Agency Information Collection Activities: Reinstatement of Existing Collection; Comment Request, 16155-16158 [06-3086]
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Federal Register / Vol. 71, No. 61 / Thursday, March 30, 2006 / Notices
Dated: March 22, 2006.
William Early,
Acting Regional Administrator, Region III.
[FR Doc. 06–3040 Filed 3–29–06; 8:45 am]
BILLING CODE 6560–50–M
FEDERAL TRADE COMMISSION
Agency Information Collection
Activities: Reinstatement of Existing
Collection; Comment Request
Federal Trade Commission.
Notice.
AGENCY:
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ACTION:
SUMMARY: The Federal Trade
Commission (‘‘FTC’’ or ‘‘Commission’’)
intends to conduct a survey of parents
who have one or more children, aged
eight to 16, who play video or personal
computer games. The FTC will also
survey children aged eight to 16, who
play video or personal computer games.
The surveys are a follow-up to the
Commission’s surveys conducted in
2000 on consumers’ use of and
familiarity with the Entertainment
Software Rating Board (‘‘ESRB’’)
electronic game rating system. The
information collection requirements
described below will be submitted to
the Office of Management and Budget
(‘‘OMB’’) for review, as required by the
Paperwork Reduction Act (‘‘PRA’’) (44
U.S.C. 3501–3520).
DATES: Comments must be received on
or before May 1, 2006.
ADDRESSES: Interested parties are
invited to submit written comments.
Comments should refer to
‘‘Entertainment Industry Study: FTC
File No. P994511’’ to facilitate the
organization of comments. A comment
filed in paper form should include this
reference both in the text and on the
envelope and should be mailed or
delivered, with two complete copies, to
the following address: Federal Trade
Commission/Office of the Secretary,
Room H–135 (Annex E), 600
Pennsylvania Avenue, NW.,
Washington, DC 20580. Because U.S.
Postal Mail is subject to lengthy delays
due to heightened security precautions,
please consider submitting your
comments in electronic form (in ASCII
format, WordPerfect, or Microsoft Word)
as part of or as an attachment to e-mail
messages directed to the following email box: entstudy@ftc.gov. However, if
the comment contains any material for
which confidential treatment is
requested, it must be filed in paper
form, and the first page of the document
must be clearly labeled ‘‘Confidential.’’ 1
1 Commission Rule 4.2(d), 16 CFR 4.2(d). The
comment must be accompanied by an explicit
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Comments should also be submitted
to: Office of Management and Budget,
Attention: Desk Officer for the Federal
Trade Commission. Comments should
be submitted via facsimile to (202) 395–
6974 because U.S. Postal Mail is subject
to lengthy delays due to heightened
security precautions.
The FTC Act and other laws the
Commission administers permit the
collection of public comments to
consider and use in this proceeding as
appropriate. All timely and responsive
public comments will be considered by
the Commission and will be available,
to the extent practicable, to the public
on the FTC Web site at https://
www.ftc.gov. As a matter of discretion,
the FTC makes every effort to remove
home contact information for
individuals from the public comments it
receives before placing those comments
on the FTC Web site. More information,
including routine uses permitted by the
Privacy Act, may be found in the FTC’s
privacy policy at https://www.ftc.gov/ftc/
privacy.htm.
FOR FURTHER INFORMATION CONTACT:
Requests for additional information,
such as requests for copies of the
proposed collection of information
(Supporting Statement and related
attachments), should be addressed to
Keith R. Fentonmiller, (202) 326–2775,
or Richard F. Kelly, (202) 326–3304,
Attorneys, Federal Trade Commission,
Bureau of Consumer Protection,
Division of Advertising Practices, 600
Pennsylvania Ave., NW., Washington,
DC 20580.
SUPPLEMENTARY INFORMATION: In 2000,
OMB approved the FTC’s request to
conduct surveys on consumers’ use of
and familiarity with the rating or
labeling systems of the motion picture,
music recording, and video and
personal computer game industries
(OMB Control Number 3084–0120).
After receiving OMB approval, the FTC
conducted the consumer research and,
in September 2000, the Commission
issued a report requested by the
President and Congress entitled,
Marketing Violent Entertainment to
Children: A Review of Self-Regulation
and Industry Practices in the Motion
Picture, Music Recording & Electronic
Game Industries (hereafter ‘‘2000
Report’’).2 The Commission found that
request for confidential treatment, including the
factual and legal basis for the request, and must
identify the specific portions of the comment to be
withheld from the public record. The request will
be granted or denied by the Commission’s General
Counsel, consistent with applicable law and the
public interest. See Commission Rule 4.9(c), 16 CFR
4.9(c).
