which players initiate and complete play of a bingo game with the
single touch of the screen or a button.
In such instances, the equipment has ceased to be an ``aid'' to the
play of the game, and has become one of those ``electronic facsimiles
of games of chance'' which Congress placed in Class III. When the
equipment automatically, electronically automates the play of the game
and the players' participation in the game, the Commission believes
that the play is no longer ``outside'' the equipment and that the
electronic equipment can no longer be characterized as merely an aid.
All player attention, discretion, and interface has been automated by
the equipment.
Beyond this, the full electronic automation of bingo creates
distortions in the way bingo is played. There is considerable
significance to being the first player to ``win'' the bingo game by
getting a ``bingo'' or the game-ending pattern. Many current, fully
electronic games, however, often place minimum significance on this
important characteristic of bingo and rather award the principal prizes
to interim or consolation patterns and winners. There is less
competition among players--a fundamental characteristic of bingo--for
these interim prizes than there is for the game-ending prize. If
multiple players hit the game-ending prize simultaneously, the common
practice is to split the prize among them. By contrast, it is often the
case that players who hit interim prizes are awarded the full prize,
without regard to the number of other players who have also hit it.
II. Background
The Indian Gaming Regulatory Act, 25 U.S.C. 2701-21 (``IGRA'' or
``Act''), enacted by the Congress in 1988, establishes the NIGC and
sets out a comprehensive framework for the regulation of gaming on
Indian lands. The Act establishes three classes of Indian gaming.
``Class I gaming'' means social games played solely for prizes of
minimal value or traditional forms of Indian gaming played in
connection with tribal ceremonies or celebrations. 25 U.S.C. 2703(6).
Indian tribes are the exclusive regulators of Class I gaming. 25 U.S.C.
2710(a)(1).
``Class II gaming'' means the game of chance commonly known as
bingo, whether or not electronic, computer, or other technologic aids
are used in connection therewith, including, if played in the same
location, pull-tabs, lotto, punch boards, tip jars, instant bingo, and
other games similar to bingo, and various card games so long as they
are not house banking games. 25 U.S.C. 2703(7)(A). Specifically
excluded from Class II gaming, however, are banking card games such as
blackjack, electronic or electromechanical facsimiles of any game of
chance, and slot machines of any kind. 25 U.S.C. 2703(7)(B). Indian
tribes and the NIGC share regulatory authority over Class II gaming. 25
U.S.C. 2710(a)(2). Indian tribes can engage in such gaming without any
state involvement.
``Class III gaming'' includes all forms of gaming that are not
Class I gaming or Class II gaming. 25 U.S.C. 2703(8). Class III gaming
thus includes all other games of chance, including most forms of
casino-type gaming such as slot machines of any kind, electronic or
electromechanical facsimiles of any game of chance, roulette, banking
card games such as blackjack, and pari-mutuel wagering. Class III
gaming may be conducted lawfully only if the state in which the tribe
is located and the tribe reach an agreement called a tribal-state
compact. Alternatively, a tribe may operate Class III gaming under
gaming procedures issued by the Secretary of the Interior if the tribe
and the state have not reached agreement or if the state has refused to
negotiate in good faith toward an agreement. The tribal-state compact
or Secretarial procedures may contain provisions for concurrent state
and tribal regulations of Class III gaming. In addition, the United
States Department of Justice possesses exclusive criminal and certain
civil jurisdiction over Class III gaming on Indian lands.
As a legal matter, Congress defined the parameters for game
classification when it enacted IGRA. As a practical matter, however,
the Congressional definitions were general in nature and specific terms
within the broad gaming classifications were not explicitly defined.
The Commission adopted regulations in 1992 that included definitions
for many terms used in the statutory classification scheme, including
``electronic or electromechanical facsimile'' (25 CFR 502.7),
``electronic computer or other technologic aid'' (25 CFR 502.8), and
``other game similar to bingo'' (25 CFR 502.9). The Commission revised
the definitions in 2002. See 67 FR 41166, Jun. 17, 2002, for an
extensive discussion of the reasons for the Commission's decision to
revise these key terms. However, the Commission did not define the many
other terms used in conjunction with the various Class II games.
A recurring question as to the proper scope of Class II gaming
involves the use of electronics and other technology in conjunction
with bingo and lotto as well as pull tabs, instant bingo, and other
games similar to bingo that may be Class II if played in a location
where Class II bingo is played. In IGRA, Congress recognized the right
of tribes to use ``electronic, computer or other technologic aids'' in
connection with these forms of Class II gaming. Congress provided,
however, that ``electronic or electromechanical facsimiles of any game
of chance or slot machines of any kind'' constitute Class III gaming.
Because a tribe wishing to conduct Class III gaming may do so only in
accordance with an approved tribal-state compact, it
[[Page 60486]]
is important to distinguish the two classes.
