Classification Standards for Bingo, Lotto, Other Games Similar to Bingo, Pull Tabs and Instant Bingo as Class II Gaming When Played Through an Electronic Medium Using “Electronic, Computer, or Other Technologic Aids”, 30238-30261 [06-4798]
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30238
Federal Register / Vol. 71, No. 101 / Thursday, May 25, 2006 / Proposed Rules
that would incorporate the new part 546
into the definitions. The Commission
National Indian Gaming Commission
adds a new Part to its regulations (part
546) that explains the basis for
25 CFR Parts 502 and 546
determining whether a game of bingo or
lotto, ‘‘other game similar to bingo,’’ or
RIN 3141–AA31
a game of pull-tabs or ‘‘instant bingo,’’
meets the IGRA statutory requirements
Classification Standards for Bingo,
for Class II gaming, when such games
Lotto, Other Games Similar to Bingo,
are played electronically, primarily
Pull Tabs and Instant Bingo as Class
through an ‘‘electronic, computer or
II Gaming When Played Through an
other technologic aid,’’ while
Electronic Medium Using ‘‘Electronic,
Computer, or Other Technologic Aids’’ distinguishing them from Class III
‘‘electronic or electromechanical
AGENCY: National Indian Gaming
facsimiles.’’ This new part also
Commission (‘‘NIGC’’ or
establishes a process for assuring that
‘‘Commission’’).
such games are Class II before
ACTION: Proposed Rule.
placement of the games in a Class II
tribal gaming operation. This process
DATES: Submit comments on or before
contains information collection
August 23, 2006.
requirements subject to the Paperwork
Consultation: The Commission will be Reduction Act of 1995. The Commission
conducting government-to-government
has submitted the information
consultations with Tribes on this
collection request to OMB for approval.
proposed rule at the following times:
SUPPLEMENTARY INFORMATION:
July 10–11 Minneapolis, Minnesota
Preamble Table of Contents
July 12–13 Denver, Colorado
I. Background
July 18–19 Washington, DC
II. Development
July 24–25 Tacoma, Washington
III. Purpose and Scope
July 26–27 Ontario, California
August 8–9 Oklahoma City, Oklahoma IV. Definitions
V. Criteria for Meeting the Class II
Invitations will be mailed out to Tribal
Requirements for Bingo, Lotto, and Other
leaders in the coming weeks. These
Games Similar to Bingo Established by
consultation meetings will be
IGRA
transcribed. To schedule a consultation
VI. Bingo, Lotto, and Other Games Similar to
Bingo Are Games Played for Prizes,
please contact Natalie Hemlock, Special
Including Monetary Prizes, With Cards
Assistant to the Commission, at (202)
Bearing Numbers or Other Designations
632–7003.
VII. Bingo, Lotto, and Other Games Similar
ADDRESSES: Mail comments to
to Bingo Are Games in Which the Holder
‘‘Comments on Class II Classification
of the Card Covers the Numbers or Other
Standards’’ National Indian Gaming
Designations on the Player’s Card When
Commission, Suite 9100, 1441 L Street,
Objects Similarly Numbered or
Designated Are Drawn or Electronically
NW., Washington, DC 20005, Attn:
Determined
Penny Coleman, Acting General
Counsel. Comments may be transmitted VIII. Bingo, Lotto, and Other Games Similar
to Bingo Are Games Won by the First
by facsimile to 202–632–0045, or mailed
Person Covering a Previously Designated
or submitted to the above address.
Arrangement of Numbers or Other
FOR FURTHER INFORMATION CONTACT:
Designations on the Card or Cards Held
Penny Coleman or John Hay, Office of
By the Player
IX. Use of ‘‘Electronic, Computer or Other
General Counsel, Telephone 202–632–
Technologic Aids’’ in the Play of Bingo,
7003. This is not a toll free call.
Lotto, and ‘‘Other Games Similar to
SUMMARY: The proposed rule clarifies
Bingo’’ Through an Electronic Medium
the terms Congress used to define Class
X. Alternative Display of the Results of the
II gaming under the Indian Gaming
Game on the Video Screen at the Player
Regulatory Act, 25 U.S.C. 2701, et seq.
Station
(‘‘IGRA’’ or ‘‘Act’’). First, the proposed
XI. The Relationship of ‘‘Other Games
rule further revises the definitions for
Similar to Bingo’’ as Class II Gaming to
‘‘electronic or electromechanical
the Requirements for Bingo Specified in
facsimile’’ and ‘‘other games similar to
IGRA
XII. Use of State Law in Determining
bingo’’ that appear in part 502 of
Whether a Game Is Bingo, Lotto, or an
Commission regulations (25 CFR part
‘‘Other Game Similar to Bingo’’ Under
501 et seq.). The Commission defined
IGRA
these terms in 1992, revised the
XIII. Additional Comment Regarding Player
definitions in 2002, and proposed
Against Player Competition in Bingo,
further revisions to the term ‘‘electronic
Lotto, and ‘‘Other Games Similar to
or electromechanical facsimile’’ separate
Bingo’’
from this proposed revision. The
XIV. Classification Standards for Pull-Tabs,
proposed rule offers further revision
Electronic Pull-Tabs and ‘‘Instant Bingo’’
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XV. Process for Certification of Games and
‘‘Electronic, Computer, and Other
Technologic Aids’’ as Meeting the
Classification Standards
I. Background
The Indian Gaming Regulatory Act, 25
U.S.C. 2701–21 (IGRA), enacted by the
Congress in 1988, establishes the NIGC
and sets out a comprehensive
framework for the regulation of gaming
on Indian lands. The Act establishes
three classes of Indian gaming.
‘‘Class I gaming’’ means social games
played solely for prizes of minimal
value or traditional forms of Indian
gaming played in connection with tribal
ceremonies or celebrations. 25 U.S.C.
2703(6). Indian tribes are the exclusive
regulators of Class I gaming.
‘‘Class II gaming’’ means the game of
chance commonly known as bingo,
whether or not electronic, computer, or
other technologic aids are used in
connection therewith, including, if
played in the same location, pull-tabs,
lotto, punch boards, tip jars, instant
bingo, and other games similar to bingo,
and various card games so long as they
are not house banking games. 25 U.S.C.
2703(7)(A). Specifically excluded from
Class II gaming, however, are banking
card games such as blackjack, electronic
or electromechanical facsimiles of any
game of chance, and slot machines of
any kind. 25 U.S.C. 2703(7)(B). Indian
tribes and the NIGC share regulatory
authority over Class II gaming. Indian
tribes can engage in such gaming
without any state involvement.
‘‘Class III gaming’’ includes all forms
of gaming that are not Class I gaming or
Class II gaming. 25 U.S.C. 2703(8). Class
III gaming thus includes all other games
of chance, including most forms of
casino-type gaming such as slot
machines of any kind, electronic or
electromechanical facsimiles of any
game of chance, roulette, banking card
games such as blackjack, and parimutuel wagering. Class III gaming may
be conducted lawfully only if the state
in which the tribe is located and the
tribe reach an agreement called a tribalstate compact. Alternatively, a tribe may
operate Class III gaming under gaming
procedures issued by the Secretary of
the Interior if the tribe and the state
have not reached agreement or if the
state has refused to negotiate in good
faith toward an agreement. The tribalstate compact or Secretarial procedures
may contain provisions for concurrent
state and tribal regulations of Class III
gaming. In addition, the NIGC also
exercises regulatory authority over Class
III gaming under IGRA, and the United
States Department of Justice and United
States Attorneys possess exclusive
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Federal Register / Vol. 71, No. 101 / Thursday, May 25, 2006 / Proposed Rules
criminal jurisdiction over Class III
gaming on Indian lands and also possess
certain civil jurisdiction over such
gaming.
As a legal matter, Congress defined
the parameters for game classification
when it enacted IGRA. As a practical
matter, however, the Congressional
definitions were general in nature and
specific terms within the broad gaming
classifications were not explicitly
defined. The Commission adopted
regulations in 1992 that included
definitions for many terms used in the
statutory classification scheme,
including ‘‘electronic or
electromechanical facsimile’’ (25 CFR
502.7), ‘‘electronic computer or other
technologic aid’’ (25 CFR 502.8), and
‘‘other game similar to bingo’’ (25 CFR
502.9). The Commission revised the
definitions in 2002. See 67 FR 41166
(June 17, 2002) for an extensive
discussion of the reasons for the
Commission’s decision to revise these
key terms. However, the Commission
did not define the many other terms
used in conjunction with the various
Class II games.
A recurring question as to the proper
scope of Class II gaming involves the
use of electronics and other technology
in conjunction with bingo and lotto as
well as pull tabs, instant bingo, and
other games similar to bingo that may be
Class II if played in a location where
Class II bingo is played. In IGRA,
Congress recognized the right of tribes
to use ‘‘electronic, computer or other
technologic aids’’ in connection with
these forms of Class II gaming. Congress
provided, however, that ‘‘electronic or
electromechanical facsimiles of any
game of chance or slot machines of any
kind’’ constitute Class III gaming.
Because a tribe wishing to conduct Class
III gaming may do so only in accordance
with an approved tribal-state compact, it
is important to distinguish the two
classes.
Currently, the distinction between an
electronic ‘‘aid’’ to a Class II game and
an ‘‘electronic facsimile’’ of a game of
chance, and therefore a Class III game,
is often unclear. With advances in
technology, the line between the two
has blurred. When in IGRA, Congress
defined ‘‘the game of chance commonly
known as bingo,’’ 25 U.S.C. 2703(7)(A),
it could not have foreseen the
technological changes that would affect
all games of chance. Likewise, by
allowing electronic aids to the game of
bingo, Congress could not have foreseen
that some vendors and gaming operators
would be unable or unwilling to
distinguish between Class II games,
which tribes regulate, and Class III
facsimiles, which require compacts
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between tribes and states. The
Commission is concerned that the
industry is dangerously close to
obscuring the line between Class II and
III. It believes that the future success of
Indian gaming under IGRA depends
upon tribes, states, and manufacturers
being able to recognize when games fall
within the ambit of tribal-state compacts
and when they do not.
Against this backdrop, the
Commission has determined that it is in
the best long term interest of Indian
gaming to issue classification standards
clarifying the distinction between
‘‘electronic, computer, and other
technologic aids’’ used in the play of
Class II games and other technologic
devices that are ‘‘electronic or
electromechanical facsimiles of a game
of chance’’ or slot machines.
This approach is somewhat different
from the approach taken by the previous
Commission when it proposed a rule on
Classification of Games in November
1999 (See 64 FR 61234). After
considering the comments of tribes and
the public to the proposal, the
Commission withdrew the proposed
rule in July 2002 (See 67 FR 46134). At
that time, the Commission expressed the
view that the proposed rule would have
more likely satisfied the concerns of all
had there been greater opportunity for
tribal input during its development. The
Commission recommended that for any
future such rulemaking, a tribal
advisory committee be established to
advise the Commission as to the nature
and content of such a rule.
As the Commission worked through a
process to develop these classification
standards, it became apparent that the
revised definitions issued by a divided
Commission in June 2002 (See 67 FR
41166) did not provide the clarity that
had been a goal in that rulemaking.
Accordingly, the Commission proposes
further revisions to the definitions for
the terms ‘‘electronic or
electromechanical facsimile’’ in a
separate rulemaking, as well as
revisions to the definitions of facsimile
herein that incorporate part 546.
In a related matter, the Commission is
also developing specific technical
standards for Class II ‘‘electronic,
computer and other technologic aids’’
utilized in Indian gaming operations.
These technical standards will be
presented in a separate proposed rule.
II. Development of the Proposed Rule
Through Consultation With Indian
Tribes
In recognition of tribal sovereignty
and the fundamental importance of
game classification to the operation and
regulation of gaming on Indian lands
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under IGRA, the Commission developed
a policy and process for consultation
with Indian tribes that would provide
opportunity for early and meaningful
tribal input regarding formulation of
these proposed Class II gaming
regulations.
In particular, while initially advising
tribes of the Commission’s intention to
develop these Class II Game
Classification Standards, the
Commission also actively consulted
with tribes regarding formulation of the
Commission’s first-ever official
government-to-government tribal
consultation policy. After several
months of consultation with tribes, the
Commission’s official tribal consultation
policy was adopted and published in
the Federal Register on March 31, 2004
(See 69 FR 16973). The Commission
purposely established this policy in
order to have consultation policy
guidelines in place for pre-rulemaking
tribal consultation on the Class II
classification standards and other
planned Commission rulemaking
initiatives.
The Commission’s tribal consultation
policy calls for the Commission, to the
extent practicable and permitted by law,
to engage in regular, timely, and
meaningful government-to-government
consultation with Indian tribes when
formulating proposed new or revised
administrative regulations that may
substantially affect the operation or
regulation of gaming on Indian lands.
To fulfill this policy commitment to
consult with tribes on these proposed
Class II regulations, the Commission
devised a three-part plan to afford tribes
a reasonable and practicable
opportunity to consult with the
Commission and to provide early input
in formulation of the regulations before
they were published as proposed new
rules in the Federal Register and the
actual rulemaking process began.
First, the Commission endeavored to
consult in person at least twice with
each gaming tribe between May 2003
and March 2006 regarding development
of these proposed regulations. During
this time period, the Commission sent
out over 500 separate invitations to
individual tribes to consult with the
Commission and provide input. Many
tribes accepted one or more of the
Commission’s invitations to consult
during this pre-rulemaking period and
participated in separate government-togovernment consultation meetings with
the Commission regarding the proposed
regulations and other matters. While
some tribes declined the Commission’s
invitation(s) to consult, between May
2003 and March 2006 the Commission
conducted over 300 separate
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government-to-government consultation
meetings with individual tribes and
their leaders or representatives
regarding development and formulation
of these proposed regulations.
Second, the Commission established a
joint Federal-Tribal advisory committee
on March 31, 2004, composed of both
Commission and tribal representatives
to assist the Commission in formulating
these proposed Class II gaming
regulations. In January 2004, the
Commission requested all gaming tribes
across the country to nominate tribal
representatives to serve on this advisory
committee. From the tribal nominations
received, the Commission selected the
following seven tribal representatives on
March 31, 2004, to serve on the
committee: Norm Des Rosiers, Gaming
Commissioner, Viejas Band of
Kumeyaay Indians; Joseph Carlini,
Gaming Commission Executive Director,
Agua Caliente Band of Cahuilla Indians;
Kenneth Ermatinger, Gaming
Commission Executive Director, Sault
Ste. Marie Tribe of Chippewa Indians of
Michigan; Jamie Hummingbird, Gaming
Commission Director, Cherokee Nation,
Oklahoma; Mark Garrow, Gaming
Commission Inspections Manager, St.
Regis Mohawk Tribe; Melvin Daniels,
General Manager, Muckleshoot Indian
Bingo, Muckleshoot Indian Tribe;
Charles Lombardo, Sr. Vice-President
for Gaming Operations, Seminole Tribe
of Florida.
To date, the advisory committee has
held six (6) meetings: May 13, 2004, in
Washington, DC; August 2–3, 2004,
Washington, DC; September 13–14,
2004, Cherokee, North Carolina;
December 1–3, 2004, Oklahoma City,
Oklahoma; January 12–13, 2005, Palm
Springs, California; and March 11, 2005,
Chicago, Illinois. During these meetings,
all of which were open to the public, the
committee discussed the various
characteristics of Class II and Class III
games of chance, their play, and related
gaming technology and methods. In
addition, the Committee also discussed,
reviewed, critiqued and commented on
four (4) different, successive
preliminary working drafts of the
proposed Class II classification
standards, which were prepared by the
Commission representatives on the
committee.
The seven tribal committee
representatives provided early tribal
input and valuable insight, advice, and
assistance to the Commission in
developing each of the respective
working drafts, as well as the current
proposed regulations. Although there
were many instances of accord, there
were also many times during the
development of the proposed
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regulations that the tribal committee
representatives strongly disagreed with
decisions made by the Commission.
In particular, tribal representatives
strongly advocated automatic daubing
(covering) for the entire game of bingo;
elimination of any time delays for either
adding players or covering in bingo;
elimination of any requirement for
multiple bingo draws or releases;
authorization of wholly electronic pulltab games; and no change to the current
rule definition of ‘‘electronic or
electromechanical facsimile’’ of games
of chance. While understanding the
tribal representatives’ position on these
issues and their general desire to assure
that the games are economically viable,
the Commission is bound by Congress’s
intent, as expressed in IGRA, to
promulgate rules that clearly distinguish
technologically-aided Class II games
from Class III ‘‘electronic or
electromechanical facsimiles of any
game of chance’’ or ‘‘slot machines of
any kind.’’ Accordingly, the
Commission concluded that it could not
accept some of the tribal
representatives’ recommendations in
formulating proposed rule.
The Commission’s establishment of
the joint Federal-Tribal advisory
committee was the subject of a legal
challenge while the Commission was
preparing the proposed rule for
publication.
On March 10, 2005, nearly one year
after the Commission established the
committee, the Confederated Salish and
Kootenai Tribes of the Flathead Nation
and the Santa Rosa Rancheria Indian
Community filed suit against the
Commission alleging that several of the
committee members were not eligible to
participate on the committee. Following
a hearing in Federal court, at which the
request for temporary restraining order
was denied, the Commission
determined that it should proceed to
publish the proposed rule for comment
while the legal standing of the
committee was further litigated. The
Commission also sought clarification
from those tribes nominating the
committee members concerning the
member’s role as an official
representative of the tribe. As a result of
this clarification, and, out of an
abundance of caution, the Commission
regretfully requested that two members
of the Committee step down.
The third component of the
Commission’s effort to consult with
tribes during the development of these
proposed regulations was to make the
various preliminary working drafts of
the proposed regulations available to all
tribes and their leaders for review and
comment independent of the joint
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Federal-Tribal advisory committee. All
five preliminary drafts were published
on the Commission’s Web site. In
addition, the third and fourth
preliminary drafts were successively
mailed to each tribe inviting written
comment. Many tribes and the public
submitted written comments on these
respective working drafts. The tribal
comments were shared with the
members of the advisory committee for
their review and carefully considered by
the Commission in formulating these
proposed regulations.
In addition to forming the advisory
committee, scheduling and conducting
individual tribal consultation meetings
and advisory committee meetings, and
requesting and considering written
tribal comments to preliminary drafts of
the proposed regulations, the
Commission also facilitated further prerulemaking consultation with tribes by
other means. In particular, the
Commission attended and addressed
several different assemblies of tribal
leaders and tribal gaming operators and
regulators at meetings and conferences
between January 2003 and March 2006
organized by state and regional tribal
gaming associations, the National Indian
Gaming Association, and the National
Congress of American Indians. At these
meetings and conferences, the
Commission advised tribal leaders of its
intention and plan to develop these
regulations and provided periodic
updates regarding the progress and
status of the regulations development.
The Commission also made itself
available at these meetings to answer
any questions from tribal leaders
regarding the proposed regulations or
their formulation.
In addition, the Commission also met
individually with several tribes and
their leaders in its Washington, DC,
offices, at each tribe’s request, to discuss
these proposed regulations and their
formulation and implementation.
Through each of these various means,
the Commission actively endeavored to
provide all tribes with a reasonable and
practical opportunity over the past
twenty-six months to meet and consult
with the Commission on a governmentto-government basis and provide early
and meaningful tribal input regarding
the formulation and implementation of
these proposed regulations.
By April of 2005, the Commission was
prepared to send the fifth draft to the
Federal Register for publication as a
proposed rule. However, the
Department of Justice (‘‘DOJ’’) contacted
the Commission and expressed concern
that the draft regulations might not be
consistent with the Johnson Act. The
Commission spent five months meeting
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with DOJ to resolve its concerns. As a
result of these meetings the DOJ drafted
amendments to the Johnson Act.
Following several consultation sessions
with Tribes the DOJ sent the draft
amendments to the Office of
Management and Budget earlier this
year. So much time has elapsed that it
is not likely that the proposed
legislation will pass the 109th Congress.
The need to regulate Class II technologic
aids has not diminished and the
Commission is compelled to proceed
with these regulations. The proposed
regulations differ from the fifth draft
that was provided to the public in April
of 2005. The changes to that draft are a
result of the Commission addressing the
concerns of DOJ that these regulations
clearly distinguish between Class II and
Class III games. These changes relate to
the size of the bingo card as well as the
time period for the release of numbers.
Additionally, the proposed changes
require a fixed written notification to
the player that the game they are
playing is a game of bingo, a game
similar to bingo, or a game of pull tabs.
Finally, they prohibit pull tab machines
from paying winnings in any form.
III. Purpose and Scope
The proposed revision to the current
definitions regulation and the proposed
classification regulation are intended to
clarify terms used by the Congress to
define Class II gaming under IGRA.
Through a separate regulation, the
Commission has proposed to revise the
current definitions. The change to the
definition for the terms ‘‘electronic or
electromechanical facsimile’’ and ‘‘other
games similar to bingo’’ provides
consistency and clarity in
understanding Class II gaming concepts
intended by Congress. The classification
standards serve to distinguish the use of
‘‘electronic, computer, or other
technologic aids’’ in the play of Class II
bingo, lotto, ‘‘other games similar to
bingo,’’ pull tabs, and instant bingo from
the play of Class III gaming machines.
These standards focus on the play of
bingo, lotto, and ‘‘other games similar to
bingo’’ when these games are played
through an electronic medium using
‘‘electronic, computer, or other
technologic aids.’’ The Commission’s
intent with classification standards is
not to prescribe rules for how a tribal
gaming operation conducts its live
session bingo. The only exception to
this general approach is when a tribal
gaming operation conducts its live
session bingo exclusively through
networked electronic player stations
when these devices essentially perform
all the functions of bingo play normally
undertaken by the players. Games
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played in such a manner on these
electronic player stations are included
within the parameters of bingo, lotto,
and ‘‘other games similar to bingo’’
games played through an electronic
medium addressed in the Classification
Standards.
These standards apply only in bingo,
lotto, other games similar to bingo, pulltabs, and instant bingo played primarily
through an electronic medium. They
apply only to the electronic format
because in an electronic format it
becomes too easy to use features such as
the instantaneous, rather than serial,
release of numbers and the automatic
covering (daubing) of those numbers on
a player’s electronic card as a pretext to
fundamentally change or distort the
nature of the game such that it becomes
an ‘‘electronic facsimile’’ of the game. In
live session bingo, the pace and style of
the game will normally preclude such
distortions.
In many respects, the current
generation of electronic bingo games
shows features that turn bingo on its
head. Many games offer players the
opportunity to play with as few as one
other player in games where the object
is to obtain and cover one or more
‘‘interim’’ prize patterns which offer
significant monetary reward. The gamewinning pattern is more often than not
a pattern with a low-value,
inconsequential prize. The machines,
offered as ‘‘technologic aids’’ to the play
of bingo, are often designed to play
close to the line by using alternative
displays of the game results to resemble
the experience of a slot machine for the
player. This is not inherently wrong nor
does it necessarily make such machines
Class III devices. But it does make them
more difficult to distinguish from Class
III devices.
Faced with the explosion of these
‘‘technologic aids’’ on the floors of Class
II gaming facilities, or on the floors of
Class III gaming facilities as an
exception to the number of slot
machines authorized for the facility
under a tribal-state compact, the
Commission has determined that some
bright-line classification standards must
be developed to distinguish Class II
games from the slot machines they
mimic. The standards interpret in
operational terms Congress’s prescribed
legal criteria for Class II bingo, lotto, and
other games similar to bingo. As to pulltabs and instant bingo, the standards
fully embrace the Federal court
decisions that have dealt with the
technologic aids to the game. The
standards demand in some cases, and
prohibit in others, certain play features.
In short, the purpose in describing play
features is to distinguish the play of
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these ‘‘technologic aids’’ from the play
of ‘‘electronic facsimiles of a game of
chance or slot machines of any kind,’’
which is Class III gaming under the
IGRA. The standards clarify the terms
Congress used when it defined Class II
gaming, not knowing the full potential
of modern technology that could be
brought to the industry.