2 Available at https://www.ftc.gov/reports/
violence/vioreport.pdf.
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the electronic game industry had
engaged in widespread marketing of
violent electronic games to children
that: (1) Was inconsistent with the ESRB
rating system; 3 and (2) undermined
parents’ attempts to make informed
decisions about their children’s
exposure to violent content. Similar
results were found for the motion
picture and music recording industries.
The Commission also found that
advertisements for electronic games
frequently failed to contain rating
information. Further, the Commission’s
national surveys of parents and children
found that only 61% of parents were
aware of the ESRB system, and nearly
half of those parents reported that they
rarely or never used the ESRB system.4
In April 2001,5 December 2001,6 June
2002,7 and July 2004,8 the Commission
issued follow-up reports to assess
changes in industry practices. The first
two follow-up reports documented
progress by the video game industry to
limit advertising in popular teen media.
The third follow-up report found that
the game industry was in substantial
compliance with ESRB standards
governing ad placements and disclosure
of rating information in advertising.
There were, however, some
advertisements for Mature-rated games 9
placed on television programs with
large numbers of teen viewers and
continued placement of such ads in
game enthusiast magazines with large
youth readership. The Commission’s
July 2004 report found substantial
compliance with ESRB standards
governing ad placements and that
3 As indicated on its Web site, https://
www.esrb.org, the ESRB ‘‘is a self-regulatory body
for the interactive entertainment software industry
established in 1994 by the Entertainment Software
Association, formerly the Interactive Digital
Software Association. ESRB independently applies
and enforces ratings, advertising guidelines, and
online privacy principles adopted by the computer
and video game industry. The ESRB rating system
helps parents and other consumers choose the
games that are right for their families. ESRB ratings
have two parts: rating symbols that suggest what age
group the game is best for, and content descriptors
that indicate elements in a game that may have
triggered a particular rating and/or may be of
interest or concern.’’
4 See 2000 Report, Appendix F at https://
www.ftc.gov/reports/violence/appendicesviorpt.pdf.
Appendix F also contains a detailed discussion of
the underlying methodology and findings.
5 Available at https://www.ftc.gov/reports/
violence/violence010423.pdf.
6 Available at https://www.ftc.gov/os/2001/12/
violencereport1.pdf.
7 Available at https://www.ftc.gov/reports/
violence/mvecrpt0206.pdf.
8 Available at https://www.ftc.gov/os/2004/07/
040708kidsviolencerpt.pdf.
9 According to the ESRB, Mature-rated games
have content that may be suitable for persons 17
years of age and older. See https://www.esrb.org/
esrbratings_guide.asp#symbols.
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Federal Register / Vol. 71, No. 61 / Thursday, March 30, 2006 / Notices
industry members generally were
prominently disclosing rating
information in advertising and on
product packaging. A recent ‘‘mystery
shopper’’ survey of video game retailers,
conducted on behalf of the Commission
between October 2005 and January
2006, showed that 42% of young teen
shoppers (age 13–16) were able to
purchase M-rated games.10 An
additional mystery shopper study is
planned for the summer of 2006.
There are continued concerns about
parents’ knowledge and use of the ESRB
system, parents’ agreement with the
ratings that the ESRB has assigned to
some games, and children’s ability to
purchase Mature-rated games at the
retail level. In response to these
concerns and as part of the agency’s
ongoing monitoring of the video game
industry’s self-regulatory system, the
FTC published a Notice seeking
comments from the public concerning a
new survey that would follow up on the
2000 survey with respect to the video
game industry. See 70 FR 56703.
Pursuant to the OMB regulations that
implement the PRA (5 CFR part 1320),
the FTC is providing this second
opportunity for public comment while
requesting that OMB reinstate the
clearance for the survey. All comments
should be filed as prescribed in the
ADDRESSES section above, and must be
received on or before May 1, 2006.
A. Comment Received From the ESRB
In response to its first Notice, the FTC
received one comment, from the ESRB,
raising a concern that the study would
not examine consumers’ attitude toward
the rating systems of other
entertainment industries, and three
additional concerns about the structure
and content of the FTC’s proposed
consumer research.11 No other
comments were received.