Currently, the distinction between an electronic ``aid'' to a Class
II game and an ``electronic facsimile'' of a game of chance, and
therefore a Class III game, is often unclear. With advances in
technology, the line between the two has blurred. When in IGRA,
Congress defined ``the game of chance commonly known as bingo,'' 25
U.S.C. 2703(7)(A), it could not have foreseen the technological changes
that would affect all games of chance. Likewise, by allowing electronic
aids to the game of bingo, Congress could not have foreseen that some
vendors and gaming operators would be unable or unwilling to
distinguish between Class II games, which tribes regulate, and Class
III facsimiles, which require compacts between tribes and states. The
Commission is concerned that the industry is dangerously close to
obscuring the line between Class II and Class III. It believes that the
future success of Indian gaming under IGRA depends upon tribes, states,
and manufacturers being able to recognize when games fall within the
ambit of tribal-state compacts and when they do not.
Against this backdrop, the Commission has determined that it is in
the best long term interest of Indian gaming to issue classification
standards clarifying the distinction between ``electronic, computer,
and other technologic aids'' used in the play of Class II games and
other technologic devices that are ``electronic or electromechanical
facsimiles of a game of chance'' or slot machines.
As the Commission worked through a process to develop these
classification standards, it became apparent that the revised
definitions issued by a divided Commission in June 2002, See 67 FR
41166, Jun. 17, 2002, did not provide the clarity that had been a goal
in that rulemaking. Accordingly, the Commission proposes further
revisions to the definitions for the terms ``electronic or
electromechanical facsimile'' in a separate rulemaking.
III. Development
On May 25, 2006, the NIGC published two Notices of Proposed
Rulemaking in the Federal Register. The goal of these proposed rules
was to clearly distinguish technologically-aided Class II games from
Class III ``electronic or electromechanical facsimiles of any game of
chance'' or ``slot machines of any kind.''
The first notice, 71 FR 30232, May 25, 2006, detailed a proposed
change to the definition for ``electronic or electromechanical
facsimile'' that is contained in 25 CFR 502.8. The proposed change to
the definition clarified that facsimiles of bingo are not permissible
Class II games under the IGRA.
The second notice, 71 FR 30238, May 25, 2006, likewise further
revised the definitions for ``electronic or electromechanical
facsimile'' and ``other games similar to bingo.'' The proposed revision
to the definition for ``electronic or electromechanical facsimile''
clarified that games under this section that comply with 25 CFR 546
would not be electronic or electromechanical facsimiles of any game of
chance. The proposed revision to the definition for ``other games
similar to bingo'' shifted the focus for the classification
determination from whether the game is house-banked to whether the game
had players competing against other players for the prizes. The
proposed revision removed the requirement, not present in IGRA, that
these games not be house-banked. The proposed revision also
strengthened the requirement that the games involve players competing
against other players for a common prize or prizes. Additionally, the
proposed rule defined other terms used in Class II games that had not
been previously defined. The proposed rule defined the following terms:
Game, lotto, bonus prize, progressive prize, sleep, game of pull-tabs,
electronic pull-tab, and instant bingo.
The second notice also added a new part to the Commission's
regulations (25 CFR 546) that explained the basis for determining
whether a game of bingo or lotto, and ``other game similar to bingo,''
or a game of pull-tabs or ``instant bingo,'' meets the IGRA statutory
requirements for Class II gaming, when these games are played
electronically, primarily through an ``electronic, computer or other
technologic aid,'' while distinguishing them from Class III
``electronic or electromechanical facsimiles.''
Consultation/Comments
The development of the proposed rule began formally with the March
31, 2004, appointment of an advisory committee comprised of tribal
government representatives with substantial experience in gaming
regulation and operations. A detailed history of the advisory
committee's work to that point is published in the preamble to the
original proposed rule. 71 FR 30232, May 25, 2006. After publishing
these notices the Commission embarked on an extensive consultation
schedule, meeting with over 69 tribes in individual meetings.
Additionally, the Commission held a day-long hearing and heard
testimony from tribes, manufacturers, test labs, and state regulators.
IV. New Proposal
Despite the withdrawal of the regulations the Commission still
believed that regulations distinguishing technologically-aided Class II
games from Class III ``electronic or electromechanical facsimiles of
any game of chance'' or ``slot machines of any kind'' were still
needed. The Commission gave much thought to the direction it needed to
take and is now proposing regulations that take into account many of
the concerns voiced during the previous consultation and comment
period.
V. Changes from Original Proposal
The new proposed regulations differ in some significant ways from
the original proposal. When these regulations were first proposed there
was considerable criticism that the proposed rules would result in
great economic hardship to tribes and manufacturers. The economic
impact study commissioned by the NIGC supported this proposition. The
Commission withdrew the proposed regulations and after careful
examination decided to make several changes. These changes, described
below, have the added benefit of reducing the economic impact of
compliance with the regulations.
Player Interaction/Speed of Game
One of the defining characteristics of the game of bingo is that
the winner is the first person to cover a previously designated
arrangement of numbers or patterns. Implicit in this requirement is the
notion that a player must make some overt action to win the game. It is
for this reason that the Commission has required that players cover/
daub after the numbers or patterns have been released. Originally, the
Commission felt it was necessary to have at least two releases of
numbers or patterns to ensure that there was truly a competition among
the players to be the first to cover. Further, the Commission felt that
the release of numbers should be over a period of two seconds to ensure
that players were fully engaged in the game. The Commission has given
this great thought and has tentatively concluded that this goal may be
achieved by requiring only that players press a button to start the
game and then press at least one more time to cover and claim their
prize. Therefore, the new proposed regulations eliminate a
[[Page 60487]]
required daub as well as the required time period for the release of
objects.