IGRA defines Class II bingo with three
statutory criteria. It is the game of
chance commonly known as bingo
* * *
(1) Which is played for prizes,
including monetary prizes, with cards
bearing number or other designations;
(2) In which the holder of the card
covers such numbers or other
designations when objects, similarly
numbered or designated, are drawn or
electronically determined; and
(3) In which the game is won by the
first person covering a previously
designated arrangement of numbers or
designations on such cards[.]
25 U.S.C. 2703(7)(A). The game of
‘‘lotto’’ and ‘‘other games similar to
bingo’’ were not defined in the Act. The
terms were defined in 1992 by the
Commission as having the same
requirements as bingo. The term ‘‘other
games similar to bingo’’ was also
defined by the 1992 Commission as
requiring that the games could not be
house-banked. In reviewing the
definition of ‘‘other games similar to
bingo,’’ the 2002 Commission retained
this non-house-banked requirement but
only described these games as a variant
of bingo. What constituted a ‘‘variant’’
was not explained. Furthermore, the
Commission in its advisory opinions
has been unable to identify what
constitutes a variant of bingo. It has only
described what is not a variant—e.g., a
pre-drawn bonanza bingo game.
IGRA also allows for advances in
technology to aid the way the game is
played. Speaking on another aspect of
the game, the U.S. Court of Appeals for
the Ninth Circuit observed that bingo is
not necessarily the ‘‘traditional’’ game
that ‘‘was played in our childhoods or
home towns.’’ 223 F.3d 1091,1096 (9th
Cir. 2000). At the same time, IGRA has
not changed. In it, Congress delegated to
NIGC the task of implementing the Act’s
provisions. The three statutory criteria
for bingo must continue to be the
fundamental principles on which a
Class II classification is based. It is this
balance between capitalizing on
technological advances while
continuing to give IGRA’s definitions
meaning that the NIGC is attempting to
strike in these Classification Standards.
These standards explain the statutory
criteria and represent the Commission’s
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effort to distinguish Class II bingo, lotto,
and ‘‘other games similar to bingo’’ from
Class III gaming.
The Commission also addresses the
games of pull tabs and ‘‘instant bingo’’
in the classification standards. These
games are not defined in IGRA, but have
been discussed in Federal court cases.
These cases provide guidance for
distinguishing the Class II versions of
these games from ‘‘electronic and
electromechanical facsimiles’’ of the
games which are Class III. The
Classification Standards specifically
rely on this case law.
Finally, these regulations address a
problem highlighted by the Commission
in 2002, but left unresolved. As noted
by the Commission, the process for
classifying games has been an imperfect
process. Under the current informal
process, the Commission’s Office of
General Counsel issues advisory
classification opinions. Often these are
obsolete as soon as they are released.
Looking forward, electronic games
change much too rapidly to encourage
dependence on a small legal staff to
provide the appropriate classification
guidance. The advisory opinions also
suffer from major drawbacks. For
example, it is sometimes difficult to
identify whether the games described in
the advisory opinions are the same
games as those that are offered for play
in a tribal gaming facility. In addition,
the advisory opinions are not final
agency action and therefore are not
subject to judicial review.
A second method for classifying
games, the issuance of a Notice of
Violation and Closure Order, while
subject to judicial review, also has
drawbacks. This formal enforcement
process is often slow and expensive,
forces tribes to defend games they often
believe in good faith are permissible
games, and can result in decisions that
have little impact on the new games that
replace those that are the subject of the
enforcement action.
A third method, leaving the decision
entirely to tribal gaming commissions,
has other problems. Decisions are
sometimes inconsistent with those of
other commissions. Disagreements
between tribes and states arise, and all
of the concerned parties, including
manufacturers, as a practical matter
need a central authority to decide what
games can be played as Class II.
Definitions in Part 502
a. ‘‘Electronic or Electromechanical
Facsimile’’
The Commission proposes to revise
the definition for ‘‘Electronic or
electromechanical facsimile’’ contained
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in § 502.8. The revision clarifies that
games under this section that comply
with part 546 are not electronic or
electromechanical facsimiles of any
game of chance.
b. ‘‘Other Games Similar to Bingo’’
The Commission proposes to revise
the definition for ‘‘other games similar
to bingo’’ contained in § 502.9. The
revision to the definition shifts the focus
for the classification determination in
an other game similar to bingo from
whether the game is house-banked to
whether the game has players
competing against other players for the
prizes. The revision removes the
requirement, not present in IGRA, that
these games not be house-banked. The
revision also strengthens the
requirement that the games involve
players competing against other players
for a common prize or prizes.
As to house banking, IGRA defines as
Class II bingo and, if played in the same
location, pull-tabs, punch boards, tip
jars, and games similar to bingo, but
makes no requirement that any of these
games be house-banked, or not be
housed-banked. IGRA’s only
requirement about the banking of Class
II games is to exclude house-banked
card games from the definition and
make them Class III. Congress has, in
other words, defined both bingo and
games similar to bingo as Class II,
regardless of how they are banked.
Some, but not all bingo games are
played in a house-banked format.
Accordingly, the Commission proposes
to remove the limitation on housebanking for games similar to bingo as
inconsistent with IGRA.
The revision maintains that part of the
definition that describes ‘‘other games
similar to bingo’’ as variants of bingo.
Proposed Part 546 explains what
variants are contemplated.
IV. Definitions for 25 CFR Part 546
The Commission proposes definitions
for terms not previously defined in its
regulations. These definitions apply
only to these terms as used in the
proposed Part 546 and do not
necessarily have other general
application.
The Commission defines what is a
‘‘game’’ of the ‘‘game of chance
commonly known as bingo’’ or ‘‘other
games similar to bingo’’ so that a player
will know when the game begins, when
the game ends, and what the player
must do to participate and win in an
individual game. Each bingo game
should have a distinct reference number
visible on the screen at each player
station and used subsequent to the game
to track game play and results.
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The Commission has previously
defined the game of ‘‘lotto’’ as a game
played in the same manner as bingo. 25
CFR 502.3. Accordingly, the
classification standards for bingo apply
to ‘‘lotto’’ the same as they apply to
defining bingo. The term ‘‘lotto’’ does
not mean ‘‘lottery’’ in general or the
type of lottery operated by various states
and denominated ‘‘lotto’’ or some
derivative thereof.
The Commission defines ‘‘the game of
pull tabs’’ and ‘‘electronic pull tab’’
using terminology commonly accepted
in the federal courts. See Cabazon Band
v. NIGC, 827 F. Supp. 26, 28 n. 2(D.D.C.
1993), aff’d 14 F.3d 633 (D.C. Cir. 1994).
The Commission defines the term
‘‘instant bingo’’ by relying on federal
case law. See Julius M. Israel Lodge of
B’nai B’rith v. Commissioner of Internal
Revenue, 98 F.3d 190 (5th Cir. 1996). In
its decision, the court set out some
fundamental differences between bingo
and instant bingo. Using common
definitions of bingo from dictionaries,
the court stated:
The taxpayer’s Instant Bingo is devoid of
the critical element of bingo that runs
through these ordinary, everyday
definitions—that players place markers over
randomly called numbers in an attempt to
form a preselected pattern. Instant Bingo
involves only the player’s purchase of a
prepackaged card * * *, and winning cards
are those in which the preprinted appearance
of numbers on the front of the card * * *
matches the preprinted winning arrangement
indicated on the reverse side of the card
* * *.
Julius M. Israel Lodge of B’nai B’rith, 98
F. 3d at 192–93.
The Commission defines the terms
‘‘bonus prize’’ and ‘‘progressive prize’’
in bingo, lotto, or other games similar to
bingo to distinguish them from the
game-winning prize. See the discussion
below on prizes generally.
V. Criteria for Meeting the Class II
Requirements for Bingo, Lotto, and
Other Games Similar to Bingo
Established by IGRA
IGRA establishes three requirements
in defining the game of bingo as a Class
II gaming activity. The intent of the
proposed rule is to clarify the terms
used in this statutory definition when
the game is played primarily though
‘‘electronic, computer, or other
technologic aids.’’ In drafting the
standards, the Commission has been
careful to derive criteria from the
statutory language.
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VI. Bingo, Lotto, and Other Games
Similar to Bingo Are Games Played for
Prizes, Including Monetary Prizes, With
Cards Bearing Numbers or Other
Designations
This section of the proposed rule
deals with two essential elements of
bingo, lotto and ‘‘other games similar to
bingo’’: Cards and prizes. It offers
criteria for the card so that it is visible
and useful to the game. It explains
criteria for prizes but permits a wide
variety of prizes for a game.
jlentini on PROD1PC65 with PROPOSAL3
Cards
Central to the game of bingo is that
participants play the game on bingofaced cards and compete against other
players to win prizes in the game.
Pursuant to IGRA’s second statutory
element, players cover numbers or other
designations on their cards ‘‘when’’
those numbers or other designations are
drawn. This necessarily means that the
player has the card in her possession
before the numbers are drawn. This also
means that players cannot change cards
once the game begins and the numbers
are being drawn and displayed,
although they certainly may do so
before a new game starts.
There is no statutory requirement that
bingo be played with paper cards as in
a traditional bingo game. In fact, case
law and NIGC’s regulations provide that
Class II bingo games may be played with
electronic cards. The U.S. Court of
Appeals for the Tenth Circuit, in U.S. v.
162 Megamania Gambling Devices, 231
F. 3d 713 (10th Cir. 2000), ruled that a
game, Megamania, was Class II because
it met the three statutory criteria for
bingo, among them, that the game ‘‘is
played with an electronic card that
looks like a regular paper bingo card
containing a grid of numbers * * *’’ Id.
at 719. The Ninth Circuit also affirmed
the Class II status of Megamania,
observing that the game consisted of
‘‘electronic game ’cards.’’’ U.S. v. 103
Electronic Gambling Devices, 223 F. 3d
1091, 1093 (10th Cir. 2000). NIGC’s
regulation on technologic aids, 25 CFR
502.7(c), explicitly names ‘‘electronic
cards for participants in bingo games’’
as an example of an aid, which is
allowable for Class II games under 25
CFR 502.3(a).
Because bingo is a game played with
the cards, the cards must be clearly
visible to the player on the video screen
of the ‘‘electronic, computer, or other
technologic aid’’ displaying the card. In
order to ensure visibility the
Commission proposes that the screen
always display a card that is at least one
half the available space on the screen.
A larger card would be useful for better
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visibility, but the Commission
recognizes that the stated minimum size
serves the purpose of having a visible
card and at the same time allows
flexibility for placing other information
and features on the video screen.
In the traditional ‘‘game of chance
commonly known as bingo,’’ the card
contains a grid of 25 spaces in 5
horizontal rows and 5 vertical columns.
This is not clearly stated in the statute
although it is the norm for the game.
The Commission believes that a game
using other than 25 spaces placed in a
5 by 5 grid would more properly be
considered an ‘‘other game[s] similar to
bingo.’’ While a previous Commission
explained that the bingo game would
not be limited to a grid of 5 rows and
5 columns, in giving meaning to the
term ‘‘other games similar to bingo,’’ the
Commission now believes Congress had
in mind a traditional bingo card when
it drafted the sections on Class II bingo
since it expressly referred to ‘‘the game
of chance commonly known as bingo’’
when listing the statutory elements of
the game.
As a major variant from the game of
bingo, for other games similar to bingo,
the card has many possibilities. The
only stated restriction is that each card
must have at least three (3) spaces to be
covered, in addition to any ‘‘free space,’’
because a winning pattern in the game
must have at least three (3) spaces, as
explained elsewhere in this preamble.
Each card must have unique numbers
or other designations that appear only
once on the card. This means a number
could appear twice, so long as a
qualifying factor such as color
established the unique character, e.g., a
‘‘blue 5’’ and a ‘‘red 5’’ could both
appear on the card but each would be
unique. The unique number or
designation can appear only once in
order to give meaning to game play. The
term ‘‘other designations’’ includes
letters, figures or symbols.
Except as noted below, the card must
always be displayed for the player in a
clear and visible manner. If multiple
bingo cards are in use by a player, the
player station must have capability to
display for the player on the video
screen any of the bingo cards being used
by the player in the game during play.
Before game play, a single card may be
shown. During game play, if only one
card is shown, the default card being
shown will be the card closest to a bingo
win or the card with the highest value
prize, if a winning card, with each such
card display meeting the specified
visibility requirements. At the end of
the game, a player must have the option
of reviewing all the cards used by the
player in the game.
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An exception to the requirement that
the card must always be shown is made
for alternative display during a
graphical display presented as a second
screen during a bonus prize round
which is intended for entertainment
only. The screen will return to its
normal display, including a card, at the
conclusion of the round.
The card may contain one free
(covered) space without a specified
number or other designation, provided
the free space is located identically on
every card in play or available to be
played in the game.
When the Commission issued
regulations in 1992, it recognized that
Congress did not intend to limit bingo
to its classic form and that, if it had,
Congress could have spelled out further
requirements such as cards having the
letters B I N G O across the top with
numbers 1–15 in the first column, etc.
See 57 FR 12382 (April 9, 1992). This
early rulemaking was not specifically
directed at distinguishing between play
of bingo on electronic player stations
from the play of a Class III electronic
facsimiles or slot machines. The
Commission also found that in defining
Class II to include games similar to
bingo, Congress intended to include
more than bingo in its classic form in
that class.
This interpretation, however, begs the
question of what IGRA meant by the
phrase ‘‘game of chance commonly
known as bingo.’’ In differentiating
between bingo and other games similar
to bingo, the Commission now
understands that Congress did intend
bingo to be played in its ‘‘classic form’’
(i.e., its common form) which includes
the traditional 25 space card but that
tribes should also be able to take
advantage of modern technology to play
the game. Accordingly, the proposed
rule clarifies that bingo played in an
electronic medium through an
‘‘electronic, computer or other
technologic aid’’ will be played on the
classic bingo card, but this may be an
electronic card.
‘‘Other games similar to bingo’’ are
games that are bingo-like and would not
necessarily be played on the classic
form of bingo card. With the
corresponding change to the definition
of ‘‘other games similar to bingo’’ set out
in this proposed rule, the Commission
believes it is not taking a step back on
what is included within Class II but
giving correct meaning to the
terminology. Bingo is played on a
classic card; games that are similar to
bingo, but still Class II, can be played on
non-traditional cards.
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This is consistent with the holdings in
the MegaMania cases. As the Tenth
Circuit noted:
In this case, MegaMania meets these three
criteria. Specifically it is played with an
electronic card that looks like a regular paper
bingo card containing a grid of numbers and
the first persons to cover a previously
designated arrangement of numbers—in this
case five straight line spaces and the
necessary corner spaces—wins a monetary
prize.
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U.S. v. 162 Megamania Gambling
Devices, 231 F. 3d 713, 719 (10th Cir.
2000).
Prizes
Because bingo is ‘‘played for prizes’’
and ‘‘won by the first player’’ covering,
the winning prize must have meaningful
value compared to the entry fee for the
game. The Commission believes that
while this prize need not be the highest
value prize in the game, or be greater
than the amount wagered, it should
have significant value. Accordingly, the
Commission places a value of at least
20% of the amount wagered and one
cent as the minimum value for a gamewinning prize.
Other prizes, referred as to ‘‘bonus
prizes’’ and ‘‘progressive prizes,’’ to
distinguish them from ‘‘game winning
prize,’’ may also be awarded based on
a player completing another predesignated pattern during the game.
Each such designated pattern or
arrangement must also be disclosed to
the players upon request before the
game begins.
A bonus prize is a prize awarded in
a game in addition to the game-winning
prize. The prize may be based on
different pre-designated and preannounced patterns than the gamewinning pattern, may be based on
achieving a winning pattern in a
specified quantity of numbers or
designations drawn or electronically
determined and released, or based on a
combination of these conditions. The
bonus prize may also be limited by
game rule to obtaining the required predesignated pattern in a specified
quantity of numbers or other
designations released before the gamewinning pattern is obtained by a player
in the game. Bonus prizes take two
forms: Interim and consolation. Interim
prizes are prizes won before or at the
same time the game winning prize is
won but based on the player covering a
pre-designated pattern other than the
pre-designated winning pattern.
Consolation prizes are won by another
player in the game after the winning
player successfully covers the predesignated game-winning pattern. The
difference is that consolation prizes
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require an additional release of numbers
or other designations.
In bingo, lotto, and ‘‘other games
similar to bingo,’’ the game is ‘‘won’’ by
the first player covering the predesignated winning pattern.
Consequently play must stop, or pause,
when the last number or other
designation that forms the predesignated game-winning pattern is
released to the players for the gamewinning player to cover the pattern,
announce bingo, and claim the win. A
player may win an interim prize using
the quantity of numbers or other
designations necessary to form the game
winning pattern or a lesser quantity of
such numbers or other designations and
claim that prize at the same time the
game-winning player claims the gamewinning prize. However, another release
of numbers or designations is required
for the players remaining in the game to
receive the numbers or other
designations that appear on their card(s)
and try to obtain the pre-designated
pattern for a consolation prize(s),
assuming the game does not end with
the award of the game-winning prize
and continues through one or more
consolation prize rounds.
Under the proposed regulation, each
game must provide an equal chance of
obtaining any winning pattern for each
card played by an active player in the
game. The probability of achieving any
particular pre-designated winning
pattern must be the same for all cards
played in a game and may not vary
based on the amount wagered except
that a minimum wager may be
established as a condition of eligibility
to win a progressive prize. All prizes in
the game must be fixed in amount or
established by formula and disclosed to
all participating players in the game.
Prizes that are not fixed or established
by formula, i.e., prizes that are random
or unpredictable, are not permitted.
The Commission recognizes that game
designers may establish various
wagering levels in a game. This is
permissible provided that all players in
the game are eligible to compete for all
winning patterns in the game. The
higher wager or entry fee can result in
a higher value prize but that prize must
be based on a pattern or patterns
available to all players. For example a
player entering a game at the one credit
wager level could cover a particular
pattern and win a five (5) credit prize,
but another player entering at the ten
(10) credit level could win a higher
multiple of the prize based on covering
the same pattern.
A multiplier to the prize or other
bonus based on a winning pattern
containing a specified number or other
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designation is permitted. Similarly, the
order of, or quantity of, numbers or
other designations randomly drawn or
electronically determined may affect the
prize awarded for completing any
previously designated winning pattern
in a game.
Prizes may not be based on an event
not directly related to bingo play, such
as the spinning of a wheel with
eligibility to spin having been
determined by a player obtaining and
covering a specific pattern in the game.
This subsequent ‘‘chance’’ event is not
bingo, lotto, or an ‘‘other game[s] similar
to bingo’’ and is not a Class II gaming
activity. Consequently, it follows that
prizes must be established before the
game begins. A ‘‘second screen’’ or
‘‘bonus round’’ feature is permitted,
however, provided the round is for
entertainment only and the prize was
determined through the play of the
underlying game of bingo, lotto or other
game similar to bingo before the bonus
round commenced. An alternative
display may show the award of free
games.
A progressive prize is an established
prize for a game, funded by a percentage
of each player’s buy-in or wager, that is
awarded to a player for obtaining a
specified pre-designated and preannounced pattern within a specified
quantity of numbers or designations
randomly drawn and released or
electronically determined, or randomly
drawn and released or electronically
determined in a specified sequence. If
the progressive prize is not won in a
particular game, the prize must be rolled
over to each subsequent game until it is
won. The progressive prize is thus
increased from one game to the next
based on player buy-in or wager
contributions from each qualifying game
played in which the prize is not won.
All contributions to the progressive
prize jackpot must be awarded to the
players. A winning pattern for a
progressive prize is not necessarily the
same as the game-winning prize pattern.
The method of determining the
winner of a progressive prize in a game
must be based only on the play of the
game of bingo and may not be based on
events outside the random selection of
numbers or other designations and the
action of the competing players to cover
such numbers or other designations on
their respective cards to achieve the predesignated winning patterns in the
game. As an example, an acceptable
basis for awarding a progressive prize
would be for the winning player to
obtain a winning bingo pattern in the
first five numbers drawn in the exact
order in which they are drawn.
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A pattern used to establish the
progressive prize must be a predesignated pattern that can be obtained
by all players in the game. The game
may provide that only players wagering
at or above a certain entry level are
eligible to win the progressive prize
associated with that pattern. However,
other participants in the game not
playing at the required minimum entry
level to win the progressive prize must
be eligible to win some other prize if the
pre-designated pattern is obtained and
covered by that player, and the prize
claimed.
Progressive awards with only one
participating player station, usually
called ‘‘stand-alone progressives’’ or
‘‘personal progressives,’’ are not
permitted in Class II bingo, lotto, or
other games similar to bingo played
through an electronic medium. In
‘‘personal progressives,’’ eligibility to
participate and win is based upon some
identifying factor, such as a player
tracking card. As an example, a prize for
the lone eligible player might be greater
on the player’s 1000th game or a game
between 500 and 600 as determined by
a random number generator. These
formats introduce an additional element
of chance into the prize award not
involved in the play of the game by all
the participants in the game and, thus,
fall outside the definition of Class II
gaming.
‘‘Mystery Jackpots,’’ where winners
are determined from events outside the
play of game, e.g., a format in which a
player’s bet causes a hidden jackpot
amount to be exceeded thus enabling
the player to play for that jackpot, are
not permitted. In this format, an event
outside the play of bingo, lotto, or an
other game similar to bingo triggers the
unique prize award for that player.
A ‘‘gamble feature,’’ sometimes called
a double up, double play, or double pay,
etc., may not be used with Class II
bingo, lotto, or other games similar to
bingo played through an electronic
medium. They are a pretext to alter the
fundamental concepts under the IGRA
by which prizes in a bingo or lotto game
or an other game similar to bingo are
awarded. These prize multipliers
provide the opportunity, after the
completion of the game, for a separate
‘‘double or nothing’’ wager. As such,
they do not fall within the definition of
Class II games.
Similarly, a separate game or wager to
convert the fractional amount left in
player credits to either the coin value of
the game or nothing, often called
‘‘residual credit removal,’’ does not fall
within the definition of Class II gaming.
These credits must stay on the player
station credit meter for use by the
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current or a subsequent player until
their accumulated value reaches the
coin value of the game.
The award of additional ‘‘free’’ games
as a marketing tool is permitted so long
as all players that participated in the
game that initiated the prize of a free
game or games receive the same number
of free games. This is not considered to
be the award of a prize outside the play
of the game. Essentially, as part of its
marketing program, the house
determines that all players in a
particular game will receive additional
game credits to use in later games.
Finally, a tribal gaming operation may
in its discretion offer extraneous
marketing prizes such as a ‘‘good
neighbor prize’’ awarded to the player
sitting next to a player winning a large
jackpot progressive prize. This prize is
not the result of consideration paid by
the player winning the progressive or by
the player winning the good neighbor
prize. It is merely the gaming operation
exercising a marketing decision.
VII. Bingo, Lotto, and Other Games
Similar to Bingo Are Games in Which
the Holder of the Card Covers the
Numbers or Other Designations on the
Player’s Card When Objects Similarly
Numbered or Designated Are Drawn or
Electronically Determined
In the game of chance commonly
known as bingo, numbers or other
designations are drawn from a pool of
75 such numbers or other designations.
The term ‘‘designations’’ can mean
letters or figures and may include
attributes such as color which provide
a unique quality to a number, letter, or
figure that is used more than once in the
game. The random draw or electronic
determination of the numbers or other
designations must be from a nonreplaceable pool, meaning that, for each
game, the numbers or other designations
randomly drawn or electronically
determined are not put back in the pool
to be drawn again in that game. For
example, if the number B–15 is drawn
or electronically determined, it cannot
be used again in that game. At the end
of the game, all numbers or other
designations are returned to the pool to
be drawn in the next game.
In bingo and lotto, the use of a nonreplaceable pool of 75 numbers or other
designations is matched with a card
containing 25 non-repeating spaces. For
‘‘other games similar to bingo’’ the
Commission believes that the nonreplaceable pool of numbers or other
designations must consist of a number
greater than the number of spaces on the
card to be used in the game.
A common draw or electronic
determination of numbers or
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designations may be utilized for
separate games that are played
simultaneously.