Patterns
As stated above, essential to the play of bingo is that individuals
are competing against each other to be the first to obtain a previously
designated arrangement of numbers or designations. The original
proposal placed a restriction on the use of different patterns
reasoning that players must be competing for the same winning pattern.
The Commission extended this reasoning to include not only the game-
winning prize but also any prizes offered. Upon further consideration
the Commission felt it could be less restrictive by allowing bonus
patterns to differ and still achieve the goal that players play against
each other for the game-winning pattern. Therefore the use of different
patterns for bonus prizes is now permitted under the proposed
regulations.
Appearance
One of the primary goals of these classification standards is to
enable tribes and regulators to distinguish Class II and Class III. The
original proposal required that each machine display the message ``This
is a Game of Bingo'' or ``This is a Game of Pull-Tabs'' in two inch
letters. The Commission still believes that it is important to identify
the game clearly but felt that a less intrusive method for doing so
could accomplish this goal. The current proposed rule requires only
that this message be prominently displayed giving manufacturers and
tribal regulators more flexibility.
Lab Certification
For these regulations to be effective there must be a method for
determining compliance with them before technologic aids are placed on
the gaming floors. The easiest way to accomplish this goal is to have
certified testing laboratories test the devices and certify that they
comply with the criteria established by these standards. In the
Commission's original proposal it was the responsibility of the NIGC to
determine which labs were suitable to conduct this testing. However,
after further consideration the Commission has determined that tribal
gaming regulatory authorities are better suited to this task and in
many instances are already certifying labs as being suitable to conduct
testing. These regulations place the responsibility for approving
gaming laboratories on the tribal gaming regulatory authority with
certain minimum criteria for determining suitability.
Grandfather Provision
Absent from the original proposal were any provisions allowing for
the continued use of games that were currently in operation. During
consultations great concern was expressed that the immediate compliance
with the proposed regulations would cause economic devastation to some
tribes as well as to some manufacturers. The present proposal includes
a grandfather provision that allows for the continued use of currently
existing Class II games for a period of five years. Within a period of
120 days after this rule is final each tribal gaming regulatory
authority will submit a list to the Commission of the Class II game
interfaces currently in use. These are the only game interfaces that
will qualify under the grandfather provision. This requirement
effectively freezes the number of grandfathered interfaces in use. This
provision also allows for software changes that ensure the proper
functioning, security, or integrity of the game. It also allows for
changes to the software that do not detract from compliance with this
part such as changes to pay tables or to game themes. The inclusion of
a grandfather provision greatly mitigates the economic impact of these
regulations. However, the proposed regulations make clear that this
grandfather provision will not provide a safe harbor to those machines
which could be considered Class III under any standards.
To the extent that provisions are identical to the first proposed
regulations, the Commission's thinking has not changed. Under the
proposed rules, the following steps describe the play of bingo, lotto,
or ``other games similar to bingo'' in an electronic medium as Class II
gaming. First, there is a request for entry into the game. The game can
proceed when there are six players or a minimum of two players after
two seconds have elapsed. There is a release of a group of numbers, one
at a time. Then there is a cover opportunity for all competing players.
Permissible Class II game play for bingo, lotto, or other games
similar to bingo utilizing linked player stations as ``electronic,
computer or other technologic aids'' will proceed as follows: To enter
and begin the game, each player selects the cards to be used by that
player and requests entry into the game by selecting an amount to wager
and touching a button. After the game begins, numbers must be randomly
drawn or electronically determined. Numbers must be released one at a
time and used immediately in real time by the competing players in the
game. Selected numbers must be used in the sequence in which they are
drawn in separate multiple rounds.
Players may cover each card they have in play by touching the video
screen at the player station or a button showing the word ``cover'' or
other similar designation. A minimum time of two seconds, or a lesser
time if all players have covered, must be available for each player to
accomplish the cover action. Players must be notified that they should
cover their cards when the numbers are revealed. For each cover
opportunity, the game must wait until at least one player covers. A
player wins the game by being the first player(s) in the game to cover
a pre-designated game-winning pattern and claiming the win by touching
the screen or a button within the time allowed by the rules of the
game, which must be at least two seconds.
A player who ``sleeps'' a potentially winning pattern forfeits the
win based on that pattern. A player who fails to cover the numbers
drawn within the time allowed may not later use those numbers in a
prize-winning pattern other than the game-winning pattern. A bingo game
cannot end until a player in the game wins the game-winning prize. The
game may end at this point or other additional criteria for the end of
the game may apply, such as the additional release(s) of numbers for a
consolation prize(s).
Each player in a game must take overt action to cover the player's
card(s) during play of the game by touching the screen or a designated
button one time after each set of numbers is released. Each released
number does not have to be covered individually by the player, i.e.,
the player need not touch each specific space on the electronic bingo
card where the called number or designation is located, but the player
must overtly touch the screen or a designated button at least one time
to cover the numbers.
The proposed regulations will also impact how these games are
viewed by the player. First, the proposed rules require a notice to
appear on the game cabinet informing the player that they are playing
the game of bingo or a game similar to bingo. Second, a two inch by two
inch card must be displayed at all times.