In bingo, lotto, and ‘‘other games
similar to bingo’’ played through an
electronic medium, cards containing
pre-covered numbers or designations
cannot be used. The term ‘‘pre-covered
numbers or designations’’ means that
the numbers or designations were
selected before an individual game
begins or before players accept the card
or cards each will play and are marked
as having been covered. Accordingly,
the proposed rule provides that
numbers must be selected in real time
during the game, as part of the game,
and not drawn early and stored for later
use. No exception is made for ‘‘bonanza
bingo’’ style games, although the
Commission acknowledges that this
form of play may be found in live
session bingo play.
Under IGRA, a game is Class II bingo
only if players are required to cover the
numbers or other designations on their
cards in ‘‘real time’’ (the actual time that
it takes a process to occur) or ‘‘near real
time’’ response to those numbers or
other designations being drawn, and if
the first person to cover a designated
pattern of those numbers or other
designations on a card held by that
player wins the game. The requirement
that a player cover when objects are
drawn means that games that use predrawn numbers cannot constitute bingo
or an other game similar to bingo. Some
have argued that for the purposes of
IGRA ‘‘when’’ means ‘‘after’’ and that it
should not matter how long after balls
are drawn that the card is daubed, thus
allowing for pre-drawn numbers. This is
contrary to the common meaning of the
word ‘‘when.’’ Webster’s Collegiate
Dictionary (10th ed.) defines the
conjunction ‘‘when’’ as:
1a: at or during the time that: WHILE
* * * b: just at the moment that * * * c: at
any or every time that * * * 2: in the event
that: IF * * * 3a: considering that * * * b:
in spite of the fact that: ALTHOUGH * * *
4: the time or occasion at or in which * * *.
This definition is counter to the
proposition that ‘‘when’’ means ‘‘at any
point after.’’
The random draw by either a bingo
blower or some other method where
numbers are ‘‘electronically
determined’’ must occur in real time or
very near in real-time to the actual play
of the particular bingo game. The act of
covering the numbers must occur in
close proximity to the drawing of those
numbers or in real time. Allowing a
game time to distribute numbers
through a network of terminals to help
ensure continuity of fast paced
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electronic bingo games would be logical.
In the Commission’s view, however,
consistent with statutory intent, such
‘‘near real-time’’ play contemplates only
the lapse of a minimal period of time
necessary to accomplish these
objectives. This time period would be
measured in seconds, not minutes or
hours.
In games with pre-selected numbers
or designations, the numbers or other
designations are chosen by a random
number generator at some time prior to
the cards being sold and then the
completed games are stored in the host
computer and sold to players. By the
time the player begins participating, the
game has been played within the
machine or a server for the network and
the machine distributes the completed
game to the player. The winning cards
are determined at the time the computer
draws the numbers and matches them
against the existing deck, not during the
course of play. Therefore, the bingo
player is not ‘‘covering’’ a previously
designated arrangement and the
‘‘covering’’ is not happening ‘‘when’’
the objects are drawn.
An acceptable ‘‘electronic, computer,
or other technologic aid’’ to the play of
bingo, lotto, or ‘‘other games similar to
bingo’’ could include the capability for
the player to cover all of the numbers
or other designations drawn and
released to the point the player instructs
the aid to perform the cover action on
the electronic card used by that player
in the game. In other words, the player
does not have to touch each number or
other designation on the card to cover
the number, or use an electronic pen or
‘‘dauber’’ to mark each number or
designation. Instead, the player can
touch the screen or a designated button
to perform this function. This action
must occur after each release of
numbers or other designations in the
game because players must cover
‘‘when’’ numbers or designations are
released, as discussed above. (The
numbers may be released in rounds,
each round containing one number or a
set of numbers. In a game designed in
this manner, the required cover action
by players must occur after each round
or release of a set of numbers.)
An ‘‘electronic, computer or other
technologic aid’’ cannot employ a
feature whereby the ‘‘aid’’ accepts
instruction from the player at the
beginning of the game to later cover
(daub) the numbers that will be drawn
in later rounds or releases of numbers or
other designations This is sometimes
referred to as total ‘‘auto-daub’’ meaning
a feature incorporated into an aid to the
play of bingo, lotto, or an other game
similar to bingo that automatically
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performs the requirements for the player
to cover (daub) numbers or designations
on the player’s electronic card. Use of
this feature would mean players were
not covering ‘‘when’’ those numbers
were drawn and released. Similarly, the
equipment would lose its character as
an ‘‘electronic, computer, or other
technologic aid’’ to Class II gaming and
would become an ‘‘electronic facsimile’’
of the game if it performed all of the
‘‘cover’’ functions for the player without
specific player direction or if it
performed those functions following an
instruction from the player to cover at
some later point ‘‘when’’ and if the
numbers other designations were
drawn. The device would essentially
play the game for the player. The player
would merely start the game, watch play
unfold, and be paid any amounts won
without further action.
It follows that a player should have a
reasonable opportunity to cover the
numbers or other designations after
those numbers or other designations are
released before forfeiting the use of the
covered numbers or designations. The
Commission believes a minimum time
of two (2) seconds is appropriate in each
round for players to have an
opportunity to accomplish this function.
If all players have covered sooner, the
game may proceed.
To ‘‘sleep’’ or to ‘‘sleep a bingo’’
means that a player fails, within the
time allowed by the game: (i) To cover
(daub) the previously released numbers
or other designations on that player’s
card(s) constituting a game-winning
pattern or other pre-designated winning
pattern, or (ii) to claim the prize to
which the player is entitled, having
covered (daubed) a previously
designated winning pattern thereby
resulting in the forfeiture of the prize to
which the player would otherwise be
entitled.
Because each game of bingo, lotto, or
other game similar to bingo must have
a winning player (game is ‘‘won by the
first player’’ covering a pre-designated
pattern), it follows that a player who
fails to cover the game-winning pattern
on that player’s card(s) under the time
permitted by the rules of the game
‘‘sleeps’’ that game-winning pattern, and
the game must continue for some player
in the game to win following a
subsequent release of numbers or
designations. Game rules may specify a
time period of not less than two seconds
for this cover opportunity to facilitate
movement in the game and speed play.
If the game waited endlessly for a nonattentive player to cover, other players
would be stuck in the game waiting for
additional numbers or other
designations to be drawn and released,
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and the opportunity to play the
subsequent round. A player who fails to
cover the numbers or designations
making up that game-winning pattern
released in the first round or in a
subsequent round may later cover those
numbers or designations (‘‘catch-up’’)
and still remain eligible to win the
game-winning prize, provided that prize
has not been awarded to another player
who covered the numbers or other
designations making up the pattern and
claimed the prize. However, a player
failing to cover (daub) those numbers or
designations within the permitted time
loses the opportunity to make a pattern
from those numbers or designation that
could result in a bonus or progressive
prize.
VIII. Bingo, Lotto, and Other Games
Similar to Bingo Are Games Won by the
First Person Covering a Previously
Designated Arrangement of Numbers or
Other Designations on the Card or
Cards Held by the Player
Key to understanding IGRA’s third
statutory element is an examination of
the term ‘‘first person.’’ The
Commission understands Congress’s use
of this term to indicate that bingo, lotto,
and ‘‘other games similar to bingo’’ must
be played by more than one person if
there is to be a ‘‘first person.’’ In the
Commission’s view, bingo, lotto and
‘‘other games similar to bingo’’ are
games where broad participation is
favored, although the Commission
recognizes that a simplistic reading of
the IGRA requirements would allow the
game to be played only by two (2)
players. Furthermore, players must be
competing for all available winning
patterns in the game including all
patterns associated with the bonus
prizes and the progressive prize, if any,
in the game. In other words, the game
and all prize patterns associated with it
must be played by more than one (1)
person and preferably by many players.
The need for multiple players is also
a factor distinguishing ‘‘electronic,
computer, or other technologic aids’’
from electronic facsimiles of a game of
chance in that an ‘‘aid’’ facilitates broad
participation in the game. Accordingly,
the Commission wants to make clear
that a network of linked player stations
for the play of bingo, lotto, or other
games similar to bingo must be designed
to facilitate broad participation and not
limit play to two (2) players. In an effort
to quantify this for game design, the
Commission proposes that games
encourage play with six (6) or more
participants. It has drafted the rule to
allow a short but reasonable period for
these additional players to enter the
game after the first player enters. If six
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(6) players do not enter within two (2)
seconds, the game can begin with a
minimum of two players.
When played with electronic player
stations, players must be linked through
a networked system. Participating
linked player stations may be located
adjacent to or separately from one
another at each location at which a
common game is played. The networked
system may also extend to electronic
player stations at multiple tribal gaming
locations. Players at electronic player
stations in different locations may be
linked into a common game.
The location of any ‘‘electronic,
computer, or other technologic aid’’
assisting game play by providing the
random draw or electronic
determination of numbers or
designations used in the game,
controlling a progressive game, or
allowing a player to participate in the
game must be located on ‘‘Indian lands’’
as that term is defined in the IGRA.
Electronic, computer, or other
technologic systems which only monitor
game revenue may be located elsewhere.
The patterns or arrangement of
numbers or designations which the
players strive to cover in the game have
minimum requirements under the
proposed rule. A game-winning pattern
will have at least three spaces on the
card in addition to any free space used.
Other winning patterns will have at
least two (2) spaces on the card in
addition to any free space used. The
maximum number of spaces for any
winning pattern in a game is the number
of spaces on the card.
A game may have more than one
game-winning player. In other words,
ties are permitted. To constitute a tie,
each game-winning player must use the
same number or other designation
drawn and released in the game that
finalizes the game-winning pattern for
each player and must cover and claim
the prize under the procedures
described.
The requirement that there must be a
‘‘first person must cover’’ a pattern also
has important implications for the game.
Participants must take an active role
during the competition in covering the
numbers or other designations on their
cards when the numbers are drawn.
The third statutory requirement also
means that there must be at least two (2)
releases of numbers before a winning
game-ending pattern is created. The
statutory language, ‘‘won by the first
person,’’ describes a contest or race
among players to be the first to win.
Central to ‘‘the game of chance
commonly known as bingo’’ is the
competition built up over the course of
successive ball draws, as each player
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covers matching numbers or
designations in an attempt to be the first
to cover the winning pattern. No such
challenge exists where all of the balls
are revealed at once. Said differently, if
all the balls necessary to produce a
game-winning pattern are drawn at
once, the game will likely end with only
one ball draw, thereby removing the
contest element.
This interpretation of the statutory
definition, requiring balls to be released
in multiple rounds during the course of
the game, is supported by case law. In
the Ninth and Tenth Circuits’ opinions
on MegaMania, the courts found that the
game was Class II. U.S. v. 103 Electronic
Gambling Devices, 223 F.3d 1091 (9th
Cir. 2000); U.S. v. 162 MegaMania
Gambling Devices, 231 F. 3d 713 (10th
Cir. 2000). The courts reached their
decisions after an analysis of the play of
the game for whether it met the
statutory criteria for bingo. According to
the courts, in MegaMania numbers are
drawn by a bingo blower and released
three balls serially at a time. If a player
wants to continue playing the game after
the first three balls are drawn, the player
pays additional money to stay in the
game for the release of the next three
balls. The game is won by the first
person to cover a five-space straight line
on an electronic bingo card.
Intrinsic to the play of MegaMania
were the successive rounds that a player
must engage in to win the game. The
game cannot be won after a single
release or numbers or other
designations. The Ninth Circuit’s rulinglimited as it was to the facts-recognized
an inherent character of bingo: that the
game requires a player to participate in
a process of numbers being revealed.
MegaMania could be won by two
successive releases and so the
Commission does not require more than
two releases of one or more numbers or
other designations. However, the
Commission’s interpretation of IGRA’s
definition of bingo, with the winner
being the first to cover, does require
more than one release. Consequently,
the quantity of numbers or other
designations released in the first round
must be some number less than the
number of balls required for a player to
achieve the win, that is, cover the gamewinning pattern.
Furthermore, in Megamania, the balls,
although released in clusters of three,
they each rolled out one at a time. They
did not pop out three at a time. This roll
out of each individual ball allowed
players to track the balls and the game.
We believe that this serial release of the
balls is a practical approach for allowing
players to identify what numbers they
are covering. The requirement that the
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30247
release take 2 seconds also allows the
player a minimum time to view the balls
as they are released.
The Commission is wholly cognizant
of the Ninth Circuit’s caveat that,
‘‘Whatever a nostalgic inquiry into the
vital characteristics of the game as it
was played in our childhood or home
towns might discover, IGRA’s three
explicit criteria constitute the sole legal
requirements for the game to count as
class II bingo. ‘‘ 103 Electronic
Gambling Devices, 223 F.3d at 1096.
This interpretation of the third statutory
element, consistent with both case law
and the statutory definition, respects
what the Commission understands ‘‘the
game of chance commonly known as
bingo’’ to be. As previously discussed,
the Commission is concerned that the
lines between what constitute Class II
and Class III games are being blurred by
technological advances that Congress
could not have foreseen and did not
explicitly address in 1988 when it
enacted IGRA, with its three simple
statutory criteria for what constituted
bingo. The Commission nonetheless
must continue to distinguish Class II
from Class III games because Congress
distinguished between them. The
Committee Report on the bill that
became IGRA noted that ‘‘both state and
tribal governments have significant
governmental interests in the conduct of
class III gaming.’’ S. Rep. 100–446, p.
13. Having weighed the merits of
different interpretations of the third
statutory requirement, the Commission
believes that requiring multiple ball
releases, in the format described, is in
keeping with the statutory language,
case law, and with its concern that play
of bingo must be distinguishable from
the play of a slot machine, over which
Congress intended tribes and states to
compact.
IX. Use of ‘‘Electronic, Computer or
Other Technologic aids’’ in the Play of
Bingo, Lotto, and ‘‘Other Games Similar
to Bingo’’ Through an Electronic
Medium.
In light of the Commission’s
understanding of IGRA’s statutory
requirements as well as the distinction
between ‘‘aids’’ and ‘‘facsimiles,’’ the
Commission believes the following
steps describe the play of bingo, lotto,
or ‘‘other games similar to bingo’’ in an
electronic medium, as Class II gaming.
(1) A request for entry into the game;
(2) A release of a group of balls, one
at a time, in no less then two seconds;
(3) A first cover (daub) opportunity of
at least two seconds for all competing
players in the game to cover (daub) the
numbers or other designations on their
cards that correspond to the numbers or
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other designations drawn and released
in the first round and action by the
players to cover (daub) the numbers or
other designations on their cards
following this release;
(4) A second cover (daub) opportunity
of at least two seconds for all competing
players in the game to cover (daub) the
numbers or other designations on their
cards that correspond to the numbers or
other designations drawn and released
in the second round and an action by
the players to cover (daub) the numbers
or other designations on their cards
following this second release together
with an action to claim any prize won.
The minimum two-second
opportunity for covering (daubing) the
selected numbers or other designations
in each release that appear on players’
cards may be shortened, and the game
may proceed, if all players in the game
cover (daub) their cards in less time.
One or more additional releases and
cover (daub) opportunities may be
necessary, if there is not a winner in the
game following the second release and
cover (daub) opportunity. A game
design may provide for more than two
releases prior to a winner being
determined.
Using these three steps, permissible
Class II game play for bingo, lotto, or
other games similar to bingo utilizing
linked player stations as ‘‘electronic,
computer or other technologic aids will
proceed as follows:
(1) To enter and begin the game, each
player accepts the card or cards to be
used by that player and requests entry
into the game by selecting an amount to
wager and pressing or touching a button
showing the word ‘‘play’’ or other
similar designation. The cards must
meet the requirements specified in Part
546 and any Technical Standards issued
by the Commission.
(2) After the game begins, one or more
unique numbers or other designations
must be randomly drawn or
electronically determined, without
replacement, from a finite pool of
numbers or other designations. For
example, if the number B–15 is drawn
or electronically determined, it cannot
be used again in that game.
(3) Each game must permit the
random draw and release or electronic
determination of all numbers or
designations in the non-replacement
pool of such numbers or other
designations. Numbers or other
designations must be selected and used
immediately in real time by the
competing players in the game for
which they are drawn or electronically
determined, that is they cannot be
selected and released until all players
have entered and the game has actually
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commenced. Selected numbers or other
designations must be used in the
sequence in which they are drawn or
electronically determined.
(4) Numbers or other designations
will be randomly drawn or
electronically determined and released
to players in separate multiple rounds.
Each round may consist of one number
or other designation or a set of numbers
or other designations. The numbers or
other designations selected must be
displayed to the player in the sequence
they are used in the game. When each
release of numbers or designations
occurs, the technologic aid may
highlight the numbers or designations
on the card that a player should cover
(daub) by a change of color that changes
again when the player covers (daubs)
those numbers or designations.
(5) Prizes cannot be won in the first
release of numbers or other
designations, meaning that players are
required to participate and compete
through the random determination and
release of at least two rounds as part of
the contest to be the first to cover the
winning pattern.
(6) All players must have an
opportunity to cover (daub) their cards
after each release to reflect their
participation in a common game.
Players may cover (daub) each card they
have in play by touching the video
screen at the player station or a button
showing the word ‘‘cover’’ or other
similar designation. A minimum time of
two seconds, or a lesser time if all
players have covered, must be available
for each player to accomplish the cover
(daub) action. Following this action by
a player, the video screen at that player
station must display a different color or
other marking on the number or
designation on that player’s card if that
number or designation has been
properly covered (daubed) by the
player. Players must be notified that
they should cover (daub) their cards
when the numbers or designations are
revealed. For each cover opportunity,
the game must wait (indefinitely) until
at least one player performs the cover
(daub) action.
(7) After the first release and cover
(daub) opportunity by all players, a
subsequent number or set of numbers or
other designations must be released.
The quantity of numbers or designations
released in each subsequent round may
not extend beyond the quantity of
numbers or other designations necessary
to form the first available eligible gamewinning pattern on a card in play in the
game. Following each subsequent
release, all players must again have the
opportunity to cover (daub) the spaces
on their cards that contain any of the
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numbers or designations randomly
drawn and released or electronically
determined. Numbers or other
designations covered (daubed) by a
player must stay covered throughout the
play of the game.
(8) A player wins the game by being
the first player(s) in the game to cover
(daub) a pre-designated game-winning
pattern or arrangement of numbers or
other designations and, after the release
of at least the second set of numbers or
other designations, claiming the win by
touching the screen or a button showing
the word ‘‘cover,’’ ‘‘daub,’’ ‘‘claim’’ or
other similar designation within the
time allowed by the rules of the game
which must be at least two seconds.
(9) A player who ‘‘sleeps’’ a
potentially winning pattern or fails to
timely claim that winning pattern and
thereby forfeits the win based on that
pattern, must be informed by an
indication on the player station video
screen that the player has ‘‘slept’’ the
win. Numbers or other designations that
have been slept must be clearly and
uniquely marked on the player’s card.
Note that a player who fails to cover
(daub) the numbers or other
designations drawn and released in the
first round, or a subsequent round,
within the time allowed may not later
use those numbers or other designations
in a prize-winning pattern other than
the game-winning pattern. The player
may later cover (daub) the numbers or
designations (‘‘catch-up’’) and be
awarded the game-winning prize
provided the player is the first player(s)
in the game to cover (daub) the numbers
or other designations making up the
game-winning pattern and claim the
win.
(10) A bingo game cannot end until a
player in the game wins the game
winning prize i.e. obtains a predesignated game-winning pattern,
timely covers (daubs) all of the numbers
or other designations in the pattern, and
timely claims the win in the manner
prescribed by the rules of the game. The
game may end at this point or other
additional criteria for the end of the
game may apply, such as the additional
release(s) of randomly drawn or
electronically determined numbers or
other designations for a consolation
prize(s), provided such criteria are
clearly stated in the rules available to
the players.
(11) After all available numbers or
designations have been randomly drawn
or electronically determined and
released that could lead to a game
winning prize (i.e. no more balls could
be drawn that would assist in the
formation of a game winning prize), the
game may allow an unlimited length of
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time to complete the last required cover
(daub) and claim the prize, or be
declared void and wagers returned to
players and prizes canceled—the latter
action is only to be permitted under
strict security control of the gaming
facility.
(12) Each player in a game must take
overt action to cover (daub) the player’s
card(s) during play of the game by
touching the screen or a designated
button one time after each set of
numbers or other designations is
released. Each released number or
designation does not have to be covered
individually by the player, i.e., the
player need not touch each specific
space on the electronic bingo card
where the called number or designation
is located, but the player must overtly
touch the screen or a designated button
at least one time to cover (daub) the
numbers or designations drawn and
released in each round that appear on
the player’s card. When each release of
numbers or other designations occurs,
the technologic aid may highlight the
numbers or designations on the card
that a player should cover (daub) by a
change of color that changes again when
the player covers (daubs) those numbers
or designations.
X. Alternative Display of the Results of
the Game on the Video Screen at the
Player Station.
An electronic player station may offer
an alternative technologic display of the
results of the game in addition to the
display of the game results on the
electronic bingo card. The game results
may be shown on a video screen using
a game theme display such as spinning
reel icons. If the alternative display is
presented, the video screen must
continue to display the bingo card and
results to the player. The alternative
display of bingo game results may also
be shown on a secondary display
screen.
The alternative technologic display of
bingo game results may be shown on a
technologic aid using mechanical reels,
but only if there is also a screen which
is a component of the technologic aid
which always shows the results of the
bingo game as well as other important
player information such as the current
bet amount.
Alternative result display options may
only be utilized for entertainment or
amusement purposes and may not be
used to independently determine a
winner of the game or the prizes
awarded or change the results of the
bingo game in any way.
Each game must give the player the
option to select only the bingo card
display on a video screen and to play
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the game using that display alone. The
video screen may revert to the combined
screen with alternative display if the
credit meter reaches zero.
If both the electronic bingo card and
the additional depiction of the results
using a game theme display are
presented simultaneously, the bingo
card must be displayed in a manner
(size, color, location, etc.) that allows
the player to clearly see the numbers or
other designations on the bingo card
and any results of covering (daubing).
At the conclusion of a game, the screen
must reflect whether the player has won
and the value of any win without
reference to the alternative display.
XI. The Relationship of ‘‘Other Games
Similar to Bingo’’ as Class II Gaming to
the Requirements for Bingo Specified
by IGRA
IGRA does not define ‘‘other games
similar to bingo.’’ The Commission
initially defined the term to mean any
game that met all the requirements for
bingo and was not a house-banking
game. See 57 FR 12382 (April 9, 1992).
In 2002, the Commission revised the
definition as:
Any game played in the same location as
bingo * * * constituting a variant on the
game of bingo, provided that such game is
not house banked and permits players to
compete against each other for a common
prize or prizes.
25 CFR 502.9.
In the preamble comment to the 2002
revision, the Commission explained that
under the previous definition, ‘‘other
games similar to bingo’’ were games that
met the same precise statutory criteria
set for bingo. Such a definition would
be illogical, the Commission said,
because a game that met each of the
statutory requirements of bingo would
simply be bingo, making a class of
games similar to bingo unnecessary.
Instead, the Commission said, games
similar to bingo should be understood to
be games:
that are bingo-like, but that do not fit the
precise statutory definition of bingo. * * *
‘‘[O]ther games similar to bingo’’ constitute a
‘‘variant’’ on the game and do not necessarily
meet each of the elements specified in the
statutory definition of bingo.
67 FR 41171 (June 17, 2002). In its 2002
revised definition, the Commission did
not include the statement that such
games similar to bingo ‘‘do not
necessarily meet each of the elements
specified in the statutory definition of
bingo.’’ It relegated that idea instead to
the preamble commentary. The
Commission also did not define the
term ‘‘variant.’’
Application of the 2002 definition has
been limited and difficult. Subsequent
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to the definition’s publication, the
Commission endeavored to clarify
exactly what statutory requirements
‘‘other games similar to bingo’’ would or
would not include. In Bulletin 03–03,
for example, the Commission
determined that at least some of the
statutory requirements for bingo also
had to be met by ‘‘other games similar
to bingo’’:
The question before us then is
whether any characteristics of bingo are
so fundamental that a game without
them cannot even be said to rise to the
level of a variant of bingo and, if so,
whether numbers drawn after the player
enters the game is one of them.
We conclude that there are
characteristics of bingo that are so
critical that games lacking them cannot
even be said to be a variant or bingolike.
In NIGC Bulletin 03–03 (September
23, 2003), p. 5. the Commission
concluded that having numbers drawn
after game play commenced was so
critical to the character of bingo that
games with pre-drawn numbers could
not even be said to be a game similar to
bingo. IGRA requires that a player cover
when the numbers or objects are drawn
[25 U.S.C. 2703(7)(A)(i)(II)], the
Commission observed. The act of
covering the numbers must occur in
close proximity to the drawing of those
numbers or in ‘‘real time.’’ Covering
numbers substantially later than
numbers are drawn or determined is not
consistent with the dictionary definition
of ‘‘when.’’ As a result, games in which
numbers are not drawn and covered
after play begins do not meet the second
statutory criterion and are not bingo, the
Commission reasoned. Neither can these
games be ‘‘other games similar to
bingo,’’ it stated.
The Commission continues to believe
that pre-drawn numbers are anathema to
games similar to bingo. The Commission
also believes that the other IGRA
requirements are so critical to bingo that
games lacking them cannot be ‘‘other
games similar to bingo’’ within the
definition for Class II gaming. For
example, the Commission views the
requirement that the game is won by the
first to cover a pre-designated pattern or
arrangement of numbers or other
designations to be a characteristic of
bingo so critical that games lacking this
feature cannot be games similar to
bingo.
While the Commission believes it
cannot dispense with these important
statutory criteria when evaluating
‘‘other games similar to bingo’’ for Class
II determination, it also believes there
can be a variation in applying the
statutory criteria. This approach gives
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meaning to the category of games to
which Congress referred in IGRA as
‘‘other games similar to bingo’’ within
Class II but which were not specifically
defined.
The proposed regulation on ‘‘games
similar to bingo,’’ born out of the
Commission’s experience with past
definitions, its desire to clarify what
constitutes a ‘‘variant,’’ and its
observations about advancing bingo
technology, thus has the following
effect. ‘‘Other games similar to bingo’’
will not include games with preselected numbers, although such games
may be ‘‘pull-tabs’’ or ‘‘instant bingo.’’
(These are games distinct from ‘‘other
games similar to bingo.’’) Players also
must cover the numbers or other
designations on their cards, whatever
the size or shape of the card may be,
‘‘when’’ numbers or other designations
are randomly determined and released
and the winning player will be the first
to cover a pre-designated pattern on the
card. Games in which players do not
play for pre-designated patterns or do
not require the winning player to be the
first player to cover numbers or other
designations making up a predesignated game-winning pattern on a
card cannot be Class II bingo, lotto, or
an ‘‘other game similar to bingo’’ under
the IGRA definition.
Under the revised definition for
‘‘other games similar to bingo,’’ the
game of ‘‘keno’’ will continue to be
viewed by the Commission as a Class III
game because it is not played with predesignated patterns as an objective and
players are not competing against each
other to be the player to cover a predesignated winning pattern. In keno
players simply bet that they have
selected the winning numbers to be
drawn from a pool of such numbers,
usually 80.
The proposed regulation also departs
from the previous definition in that it
deletes the requirement that ‘‘other
games similar to bingo’’ not be a housebanked game. The proposed regulation
also emphasizes that the format of the
game must require players to compete
against each other for a common prize
or prizes rather than merely permitting
player competition.
In short, the Commission believes that
a ‘‘variant’’ of the game of bingo is a
game that is bingo-like but is played on
a card displaying numbers or other
designations that is not the classic bingo
card format. Additionally, the winning
numbers will be drawn from a pool no
larger then 75. In other words, under the
revised definition, all of the statutory
requirements for bingo would be
present, but the game would be played
on a variant of the typical bingo card.
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This interpretation of the term
‘‘variant,’’ along with elimination of the
requirement that the game not be housebanked, will mean that bingo, lotto, and
‘‘other games similar to bingo’’ will be
treated equally for purposes of defining
the limits of Class II gaming. The
fundamental aspects of each game as
Class II gaming under the IGRA
definition will be the same. Game
designers will have the opportunity to
design games that are not tied to a
classic bingo card, but the games will
always be played in a bingo-like
manner.
XII. Use of State Law in Determining
Whether a Game is Bingo, Lotto, or an
‘‘Other Game Similar to Bingo’’ Under
IGRA
As noted in Commission Bulletin 03–
03, the holding in Julius M. Israel Lodge
of B’nai B’rith v. Commissioner of
Internal Revenue, 98 F. 3d 190 (5th Cir.
1996) also supports the Commission’s
view that state laws allowing play of
games do not affect the analysis of what
constitutes bingo, lotto, or an ‘‘other
game similar to bingo’’ under IGRA. The
taxpayer in the case argued that bingo
and instant bingo were authorized
under Texas law. The Fifth Circuit
dismissed the argument, saying ‘‘As a
threshold matter, we dismiss the
taxpayer’s contention that we must look
to Texas state law in determining
whether Instant Bingo is exempt from
federal taxation under the federal tax
code.’’ 98 F. 3d at 191, n. 2.
States may designate whatever games
are legal within their borders. That some
state codes describe, for example,
bonanza bingo as a pre-drawn game and
allow it for play as it would a bingo
game does not address the question of
what constitutes bingo, lotto, and ‘‘other
games similar to bingo’’ for the purposes
of IGRA.
XIII. Additional Comment Regarding
Player Against Player Competition in
Bingo, Lotto, and ‘‘Other Games Similar
to Bingo.’’
The Commission believes that
Congress intended the play of Class II
bingo, lotto, and ‘‘other games similar to
bingo’’ to involve competition among
players to determine the winner. In
other words, players do not compete
against the house to win but against
others playing the game simultaneously.
This application is simple enough in
live session bingo in which the house
sponsors a game at a particular time,
sells bingo-faced cards, calls numbers,
and awards a prize to the first player
covering a pre-designated pattern on the
card held by the player. The application
is more difficult when the players
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engage in a fast play game on electronic
player stations with electronic cards.
The conclusion that Congress intended
Class II bingo to be a competition with
and against other players is also key to
the distinction between Class II bingo
using ‘‘electronic, computer, or other
technologic aids,’’ in which players
actively play against each other
throughout the course of the game, and
Class III electronic facsimiles of a game,
in which players play against a
machine.
The Commission notes the trend in
‘‘electronic bingo’’ games using
technologic aids is to offer a player the
opportunity to compete against other
players for a pre-designated ‘‘gamewinning’’ pattern (referred to in some
game designs as a ‘‘game-ending’’
pattern) while at the same time offering
players the opportunity to compete for
higher value, pre-designated, ‘‘interim
prize’’ patterns. In these games players
ostensibly compete against one or more
other players to be the first to obtain the
necessary numbers and then cover the
pre-designated ‘‘game-winning’’ pattern.
The result is that the game ends and the
winning player registers the credits
associated with that pattern on the
credit meter at his or her player station.
More often than not, this prize has only
minimum value. More important to the
player, the games offer the opportunity
to win larger value prizes if the player
is successful in obtaining one or more
of the many other pre-designated
bonus—prize winning patterns rather
than the ‘‘game-winning’’ or ‘‘gameending’’ pattern offering minimum
prizes. There is a fine line between
whether play for these other patterns is
play against the machine or the
controlling game server, which is a
Class III gaming activity, and
competition against other players,
which is Class II.
In an effort to preserve the sense that
these games involve player against
player competition, the Commission
interprets the statutory requirements for
bingo, lotto, and ‘‘other games similar to
bingo’’ to mean that all players in an
individual ‘‘game’’ must be competing
for the same set of these other predesignated winning patterns and each
player’s successful quest for these
patterns must be accomplished by the
time the first player obtaining the socalled ‘‘game-winning’’ pattern obtains
and then covers the numbers on the
card producing that pattern. In other
words, the competition for the patterns
producing the higher value ‘‘interim
prizes’’ must be in sync with the
competition for the game-winning
pattern. If it is not, the players are not
in competition with one another but in
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competition with the controlling game
server, and in that respect, the house.
This would make the game an
‘‘electronic facsimile’’ of a lottery.
XIV. Classification Standards for Pull
Tabs, Electronic Pull-Tabs and ‘‘Instant
Bingo’’
The proposed regulation includes
definitions for the terms ‘‘Pull-tabs’’ and
‘‘Instant Bingo.’’ The definitions used by
the Commission are drawn from federal
case law.
The definition of a pull-tab game is
drawn from the definition used by the
Court in Cabazon Band v. NIGC, 827 F.
Supp. 26, 28 (n. 2)(D.D.C. 1993), aff’d 14
F.3d. 633 (D.C. Cir. 1994) wherein the
Court described the game as follows:
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The game of pull-tabs is a game of chance
played traditionally as a paper game. Players
purchase outwardly identical cards from a
stack of cards (the ‘‘deal’’). The deal includes
a pre-determined number of winning and
losing cards. The player opens the tab and
finds out if the card is a winner.
Under IGRA and Commission
regulations, the paper game of pull-tabs
is Class II when played in the same
location as bingo. See 25 U.S.C. 2703
(7)(A)(i)(III) and 25 CFR 502.3(b).
A wholly electronic version of pulltabs is played with a similar underlying
concept, but without any tangible or
paper pull-tab deals. A player obtains an
electronic ‘‘card’’ or ‘‘ticket’’ that is
displayed for the player on a video
monitor from a ‘‘stack’’ of similar
‘‘cards’’ or ‘‘tickets’’ stored
electronically. Using the electronic
equipment available to the player, the
player ‘‘opens’’ the electronic pull-tab
and examines the combinations on the
video screen to determine if she has a
winning combination. As with paper
pull-tabs, the ‘‘deal’’ is finite which is
to say that the numbers of winning and
losing tickets are known when the
‘‘deal’’ is loaded electronically into the
gaming equipment. In some versions,
the deal is contained in a cartridge or
series of cartridges that are loaded
individually into a single player
terminal. In others, the deal is loaded
into a central computer that can be
accessed through a number of
individual player terminals.
In either of these instances, the game
does not exist in paper format or any
other tangible format, but only in an
‘‘electronic’’ format. As such, the game
becomes an ‘‘electronic facsimile’’ game
of paper pull-tabs and, by the statutory
definition, cannot be a class II game. See
25 U.S.C. 2703(7)(B)(ii).
This analysis finds support in
Cabazon Band of Mission Indians v.
National Indian Gaming Commission,
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14 F.3d 633, 636 (D.C. Cir. 1994)
(Cabazon II) wherein the Court noted:
There is now a computerized version of
pull-tabs. The computer randomly selects a
card for the gambler, pulls the tab at the
gambler’s discretion, and displays the result
on the screen. The computer version, like the
paper version has a fixed number of winning
cards in each deal. The computer may be
interconnected so that each gambler
simultaneously plays against other gamblers
in pods or banks of as many as forty
machines.
*
*
*
*
*
[T]he tribes concede that the video version
of pull-tabs is the same game as the paper
version. * * * Because class II gaming
does not include ‘‘electronic or
electromechanical facsimiles of any game of
chance’’ (25 U.S.C. § 2703(7)(B)(ii)), this
concession alone demonstrates that the video
game is not in the class II category. ‘‘By
definition, a device that preserves the
fundamental characteristics of a game is a
facsimile of the game.’’ Sycuan Band of
Mission Indians v. Roach, (S.D. Cal. 1992).
As commonly understood, facsimiles are
exact copies or duplicates. Although there
may be room for a broader interpretation of
‘‘facsimile,’’ the video version of pull-tabs
falls within the core meaning of electronic
facsimile. It exactly replicates the paper
version of the game, and if that is not
sufficient to make it a facsimile, we doubt
* * * that anything could qualify.
*
*
*
*
*
* * * [T]he Act’s exclusion of electronic
facsimiles removes games from the class II
category when those games are wholly
incorporated into an electronic or
electromechanical version.
Cabazon II, 14 F.3d, at 636.
See also Sycuan Band v. Roache, 54
F.3d 535 (9th Cir. 1995) which
considered an electronic pull-tab device
known as the Autotab Model 101 and
found the device to be class III. (‘‘The
‘Autotab Model 101 electronic pull-tab
dispenser’ is a self-contained unit
containing a computer linked to a video
monitor and a printer. The player
electronically reveals concealed
numbers to determine whether he or she
is a winner. * * * The game retains
the fundamental characteristics of the
paper version of pull-tab: the video pull
tab machine is supplied with a
computer chip cartridge that insures a
predetermined and known number of
winning tickets from a finite pool of
tickets with known prizes * * *’’.
Sycuan, 54 F.3d. at 541.)
While the Cabazon II and Sycuan
cases deal with pull-tabs in electronic
format, other important cases decided
by the United States Courts of Appeals
for the District of Columbia Circuit,
Tenth Circuit, and Eighth Circuit
discuss ‘‘paper’’ pull-tabs played with
‘‘electronic, computer, or other
technologic aids.’’
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In Diamond Game Enterprises v.
Reno, 230 F.3d 365 (D.C. Cir. 2000),
United States Court of Appeals for the
District of Columbia Circuit concluded
that a gaming device known as the
Lucky Tab II was a technological aid to
the play of paper pull-tabs and a Class
II device under the IGRA. There is,
however, a substantial difference in how
the Lucky Tab II game described in
Diamond Game is played compared to
the game in Cabazon II. The Lucky Tab
II device uses a paper roll of pull-tabs
that are read by optical scanner and
then displayed on a video monitor. The
Court concluded that the game was not
an electronic facsimile of the paper
game and thus was not excluded from
the Class II definition. The Lucky Tab II
machine was described by the court as
follows:
The machine dispenses pull-tabs from a
roll containing approximately 7500 tabs.
About 100 rolls comprise a deal, within
which winning pull tabs are randomly
distributed. The machine cuts the pull-tab
from the roll and drops it in a tray. A bar
code scanner inside the machine
automatically reads the tab and then displays
its contents on a video screen. A placard on
the machine informs players that ‘‘video
images may vary from actual images on pull
tabs. Each tab must be opened to verify.’’ To
collect prizes, players must present the actual
winning tab to a clerk. We think the Lucky
Tab II is quite different from the machine at
issue in Cabazon II. To begin with, the Lucky
Tab II is not a ‘‘computerized version’’ of
pull-tabs. Although the Lucky Tab II has a
video screen, the screen merely displays the
contents of a paper pull-tab. Instead of using
a computer to select patterns, the Lucky Tab
II actually cuts tabs from paper rolls and
dispenses them to players. In other words,
the game is in the paper rolls, not as in the
case of the Cabazon machine, in the
computer.
Diamond Game v. Reno, 230 F. 3d at
367–368.
Thus, the court concluded that ‘‘the
machine functions as an aid—it ‘helps
or supports,’ or ‘assists’ the paper game
of pull-tabs.’’ Consequently, the court
ruled that the game played with Lucky
Tab II is not a facsimile of paper pulltabs, but it is paper pull-tabs.
The Eighth Circuit Court of Appeals
has also held that Lucky Tab II was a
Class II technological aid. United States
v. Santee Sioux Tribe, 324 F.3d 607 (8th
Cir. 2003), cert. denied, 2004 U.S. Lexis
1807 (U.S. Mar. 1, 2004). The court’s
analysis was that:
Operation of the Lucky Tab II machines
does not change the fundamental fact that the
player receives a traditional paper pull-tab
from a machine, and whether he or she
decides to pull the tab or not, must present
that card to the cashier to redeem winnings.
* * * the machines do not replicate pull-
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tabs; rather, the player using the machines is
playing pull-tabs.
Santee Sioux Tribe, 324 F.3d at 615.
The Magical Irish Instant Bingo
Dispenser System, identical to the
Lucky Tab II system, was also held to be
a ‘‘technologic aid.’’ See Seneca-Cayuga
Tribe of Okla. v. NIGC, 327 F.3d 1019,
1042–44 (10th Cir. 2003), cert. denied,
2004 U.S. Lexis 1651 (U.S. Mar. 1,
2004). The Tenth Circuit Court of
Appeals decided that the Magical Irish
machine was a Class II aid because:
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The Machine (1) cuts tabs from paper rolls
and dispenses them to players, and when its
‘‘verify’’ feature is enabled, displays the
contents of the paper pull-tab on the video
screen; (2) does not use a computer to select
the patterns of the pull-tabs it dispenses; and
(3) requires players to peel each pull-tab to
confirm the result and provide the pull-tab to
a clerk for inspection prior to receiving any
prize.
Seneca-Cayuga Tribe, 327 F.3d at 1043.
Therefore, the court concluded that the
‘‘Machine is not the game of pull-tabs;
rather, the Machine facilitates the
playing of pull-tabs, the game is in the
paper rolls.’’
The Commission understands that
courts have concluded that the Lucky
Tab II and the Magical Irish machines
are ‘‘technological aids’’ because they
assist players in playing actual paper
pull-tabs. See, e.g., Diamond Game, 230
F.3d at 370 (‘‘the machine functions as
an aid—it helps or supports, or assists
the paper game of pull-tabs’’); SenecaCayuga Tribe, 327 F.3d at 1043 (the
‘‘Machine facilitates the playing of pulltabs, the game is in the paper rolls’’).
These machines do not alter the format
of the game—the game remains in the
actual paper pull-tabs, not in a
computer or electronic format. See, e.g.,
Seneca-Cayuga Tribe, 327 F.3d at 1043;
Diamond Game, 230 F.3d at 370; Santee
Sioux Tribe, 324 F.3d at 615.
The proposed regulation relies
specifically on the developed federal
case in this area, as discussed above.
The Commission recognizes that
gaming technology has moved forward
in the ten years since the Cabazon II and
Sycuan cases were decided.
Nevertheless, the Commission believes
these cases continue to represent the
state of the law for the play of pull-tabs
that do not exist in tangible format
readily accessible to the player.
Consequently, the proposed regulation
requires the pull-tabs or ‘‘instant bingo’’
tickets exist in tangible medium readily
accessible to the player at the player
station. Pull-tabs that exist in tangible
medium remote from the player, such as
in a controlled storage room at or near
the gaming facility where the game is
played and which are converted to
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electronic images for display at the
player station are not immediately
available to the player. In this method
of play, the game is not in the paper, as
the courts require for Class II play, but
is in the computer or electronic format,
which the courts find to be a Class III
electronic facsimile.
Under the proposed regulation, the
game may not accumulate credits for the
player. The player station may not
dispense winnings in any form.
Additionally, the pull-tabs themselves
must exist in tangible format at the
player station and be available for the
player and the gaming operation to
validate the game results and prize, if
desired.
The proposed regulation also permits
alternative display of game results. The
results may appear on a screen using
game theme graphics, spinning reels, or
other imagery. The alternative display of
pull-tab game results may be shown on
a primary screen or on a secondary
display screen. The alternative display
of pull-tab game results may also be
shown on a technologic aid using
mechanical reels but only if there is also
a screen which is a component of the
technologic aid which always shows the
contents and results of the pull-tab game
as well as other important player
information such as current bet amount.
XV. Process for Certification of Games
and ‘‘Electronic, Computer, and Other
Technologic Aids’’ as Meeting the
Classification Standards
The Commission recognizes that
Indian tribes are the primary regulators
for Indian gaming. Accordingly, this
proposed regulation provides that a
Tribe’s gaming regulatory authority will
be the entity authorizing specific games
and gaming systems for use in that
Tribes’ gaming operation. From its
standpoint, however, the Commission
believes that establishing uniform
minimum classification standards for
Class II ‘‘electronic, computer, or other
technologic aids’’ is part of its oversight
role. Before permitting operation and
play of Class II ‘‘aids’’ in its gaming
operation, the Tribe’s gaming regulatory
authority must ensure that a game or
‘‘aid’’ to the play of bingo, lotto, or
‘‘other games similar to bingo,’’ or pulltabs or ‘‘instant bingo’’ is certified as
meeting the criteria established by the
Commission’s Classification Standards
by an independent testing laboratory
recognized as qualified to perform such
testing. The testing laboratory does not
‘‘classify’’ the game or ‘‘aid’’ or
otherwise usurp the authority of the
Tribe’s gaming regulatory authority.
Rather, the testing laboratory merely
provides a report that it has tested and
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evaluated the game or ‘‘aid’’ and that the
game or ‘‘aid’’ meets the Commission’s
Classification Standards. The Tribe may
rely on this certification. The Tribe may
adopt additional classification standards
that do not undermine the
Commission’s minimum standards, if it
so desires, and require testing and
certification to the Tribe’s additional
standards as a condition to operation
and play of the game or ‘‘aid’’ in the
Tribe’s gaming operation.
The Commission believes that, as a
condition of being recognized to
perform these important evaluations, a
testing laboratory must be required to
demonstrate its integrity, independence,
and financial stability by providing
evidence that it has been licensed in a
competent jurisdiction that required a
thorough background investigation as
part of the licensing process. The testing
lab must also demonstrate its technical
skill and capability by providing
evidence that it has conducted suitable
testing to standards established by other
jurisdictions. The NIGC will conduct an
onsite review of the testing lab’s
facilities prior to recognizing a lab as
qualified and competent to perform
evaluation and testing under its
standards. The Commission may extend
provisional recognition to a new testing
laboratory that has not undergone a
background investigation review for a
license or that has not previously
provided testing and evaluation to
comparable standards.
A testing laboratory recognized by the
NIGC should expect to demonstrate its
continuing level of technical skill
through a Key Performance Indicator
(KPI) analysis evaluated yearly as a
condition to maintaining its recognition.
This KPI analysis will take into account:
(1) Accuracy of evaluation of Class II
Classification and Technical standards
conducted through periodic audit by the
NIGC of the testing laboratory’s
recommendations.
(2) Reports of serious classification or
technical faults in games and associated
equipment placed in operation in tribal
gaming facilities following certification
by the testing laboratory. To assist with
this evaluation, tribal gaming regulatory
authorities are encouraged to report
serious classification or technical faults
to the NIGC Chairman as they become
known.
The Commission recognizes that in
some unique circumstances, a testing
laboratory may have questions about
aspects of the Classification Standards.
Accordingly, the process set out in the
proposed regulation provides that the
laboratory may seek to resolve questions
with the gaming developer or
manufacturer, the sponsoring tribe, or
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with the NIGC Chairman. The
Commission expects these discussions
will normally resolve any question.
In even more unique circumstances, a
testing laboratory may not properly
apply the Classification Standards or
may misinterpret those standards when
it issues a report.
In these circumstances, the NIGC
Chairman may object to a certifying
laboratory report and require its
withdrawal. The Chairman will provide
notice to the testing laboratory, the
requesting party submitting the game for
evaluation, and the sponsoring tribe,
and attempt to resolve the matter
through negotiation. If the Chairman
continues to have objection following
these discussions, the Chairman will
issue a determination. This
determination by the Chairman may be
reviewed by the full Commission on
appeal from the testing laboratory, the
requesting party, or the sponsoring tribe.
A Commission decision upholding the
Chairman’s objection will constitute a
‘‘final agency action’’ that may be
appealed to federal court.
Regulatory Matters
Regulatory Flexibility Act
This proposed rule will not have a
significant economic effect on a
substantial number of small entities as
defined under the Regulatory Flexibility
Act, 5 U.S.C. 601 et seq. Indian Tribes
are not considered to be small entities
for the purposes of the Regulatory
Flexibility Act.
Small Business Regulatory Enforcement
Fairness Act
This proposed rule is not a major rule
under 5 U.S.C. 804(2), the Small
Business Regulatory Enforcement
Fairness Act. This rule does not have an
annual effect on the economy of $100
million or more. This rule will not cause
a major increase in costs or prices for
consumers, individual industries,
federal, state or local government
agencies or geographic regions and does
not have a significant adverse effect on
competition, employment, investment,
productivity, innovation, or the ability
of U.S.-based enterprises to compete
with foreign-based enterprises.
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Unfunded Mandates Reform Act
The Commission has determined that
this proposed rule does not impose an
unfunded mandate on state, local, or
Tribal governments or on the private
sector of more than $100 million per
year. Thus, it is not a ‘‘significant
regulatory action’’ under the Unfunded
Mandates Reform Act, 2 U.S.C. 1501 et
seq. The Commission has determined
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that this proposed rule may have a
unique effect on Tribal governments, as
this rule applies to Tribal governments,
whenever they undertake the
ownership, operation, regulation, or
licensing of gaming facilities on Indian
lands as defined by the Indian Gaming
Regulatory Act. Thus, in accordance
with section 203 of the Unfunded
Mandates Reform Act, the Commission
implemented a small government
agency plan that provides Tribal
governments with adequate notice,
opportunity for meaningful
consultation, and information, advice,
and education on compliance.