Economic Impact
It is likely that the proposed rule, considered separately and
apart from the Commission's proposed 25 CFR part 547, ``Technical
Standards for Electronic, Computer, or Other Technologic Aids used in
the Play of Class II Games,'' is a major rule under
[[Page 60488]]
5 U.S.C. 804.2, the Small Business Regulatory Enforcement Fairness Act.
In any event, the NIGC has commissioned an economic impact study of the
two proposals taken together. The study makes clear that the cost to
the Indian gaming industry of complying with the two proposed rules
will have an annual effect on the economy of $100 million or more, at
least for the first five years after adoption. Accordingly, the
Commission treats the proposed rule as a major rule. The economic
impact study is available for review at the Commission's Web site,
https://www.nigc.gov, or by request using the addresses or telephone
numbers above.
Regulatory Matters
Regulatory Flexibility Act
This proposed rule will not have a significant economic effect on a
substantial number of small entities as defined under the Regulatory
Flexibility Act, 5 U.S.C. 601 et seq. Indian tribes are not considered
to be small entities for the purposes of the Regulatory Flexibility
Act.
Small Business Regulatory Enforcement Fairness Act
It is likely that the proposed rule is a major rule under 5 U.S.C.
804.2, the Small Business Regulatory Enforcement Fairness Act. The NIGC
has commissioned an economic impact study of this proposed rule as well
as a proposed rule for Technical Standards taken together. The study
makes clear that the cost to the Indian gaming industry of complying
with the two proposed rules will have an annual effect on the economy
of $100 million or more, at least for the first 5 years after adoption.
Accordingly, the Commission treats the proposed rule as a major rule.
Paperwork Reduction Act
This proposed rule requires information collection under the
Paperwork Reduction Act of 1995, 44 U.S.C. 3501, et seq., and is
subject to review by the Office of Management and Budget. The title,
description, and respondent categories are discussed below, together
with an estimate of the annual information collection burden.
With respect to the following collection of information, the
Commission invites comments on: (1) Whether the proposed collection of
information is necessary for proper performance of its functions,
including whether the information would have practical utility; (2) the
accuracy of the Commission's estimate of the burden of the proposed
collection of information, including the validity of the methodology
and assumptions used; (3) ways to enhance the quality, utility, and
clarity of the information to be collected; and (4) ways to minimize
the burden of the collection of information on respondents, including
the use of automated collection techniques, when appropriate, and other
forms of information technology.
Title: Process for Certification of games and ``electronic,
computer, and other technologic aids'' as meeting the Classification
Standards, proposed 25 CFR 546.11.
Summary of information and description of need: This provision in
the proposed rule establishes a process for assuring that bingo, lotto,
other games similar to bingo, pull tabs, and instant bingo, played
through or using electronic aids, are in fact Class II before their
placement on the casino floor in a Class II operation.
This process requires a tribe's gaming regulatory authority to
require that all such games or aids, or modifications of such games or
aids, be submitted to a qualified, independent testing laboratory for
review and analysis. That submission includes a working prototype of
the game or aid and pertinent software, all with functions and
components completely documented and described. In turn, the laboratory
will certify that the game or aids do or do not meet the requirements
of the proposed rule, and any additional requirements adopted by the
tribe's gaming regulatory authority, for a Class II game. The
laboratory will provide a written certification and report of its
analysis and conclusions, both to the tribal gaming regulatory
authority for its approval or disapproval of the game or aid, and to
the Commission for its review. In the circumstance that a laboratory
has misinterpreted the applicable regulations, the NIGC Chairman may
object to a certifying laboratory report and require its withdrawal.
This action may be reviewed by the full Commission on appeal from a
tribe or manufacturer submitting the game for its certification. A
Commission decision upholding the Chairman's objection will constitute
a ``final agency action'' that may be appealed to federal court.
This process is necessary because the distinction between an
electronic ``aid'' to a Class II game and an ``electronic facsimile''
of a game of chance, and therefore a Class III game, is often unclear.
With advances in technology, the line between the two has blurred. The
Commission is concerned that the industry is dangerously close to
obscuring the line between Class II and Class III and believes that the
future success of Indian gaming under IGRA depends upon tribes, states,
and manufacturers being able to recognize which games fall within the
realm of tribal-state compacts and which do not. The information
collection requirements are an essential component of the process.
Laboratories cannot conduct meaningful evaluation and analyses of games
without documentation from the manufacturers. Tribes cannot make
meaningful classification determinations without reports from the
laboratories. The Commission cannot meaningfully review the process
and, if necessary, object to a laboratory's findings, without reports.
Respondents: The respondents are developers and manufacturers of
Class II games and independent testing laboratories. The Commission
estimates that there are approximately 226 gaming tribes, 20
manufacturers and developers and five laboratories. The frequency of
responses to the information collection requirement will vary.
Existing Class II games do not have to comply with this regulation
for five years. After five years all existing games or aids in Class II
operations that have not been classified and come within this rule must
be submitted and reviewed if they are to continue in Class II
operations. The useful life of such machines generally ranges between
two to five years. Therefore, due to the five year grandfather
provision, the Commission expects the implementation of these
regulations to occur only as new Class II machines are developed and
older machines replaced. The Commission expects that very few of the
existing machines will be submitted to laboratories under these
regulations. Consequently, the frequency of responses will be a
function of the Class II market and the need or desire for new games or
aids.
All new Class II machines and platforms must go through this
classification process. The Commission estimates a 20% turnover in
machine games in most operations and that there are approximately 25
Class II gaming systems presently in use. Consequently, there should be
one to five new submissions each year with three to ten modifications.
The Commission also estimates that the frequency of responses will be
infrequent and occasional submissions during periods when there are a
few games, aids, or modifications brought to market, punctuated by
fairly steady periods of submissions when new games and aids are
introduced. In any event, the Commission estimates that submissions
will number approximately four to 15 in total.
[[Page 60489]]
Modifications will not require the same level of employee hours to
submit and review. The amount of documentation or size of a laboratory
certification and report is a function of the complexity of the game,
equipment, or software submitted for review. Minor modifications of
software or hardware that a manufacturer has already submitted and that
a laboratory has previously examined are a matter of little time both
for manufacturer and laboratory, while the submission and review of an
entirely new game platform can be more time consuming. Unless a tribe
imposes additional standards, we expect that tribes will rely on
classifications performed or requested by other tribes. This latter
fact is borne out by tribes' present reliance on NIGC classification
opinions.
Information Collection Burden: The preparation and submission of
documentation supporting submissions by developers and manufacturers
(as opposed to the game or aid hardware and software per se) is an
information collection burden under the Paperwork Reduction Act, as is
the preparation of certifications and reports of analyses by the test
laboratories. The amount of documentation or size of a laboratory
certification and report is a function of the complexity of the game,
equipment, or software submitted for review. Minor modifications of
software or hardware that a manufacturer has already submitted and that
a laboratory has previously examined are a matter of little time both
for manufacturer and laboratory, while the submission and review of an
entirely new game platform can be quite time consuming.
The practice of submission and review set out in the proposed rule,
however, is not new. It is already part of the regulatory requirements
in tribal, state, and provincial gaming jurisdictions throughout North
America and the world. Manufacturers already have significant
compliance personnel and infrastructure in place, and the very
existence of private, independent laboratories is due to these
requirements.
Accordingly, the Commission estimates that gathering and preparing
documentation for a single submission requires, on average, eight hours
of an employee's time for a requesting party and that following
examination and analysis, writing a report and certification requires,
on average, 10 hours of an employee's time for a laboratory.
Modifications will take approximately half that time. Based on one to
five new submissions each year and three to 10 modifications, the
Commission estimates that the information collection requirements in
the proposed rule will be a 20 to 80 hour burden on requesting parties.
The Commission estimates that the information collection requirements
in the proposed rule will be a 50 to 100 hour burden on laboratories.
We estimate that the cost to requesting parties is approximately
$50 per hour and to laboratories $100 per hour. Based on these
estimates requesting parties would pay in total an estimated $1000 to
$4000. The total estimate for laboratory costs would range from $5000
to $10,000 per year.
Comments: Pursuant to the Paperwork Reduction Act, 44 U.S.C.
3507(d), the Commission has submitted a copy of this proposed rule to
OMB for its review and approval of this information collection.
Interested persons are requested to send comments regarding the burden,
estimates, or any other aspect of the information collection, including
suggestions for reducing the burden (1) directly to the Office of
Information and Regulatory Affairs, OMB, Attention: Desk Officer for
National Indian Gaming Commission, 725 17th St., NW., Washington DC,
20503, and (2) to Penny J. Coleman, Acting General Counsel, National
Indian Gaming Commission, 1441 L. Street, NW., Washington DC 20005.
Comments must be provided by November 23, 2007.
Unfunded Mandates Reform Act
The Commission, as an independent regulatory agency within the
Department of the Interior, is exempt from compliance with the Unfunded
Mandates Reform Act. 2 U.S.C. 1502(1); 2 U.S.C. 658(1).
Takings
In accordance with Executive Order 12630, the Commission has
determined that this proposed rule does not have significant takings
implications. A takings implication assessment is not required.
Civil Justice Reform
In accordance with Executive Order 12988, the Office of General
Counsel has determined that the proposed rule does not unduly burden
the judicial system and meets the requirements of sections 3(a) and
3(b)(2) of the Order.
List of Subjects in 25 CFR Parts 502 and 546
Gambling, Indian lands, Indian tribal government, Reporting and
recordkeeping requirements.
Accordingly, for the reasons described in the preamble, the
Commission proposes to amend its regulations in 25 CFR 502 and add a
new Part 546 as follows:
PART 502--DEFINITIONS OF THIS CHAPTER
1. The authority citation for this for part 502 continues to read
as follows:
Authority: 25 U.S.C. 2701 et seq.
2. Revise Sec. 502.9 to read as follows:
Sec. 502.9 Other games similar to bingo.
Other games similar to bingo means any game played in the same
location as bingo (as defined in 25 U.S.C. 2703(7) (A) (i)) that
constitutes a variant on the game of bingo, provided that such game
requires players to compete against each other for a common prize or
prizes.