The Commission’s plan includes the
formation of a Tribal Advisory
Committee and request for input from
Tribal leaders through government-togovernment consultations and through
written comments to draft regulations
that are provided to the Tribes. Section
204(b) of the Unfunded Mandates
Reform Act exempts from the Federal
Advisory Committee Act (5 U.S.C. App.)
meetings with Tribal elected officials (or
their designees) for the purpose of
exchanging views, information, and
advice concerning the implementation
of intergovernmental responsibilities or
administration. In selecting Committee
members, consideration was placed on
the applicant’s experience in this area,
as well as the size of the Tribe the
nominee represented, geographic
location of the gaming operation, and
the size and type of gaming conducted.
The Commission attempted to assemble
a committee that incorporates diversity
and is representative of Tribal gaming
interests. The Commission will meet
with the Advisory Committee to discuss
the public comments that are received
as a result of the publication of this
proposed rule and make
recommendations regarding the final
rule. The Commission also plans to
continue its policy of providing
technical assistance, through its field
offices, to Tribes to assist in complying
with classification issues.
Takings
In accordance with Executive Order
12630, the Commission has determined
that this proposed rule does not have
significant takings implications. A
takings implication assessment is not
required.
Civil Justice Reform
In accordance with Executive Order
12988, the Office of General Counsel has
determined that the proposed rule does
not unduly burden the judicial system
and meets the requirements of sections
3(a) and 3(b)(2) of the Order.
PO 00000
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30253
Paperwork Reduction Act
This proposed rule requires
information collection under the
Paperwork Reduction Act of 1995, 44
U.S.C. 3501, et seq., and is subject to
review by the OMB. The title,
description, and respondent categories
are discussed below, together with an
estimate of the annual information
collection burden.
With respect to the following
collection of information, the
Commission invites comments on: (1)
Whether the proposed collection of
information is necessary for proper
performance of its functions, including
whether the information would have
practical utility; (2) the accuracy of the
Commission’s estimate of the burden of
the proposed collection of information,
including the validity of the
methodology and assumptions used; (3)
ways to enhance the quality, utility, and
clarity of the information to be
collected; and (4) ways to minimize the
burden of the collection of information
on respondents, including the use of
automated collection techniques, when
appropriate, and other forms of
information technology.
Title: Process for Certification of
games and ‘‘electronic, computer, and
other technologic aids’’ as meeting the
Classification Standards,’’ proposed 25
CFR 546.11.
Summary of information and
description of need: This provision in
the proposed rule establishes a process
for assuring that Bingo, lotto, other
games similar to bingo, pull tabs, and
instant bingo, played through or using
electronic aids, are in fact Class II before
their placement on the casino floor in a
Class II operation.
This process requires a Tribe’s gaming
regulatory authority to require that all
such games or aids, or modifications of
such games or aids, be submitted by the
manufacturer to a qualified,
independent testing laboratory for
review and analysis. That submission
includes a working prototype of the
game or aid and pertinent software, all
with functions and components
completely documented and described.
In turn, the laboratory will certify that
the game or aids do or do not meet the
requirements of the proposed rule, and
any additional requirements adopted by
the Tribe’s gaming regulatory authority,
for a Class II game. The laboratory will
provide a written certification and
report of its analysis and conclusions,
both to the Tribal gaming regulatory
authority for its approval or disapproval
of the game or aid, and to the
Commission for its review. In the
circumstance that a laboratory has
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Federal Register / Vol. 71, No. 101 / Thursday, May 25, 2006 / Proposed Rules
misinterpreted the applicable
regulations, the NIGC Chairman may
object to a certifying laboratory report
and require its withdrawal. This action
may be reviewed by the full
Commission on appeal from a Tribe or
manufacturer submitting the game for
its certification. A Commission decision
upholding the Chairman’s objection will
constitute a ‘‘final agency action’’ that
may be appealed to federal court.
This process is necessary because the
distinction between an electronic ‘‘aid’’
to a Class II game and an ‘‘electronic
facsimile’’ of a game of chance, and
therefore a Class III game, is often
unclear. With advances in technology,
the line between the two has blurred.
The Commission is concerned that the
industry is dangerously close to
obscuring the line between Class II and
III and believes that the future success
of Indian gaming under IGRA depends
upon Tribes, States, and manufacturers
being able to recognize which games fall
within the ambit of tribal-state compacts
and which do not. The information
collection requirements are an essential
component of the process. Laboratories
cannot conduct meaningful evaluation
and analysis of games without
documentation from the manufacturers.
Tribes cannot make meaningful
classification determinations without
reports from the laboratories. The
Commission cannot meaningfully
review the process and, if necessary,
object to a laboratory’s findings, without
reports.
Respondents: The respondents are
developers and manufacturers of Class II
games and independent testing
laboratories. The Commission estimates
Respondents
25 CFR 546.11 ..
25 CFR 546.11 ..
jlentini on PROD1PC65 with PROPOSAL3
Provision
Number of
respondents
Collections,
1st year
5
20
200
200
Laboratories .......
Manufacturers ....
Comments: Pursuant to the Paperwork
Reduction Act, 44 U.S.C. 3507(d), the
Commission has submitted a copy of
this proposed rule to OMB for its review
and approval of this information
collection. Interested persons are
requested to send comments regarding
the burden, estimates, or any other
aspect of the information collection,
including suggestions for reducing the
burden (1) directly to the Office of
Information and Regulatory Affairs,
OMB, Attention: Desk Officer for
National Indian Gaming Commission,
725 17th St. NW., Washington DC,
20503, and (2) to Penny J. Coleman,
Acting General Counsel, National Indian
VerDate Aug<31>2005
17:55 May 24, 2006
that there are 20 such manufacturers
and 5 such laboratories. The frequency
of responses to the information
collection requirement will vary.
During the first 6 to 12 months after
adoption of the proposed rule, all
existing games or aids in Class II
operations that fall within this rule must
be submitted and reviewed if they are to
continue in Class II operations.
Following that period, the frequency of
responses will be a function of the Class
II market and the need or desire for new
games or aids. Thus, the Commission
estimates that the frequency of
responses will range over an initial
period of frequent submissions, settling
down into infrequent and occasional
submissions during periods when there
are a few games, aids, or modifications
brought to market, punctuated by fairly
steady periods of submissions when
new games and aids are introduced. In
any event, the Commission estimates
that submission will number
approximately 200 during the first year
after adoption and approximately 75 per
year thereafter.
Information Collection Burden: The
preparation and submission of
documentation supporting submissions
by developers and manufacturers (as
opposed to the game or aid hardware
and software per se) is an information
collection burden under the Paperwork
Reduction Act, as is the preparation of
certifications and reports of analyses by
the test laboratories. The amount of
documentation or size of a laboratory
certification and report is a function of
the complexity of the game, equipment,
or software submitted for review. Minor
modifications of software or hardware
Jkt 208001
Hours per
collection
Total hours
Collections,
year 2
forward
2500
1600
75
75
12.5
8
Gaming Commission, 1441 L. Street
NW., Washington DC 20005.
National Environmental Policy Act
The Commission has determined that
this proposed rule does not constitute a
major federal action significantly
affecting the quality of the human
environment and that no detailed
statement is required pursuant to the
National Environmental Policy Act of
1969 (42 U.S.C. 4321 et. seq).
PO 00000
that a manufacturer has already
submitted and that a laboratory has
previously examined is a matter of little
time both for manufacturer and
laboratory, while the submission and
review of an entirely new game platform
can be quite time consuming.
The practice of submission and
review set out in the proposed rule,
however, is not new. It is already part
of the regulatory requirements in Tribal,
State, and Provincial gaming
jurisdictions throughout North America
and the world. Manufacturers already
have significant compliance personnel
and infrastructure in place, and the very
existence of private, independent
laboratories is due to these
requirements.
Accordingly, the Commission
estimates that a gathering and preparing
documentation for a single submission
requires, on average, 8 hours of an
employee’s time for a manufacturer and
that following examination and
analysis, writing a report and
certification requires, on average, 12.5
hours of an employee’s time for a
laboratory. In the first year after
adoption, then, the Commission
estimates that the information collection
requirements in the proposed rule will
be a 1600-hour burden on
manufacturers during the first year after
adoption and a 600-hour burden
thereafter. The Commission estimates
that the information collection
requirements in the proposed rule will
be a 2500-hour burden on laboratories
during the first year after adoption and
a 940-hour burden thereafter. The
following table summarizes:
Hours per
collection
Total
12.5
8
937.5
600
List of Subjects in 25 CFR Parts 502 and
546
Gambling, Indian lands, Indian tribal
government, Reporting and
recordkeeping requirements.
Accordingly, for the reasons described
in the preamble, the Commission
proposes to amend its regulations in 25
CFR part 502 and add a new part 546
to read as follows:
PART 502—DEFINITIONS OF THIS
CHAPTER
1. The authority citation for part 502
continues to read as follows:
Authority: 25 U.S.C. 2701 et seq.
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Federal Register / Vol. 71, No. 101 / Thursday, May 25, 2006 / Proposed Rules
regulatory authority to ensure that
‘‘electronic, computer, or other
technologic aids’’ in play in Class II
tribal gaming facilities meet the
classification standards of this part?
2. Amend § 502.8 by adding
paragraph ( c) to read as follows:
§ 502.8 Electronic or electromechanical
facsimile.
*
*
*
*
*
(c) Bingo, lotto, other games similar to
bingo, pull tabs, and instant bingo
games that comply with Part 546 of this
chapter are not electronic or
electromechanical facsimiles of any
game of chance.
3. Revise § 502.9 to read as follows:
§ 502.9
Other games similar to bingo.
Other games similar to bingo means
any game played in the same location as
bingo (as defined in 25 U.S.C.
2703(7)(A)(i)) that constitutes a variant
on the game of bingo, provided that
such game requires players to compete
against each other for a common prize
or prizes.
4. Add a new part 546 to read as
follows:
jlentini on PROD1PC65 with PROPOSAL3
PART 546—CLASSIFICATION
STANDARDS FOR BINGO, LOTTO,
OTHER GAMES SIMILAR TO BINGO,
PULL TABS AND INSTANT BINGO AS
CLASS II GAMING WHEN PLAYED
THROUGH AN ELECTRONIC MEDIUM
USING ‘‘ELECTRONIC, COMPUTER,
OR OTHER TECHNOLOGIC AIDS’’
Sec.
546.1 What is the purpose of this part?
546.2 What is the scope of this part?
546.3 What are the definitions for this part?
546.4 What are the criteria for meeting the
first statutory requirement that the game
of bingo, lotto, or other games similar to
bingo be ‘‘played for prizes, including
monetary prizes, with cards bearing
numbers or other designations?’’
546.5 What are the criteria for meeting the
second statutory requirement that bingo,
lotto, or other games similar to bingo be
one ‘‘in which the holder of the card
covers such numbers or other
designations when objects similarly
numbered or designated are drawn or
electronically determined?’’
546.6 What are the criteria for meeting the
third statutory requirement that bingo,
lotto, or other games similar to bingo be
‘‘won by the first person covering a
previously designated arrangement of
numbers or designations on such cards?’’
546.7 What are the criteria for meeting
statutory requirement that Class II pulltabs or instant bingo not be ‘‘electronic
or electromechanical facsimiles?’’
546.8 When is a pull tab or instant bingo
game an ‘‘electronic or
electromechanical facsimile?’’
546.9 What is the process for approval,
introduction, and verification of
‘‘electronic, computer, or other
technologic aids’’ under the
classification standards established by
this part?
546.10 What are the steps for a compliance
program administered by a tribal gaming
VerDate Aug<31>2005
17:55 May 24, 2006
Jkt 208001
Authority: 25 U.S.C. 2701 et seq.
§ 546.1
What is the purpose of this part?
This part clarifies the terms Congress
used to define Class II gaming under the
Indian Gaming Regulatory Act, 25
U.S.C. 2701, et seq. (IGRA or ‘‘Act’’).
Specifically, this part explains the
criteria for determining whether a game
of bingo or lotto, an ‘‘other game similar
to bingo,’’ or a game of pull-tabs or
‘‘instant bingo,’’ meets the statutory
requirements when these games are
played primarily through an ‘‘electronic,
computer or other technologic aid.’’
This part also establishes a process for
establishing Class II certification of
‘‘electronic, computer, or other
technologic aids’’ and the games they
facilitate. These standards for
classification are intended to ensure that
Class II gaming using ‘‘electronic,
computer, or other technologic aids’’
can be distinguished from forms of Class
III gaming that employ ‘‘electronic or
electromechanical facsimiles’’ of a game
of chance or slot machines.
§ 546.2
What is the scope of this part?
This part is intended to address only
games played with electronic
components. It does not address live
session bingo unless that game is played
exclusively through electronic
components.
§ 546.3
part?
What are the definitions for this
(a) What is a ‘‘game’’ of bingo or other
game similar to bingo? A ‘‘game’’ of the
‘‘game of chance commonly known as
bingo’’ or an ‘‘other game similar to
bingo’’ consists of the random draw or
electronic determination and release of
numbers or other designations necessary
to form the pre-designated gamewinning pattern on a card held by the
winning player and the participation of
competing players to cover (daub) the
numbers or other designations which
appear on their card(s) when the
selected numbers or other designations
are released for play. A ‘‘game’’ ends
when a participating player(s) claims
the win after obtaining and covering
(daubing) the pre-designated gamewinning pattern and consolation prizes,
if any, are awarded in the game.
(b) What is ‘‘Lotto’’? The term ‘‘Lotto’’
means a game of chance played in the
same manner as the game of chance
commonly known as bingo.
(c) What is a ‘‘bonus prize’’ in the
game commonly known as bingo or
‘‘other game similar to bingo’’? A bonus
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30255
prize is a prize awarded in a game in
addition to the game-winning prize. The
prize may be based on different predesignated and pre-announced patterns
than the game-winning pattern, may be
based on achieving a winning pattern in
a specified quantity of numbers or
designations drawn or electronically
determined and released, or a
combination of these conditions. A
bonus prize may be awarded as an
‘‘interim prize’’ while players are
competing for the game-winning prize
or as a ‘‘consolation prize’’ after a player
has won the game-winning prize.
(d) What is a ‘‘progressive prize’’ in
the game commonly known as bingo? A
progressive prize is an established prize
for a game, funded by a percentage of
each player’s buy-in or wager, that is
awarded to a player for obtaining a
specified pre-designated and preannounced pattern within a specified
quantity of numbers or designations
randomly drawn and released or
electronically determined, or randomly
drawn and released or electronically
determined in a specified sequence. If
the progressive prize is not won in a
particular game, the prize must be rolled
over to each subsequent game until it is
won. The progressive prize is thus
increased from one game to the next
based on player buy-in or wager
contributions from each qualifying game
played in which the prize is not won.
All contributions to the progressive
prize jackpot must be awarded to the
players. A winning pattern for a
progressive prize is not necessarily the
same as the game-winning prize pattern.
(e) What does it mean to ‘‘sleep’’ in
the game of bingo or an ‘‘other game
similar to bingo’’? To ‘‘sleep’’ or to
‘‘sleep a bingo’’ means that a player
fails, within the time allowed by the
game:
(1) to cover (daub) the previously
released numbers or other designations
on that player’s card(s) constituting a
game-winning pattern or other predesignated winning pattern; or
(2) to claim the prize to which the
player is entitled, having covered
(daubed) a previously designated gamewinning pattern or other winning
pattern, thereby resulting in the
forfeiture of the prize to which the
player would otherwise be entitled.
(f) What is the ‘‘game of pull-tabs’’? In
the game of pull-tabs, players purchase
cards from a set of cards known as the
‘‘deal.’’ Each deal contains a finite
number of pull-tab cards that includes
a pre-determined number of winning
cards. Each individual pull-tab within a
deal is a paper or other tangible card
with hidden or covered symbols. When
those symbols are revealed, there is an
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arrangement of numbers or symbols
indicating whether the player has won
a prize. Winning cards with preestablished prizes are randomly spaced
within the pre-arranged deal. One deal
consists of all of the pull-tabs in a given
game that could be purchased.
(g) What is an ‘‘electronic pull-tab’’?
An electronic pull-tab is an electronic
facsimile of a pull-tab that is displayed
on a video screen.
(h) What is ‘‘instant bingo’’? In
‘‘instant bingo,’’ a player purchases a
card containing a pre-selected group of
numbers or designations; the winning
cards are those in which the preselected group of numbers or
designations on the card matches the
preprinted winning arrangement
indicated elsewhere on the card. The
game is functionally the same as pulltabs.
jlentini on PROD1PC65 with PROPOSAL3
§ 546.4 What are the criteria for meeting
the first statutory requirement, as stated at
25 U.S.C. 2703 (7)(A)(i)(I), that the game of
bingo, lotto, or other games similar to bingo
be ‘‘played for prizes, including monetary
prizes, with cards bearing numbers or other
designations?’’
(a) Each player in the game must play
with one or more cards. Each player in
the game must obtain the card or cards
to be used by that player in the game
before numbers or other designations for
the game are randomly drawn or
electronically determined. Players
cannot change cards once play of a
particular bingo game has commenced.
Electronic cards are permissible.
(b) Electronic cards in use by a player
must be displayed prominently on a
video screen of the electronic player
station utilized by the player and must
be clearly visible to that player at all
times during game play. If multiple
electronic cards are used by a player,
the game must offer the player the
capability of seeing each one of his or
her cards. At the conclusion of the
game, each player must see his or her
card with the highest value prize or, if
no prize was won, the card closest to a
bingo win. At no time shall an
electronic card measure less than 2
(two) inches by two (2) inches or four
(4) square inches if other than a square
card is used. When displayed, the game
of bingo, or other games similar to
bingo, including the electronic card but
excluding any alternative displays, shall
fill at least 1⁄2 of the total space available
for display.
(c) For a game of bingo, each card
must contain a five (5) by five (5) grid
of spaces. Each space will contain a
unique number or other designation
which may not appear twice on the
same card. The card may contain one
VerDate Aug<31>2005
17:17 May 24, 2006
Jkt 208001
‘‘free space’’ without a specified number
or other designation, provided the free
space is in the same location on every
card in play or available to be played in
the game.
(d) Each technologic aid shall
prominently display the following
message: ‘‘THIS IS A GAME OF BINGO’’
or ‘‘THIS IS A GAME SIMILAR TO
BINGO.’’ Each letter of the display must
measure at least two (2) inches in
height.
(e) As a variant of bingo, in an ‘‘other
game similar to bingo,’’ each card must
contain at least three (3) equally sized
spaces. Each space will contain a
unique number or other designation
which may not appear twice on the
same card. One space may be designated
a ‘‘free space’’ provided the card has at
least three (3) other spaces.
(f) When a number or other
designation is covered, the covering
must be indicated on the card by a
change in the color of the space, a
strike-out through the space, or some
other readily apparent visual means.
(g) All prizes in the game, except for
progressive prizes, must be fixed in
amount or established by formula and
disclosed to all participating players in
the game. Random or unpredictable
prizes are not permitted.
(h) Other patterns may be designated
for the award of bonus prizes in
addition to the prize to be awarded
based on the game-winning pattern.
Each such designated pattern or
arrangement must also be disclosed to
the players upon request before the
game begins.
(i) The designated winning patterns
and the prizes available must be
explained in the rules of the game,
which must be made available to the
players upon request.
(j) Each game must have a winning
player and a game-winning prize must
be awarded in every game. The pattern
designated as the game-winning pattern
does not need to pay the highest prize
available in the game. A game-winning
prize may be less than the amount
wagered, provided that the prize is no
less than 20% of the amount wagered by
the player on each card and at least one
cent.
(k) A bonus prize in a game that is
designated as an ‘‘interim prize’’ must
be awarded in a random draw or
electronic determination and release of
numbers or other designations that is no
more than the exact quantity of numbers
or designations that are needed for the
game-winning player to achieve the
game-winning pattern.
(l) A bonus prize in a game that is
designated as a ‘‘consolation prize’’ may
be awarded after the game-winning
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Sfmt 4702
pattern is achieved and claimed by a
player but only after a subsequent
release of randomly drawn or
electronically determined numbers or
other designations has been made.
(m) A progressive prize may be
awarded only if the game also provides
a game-winning prize as described
elsewhere in this Part.
(n) All prizes in a game, including
progressive prizes, must be awarded
based on the outcome of the game of
bingo and may not be based on events
outside the selection and covering of
numbers or other designations used to
determine the winner in the game and
the action of the competing players to
cover the pre-designated winning
patterns. The prize structure must not
rely on an additional element of chance
other than the play of bingo.
(o) A player station may offer an
alternative display of the results of the
game in addition to the display of the
game results on the electronic bingo
card, provided that the player has the
option to not view the alternative
display and play using only the
electronic card display. An alternative
display may include game theme
graphics, spinning reels, or other
imagery. The results may also be
displayed on mechanical reels. In no
instance may the alternative display fill
more than 1⁄2 of the total display space.
§ 546.5 What are the criteria for meeting
the second statutory requirement, as stated
at 25 U.S.C. 2703 (7)(A)(i)(II), that bingo,
lotto, or other games similar to bingo be
one ‘‘in which the holder of the card covers
such numbers or other designations when
objects similarly numbered or designated
are drawn or electronically determined?’’
(a) In a game of bingo, the numbers or
other designations used in the game
must be randomly drawn or determined
electronically from a non-replaceable
pool containing 75 such numbers or
other designations and used in the
sequence in which they are drawn. Each
game will permit the random draw and
release or electronic determination of all
numbers or designations in the pool. A
common draw or electronic
determination of numbers or
designations may be utilized for
separate games that are played
simultaneously.
(b) As a variant of bingo, in an ‘‘other
game similar to bingo,’’ the numbers or
other designations used in the game
must be randomly drawn or determined
electronically from a non-replaceable
pool of such numbers or other
designations which is greater than the
number of spaces on the card used in
the game.
(c) All numbers or other designations
used in the game must be randomly
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drawn or electronically determined after
the cards to be used in the game have
been assigned to or selected by the
players in the game. The cards cannot
have pre-covered numbers or other
designations.
(d) The numbers or other designations
randomly drawn or electronically
determined must be used in real time
and not stored for later use. The
numbers or other designations must be
used in the sequence in which they are
drawn.
(e) To ‘‘cover,’’ a player in a game
must take overt action after numbers or
designations are released. A player
covers (daubs) by touching either the
screen or a designated button on the
player station at least one time in each
round after a set of numbers or other
designations is released.
(f) Players must have an opportunity
to cover (daub) after every release. Each
released number or designation does not
have to be covered (daubed)
individually by the player, i.e., the
player need not touch each specific
space on the electronic bingo card
where the called number or designation
is located. However, the player must
have to opportunity to cover (daub) by
touching the screen or a designated
button at least one time in each round
when those numbers or other
designations are released, if those
numbers or other designations appear
on the player’s card. Following this
action by a player, the video screen at
that player station will display a
different color on the number or
designation on that player’s card, a
strike-out through the space, or some
other readily apparent visible
characteristic if that number or
designation has been properly covered
(daubed) by the player. Players must be
notified that they should cover (daub)
their cards when the numbers or
designations are revealed.
(g) Games may not include a feature
whereby covering (daubing) after a
release occurs automatically or without
overt action taken by the player
following the release.
(h) All players in a game, and not just
a winning player, must be required by
the rules of the game to cover (daub) the
selected numbers or other designations
that appear on their card when those
numbers or other designations are
released as an indication of their
participation in a common game.
(i) A minimum of two (2) seconds
must be provided after the completion
of each release of numbers or other
designations for players to complete
each cover (daub) opportunity. The
game may not proceed until at least one
player has covered (daubed) the selected
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17:17 May 24, 2006
Jkt 208001
numbers or other designations
appearing on the player’s card, but, in
any event may not proceed in less than
two (2) seconds.
(j) Players must cover after each
release in order to achieve any winning
pattern, except that a player may later
cover numbers or designations slept
following a previous release (‘‘catch
up’’) for use in obtaining the gamewinning pattern. Failure to cover after
each release results in the player
forfeiting use of those numbers or other
designations in any other pattern in the
game. For bonus prizes and progressive
prizes, if a player ‘‘sleeps,’’ i.e. fails to
cover one or more numbers or other
designations, that player cannot be
awarded such prize based on a winning
pattern which contains one or more of
the numbers or other designations slept
by the player. For game-winning prizes,
if a player sleeps, the player may later
cover the number(s) or other
designations and win such prize if that
player is the first player to cover all
other numbers or designations making
up the game-winning pattern.
(k) If a player sleeps the gamewinning pattern, the game must
continue until a player subsequently
obtains and covers (daubs) and claims
the game-winning pattern.
(l) All numbers or other designations
slept by a player must be clearly and
uniquely identified as such by
displaying them in a unique color, by
drawing a strikeout through them, or by
other readily visible means. A player
who sleeps a winning pattern must be
notified by visible message on the video
screen that the pattern was slept.
Players who fail to cover (daub)
numbers or other designations that
establish patterns yielding bonus or
progressive prizes also must be notified
by visible message on the video screen
that the pattern was slept.
(m) After all available numbers or
designations that could lead to a game
winning prize have been randomly
drawn or electronically determined and
released (i.e. no more balls could be
drawn that would assist in the
formation of a game winning prize), the
game may allow an unlimited length of
time to complete the last required cover
(daub) and claim of the prize, or it may
be declared void and wagers returned to
players and prizes canceled.
(n) The gaming facility or its
employees may not play as a substitute
for a player.
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§ 546.6 What are the criteria for meeting
the third statutory requirement, as stated at
25 U.S.C. 2703 (7)(A)(i)(III), that bingo, lotto,
or other games similar to bingo be ‘‘won by
the first person covering a previously
designated arrangement of numbers or
designations on such cards?’’
(a) Because the game must be won by
the ‘‘first person,’’ each game must be
played by multiple players. Players in
an electronic game must be linked
through a networked system. The
system must require a minimum of two
players for each game, but not limit
participation to two players, and must
be designed to broaden participation in
each common game by providing
reasonable and sufficient opportunity
for at least six players to enter the game.
Games cannot begin until two (2)
seconds have elapsed from the time that
the first player elects to play, unless six
players enter. Nothing in this section is
intended to limit games to six players.
(b) In order for players to participate
in a common game, and to meet the
requirements for the minimum number
of players, each player must be eligible
to compete for all winning patterns in
the game. A game may offer players the
opportunity to play at different entry
wagers, and the prizes in the game may
be increased, or a progressive prize
offered, based on a higher entry wager,
so long as all prizes are based on
achieving pre-designated winning
patterns common for all players.
(c) To establish the game as a contest
in which players play against one
another the game must provide for two
or more the releases of selected numbers
or other designations. Each release will
provide one or more numbers or other
designations randomly selected or
electronically determined. Each release
must take a minimum of two (2)
seconds. Numbers or other designations
must be released one at a time. The
game may end after the second release
or after subsequent releases, when the
game winning-pattern is covered
(daubed) and claimed. After the gamewinning pattern is covered and claimed,
there may be additional releases of
randomly drawn or electronically
determined numbers or other
designations for a consolation prize(s).
(d) During the first release, the
maximum amount of numbers or
characters to be revealed is one less than
the number required for a game winning
pattern.
(e) Each game must have one gamewinning pattern or arrangement, which
may be won by multiple players
simultaneously. Each game-winning
pattern or arrangement must consist of
at least three (3) spaces, not counting
any free spaces used. The game-winning
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pattern or arrangement must be
available to players before the game
begins.
(f) Other patterns or arrangements
consisting of at least two (2) spaces
each, not counting free spaces, may be
used for the award of bonus or
progressive prizes, if the patterns or
arrangements are designated and made
available to players before the game
begins.
(g) Events outside the play of bingo
may not be used to determine the
eligibility for a prize award or the value
of a prize.
(h) The set of selected numbers or
other designations in the first release
may not contain all of the numbers or
other designations necessary to form the
game-winning pattern on a card in play
in the game. The set may contain the
numbers or other designations necessary
to form other winning patterns for
bonus or progressive prizes. The
quantity of numbers or designations in
the second or subsequent release may
not extend beyond the quantity of
numbers or other designations necessary
to form the first available eligible gamewinning pattern on a card in play in the
game. There may be additional releases
to allow for additional bonus prizes.
(i) Prizes cannot be claimed following
the first release of numbers or other
designations. Two or more releases are
required before a player can claim any
prize in any game.
(j) Bonus or progressive prizes may be
awarded based on pre-designated
patterns provided the award of these
prizes is based on the play of bingo in
the same manner as for the gamewinning prize. Bonus or progressive
prizes may be based on different predesignated and pre-announced patterns,
on achieving a winning pattern in a
specified quantity of numbers or
designations drawn or electronically
determined and released, on the order
in which numbers or designations are
drawn or electronically determined and
released, or on a combination of these
criteria. Bonus or progressive prizes
may be awarded as interim prizes,
before or as the game-winning prize is
awarded, or as consolation prizes after
the game winning prize is awarded.
(k) An ‘‘ante-up’’ format, in which a
player is required to wager before each
release as a condition of remaining in
the game, is permissible, provided the
game maintains at least two
participating players. If only one player
remains after one or more releases, that
player will be declared the winner of
the game-winning prize, and the game
will end, provided that player obtains
and covers (daubs) the game-winning
pattern. If all players leave the game
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before a game-winning pattern is
obtained and covered (daubed) by a
player, the game will be declared void
and wagers returned to players.
(l) Each game must provide an equal
chance of obtaining any winning pattern
for each card played by an active player
in the game. The probability of
achieving any particular pre-designated
winning pattern for a participating
player in the game may not vary based
on the amount wagered by that player.
(m) The use of a paytable is permitted.
The order of, or quantity of, numbers or
other designations randomly drawn or
electronically determined may affect the
prize awarded for completing any
previously designated winning pattern
in a game. A multiplier to the prize
based on a winning pattern containing
a specified number or other designation
is permitted.
(n) A game-winning prize must be
awarded in every game. If the first
player or a subsequent player obtaining
the pre-designated game-winning prize
pattern sleeps that pattern, the game
must continue until a player achieves
the game-winning pattern. The same
value prize must be awarded to a
subsequent game-winning player in the
game.
(o) Alternative result display options
may only be utilized for entertainment
or amusement purposes and may not be
used to independently determine a
winner of the game or the prizes
awarded or change the results of the
bingo game in any way.
§ 546.7 What are the criteria for meeting
the statutory requirement that pull-tabs or
instant bingo not be an ‘‘electronic or
electromechanical facsimile?’’
(a) Every pull-tab card or instant
bingo ticket must exist in a tangible
medium such as paper. Hereafter, the
term ‘‘pull tabs’’ also includes the term
‘‘instant bingo.’’ A pre-printed pull-tab
must be distributed to the player as
paper, plastic, or other tangible medium
at the time the pull-tab is purchased.
The pull-tab presented to the player
must contain the information necessary
for the player to determine if that player
has won a prize in the game. The
information must be presented to the
player in a readable format.
(b) A pull-tab card may contain more
than one arrangement of numbers or
symbols, but each arrangement must
comport with the requirements of this
section. The player must pay for all of
the arrangements on that pull-tab card
in advance of its being dispensed.
(c) Pull-tabs that exist in a tangible
medium may also be sold to players
with assistance of a ‘‘technologic aid’’
that assists in the sale. The ‘‘technologic
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aid’’ may also read and display the
contents of the pull-tab as it is
distributed to the player. The results of
the pull-tab may be shown on a video
screen that is part of or adjacent to the
technologic aid assisting in the sale of
the pull-tab.
(d) The player may also purchase a
pull-tab from a person or from a vending
unit and place the pull-tab in a separate
‘‘technologic aid’’ that reads and
displays the contents of the pull-tab.
(e) If pull-tabs contain multiple
arrangements of numbers or numbers or
symbols, the rules for game play must
indicate the disposition of a pull-tab in
a technologic aid that is only partially
played, i.e. all arrangements have not
been viewed in the technologic aid.
(f) A ‘‘technologic aid’’ may also show
pull-tab results on a video screen using
alternative displays, including gametheme graphics, spinning reels, or other
imagery. The results may also be
displayed on mechanical reels. Options
for players found in this alternative
display may not determine a winner of
the game or the prizes awarded or
change the results of the pull-tab game
in any way.
(g) If the pull-tab is a winning card,
it must be redeemable for a prize when
presented at the location in the gaming
facility designated by the gaming
operator.
(h) A pull-tab may not be generated or
printed at the player station.
(i) The machine cannot pay out
winnings to the player, nor dispense
vouchers or receipts representing such
winnings.
(j) For technologic aids that are larger
than the pull-tab, the machine shall
prominently display the following
message: ‘‘THIS IS THE GAME OF
PULLTABS.’’ Each letter of the display
must measure at least two (2) inches in
height.
(k) The winning results on the pulltab shall be no smaller than an 8 point
font.
§ 546.8 When is a pull tab or instant bingo
game an ‘‘electronic or electromechanical
facsimile?’’
(a) A pull tab game is an ‘‘electronic
facsimile’’ if the pull tab does not exist
in paper, plastic, or other tangible
medium at the point of sale and is
displayed only electronically.
(b) Pull-tabs that exist in a tangible
medium but that are electronically or
optically read and transformed into an
electronic medium and made available
to the player only as depictions on a
video screen (and not presented directly
to the player in the tangible medium)
are ‘‘electronic facsimiles.’’
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§ 546.9 What is the process for approval,
introduction, and verification of ‘‘electronic,
computer, or other technologic aids’’ under
the classification standards established by
this part?
(a) An Indian tribe or a supplier,
manufacturer, or game developer
sponsored by a tribe (hereafter, the
‘‘requesting party’’) wishing to have
games and associated ‘‘electronic,
computer, or other technologic aids’’
certified as meeting the classification
standards established by this part must
submit the games and equipment to a
testing laboratory recognized by the
Commission under this part. The
requesting party must support the
submission with materials and software
sufficient to establish that the game and
equipment meets classification
standards and provide any other
information requested by the testing
laboratory.
(b) For an ‘‘electronic, computer, or
other technologic aid’’ to be accepted as
certified as meeting the classification
standards under this part, the tribe shall
require the following.
(1) The testing laboratory will
evaluate and test the submission to the
standards established by this part.
Issues that concern an interpretation of
the standards or the certification
procedure identified during the
evaluation or testing process, if any, will
initially be discussed between the
testing laboratory and the requesting
party. In the event of impasse, the
requesting party and the testing
laboratory may jointly submit questions
concerning the issue to the Chairman,
who may decide the issue. Questions
regarding additional tribal standards
will be addressed to the appropriate
tribal gaming regulatory authority.
(2) At the completion of the
evaluation and testing process, the
testing laboratory will provide a formal
written report to the requesting party
setting forth its findings and
conclusions. The testing laboratory will
also forward a copy of its report to the
Commission. The report may be made
available upon request to any interested
tribal gaming regulatory authority by the
requesting party or by the testing
laboratory.
(3) Each report from a testing
laboratory must state the name of the
requesting party; the type of game
evaluated; name(s) and version(s) of the
game played with the ‘‘electronic,
computer, or other technologic aid’’
being evaluated; all associated game
themes under which the game will be
played on the ‘‘technologic aid’’ being
evaluated; findings regarding game
features and manner of play; a checklist
of the standards established by this part
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together with an indication of the
results of testing and evaluation to each
particular standard; and a summary
conclusion as to whether the gaming
conducted with the aid meets the
requirements of this part. A
supplemental report addressing
additional game themes or other nonplay features may follow as necessary,
and will contain a statement verifying
that gaming conducted with the aid
continues to meet the requirements of
this part.
(4) Each report will also provide one
or more unique signatures or checksum
values for the operating programs used
with the ‘‘electronic, computer, or other
technologic aid.’’ In the case of diskbased machines, a standard directory
checking program and the data files and
documentation to verify the correct
operational software will be provided.
In the case of EPROMs, a unique
signature or checksum will be provided
based upon standard algorithms. The
purpose of the unique signature(s) or
checksum values is to permit later
verification that the games and the
‘‘electronic, computer or other
technologic aids’’ in play in a Tribe’s
gaming operation(s) are the games and
aids certified by the testing laboratory,
by comparison of the signature(s) or
checksum values.
(5) In certifying a game or ‘‘an
electronic, computer, or other
technologic aid’’ for Class II play, a
requesting party or a tribe may not rely
on a report from a testing laboratory
owned or operated by that requesting
party or that tribe.
(c) The Commission will maintain a
generalized listing of games and
‘‘electronic, computer, or other
technologic aids’’ certified by
recognized testing laboratories as
meeting the classification standards
established by this part. Each testing
laboratory will maintain a detailed
listing of the ‘‘electronic, computer or
other technologic aids’’ it certifies. The
Commission will make its listing
available on its Web site. Portions of
reports containing trade secrets and
commercial or financial information
relating to the ‘‘electronic, computer, or
other technologic aid’’ that are
considered privileged or confidential
will not be made available for public
review.
(d) Additional requirements
established by a tribal gaming
regulatory authority. (1) A tribal gaming
regulatory authority may establish
additional classification standards that
extend and/or exceed the standards
established by this part. It may require
additional testing and certification to its
own extended standards as a condition
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to operation of the game and associated
‘‘electronic, computer, or other
technologic aid’’ in a gaming facility it
regulates.
(2) A tribal gaming regulatory
authority may elect to provide its
extended testing standards to the testing
laboratories and require additional tests
and certification reports applicable to its
own certification of a game or
‘‘electronic, computer or other
technologic aid.’’ A requesting party
wishing to meet the specific tribal
requirements will submit additional
supporting materials and
documentation to the testing laboratory
as may be necessary to meet the specific
tribal requirements. A testing laboratory
evaluating a game and associated
equipment will include in its report to
the requesting party information
relevant to the specific additional tribal
requirements and provide a copy of the
report to that tribal gaming regulatory
authority and the Commission.
(e) Objections to a testing laboratory
certification. (1) The Chairman or a
designee will review the certifications
and accompanying reports received
from testing laboratories and may
interpose an objection to any
certification issued by a testing
laboratory by notification to the testing
laboratory, the requesting party, and the
sponsoring tribe within 60 days of
receipt of the certification and report. In
the absence of objection within 60 days,
the parties may assume the Chairman
does not interpose an objection. The
Chairman may object to a testing
laboratory certification subsequent to
the 60-day period upon good cause
shown.
(2) The Chairman or a designee will
conduct additional discussions with the
testing laboratory, the requesting party,
and the sponsoring tribe on any game or
‘‘electronic, computer, or other
technologic aid’’ to which the Chairman
has objection and attempt to resolve the
dispute within 30 days after receiving
notice of the Chairman’s objection. The
Chairman and the requesting party and
sponsoring tribe may agree to the
appointment of a mediator or other third
party to review the laboratory’s
certification and the Chairman’s
objection and provide a
recommendation on the matter within
this 30-day period. Following the
discussions and receipt of the
recommendation of the mediator or
other third party, if any, the Chairman
will decide the issue and inform the
testing laboratory, the requesting party,
and the sponsoring tribe of his
determination.
(3) Within 30 days after receiving
notice of Chairman’s determination, the
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testing laboratory, the requesting party,
or the sponsoring tribe may appeal the
Chairman’s objection to the full
Commission by providing written notice
of appeal along with documents and
other information in support of the
appeal. The appeal will be decided by
the Commission based on the record
developed by Chairman or designee and
on written submissions by the testing
laboratory, the requesting party, and the
sponsoring tribe, unless the Commission
requests additional information. The
appeal will not include a hearing under
Part 577 of this chapter unless directed
by the Commission.
(4) If the testing laboratory, the
manufacturer, or the sponsoring tribe
does not appeal the Chairman’s
determination, or if the objection is
upheld after review by the Commission
following an appeal, the testing
laboratory and the requesting party will
notify any tribal gaming regulatory
authority to which it has provided a
certification and report on the game and
associated equipment that the Chairman
has objected to the certification and that
the certification is no longer valid.
(5) An objection by the Chairman or
a designee, upheld after review by the
Commission, will be a final agency
action for purposes of suit under the
Administrative Procedure Act by the
requesting party.
(f) Recognition of Testing
Laboratories. (1) The Commission will
maintain a listing of testing laboratories
recognized as qualified to perform
testing and evaluation for games played
using ‘‘electronic, computer, or other
technologic aids’’ that are offered for use
in Class II gaming. To obtain
Commission recognition a testing
laboratory will demonstrate its integrity,
independence and financial stability by
providing evidence of licensing
obtained from a competent jurisdiction
that has conducted a thorough
background check of the testing
laboratory.
(2) The testing laboratory will
demonstrate its relevant technical skill
and capability by providing evidence of
suitable testing previously conducted
for state or tribal regulatory authorities.
The Commission will conduct an onsite
review of the testing laboratory’s
facilities as part of its evaluation and
will be satisfied that the testing
laboratory is qualified and competent to
perform the testing required by this part
before recognizing the testing
laboratory.
(3) A testing laboratory recognized by
the Commission will notify the
Commission immediately if any license
issued by a state or tribe is revoked or
not renewed.
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(4) The Commission may offer
provisional recognition to a new testing
laboratory that does not meet the
requirements of paragraphs (f)(1) and (2)
of this section based on its own review
of suitability and technical
qualifications of the testing laboratory.
§ 546.10 What are the steps for a
compliance program administered by a
tribal gaming regulatory authority to ensure
that ‘‘electronic, computer, or other
technologic aids’’ in play in Class II tribal
gaming facilities meet the classification
standards of this part?
(a) In regulating Class II gaming, a
tribal gaming regulatory authority will
institute a compliance program that
ensures bingo, lotto, and other games
similar to bingo and pull-tabs and
instant bingo in use in its gaming
facilities, which are operated and
played with ‘‘electronic, computer, or
other technologic aids’’ required to be
certified by this part meet the
requirements of this part and any
additional tribal standards adopted by
the tribal gaming regulatory authority.
The program must include the following
elements:
(1) Determination by the tribal gaming
regulatory authority that ‘‘electronic,
computer, or other technologic aids,’’
along with the games played thereon,
required to be certified as meeting the
standards established by this part, meet
the standards before the equipment is
placed for use in the gaming operation.
(2) Internal controls that prevent
unauthorized access to game control
software to preclude modifications that
would cause the ‘‘electronic, computer,
or other technologic aid’’ and the games
played therewith to no longer meet the
standards established by this part.
Note: Emergency changes to a game are
permitted prior to certification so long as the
change does not affect the classification of
the game.
(3) Periodic testing of the all of the
servers and a random sample of the
electronic player stations to validate
that the equipment continues to meet
the standards established by this part.
(b) In authorizing particular Class II
gaming within a gaming facility it
licenses, a tribal gaming regulatory
authority shall, at a minimum, require a
finding and certification by an
independent gaming testing laboratory,
recognized by the NIGC under this Part,
that each ‘‘electronic, computer, or other
technologic aid’’ used in connection
with such gaming meets the standards
of this part. If the tribe’s gaming
regulatory authority has established
classification standards that apply
additional criteria, the tribe shall
require additional findings consistent
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with the additional standards as a
condition to authorizing a technologic
aid for use and play in gaming facility
it regulates.
(c) The Tribal gaming regulatory
authority shall affix a seal or other label
on each server and each individual
client machine (player terminal) it has
authorized for play under the
classification standards established by
this Part, indicating that all games
played thereon meet the classification
standards established by this Part and
any additional standards established by
the Tribe. The seal or other label will
show the version number(s) or other
unique identifier(s), as established by
the manufacturer or other entity
providing the game operating software,
for the games authorized for play on the
equipment by the Tribal gaming
regulatory authority and as documented
in a certification report(s) issued by a
testing laboratory. The seal or other
label shall conform to the requirements
for ‘‘stickers’’ established in Part 547 of
this chapter. The seal or other label
shall be promptly removed from the
server and any individual client
machine when the version number(s) of
the games played thereon are changed
and a new seal or other label affixed
showing the versions of the game in
play, provided the new version(s) meet
the Classification Standards established
by this Part and any additional
standards established by the Tribe.
(d) The Tribal gaming regulatory
authority shall maintain a current listing
of each server, each individual client
machine (player terminal), and each
game program it has authorized for play
under the classification standards
established by this Part, indicating that
all such games meet the classification
standards established by this Part and
any additional standards established by
the Tribe. The listing will show the
asset number(s) of each server and client
machine (player terminal) and the
version number(s) or other unique
identifier(s), as established by the
manufacturer or other entity providing
the game operating software, for the
games authorized for play as
documented in a certification report(s)
issued by a testing laboratory.
(e) Effective date for operation of
games under the classification
standards.
(1) For Class II gaming operations
open on the effective date of this part or
that open within six months of the
effective date, certification of the
‘‘electronic, computer, or other
technologic aids’’ must be completed
and authorization provided by the tribal
gaming regulatory authority within six
months of the effective date. Games and
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associated equipment not certified
within that period must be removed
until certification is obtained and
authorization given. The Commission
Chairman may extend the period for
obtaining certification for one or more
periods of six months at the request of
a tribal gaming regulatory authority
based on good cause shown.
(2) For Class II gaming operations
opening six months after the effective
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date, certification and authorization to
operate by the tribal gaming regulatory
authority must be completed before
opening.
(3) Games played with ‘‘electronic,
computer, or other technologic aids,’’
subject to certification under this part
and not in a tribe’s operation prior to
the effective date, must be authorized
for use as Class II by the tribal gaming
regulatory authority using the processes
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described in this Part prior to play in
that tribe’s gaming operation.
Dated: May 18, 2006.
Philip N. Hogen,
Chairman.
Cloyce V. Choney,
Commissioner.
[FR Doc. 06–4798 Filed 5–24–06; 8:45 am]
BILLING CODE 7565–01–P
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Agencies
[Federal Register Volume 71, Number 101 (Thursday, May 25, 2006)]
[Proposed Rules]
[Pages 30238-30261]
From the Federal Register Online via the Government Printing Office [www.gpo.gov]
[FR Doc No: 06-4798]
[[Page 30237]]
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Part III
Department of the Interior
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National Indian Gaming Commission
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25 CFR Parts 502 and 546
Classification Standards; Class II Gaming; Bingo, Lotto, et al.;
Proposed Rule
Federal Register / Vol. 71, No. 101 / Thursday, May 25, 2006 /
Proposed Rules
[[Page 30238]]
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DEPARTMENT OF THE INTERIOR
National Indian Gaming Commission
25 CFR Parts 502 and 546
RIN 3141-AA31
Classification Standards for Bingo, Lotto, Other Games Similar to
Bingo, Pull Tabs and Instant Bingo as Class II Gaming When Played
Through an Electronic Medium Using ``Electronic, Computer, or Other
Technologic Aids''
AGENCY: National Indian Gaming Commission (``NIGC'' or ``Commission'').
ACTION: Proposed Rule.
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DATES: Submit comments on or before August 23, 2006.
Consultation: The Commission will be conducting government-to-
government consultations with Tribes on this proposed rule at the
following times:
July 10-11 Minneapolis, Minnesota
July 12-13 Denver, Colorado
July 18-19 Washington, DC
July 24-25 Tacoma, Washington
July 26-27 Ontario, California
August 8-9 Oklahoma City, Oklahoma
Invitations will be mailed out to Tribal leaders in the coming weeks.
These consultation meetings will be transcribed. To schedule a
consultation please contact Natalie Hemlock, Special Assistant to the
Commission, at (202) 632-7003.
ADDRESSES: Mail comments to ``Comments on Class II Classification
Standards'' National Indian Gaming Commission, Suite 9100, 1441 L
Street, NW., Washington, DC 20005, Attn: Penny Coleman, Acting General
Counsel. Comments may be transmitted by facsimile to 202-632-0045, or
mailed or submitted to the above address.
FOR FURTHER INFORMATION CONTACT: Penny Coleman or John Hay, Office of
General Counsel, Telephone 202-632-7003. This is not a toll free call.