3. Add a new part 546 to read as follows:
PART 546--CLASSIFICATION STANDARDS FOR BINGO, LOTTO, OTHER GAMES
SIMILAR TO BINGO, PULL-TABS AND INSTANT BINGO AS CLASS II GAMING
WHEN PLAYED THROUGH AN ELECTRONIC MEDIUM USING ELECTRONIC,
COMPUTER, OR OTHER TECHNOLOGIC AIDS
Sec.
546.1 What is the purpose of this part?
546.2 What is the scope of this part?
546.3 What are the definitions for this part?
546.4 What are the criteria for meeting the first statutory
requirement that the game of bingo, lotto, or other games similar to
bingo be played for prizes, including monetary prizes, with cards
bearing numbers or other designations?
546.5 What are the criteria for meeting the second statutory
requirement that bingo, lotto, or other games similar to bingo be
games in which the holder of the card covers such numbers or other
designations when objects similarly numbered or designated are drawn
or electronically determined?
546.6 What are the criteria for meeting the third statutory
requirement that bingo, lotto, or other games similar to bingo be
won by the first person covering a previously designated arrangement
of numbers or designations on such cards?
546.7 What are the criteria for meeting the statutory requirement
that Class II pull-tabs or instant bingo not be electronic or
electromechanical facsimiles?
546.8 What is the process for approval, introduction, and
verification of electronic, computer, or other technologic aids
under the classification standards established by this part?
546.9 What are the steps for a compliance program administered by a
tribal gaming regulatory authority to ensure that electronic,
computer, or other technologic aids in play in tribal gaming
facilities meet the Class II certification requirements?
546.10 When must a tribe comply with this part?
[[Page 60490]]
546.11 What is the effect on this part if a section is declared
invalid?
Authority: 25 U.S.C. 2701 et seq.
Sec. 546.1 What is the purpose of this part?
This part clarifies the terms Congress used to define Class II
gaming under the Indian Gaming Regulatory Act, 25 U.S.C. 2701, et seq.
(``IGRA'' or ``Act''). Specifically, this part explains the criteria
for determining whether a game of bingo or lotto, another game similar
to bingo, or a game of pull-tabs or instant bingo, meets the statutory
requirements when these games are played primarily through an
electronic, computer or other technologic aid. This part also
establishes a process for establishing Class II certification of
electronic, computer, or other technologic aids and the games they
facilitate. These standards for classification are intended to ensure
that Class II gaming using electronic, computer, or other technologic
aids can be distinguished from Class III electronic or
electromechanical facsimiles. If the technologic aid meets the
requirements of this part, then the fundamental characteristics of the
game have not been incorporated and the aid is not an electronic or
electromechanical facsimile.
Sec. 546.2 What is the scope of this part?
This part is intended to address only games played solely with
electronic, computer, or other technologic aids as defined in part
502.7 of this chapter.
Sec. 546.3 What are the definitions for this part?
(a) What is a game of bingo or other game similar to bingo? A game
of the game of chance commonly known as bingo or another game similar
to bingo consists of the random draw or electronic determination and
release or announcement of numbers or other designations necessary to
form the pre-designated game-winning pattern on a card held by the
winning player and the participation of competing players to cover
(daub) the numbers or other designations which appear on their card(s)
when the selected numbers or other designations are released for play.
A game ends when a participating player(s) claims the win after
obtaining and covering (daubing) the pre-designated game-winning
pattern and consolation prizes, if any, are awarded in the game.
(b) What is lotto? The term lotto means a game of chance played in
the same manner as the game of chance commonly known as bingo.
(c) What is a bonus prize in the game commonly known as bingo or
other game similar to bingo? A bonus prize is a prize awarded in a game
in addition to the game-winning prize. The prize may be based on
different pre-designated and pre-announced patterns from the game-
winning pattern, may be based on achieving a winning pattern in a
specified quantity of numbers or designations drawn or electronically
determined and released, or a combination of these conditions. A bonus
prize may be awarded as an interim prize while players are competing
for the game-winning prize or as a consolation prize after a player has
won the game-winning prize.
(d) What is a progressive prize in the game commonly known as
bingo? A progressive prize is an established prize for a game, funded
by a percentage of each player's purchase or wager, that is awarded to
a player for obtaining a specified pre-designated and pre-announced
pattern within a specified quantity of numbers or designations randomly
drawn and released or electronically determined, or randomly drawn and
released or electronically determined in a specified sequence. If the
progressive prize is not won in a particular game, the prize must be
rolled over to each subsequent game until it is won. The progressive
prize is thus increased from one game to the next based on player buy-
in or wager contributions from each qualifying game played in which the
prize is not won. All contributions to the progressive prize must be
awarded to the players. A winning pattern for a progressive prize is
not necessarily the same as the game-winning prize pattern.
(e) What does it mean to sleep in the game of bingo or another game
similar to bingo? To sleep or to sleep a bingo means that a player
fails, within the time allowed by the game:
(1) To cover (daub) the previously released numbers or other
designations on that player's card(s) constituting a game-winning
pattern or other pre-designated winning pattern; and
(2) To claim any prize to which the player is entitled, having
covered (daubed) a previously designated winning pattern, thereby
resulting in the forfeiture of the prize to which the player would
otherwise be entitled.