SUMMARY: The proposed rule clarifies the terms Congress used to define
Class II gaming under the Indian Gaming Regulatory Act, 25 U.S.C. 2701,
et seq. (``IGRA'' or ``Act''). First, the proposed rule further revises
the definitions for ``electronic or electromechanical facsimile'' and
``other games similar to bingo'' that appear in part 502 of Commission
regulations (25 CFR part 501 et seq.). The Commission defined these
terms in 1992, revised the definitions in 2002, and proposed further
revisions to the term ``electronic or electromechanical facsimile''
separate from this proposed revision. The proposed rule offers further
revision that would incorporate the new part 546 into the definitions.
The Commission adds a new Part to its regulations (part 546) that
explains the basis for determining whether a game of bingo or lotto,
``other game similar to bingo,'' or a game of pull-tabs or ``instant
bingo,'' meets the IGRA statutory requirements for Class II gaming,
when such games are played electronically, primarily through an
``electronic, computer or other technologic aid,'' while distinguishing
them from Class III ``electronic or electromechanical facsimiles.''
This new part also establishes a process for assuring that such games
are Class II before placement of the games in a Class II tribal gaming
operation. This process contains information collection requirements
subject to the Paperwork Reduction Act of 1995. The Commission has
submitted the information collection request to OMB for approval.
SUPPLEMENTARY INFORMATION:
Preamble Table of Contents
I. Background
II. Development
III. Purpose and Scope
IV. Definitions
V. Criteria for Meeting the Class II Requirements for Bingo, Lotto,
and Other Games Similar to Bingo Established by IGRA
VI. Bingo, Lotto, and Other Games Similar to Bingo Are Games Played
for Prizes, Including Monetary Prizes, With Cards Bearing Numbers or
Other Designations
VII. Bingo, Lotto, and Other Games Similar to Bingo Are Games in
Which the Holder of the Card Covers the Numbers or Other
Designations on the Player's Card When Objects Similarly Numbered or
Designated Are Drawn or Electronically Determined
VIII. Bingo, Lotto, and Other Games Similar to Bingo Are Games Won
by the First Person Covering a Previously Designated Arrangement of
Numbers or Other Designations on the Card or Cards Held By the
Player
IX. Use of ``Electronic, Computer or Other Technologic Aids'' in the
Play of Bingo, Lotto, and ``Other Games Similar to Bingo'' Through
an Electronic Medium
X. Alternative Display of the Results of the Game on the Video
Screen at the Player Station
XI. The Relationship of ``Other Games Similar to Bingo'' as Class II
Gaming to the Requirements for Bingo Specified in IGRA
XII. Use of State Law in Determining Whether a Game Is Bingo, Lotto,
or an ``Other Game Similar to Bingo'' Under IGRA
XIII. Additional Comment Regarding Player Against Player Competition
in Bingo, Lotto, and ``Other Games Similar to Bingo''
XIV. Classification Standards for Pull-Tabs, Electronic Pull-Tabs
and ``Instant Bingo''
XV. Process for Certification of Games and ``Electronic, Computer,
and Other Technologic Aids'' as Meeting the Classification Standards
I. Background
The Indian Gaming Regulatory Act, 25 U.S.C. 2701-21 (IGRA), enacted
by the Congress in 1988, establishes the NIGC and sets out a
comprehensive framework for the regulation of gaming on Indian lands.
The Act establishes three classes of Indian gaming.
``Class I gaming'' means social games played solely for prizes of
minimal value or traditional forms of Indian gaming played in
connection with tribal ceremonies or celebrations. 25 U.S.C. 2703(6).
Indian tribes are the exclusive regulators of Class I gaming.
``Class II gaming'' means the game of chance commonly known as
bingo, whether or not electronic, computer, or other technologic aids
are used in connection therewith, including, if played in the same
location, pull-tabs, lotto, punch boards, tip jars, instant bingo, and
other games similar to bingo, and various card games so long as they
are not house banking games. 25 U.S.C. 2703(7)(A). Specifically
excluded from Class II gaming, however, are banking card games such as
blackjack, electronic or electromechanical facsimiles of any game of
chance, and slot machines of any kind. 25 U.S.C. 2703(7)(B). Indian
tribes and the NIGC share regulatory authority over Class II gaming.
Indian tribes can engage in such gaming without any state involvement.
``Class III gaming'' includes all forms of gaming that are not
Class I gaming or Class II gaming. 25 U.S.C. 2703(8). Class III gaming
thus includes all other games of chance, including most forms of
casino-type gaming such as slot machines of any kind, electronic or
electromechanical facsimiles of any game of chance, roulette, banking
card games such as blackjack, and pari-mutuel wagering. Class III
gaming may be conducted lawfully only if the state in which the tribe
is located and the tribe reach an agreement called a tribal-state
compact. Alternatively, a tribe may operate Class III gaming under
gaming procedures issued by the Secretary of the Interior if the tribe
and the state have not reached agreement or if the state has refused to
negotiate in good faith toward an agreement. The tribal-state compact
or Secretarial procedures may contain provisions for concurrent state
and tribal regulations of Class III gaming. In addition, the NIGC also
exercises regulatory authority over Class III gaming under IGRA, and
the United States Department of Justice and United States Attorneys
possess exclusive
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criminal jurisdiction over Class III gaming on Indian lands and also
possess certain civil jurisdiction over such gaming.
As a legal matter, Congress defined the parameters for game
classification when it enacted IGRA. As a practical matter, however,
the Congressional definitions were general in nature and specific terms
within the broad gaming classifications were not explicitly defined.
The Commission adopted regulations in 1992 that included definitions
for many terms used in the statutory classification scheme, including
``electronic or electromechanical facsimile'' (25 CFR 502.7),
``electronic computer or other technologic aid'' (25 CFR 502.8), and
``other game similar to bingo'' (25 CFR 502.9). The Commission revised
the definitions in 2002. See 67 FR 41166 (June 17, 2002) for an
extensive discussion of the reasons for the Commission's decision to
revise these key terms. However, the Commission did not define the many
other terms used in conjunction with the various Class II games.
A recurring question as to the proper scope of Class II gaming
involves the use of electronics and other technology in conjunction
with bingo and lotto as well as pull tabs, instant bingo, and other
games similar to bingo that may be Class II if played in a location
where Class II bingo is played. In IGRA, Congress recognized the right
of tribes to use ``electronic, computer or other technologic aids'' in
connection with these forms of Class II gaming. Congress provided,
however, that ``electronic or electromechanical facsimiles of any game
of chance or slot machines of any kind'' constitute Class III gaming.
Because a tribe wishing to conduct Class III gaming may do so only in
accordance with an approved tribal-state compact, it is important to
distinguish the two classes.
Currently, the distinction between an electronic ``aid'' to a Class
II game and an ``electronic facsimile'' of a game of chance, and
therefore a Class III game, is often unclear. With advances in
technology, the line between the two has blurred. When in IGRA,
Congress defined ``the game of chance commonly known as bingo,'' 25
U.S.C. 2703(7)(A), it could not have foreseen the technological changes
that would affect all games of chance. Likewise, by allowing electronic
aids to the game of bingo, Congress could not have foreseen that some
vendors and gaming operators would be unable or unwilling to
distinguish between Class II games, which tribes regulate, and Class
III facsimiles, which require compacts between tribes and states. The
Commission is concerned that the industry is dangerously close to
obscuring the line between Class II and III. It believes that the
future success of Indian gaming under IGRA depends upon tribes, states,
and manufacturers being able to recognize when games fall within the
ambit of tribal-state compacts and when they do not.
Against this backdrop, the Commission has determined that it is in
the best long term interest of Indian gaming to issue classification
standards clarifying the distinction between ``electronic, computer,
and other technologic aids'' used in the play of Class II games and
other technologic devices that are ``electronic or electromechanical
facsimiles of a game of chance'' or slot machines.
This approach is somewhat different from the approach taken by the
previous Commission when it proposed a rule on Classification of Games
in November 1999 (See 64 FR 61234). After considering the comments of
tribes and the public to the proposal, the Commission withdrew the
proposed rule in July 2002 (See 67 FR 46134). At that time, the
Commission expressed the view that the proposed rule would have more
likely satisfied the concerns of all had there been greater opportunity
for tribal input during its development. The Commission recommended
that for any future such rulemaking, a tribal advisory committee be
established to advise the Commission as to the nature and content of
such a rule.
As the Commission worked through a process to develop these
classification standards, it became apparent that the revised
definitions issued by a divided Commission in June 2002 (See 67 FR
41166) did not provide the clarity that had been a goal in that
rulemaking. Accordingly, the Commission proposes further revisions to
the definitions for the terms ``electronic or electromechanical
facsimile'' in a separate rulemaking, as well as revisions to the
definitions of facsimile herein that incorporate part 546.
In a related matter, the Commission is also developing specific
technical standards for Class II ``electronic, computer and other
technologic aids'' utilized in Indian gaming operations. These
technical standards will be presented in a separate proposed rule.
II. Development of the Proposed Rule Through Consultation With Indian
Tribes
In recognition of tribal sovereignty and the fundamental importance
of game classification to the operation and regulation of gaming on
Indian lands under IGRA, the Commission developed a policy and process
for consultation with Indian tribes that would provide opportunity for
early and meaningful tribal input regarding formulation of these
proposed Class II gaming regulations.
In particular, while initially advising tribes of the Commission's
intention to develop these Class II Game Classification Standards, the
Commission also actively consulted with tribes regarding formulation of
the Commission's first-ever official government-to-government tribal
consultation policy. After several months of consultation with tribes,
the Commission's official tribal consultation policy was adopted and
published in the Federal Register on March 31, 2004 (See 69 FR 16973).
The Commission purposely established this policy in order to have
consultation policy guidelines in place for pre-rulemaking tribal
consultation on the Class II classification standards and other planned
Commission rulemaking initiatives.
The Commission's tribal consultation policy calls for the
Commission, to the extent practicable and permitted by law, to engage
in regular, timely, and meaningful government-to-government
consultation with Indian tribes when formulating proposed new or
revised administrative regulations that may substantially affect the
operation or regulation of gaming on Indian lands. To fulfill this
policy commitment to consult with tribes on these proposed Class II
regulations, the Commission devised a three-part plan to afford tribes
a reasonable and practicable opportunity to consult with the Commission
and to provide early input in formulation of the regulations before
they were published as proposed new rules in the Federal Register and
the actual rulemaking process began.
First, the Commission endeavored to consult in person at least
twice with each gaming tribe between May 2003 and March 2006 regarding
development of these proposed regulations. During this time period, the
Commission sent out over 500 separate invitations to individual tribes
to consult with the Commission and provide input. Many tribes accepted
one or more of the Commission's invitations to consult during this pre-
rulemaking period and participated in separate government-to-government
consultation meetings with the Commission regarding the proposed
regulations and other matters. While some tribes declined the
Commission's invitation(s) to consult, between May 2003 and March 2006
the Commission conducted over 300 separate
[[Page 30240]]
government-to-government consultation meetings with individual tribes
and their leaders or representatives regarding development and
formulation of these proposed regulations.
Second, the Commission established a joint Federal-Tribal advisory
committee on March 31, 2004, composed of both Commission and tribal
representatives to assist the Commission in formulating these proposed
Class II gaming regulations. In January 2004, the Commission requested
all gaming tribes across the country to nominate tribal representatives
to serve on this advisory committee. From the tribal nominations
received, the Commission selected the following seven tribal
representatives on March 31, 2004, to serve on the committee: Norm Des
Rosiers, Gaming Commissioner, Viejas Band of Kumeyaay Indians; Joseph
Carlini, Gaming Commission Executive Director, Agua Caliente Band of
Cahuilla Indians; Kenneth Ermatinger, Gaming Commission Executive
Director, Sault Ste. Marie Tribe of Chippewa Indians of Michigan; Jamie
Hummingbird, Gaming Commission Director, Cherokee Nation, Oklahoma;
Mark Garrow, Gaming Commission Inspections Manager, St. Regis Mohawk
Tribe; Melvin Daniels, General Manager, Muckleshoot Indian Bingo,
Muckleshoot Indian Tribe; Charles Lombardo, Sr. Vice-President for
Gaming Operations, Seminole Tribe of Florida.
To date, the advisory committee has held six (6) meetings: May 13,
2004, in Washington, DC; August 2-3, 2004, Washington, DC; September
13-14, 2004, Cherokee, North Carolina; December 1-3, 2004, Oklahoma
City, Oklahoma; January 12-13, 2005, Palm Springs, California; and
March 11, 2005, Chicago, Illinois. During these meetings, all of which
were open to the public, the committee discussed the various
characteristics of Class II and Class III games of chance, their play,
and related gaming technology and methods. In addition, the Committee
also discussed, reviewed, critiqued and commented on four (4)
different, successive preliminary working drafts of the proposed Class
II classification standards, which were prepared by the Commission
representatives on the committee.
The seven tribal committee representatives provided early tribal
input and valuable insight, advice, and assistance to the Commission in
developing each of the respective working drafts, as well as the
current proposed regulations. Although there were many instances of
accord, there were also many times during the development of the
proposed regulations that the tribal committee representatives strongly
disagreed with decisions made by the Commission.
In particular, tribal representatives strongly advocated automatic
daubing (covering) for the entire game of bingo; elimination of any
time delays for either adding players or covering in bingo; elimination
of any requirement for multiple bingo draws or releases; authorization
of wholly electronic pull-tab games; and no change to the current rule
definition of ``electronic or electromechanical facsimile'' of games of
chance. While understanding the tribal representatives' position on
these issues and their general desire to assure that the games are
economically viable, the Commission is bound by Congress's intent, as
expressed in IGRA, to promulgate rules that clearly distinguish
technologically-aided Class II games from Class III ``electronic or
electromechanical facsimiles of any game of chance'' or ``slot machines
of any kind.'' Accordingly, the Commission concluded that it could not
accept some of the tribal representatives' recommendations in
formulating proposed rule.
The Commission's establishment of the joint Federal-Tribal advisory
committee was the subject of a legal challenge while the Commission was
preparing the proposed rule for publication.
On March 10, 2005, nearly one year after the Commission established
the committee, the Confederated Salish and Kootenai Tribes of the
Flathead Nation and the Santa Rosa Rancheria Indian Community filed
suit against the Commission alleging that several of the committee
members were not eligible to participate on the committee. Following a
hearing in Federal court, at which the request for temporary
restraining order was denied, the Commission determined that it should
proceed to publish the proposed rule for comment while the legal
standing of the committee was further litigated. The Commission also
sought clarification from those tribes nominating the committee members
concerning the member's role as an official representative of the
tribe. As a result of this clarification, and, out of an abundance of
caution, the Commission regretfully requested that two members of the
Committee step down.
The third component of the Commission's effort to consult with
tribes during the development of these proposed regulations was to make
the various preliminary working drafts of the proposed regulations
available to all tribes and their leaders for review and comment
independent of the joint Federal-Tribal advisory committee. All five
preliminary drafts were published on the Commission's Web site. In
addition, the third and fourth preliminary drafts were successively
mailed to each tribe inviting written comment. Many tribes and the
public submitted written comments on these respective working drafts.
The tribal comments were shared with the members of the advisory
committee for their review and carefully considered by the Commission
in formulating these proposed regulations.
In addition to forming the advisory committee, scheduling and
conducting individual tribal consultation meetings and advisory
committee meetings, and requesting and considering written tribal
comments to preliminary drafts of the proposed regulations, the
Commission also facilitated further pre-rulemaking consultation with
tribes by other means. In particular, the Commission attended and
addressed several different assemblies of tribal leaders and tribal
gaming operators and regulators at meetings and conferences between
January 2003 and March 2006 organized by state and regional tribal
gaming associations, the National Indian Gaming Association, and the
National Congress of American Indians. At these meetings and
conferences, the Commission advised tribal leaders of its intention and
plan to develop these regulations and provided periodic updates
regarding the progress and status of the regulations development. The
Commission also made itself available at these meetings to answer any
questions from tribal leaders regarding the proposed regulations or
their formulation.
In addition, the Commission also met individually with several
tribes and their leaders in its Washington, DC, offices, at each
tribe's request, to discuss these proposed regulations and their
formulation and implementation.
Through each of these various means, the Commission actively
endeavored to provide all tribes with a reasonable and practical
opportunity over the past twenty-six months to meet and consult with
the Commission on a government-to-government basis and provide early
and meaningful tribal input regarding the formulation and
implementation of these proposed regulations.
By April of 2005, the Commission was prepared to send the fifth
draft to the Federal Register for publication as a proposed rule.
However, the Department of Justice (``DOJ'') contacted the Commission
and expressed concern that the draft regulations might not be
consistent with the Johnson Act. The Commission spent five months
meeting
[[Page 30241]]
with DOJ to resolve its concerns. As a result of these meetings the DOJ
drafted amendments to the Johnson Act. Following several consultation
sessions with Tribes the DOJ sent the draft amendments to the Office of
Management and Budget earlier this year. So much time has elapsed that
it is not likely that the proposed legislation will pass the 109th
Congress. The need to regulate Class II technologic aids has not
diminished and the Commission is compelled to proceed with these
regulations. The proposed regulations differ from the fifth draft that
was provided to the public in April of 2005. The changes to that draft
are a result of the Commission addressing the concerns of DOJ that
these regulations clearly distinguish between Class II and Class III
games. These changes relate to the size of the bingo card as well as
the time period for the release of numbers. Additionally, the proposed
changes require a fixed written notification to the player that the
game they are playing is a game of bingo, a game similar to bingo, or a
game of pull tabs. Finally, they prohibit pull tab machines from paying
winnings in any form.
III. Purpose and Scope
The proposed revision to the current definitions regulation and the
proposed classification regulation are intended to clarify terms used
by the Congress to define Class II gaming under IGRA. Through a
separate regulation, the Commission has proposed to revise the current
definitions. The change to the definition for the terms ``electronic or
electromechanical facsimile'' and ``other games similar to bingo''
provides consistency and clarity in understanding Class II gaming
concepts intended by Congress. The classification standards serve to
distinguish the use of ``electronic, computer, or other technologic
aids'' in the play of Class II bingo, lotto, ``other games similar to
bingo,'' pull tabs, and instant bingo from the play of Class III gaming
machines.
These standards focus on the play of bingo, lotto, and ``other
games similar to bingo'' when these games are played through an
electronic medium using ``electronic, computer, or other technologic
aids.'' The Commission's intent with classification standards is not to
prescribe rules for how a tribal gaming operation conducts its live
session bingo. The only exception to this general approach is when a
tribal gaming operation conducts its live session bingo exclusively
through networked electronic player stations when these devices
essentially perform all the functions of bingo play normally undertaken
by the players. Games played in such a manner on these electronic
player stations are included within the parameters of bingo, lotto, and
``other games similar to bingo'' games played through an electronic
medium addressed in the Classification Standards.
These standards apply only in bingo, lotto, other games similar to
bingo, pull-tabs, and instant bingo played primarily through an
electronic medium. They apply only to the electronic format because in
an electronic format it becomes too easy to use features such as the
instantaneous, rather than serial, release of numbers and the automatic
covering (daubing) of those numbers on a player's electronic card as a
pretext to fundamentally change or distort the nature of the game such
that it becomes an ``electronic facsimile'' of the game. In live
session bingo, the pace and style of the game will normally preclude
such distortions.
In many respects, the current generation of electronic bingo games
shows features that turn bingo on its head. Many games offer players
the opportunity to play with as few as one other player in games where
the object is to obtain and cover one or more ``interim'' prize
patterns which offer significant monetary reward. The game-winning
pattern is more often than not a pattern with a low-value,
inconsequential prize. The machines, offered as ``technologic aids'' to
the play of bingo, are often designed to play close to the line by
using alternative displays of the game results to resemble the
experience of a slot machine for the player. This is not inherently
wrong nor does it necessarily make such machines Class III devices. But
it does make them more difficult to distinguish from Class III devices.
Faced with the explosion of these ``technologic aids'' on the
floors of Class II gaming facilities, or on the floors of Class III
gaming facilities as an exception to the number of slot machines
authorized for the facility under a tribal-state compact, the
Commission has determined that some bright-line classification
standards must be developed to distinguish Class II games from the slot
machines they mimic. The standards interpret in operational terms
Congress's prescribed legal criteria for Class II bingo, lotto, and
other games similar to bingo. As to pull-tabs and instant bingo, the
standards fully embrace the Federal court decisions that have dealt
with the technologic aids to the game. The standards demand in some
cases, and prohibit in others, certain play features. In short, the
purpose in describing play features is to distinguish the play of these
``technologic aids'' from the play of ``electronic facsimiles of a game
of chance or slot machines of any kind,'' which is Class III gaming
under the IGRA. The standards clarify the terms Congress used when it
defined Class II gaming, not knowing the full potential of modern
technology that could be brought to the industry.
IGRA defines Class II bingo with three statutory criteria. It is
the game of chance commonly known as bingo * * *
(1) Which is played for prizes, including monetary prizes, with
cards bearing number or other designations;
(2) In which the holder of the card covers such numbers or other
designations when objects, similarly numbered or designated, are drawn
or electronically determined; and
(3) In which the game is won by the first person covering a
previously designated arrangement of numbers or designations on such
cards[.]
25 U.S.C. 2703(7)(A). The game of ``lotto'' and ``other games similar
to bingo'' were not defined in the Act. The terms were defined in 1992
by the Commission as having the same requirements as bingo. The term
``other games similar to bingo'' was also defined by the 1992
Commission as requiring that the games could not be house-banked. In
reviewing the definition of ``other games similar to bingo,'' the 2002
Commission retained this non-house-banked requirement but only
described these games as a variant of bingo. What constituted a
``variant'' was not explained. Furthermore, the Commission in its
advisory opinions has been unable to identify what constitutes a
variant of bingo. It has only described what is not a variant--e.g., a
pre-drawn bonanza bingo game.
IGRA also allows for advances in technology to aid the way the game
is played. Speaking on another aspect of the game, the U.S. Court of
Appeals for the Ninth Circuit observed that bingo is not necessarily
the ``traditional'' game that ``was played in our childhoods or home
towns.'' 223 F.3d 1091,1096 (9th Cir. 2000). At the same time, IGRA has
not changed. In it, Congress delegated to NIGC the task of implementing
the Act's provisions. The three statutory criteria for bingo must
continue to be the fundamental principles on which a Class II
classification is based. It is this balance between capitalizing on
technological advances while continuing to give IGRA's definitions
meaning that the NIGC is attempting to strike in these Classification
Standards. These standards explain the statutory criteria and represent
the Commission's
[[Page 30242]]
effort to distinguish Class II bingo, lotto, and ``other games similar
to bingo'' from Class III gaming.
The Commission also addresses the games of pull tabs and ``instant
bingo'' in the classification standards. These games are not defined in
IGRA, but have been discussed in Federal court cases. These cases
provide guidance for distinguishing the Class II versions of these
games from ``electronic and electromechanical facsimiles'' of the games
which are Class III. The Classification Standards specifically rely on
this case law.
Finally, these regulations address a problem highlighted by the
Commission in 2002, but left unresolved. As noted by the Commission,
the process for classifying games has been an imperfect process. Under
the current informal process, the Commission's Office of General
Counsel issues advisory classification opinions. Often these are
obsolete as soon as they are released. Looking forward, electronic
games change much too rapidly to encourage dependence on a small legal
staff to provide the appropriate classification guidance. The advisory
opinions also suffer from major drawbacks. For example, it is sometimes
difficult to identify whether the games described in the advisory
opinions are the same games as those that are offered for play in a
tribal gaming facility. In addition, the advisory opinions are not
final agency action and therefore are not subject to judicial review.
A second method for classifying games, the issuance of a Notice of
Violation and Closure Order, while subject to judicial review, also has
drawbacks. This formal enforcement process is often slow and expensive,
forces tribes to defend games they often believe in good faith are
permissible games, and can result in decisions that have little impact
on the new games that replace those that are the subject of the
enforcement action.
A third method, leaving the decision entirely to tribal gaming
commissions, has other problems. Decisions are sometimes inconsistent
with those of other commissions. Disagreements between tribes and
states arise, and all of the concerned parties, including
manufacturers, as a practical matter need a central authority to decide
what games can be played as Class II.