(f) What is the game of pull-tabs? In the game of pull-tabs,
players purchase cards from a set of cards known as the deal. Each deal
contains a finite number of pull-tab cards that includes a pre-
determined number of winning cards. Each individual pull-tab within a
deal is a paper or other tangible card with hidden or covered symbols.
When those symbols are revealed, there is an arrangement of numbers or
symbols indicating whether the player has won a prize. Winning cards
with pre-established prizes are randomly spaced within the pre-arranged
deal. One deal consists of all of the pull-tabs in a given game that
could be purchased.
(g) What is an electronic pull-tab? An electronic pull-tab is an
electronic facsimile of a pull-tab that is displayed on a video screen.
(h) What is instant bingo? In instant bingo, a player purchases a
card containing a pre-selected group of numbers or designations; the
winning cards are those in which the pre-selected group of numbers or
designations on the card matches the preprinted winning arrangement
indicated elsewhere on the card. The game is functionally the same as
pull-tabs.
Sec. 546.4 What are the criteria for meeting the first statutory
requirement that the game of bingo, lotto, or other games similar to
bingo be played for prizes, including monetary prizes, with cards
bearing numbers or other designations?
(a) Each player in the game must play with one or more cards. Each
player in the game must obtain the card or cards to be used by that
player in the game before numbers or other designations for the game
are randomly drawn or electronically determined. Players cannot change
cards once play of a particular bingo game has commenced. Electronic
cards are permissible.
(b) Electronic cards in use by a player must be displayed
prominently and must be clearly visible to that player during game
play. If multiple electronic cards are used by a player, the game must
offer the player the capability of seeing each one of his or her cards.
At the conclusion of the game, each player must see his or her card
with the highest value prize or, if no prize was won, the card closest
to a bingo win. At no time shall an electronic card measure less than
two inches by two inches or four square inches if other than a square
card is used.
(c) For a game of bingo, each card must contain a five by five grid
of spaces. Each space will contain a unique number or other designation
which may not appear twice on the same card. The card may contain one
free space without a specified number or other designation, provided
the free space is in the same location on every card in play or
available to be played in the game.
(d) Each game shall prominently display the following message:
``THIS IS A GAME OF BINGO'' or ``THIS IS A GAME SIMILAR TO BINGO.''
(e) As a variant of bingo, in another game similar to bingo, each
card must
[[Page 60491]]
contain at least three equally sized spaces. Each space will contain a
unique number or other designation which may not appear twice on the
same card. One space may be designated a free space provided the card
has at least three other spaces.
(f) When a number or other designation is covered, the covering
must be indicated on the card by a change in the color of the space, a
strike-out through the space, or some other readily apparent visual
means.
(g) All prizes in the game, except for progressive prizes, must be
fixed in amount or established by formula and disclosed to all
participating players in the game. Random or unpredictable prizes are
not permitted.
(h) Each game must have a winning player and a game-winning prize
must be awarded in every game. The pattern designated as the game-
winning pattern does not need to pay the highest prize available in the
game. A game-winning prize may be less than the amount wagered,
provided that the prize is no less than one cent.
(i) Other patterns may be designated for the award of bonus prizes
in addition to the prize to be awarded based on the game-winning
pattern. Each such designated pattern or arrangement must also be
disclosed to the players upon request before the game begins.
(j) The designated winning patterns and the prizes available must
be explained in the rules of the game, which must be made available to
the players upon request.
(k) A bonus prize in a game that is designated as an interim prize
must be awarded in a random draw or electronic determination and
release of numbers or other designations that is no more than the exact
quantity of numbers or designations that are needed for the game-
winning player to achieve the game-winning pattern.
(l) A bonus prize in a game that is designated as a consolation
prize may be awarded after the game-winning pattern is achieved and
claimed by a player but only after a subsequent release of randomly
drawn or electronically determined numbers or other designations has
been made.
(m) A progressive prize may be awarded only if the game also
provides a game-winning prize as described elsewhere in this part.
(n) All prizes in a game, including progressive prizes, must be
awarded based on the outcome of the game of bingo and may not be based
on events outside the selection and covering of numbers or other
designations used to determine the winner in the game and the action of
the competing players to cover the pre-designated winning patterns. The
prize structure must not rely on an additional element of chance other
than the play of bingo.
(o) Bingo and other games similar to bingo may offer an alternative
display of the results of the game in addition to the display of the
game results on the electronic bingo card, provided that the player has
the option to disable the alternative display and play using only the
electronic card display. An alternative display may include game theme
graphics, spinning reels, or other imagery. The results may also be
displayed on mechanical reels.
Sec. 546.5 What are the criteria for meeting the second statutory
requirement that bingo, lotto, or other games similar to bingo be one
in which the holder of the card covers such numbers or other
designations when objects similarly numbered or designated are drawn or
electronically determined?
(a) In a game of bingo, the numbers or other designations used in
the game must be randomly drawn or determined electronically from a
non-replaceable pool containing 75 such numbers or other designations
and used in the sequence in which they are drawn. Each game will permit
the random draw and release or electronic determination of all numbers
or designations in the pool. A common draw or electronic determination
of numbers or designations may be utilized for separate games that are
played simultaneously.
(b) As a variant of bingo, in another game similar to bingo, the
numbers or other designations used in the game must be randomly drawn
or determined electronically from a non-replaceable pool of such
numbers or other designations greater in number than the number of
spaces on the card used in the game.
(c) All numbers or other designations used in the game must be
randomly drawn or electronically determined after the cards to be used
in the game have been assigned to or selected by the players in the
game. The cards cannot have pre-covered numbers or other designations.
(d) The numbers or other designations randomly drawn or
electronically determined must be used in real time and not stored for
later use. The numbers or other designations must be used in the
sequence in which they are drawn.
(e) To cover (daub), a player in a game must take overt action
after numbers or designations are released by touching the screen or a
designated button. A player must cover (daub) at least one time after a
set of numbers or other designations are released. The overt action of
covering (daubing) may be done simultaneously with claiming.
(f) Each released number or designation does not have to be covered
(daubed) individually by the player, i.e., the player need not touch
each specific space on the electronic bingo card where the called
number or designation is located. However, the player must have the
opportunity to cover (daub) by touching the screen or a designated
button at least one time when those numbers or other designations are
released, if those numbers or other designations appear on the player's
card. Following this action by a player, the video screen at that
player interface will display a different color on the number or
designation on that player's card, a strike-out through the space, or
some other readily apparent visible characteristic if that number or
designation has been properly covered (daubed) by the player. Players
must be notified that they should cover (daub) their cards and claim
their prize when the numbers or designations are revealed.
(g) Games may not include a feature whereby covering (daubing)
after a release occurs automatically or without overt action taken by
the player following the release.
(h) All players in a game, and not just a winning player, must be
required by the rules of the game to cover (daub) the selected numbers
or other designations that appear on their card when those numbers or
other designations are released as an indication of their participation
in a common game.
(i) Players must cover (daub) after numbers or designations are
released in order to achieve any winning pattern. In the event of
multiple releases of numbers, a player may later cover (daub) numbers
or designations slept following a previous release (catch up) for use
in obtaining the game-winning pattern. Failure to cover (daub) after
each release results in the player forfeiting use of those numbers or
other designations in any other pattern in the game. For bonus prizes
and progressive prizes, if a player fails to cover (daub) one or more
numbers or other designations, that player cannot be awarded such prize
based on a winning pattern which contains one or more of the numbers or
other designations not covered (daubed) by the player. For game-winning
prizes, if a player fails to cover the player may later cover (daub)
the number(s) or other designations and win such prize if that player
is the first player to cover all other numbers or
[[Page 60492]]
designations making up the game-winning pattern and claim the prize.
(j) If a player sleeps the game-winning pattern, the game must
continue until a player subsequently obtains and covers (daubs) and
claims the game-winning pattern.
(k) All numbers or other designations not covered (daubed) by a
player must be clearly and uniquely identified as such by displaying
them in a unique color, by drawing a strikeout through them, or by
other readily visible means. A player who sleeps a winning pattern or a
pattern yielding bonus or progressive prizes must be notified by
visible message on the video screen that the pattern was slept.
(l) After all available numbers or designations that could lead to
a game-winning prize have been randomly drawn or electronically
determined and released (i.e. no more objects could be drawn that would
assist in the formation of a game-winning prize), the game may allow an
unlimited length of time to complete the last required cover (daub) and
claim of the prize, or it may be declared void and wagers returned to
players and prizes canceled.
(m) The gaming operation or its employees may not play as a
substitute for a player.
Sec. 546.6 What are the criteria for meeting the third statutory
requirement that bingo, lotto, or other games similar to bingo be won
by the first person covering a previously designated arrangement of
numbers or designations on such cards?
(a) Because the game must be won by the first person, each game
must be played by multiple players. Players in an electronic game must
be linked through a networked system. The system must require a minimum
of two players for each game, but not limit participation to two
players, and must be designed to broaden participation in each common
game by providing reasonable and sufficient opportunity for at least
six players to enter the game. Games cannot begin until two seconds
have elapsed from the time that the first player elects to play, unless
six players enter. Nothing in this section is intended to limit games
to six players.
(b) To establish the game as a contest in which players play
against one another, the game must provide for one or more releases of
selected numbers or other designations. Each release will provide one
or more numbers or other designations randomly selected or
electronically determined. The game may end after the first release or
after subsequent releases, when the game-winning pattern is covered
(daubed) and claimed. After the game-winning pattern is covered and
claimed, there may be additional releases of randomly drawn or
electronically determined numbers or other designations for a
consolation prize(s).
(c) Each game must have one game-winning pattern or arrangement,
which must be common to all players and may be won by multiple players
simultaneously. Each game-winning pattern or arrangement must consist
of at least three spaces, not counting any free spaces used. The game-
winning pattern or arrangement must be available to players before the
game begins.
(d) Other patterns or arrangements consisting of at least two
spaces each, not counting free spaces, may be used for the award of
bonus or progressive prizes, if the patterns or arrangements are
designated and made available to players before the game begins.
(e) Events outside the play of bingo may not be used to determine
the eligibility for a prize award or the value of a prize.
(f) The set of selected numbers or other designations in th