Definitions in Part 502
a. ``Electronic or Electromechanical Facsimile''
The Commission proposes to revise the definition for ``Electronic
or electromechanical facsimile'' contained in Sec. 502.8. The revision
clarifies that games under this section that comply with part 546 are
not electronic or electromechanical facsimiles of any game of chance.
b. ``Other Games Similar to Bingo''
The Commission proposes to revise the definition for ``other games
similar to bingo'' contained in Sec. 502.9. The revision to the
definition shifts the focus for the classification determination in an
other game similar to bingo from whether the game is house-banked to
whether the game has players competing against other players for the
prizes. The revision removes the requirement, not present in IGRA, that
these games not be house-banked. The revision also strengthens the
requirement that the games involve players competing against other
players for a common prize or prizes.
As to house banking, IGRA defines as Class II bingo and, if played
in the same location, pull-tabs, punch boards, tip jars, and games
similar to bingo, but makes no requirement that any of these games be
house-banked, or not be housed-banked. IGRA's only requirement about
the banking of Class II games is to exclude house-banked card games
from the definition and make them Class III. Congress has, in other
words, defined both bingo and games similar to bingo as Class II,
regardless of how they are banked. Some, but not all bingo games are
played in a house-banked format. Accordingly, the Commission proposes
to remove the limitation on house-banking for games similar to bingo as
inconsistent with IGRA.
The revision maintains that part of the definition that describes
``other games similar to bingo'' as variants of bingo. Proposed Part
546 explains what variants are contemplated.
IV. Definitions for 25 CFR Part 546
The Commission proposes definitions for terms not previously
defined in its regulations. These definitions apply only to these terms
as used in the proposed Part 546 and do not necessarily have other
general application.
The Commission defines what is a ``game'' of the ``game of chance
commonly known as bingo'' or ``other games similar to bingo'' so that a
player will know when the game begins, when the game ends, and what the
player must do to participate and win in an individual game. Each bingo
game should have a distinct reference number visible on the screen at
each player station and used subsequent to the game to track game play
and results.
The Commission has previously defined the game of ``lotto'' as a
game played in the same manner as bingo. 25 CFR 502.3. Accordingly, the
classification standards for bingo apply to ``lotto'' the same as they
apply to defining bingo. The term ``lotto'' does not mean ``lottery''
in general or the type of lottery operated by various states and
denominated ``lotto'' or some derivative thereof.
The Commission defines ``the game of pull tabs'' and ``electronic
pull tab'' using terminology commonly accepted in the federal courts.
See Cabazon Band v. NIGC, 827 F. Supp. 26, 28 n. 2(D.D.C. 1993), aff'd
14 F.3d 633 (D.C. Cir. 1994).
The Commission defines the term ``instant bingo'' by relying on
federal case law. See Julius M. Israel Lodge of B'nai B'rith v.
Commissioner of Internal Revenue, 98 F.3d 190 (5th Cir. 1996). In its
decision, the court set out some fundamental differences between bingo
and instant bingo. Using common definitions of bingo from dictionaries,
the court stated:
The taxpayer's Instant Bingo is devoid of the critical element
of bingo that runs through these ordinary, everyday definitions--
that players place markers over randomly called numbers in an
attempt to form a preselected pattern. Instant Bingo involves only
the player's purchase of a prepackaged card * * *, and winning cards
are those in which the preprinted appearance of numbers on the front
of the card * * * matches the preprinted winning arrangement
indicated on the reverse side of the card * * *.
Julius M. Israel Lodge of B'nai B'rith, 98 F. 3d at 192-93.
The Commission defines the terms ``bonus prize'' and ``progressive
prize'' in bingo, lotto, or other games similar to bingo to distinguish
them from the game-winning prize. See the discussion below on prizes
generally.
V. Criteria for Meeting the Class II Requirements for Bingo, Lotto, and
Other Games Similar to Bingo Established by IGRA
IGRA establishes three requirements in defining the game of bingo
as a Class II gaming activity. The intent of the proposed rule is to
clarify the terms used in this statutory definition when the game is
played primarily though ``electronic, computer, or other technologic
aids.'' In drafting the standards, the Commission has been careful to
derive criteria from the statutory language.
[[Page 30243]]
VI. Bingo, Lotto, and Other Games Similar to Bingo Are Games Played for
Prizes, Including Monetary Prizes, With Cards Bearing Numbers or Other
Designations
This section of the proposed rule deals with two essential elements
of bingo, lotto and ``other games similar to bingo'': Cards and prizes.
It offers criteria for the card so that it is visible and useful to the
game. It explains criteria for prizes but permits a wide variety of
prizes for a game.
Cards
Central to the game of bingo is that participants play the game on
bingo-faced cards and compete against other players to win prizes in
the game. Pursuant to IGRA's second statutory element, players cover
numbers or other designations on their cards ``when'' those numbers or
other designations are drawn. This necessarily means that the player
has the card in her possession before the numbers are drawn. This also
means that players cannot change cards once the game begins and the
numbers are being drawn and displayed, although they certainly may do
so before a new game starts.
There is no statutory requirement that bingo be played with paper
cards as in a traditional bingo game. In fact, case law and NIGC's
regulations provide that Class II bingo games may be played with
electronic cards. The U.S. Court of Appeals for the Tenth Circuit, in
U.S. v. 162 Megamania Gambling Devices, 231 F. 3d 713 (10th Cir. 2000),
ruled that a game, Megamania, was Class II because it met the three
statutory criteria for bingo, among them, that the game ``is played
with an electronic card that looks like a regular paper bingo card
containing a grid of numbers * * *'' Id. at 719. The Ninth Circuit also
affirmed the Class II status of Megamania, observing that the game
consisted of ``electronic game 'cards.''' U.S. v. 103 Electronic
Gambling Devices, 223 F. 3d 1091, 1093 (10th Cir. 2000). NIGC's
regulation on technologic aids, 25 CFR 502.7(c), explicitly names
``electronic cards for participants in bingo games'' as an example of
an aid, which is allowable for Class II games under 25 CFR 502.3(a).
Because bingo is a game played with the cards, the cards must be
clearly visible to the player on the video screen of the ``electronic,
computer, or other technologic aid'' displaying the card. In order to
ensure visibility the Commission proposes that the screen always
display a card that is at least one half the available space on the
screen. A larger card would be useful for better visibility, but the
Commission recognizes that the stated minimum size serves the purpose
of having a visible card and at the same time allows flexibility for
placing other information and features on the video screen.
In the traditional ``game of chance commonly known as bingo,'' the
card contains a grid of 25 spaces in 5 horizontal rows and 5 vertical
columns. This is not clearly stated in the statute although it is the
norm for the game. The Commission believes that a game using other than
25 spaces placed in a 5 by 5 grid would more properly be considered an
``other game[s] similar to bingo.'' While a previous Commission
explained that the bingo game would not be limited to a grid of 5 rows
and 5 columns, in giving meaning to the term ``other games similar to
bingo,'' the Commission now believes Congress had in mind a traditional
bingo card when it drafted the sections on Class II bingo since it
expressly referred to ``the game of chance commonly known as bingo''
when listing the statutory elements of the game.
As a major variant from the game of bingo, for other games similar
to bingo, the card has many possibilities. The only stated restriction
is that each card must have at least three (3) spaces to be covered, in
addition to any ``free space,'' because a winning pattern in the game
must have at least three (3) spaces, as explained elsewhere in this
preamble.
Each card must have unique numbers or other designations that
appear only once on the card. This means a number could appear twice,
so long as a qualifying factor such as color established the unique
character, e.g., a ``blue 5'' and a ``red 5'' could both appear on the
card but each would be unique. The unique number or designation can
appear only once in order to give meaning to game play. The term
``other designations'' includes letters, figures or symbols.
Except as noted below, the card must always be displayed for the
player in a clear and visible manner. If multiple bingo cards are in
use by a player, the player station must have capability to display for
the player on the video screen any of the bingo cards being used by the
player in the game during play. Before game play, a single card may be
shown. During game play, if only one card is shown, the default card
being shown will be the card closest to a bingo win or the card with
the highest value prize, if a winning card, with each such card display
meeting the specified visibility requirements. At the end of the game,
a player must have the option of reviewing all the cards used by the
player in the game.
An exception to the requirement that the card must always be shown
is made for alternative display during a graphical display presented as
a second screen during a bonus prize round which is intended for
entertainment only. The screen will return to its normal display,
including a card, at the conclusion of the round.
The card may contain one free (covered) space without a specified
number or other designation, provided the free space is located
identically on every card in play or available to be played in the
game.
When the Commission issued regulations in 1992, it recognized that
Congress did not intend to limit bingo to its classic form and that, if
it had, Congress could have spelled out further requirements such as
cards having the letters B I N G O across the top with numbers 1-15 in
the first column, etc. See 57 FR 12382 (April 9, 1992). This early
rulemaking was not specifically directed at distinguishing between play
of bingo on electronic player stations from the play of a Class III
electronic facsimiles or slot machines. The Commission also found that
in defining Class II to include games similar to bingo, Congress
intended to include more than bingo in its classic form in that class.
This interpretation, however, begs the question of what IGRA meant
by the phrase ``game of chance commonly known as bingo.'' In
differentiating between bingo and other games similar to bingo, the
Commission now understands that Congress did intend bingo to be played
in its ``classic form'' (i.e., its common form) which includes the
traditional 25 space card but that tribes should also be able to take
advantage of modern technology to play the game. Accordingly, the
proposed rule clarifies that bingo played in an electronic medium
through an ``electronic, computer or other technologic aid'' will be
played on the classic bingo card, but this may be an electronic card.
``Other games similar to bingo'' are games that are bingo-like and
would not necessarily be played on the classic form of bingo card. With
the corresponding change to the definition of ``other games similar to
bingo'' set out in this proposed rule, the Commission believes it is
not taking a step back on what is included within Class II but giving
correct meaning to the terminology. Bingo is played on a classic card;
games that are similar to bingo, but still Class II, can be played on
non-traditional cards.
[[Page 30244]]
This is consistent with the holdings in the MegaMania cases. As the
Tenth Circuit noted:
In this case, MegaMania meets these three criteria. Specifically
it is played with an electronic card that looks like a regular paper
bingo card containing a grid of numbers and the first persons to
cover a previously designated arrangement of numbers--in this case
five straight line spaces and the necessary corner spaces--wins a
monetary prize.
U.S. v. 162 Megamania Gambling Devices, 231 F. 3d 713, 719 (10th Cir.
2000).
Prizes
Because bingo is ``played for prizes'' and ``won by the first
player'' covering, the winning prize must have meaningful value
compared to the entry fee for the game. The Commission believes that
while this prize need not be the highest value prize in the game, or be
greater than the amount wagered, it should have significant value.
Accordingly, the Commission places a value of at least 20% of the
amount wagered and one cent as the minimum value for a game-winning
prize.
Other prizes, referred as to ``bonus prizes'' and ``progressive
prizes,'' to distinguish them from ``game winning prize,'' may also be
awarded based on a player completing another pre-designated pattern
during the game. Each such designated pattern or arrangement must also
be disclosed to the players upon request before the game begins.
A bonus prize is a prize awarded in a game in addition to the game-
winning prize. The prize may be based on different pre-designated and
pre-announced patterns than the game-winning pattern, may be based on
achieving a winning pattern in a specified quantity of numbers or
designations drawn or electronically determined and released, or based
on a combination of these conditions. The bonus prize may also be
limited by game rule to obtaining the required pre-designated pattern
in a specified quantity of numbers or other designations released
before the game-winning pattern is obtained by a player in the game.
Bonus prizes take two forms: Interim and consolation. Interim prizes
are prizes won before or at the same time the game winning prize is won
but based on the player covering a pre-designated pattern other than
the pre-designated winning pattern. Consolation prizes are won by
another player in the game after the winning player successfully covers
the pre-designated game-winning pattern. The difference is that
consolation prizes require an additional release of numbers or other
designations.
In bingo, lotto, and ``other games similar to bingo,'' the game is
``won'' by the first player covering the pre-designated winning
pattern. Consequently play must stop, or pause, when the last number or
other designation that forms the pre-designated game-winning pattern is
released to the players for the game-winning player to cover the
pattern, announce bingo, and claim the win. A player may win an interim
prize using the quantity of numbers or other designations necessary to
form the game winning pattern or a lesser quantity of such numbers or
other designations and claim that prize at the same time the game-
winning player claims the game-winning prize. However, another release
of numbers or designations is required for the players remaining in the
game to receive the numbers or other designations that appear on their
card(s) and try to obtain the pre-designated pattern for a consolation
prize(s), assuming the game does not end with the award of the game-
winning prize and continues through one or more consolation prize
rounds.
Under the proposed regulation, each game must provide an equal
chance of obtaining any winning pattern for each card played by an
active player in the game. The probability of achieving any particular
pre-designated winning pattern must be the same for all cards played in
a game and may not vary based on the amount wagered except that a
minimum wager may be established as a condition of eligibility to win a
progressive prize. All prizes in the game must be fixed in amount or
established by formula and disclosed to all participating players in
the game. Prizes that are not fixed or established by formula, i.e.,
prizes that are random or unpredictable, are not permitted.
The Commission recognizes that game designers may establish various
wagering levels in a game. This is permissible provided that all
players in the game are eligible to compete for all winning patterns in
the game. The higher wager or entry fee can result in a higher value
prize but that prize must be based on a pattern or patterns available
to all players. For example a player entering a game at the one credit
wager level could cover a particular pattern and win a five (5) credit
prize, but another player entering at the ten (10) credit level could
win a higher multiple of the prize based on covering the same pattern.
A multiplier to the prize or other bonus based on a winning pattern
containing a specified number or other designation is permitted.
Similarly, the order of, or quantity of, numbers or other designations
randomly drawn or electronically determined may affect the prize
awarded for completing any previously designated winning pattern in a
game.
Prizes may not be based on an event not directly related to bingo
play, such as the spinning of a wheel with eligibility to spin having
been determined by a player obtaining and covering a specific pattern
in the game. This subsequent ``chance'' event is not bingo, lotto, or
an ``other game[s] similar to bingo'' and is not a Class II gaming
activity. Consequently, it follows that prizes must be established
before the game begins. A ``second screen'' or ``bonus round'' feature
is permitted, however, provided the round is for entertainment only and
the prize was determined through the play of the underlying game of
bingo, lotto or other game similar to bingo before the bonus round
commenced. An alternative display may show the award of free games.
A progressive prize is an established prize for a game, funded by a
percentage of each player's buy-in or wager, that is awarded to a
player for obtaining a specified pre-designated and pre-announced
pattern within a specified quantity of numbers or designations randomly
drawn and released or electronically determined, or randomly drawn and
released or electronically determined in a specified sequence. If the
progressive prize is not won in a particular game, the prize must be
rolled over to each subsequent game until it is won. The progressive
prize is thus increased from one game to the next based on player buy-
in or wager contributions from each qualifying game played in which the
prize is not won. All contributions to the progressive prize jackpot
must be awarded to the players. A winning pattern for a progressive
prize is not necessarily the same as the game-winning prize pattern.
The method of determining the winner of a progressive prize in a
game must be based only on the play of the game of bingo and may not be
based on events outside the random selection of numbers or other
designations and the action of the competing players to cover such
numbers or other designations on their respective cards to achieve the
pre-designated winning patterns in the game. As an example, an
acceptable basis for awarding a progressive prize would be for the
winning player to obtain a winning bingo pattern in the first five
numbers drawn in the exact order in which they are drawn.
[[Page 30245]]
A pattern used to establish the progressive prize must be a pre-
designated pattern that can be obtained by all players in the game. The
game may provide that only players wagering at or above a certain entry
level are eligible to win the progressive prize associated with that
pattern. However, other participants in the game not playing at the
required minimum entry level to win the progressive prize must be
eligible to win some other prize if the pre-designated pattern is
obtained and covered by that player, and the prize claimed.
Progressive awards with only one participating player station,
usually called ``stand-alone progressives'' or ``personal
progressives,'' are not permitted in Class II bingo, lotto, or other
games similar to bingo played through an electronic medium. In
``personal progressives,'' eligibility to participate and win is based
upon some identifying factor, such as a player tracking card. As an
example, a prize for the lone eligible player might be greater on the
player's 1000th game or a game between 500 and 600 as determined by a
random number generator. These formats introduce an additional element
of chance into the prize award not involved in the play of the game by
all the participants in the game and, thus, fall outside the definition
of Class II gaming.
``Mystery Jackpots,'' where winners are determined from events
outside the play of game, e.g., a format in which a player's bet causes
a hidden jackpot amount to be exceeded thus enabling the player to play
for that jackpot, are not permitted. In this format, an event outside
the play of bingo, lotto, or an other game similar to bingo triggers
the unique prize award for that player.
A ``gamble feature,'' sometimes called a double up, double play, or
double pay, etc., may not be used with Class II bingo, lotto, or other
games similar to bingo played through an electronic medium. They are a
pretext to alter the fundamental concepts under the IGRA by which
prizes in a bingo or lotto game or an other game similar to bingo are
awarded. These prize multipliers provide the opportunity, after the
completion of the game, for a separate ``double or nothing'' wager. As
such, they do not fall within the definition of Class II games.
Similarly, a separate game or wager to convert the fractional
amount left in player credits to either the coin value of the game or
nothing, often called ``residual credit removal,'' does not fall within
the definition of Class II gaming. These credits must stay on the
player station credit meter for use by the current or a subsequent
player until their accumulated value reaches the coin value of the
game.
The award of additional ``free'' games as a marketing tool is
permitted so long as all players that participated in the game that
initiated the prize of a free game or games receive the same number of
free games. This is not considered to be the award of a prize outside
the play of the game. Essentially, as part of its marketing program,
the house determines that all players in a particular game will receive
additional game credits to use in later games.
Finally, a tribal gaming operation may in its discretion offer
extraneous marketing prizes such as a ``good neighbor prize'' awarded
to the player sitting next to a player winning a large jackpot
progressive prize. This prize is not the result of consideration paid
by the player winning the progressive or by the player winning the good
neighbor prize. It is merely the gaming operation exercising a
marketing decision.
VII. Bingo, Lotto, and Other Games Similar to Bingo Are Games in Which
the Holder of the Card Covers the Numbers or Other Designations on the
Player's Card When Objects Similarly Numbered or Designated Are Drawn
or Electronically Determined
In the game of chance commonly known as bingo, numbers or other
designations are drawn from a pool of 75 such numbers or other
designations. The term ``designations'' can mean letters or figures and
may include attributes such as color which provide a unique quality to
a number, letter, or figure that is used more than once in the game.
The random draw or electronic determination of the numbers or other
designations must be from a non-replaceable pool, meaning that, for
each game, the numbers or other designations randomly drawn or
electronically determined are not put back in the pool to be drawn
again in that game. For example, if the number B-15 is drawn or
electronically determined, it cannot be used again in that game. At the
end of the game, all numbers or other designations are returned to the
pool to be drawn in the next game.
In bingo and lotto, the use of a non-replaceable pool of 75 numbers
or other designations is matched with a card containing 25 non-
repeating spaces. For ``other games similar to bingo'' the Commission
believes that the non-replaceable pool of numbers or other designations
must consist of a number greater than the number of spaces on the card
to be used in the game.
A common draw or electronic determination of numbers or
designations may be utilized for separate games that are played
simultaneously.
In bingo, lotto, and ``other games similar to bingo'' played
through an electronic medium, cards containing pre-covered numbers or
designations cannot be used. The term ``pre-covered numbers or
designations'' means that the numbers or designations were selected
before an individual game begins or before players accept the card or
cards each will play and are marked as having been covered.
Accordingly, the proposed rule provides that numbers must be selected
in real time during the game, as part of the game, and not drawn early
and stored for later use. No exception is made for ``bonanza bingo''
style games, although the Commission acknowledges that this form of
play may be found in live session bingo play.
Under IGRA, a game is Class II bingo only if players are required
to cover the numbers or other designations on their cards in ``real
time'' (the actual time that it takes a process to occur) or ``near
real time'' response to those numbers or other designations being
drawn, and if the first person to cover a designated pattern of those
numbers or other designations on a card held by that player wins the
game. The requirement that a player cover when objects are drawn means
that games that use pre-drawn numbers cannot constitute bingo or an
other game similar to bingo. Some have argued that for the purposes of
IGRA ``when'' means ``after'' and that it should not matter how long
after balls are drawn that the card is daubed, thus allowing for pre-
drawn numbers. This is contrary to the common meaning of the word
``when.'' Webster's Collegiate Dictionary (10th ed.) defines the
conjunction ``when'' as:
1a: at or during the time that: WHILE * * * b: just at the
moment that * * * c: at any or every time that * * * 2: in the event
that: IF * * * 3a: considering that * * * b: in spite of the fact
that: ALTHOUGH * * * 4: the time or occasion at or in which * * *.
This definition is counter to the proposition that ``when'' means
``at any point after.''
The random draw by either a bingo blower or some other method where
numbers are ``electronically determined'' must occur in real time or
very near in real-time to the actual play of the particular bingo game.
The act of covering the numbers must occur in close proximity to the
drawing of those numbers or in real time. Allowing a game time to
distribute numbers through a network of terminals to help ensure
continuity of fast paced
[[Page 30246]]
electronic bingo games would be logical. In the Commission's view,
however, consistent with statutory intent, such ``near real-time'' play
contemplates only the lapse of a minimal period of time necessary to
accomplish these objectives. This time period would be measured in
seconds, not minutes or hours.
In games with pre-selected numbers or designations, the numbers or
other designations are chosen by a random number generator at some time
prior to the cards being sold and then the completed games are stored
in the host computer and sold to players. By the time the player begins
participating, the game has been played within the machine or a server
for the network and the machine distributes the completed game to the
player. The winning cards are determined at the time the computer draws
the numbers and matches them against the existing deck, not during the
course of play. Therefore, the bingo player is not ``covering'' a
previously designated arrangement and the ``covering'' is not happening
``when'' the objects are drawn.
An acceptable ``electronic, computer, or other technologic aid'' to
the play of bingo, lotto, or ``other games similar to bingo'' could
include the capability for the player to cover all of the numbers or
other designations drawn and released to the point the player instructs
the aid to perform the cover action on the electronic card used by that
player in the game. In other words, the player does not have to touch
each number or other designation on the card to cover the number, or
use an electronic pen or ``dauber'' to mark each number or designation.
Instead, the player can touch the screen or a designated button to
perform this function. This action must occur after each release of
numbers or other designations in the game because players must cover
``when'' numbers or designations are released, as discussed above. (The
numbers may be released in rounds, each round containing one number or
a set of numbers. In a game designed in this manner, the required cover
action by players must occur after each round or release of a set of
numbers.)
An ``electronic, computer or other technologic aid'' cannot employ
a feature whereby the ``aid'' accepts instruction from the player at
the beginning of the game to later cover (daub) the numbers that will
be drawn in later rounds or releases of numbers or other designations
This is sometimes referred to as total ``auto-daub'' meaning a feature
incorporated into an aid to the play of bingo, lotto, or an other game
similar to bingo that automatically performs the requirements for the
player to cover (daub) numbers or designations on the player's
electronic card. Use of this feature would mean players were not
covering ``when'' those numbers were drawn and released. Similarly, the
equipment would lose its character as an ``electronic, computer, or
other technologic aid'' to Class II gaming and would become an
``electronic facsimile'' of the game if it performed all of the
``cover'' functions for the player without specific player direction or
if it performed those functions following an instruction from the
player to cover at some later point ``when'' and if the numbers other
designations were drawn. The device would essentially play the game for
the player. The player would merely start the game, watch play unfold,
and be paid any amounts won without further action.
It follows that a player should have a reasonable opportunity to
cover the numbers or other designations after those numbers or other
designations are released before forfeiting the use of the covered
numbers or designations. The Commission believes a minimum time of two
(2) seconds is appropriate in each round for players to have an
opportunity to accomplish this function. If all players have covered
sooner, the game may proceed.
To ``sleep'' or to ``sleep a bingo'' means that a player fails,
within the time allowed by the game: (i) To cover (daub) the previously
released numbers or other designations on that player's card(s)
constituting a game-winning pattern or other pre-designated winning
pattern, or (ii) to claim the prize to which the player is entitled,
having covered (daub