1. Surveys’ Exclusive Focus on Video
Game Ratings
The ESRB suggests that the FTC
survey consumers’ use and knowledge
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10 Notably,
the latest survey found that national
sellers were much more likely to restrict sales of Mrated games to the shoppers, with only 35% of
shoppers able to purchase a game. In contrast,
regional or local sellers sold games to the shoppers
63% of the time. An earlier mystery shopper survey
of retailers in 2003 found that 69% of young teen
shoppers (age 13–16) were able to buy Mature-rated
games, an improvement from undercover shopping
surveys conducted in 2000 and 2001. See July 2004
Report, Appendix B at https://www.ftc.gov/os/2004/
07/040708kidsviolencerpt.pdf. The FTC’s
September 28, 2005 Notice, 70 FR 56703,
erroneously indicates this appendix is available at
https://www.ftc.gov/reports/violence/
appendicesviorpt.pdf.
11 The ESRB comment is available at https://
www.ftc.gov/os/comments/entertainindstrystudy/
051123esrb.pdf.
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of not just the video game rating system,
but other entertainment rating systems
as well. The ESRB points out that the
FTC’s 2000 research covered, in
addition to the ESRB system, the rating
systems for the motion picture and
music recording industries. The ESRB
asserts that the proposed research on the
ESRB rating system will be significantly
less useful than it would be if it also
included the music and motion picture
rating systems. However, each
entertainment industry—whether
music, movies, or video games—
involves a distinct entertainment
product and has a self-regulatory system
tailored by its members. The selfregulatory challenges are not necessarily
comparable across industries. The FTC’s
research will track changes in
consumers’ awareness and use of the
ESRB system since 2000, and also will
explore consumers’ agreement with
video game ratings. The FTC’s gathering
this data and tracking these changes is
independent of consumers’ use and
awareness of the music and movie
industry rating systems.
The ESRB also asserts that the FTC’s
focus on the video game rating system
creates the impression that the FTC is
unduly scrutinizing the video game
industry. The FTC’s present focus on
video game ratings responds, in part, to
the recent increase in the popularity of
video games and to concerns expressed
by the public. Unlike the movie and
music recording industries, the video
game industry is relatively young and
has experienced dramatic growth since
the FTC’s survey in 2000. Video game
software sales in the United States
exceeded $7 billion in 2005, during
which more than 228 million video
games were sold.12 The ESA claims that
the video game market has been the
fastest growing sector of the
entertainment industry over the past
decade and that video game hardware
and software sales now generate about
$25 billion in global revenue.13 The ESA
has forecasted that video games will
eclipse music as the second most
popular form of entertainment by
2008 14 and has cited to research
claiming that video games are capturing
increasing amounts of Americans’
12 See Entertainment Software Association
(‘‘ESA’’), Top 10 Industry Facts, available at https://
www.theesa.com/facts/top_10_facts.php; ESA,
Essential Facts about the Computer and Video
Game Industry, at 11 (2005), available at https://
www.theesa.com/files/2005EssentialFacts.pdf (last
visited March 3, 2006).
13 See ESA, ESA President Douglas Lowenstein
Addresses Audience at China Joy Game Show in
Shanghai, available at https://www.theesa.com/
archives/2004/10/esa_president_d.php.
14 Id.
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leisure time at the expense of television
and movies.15
Although the proposed survey covers
only video game ratings, the FTC
continues to monitor and report on the
marketing activities and self-regulatory
efforts of the music and motion picture
industries, and future consumer
research may study the music or motion
picture rating systems as well.
2. Ability To Study the ‘‘Accuracy’’ of
Video Game Ratings
The ESRB expresses concern that the
FTC’s research will attempt to study the
‘‘accuracy’’ of ESRB ratings, even
though there is no universal, objective
standard through which to verify the
accuracy of video game ratings. The FTC
is seeking, however, only to assess
parents’ general level of agreement with
the ESRB ratings for games they have
personally encountered through
purchase or play with their children.
The ESRB further contends that the
FTC will not be able to study whether
parents agree with ESRB ratings through
a telephone survey. The ESRB claims
that not showing parents footage of the
games ‘‘undermines the integrity of the
research.’’ The survey questions about
agreement with game ratings will be
posed to parents who are familiar with
the ESRB system and will inquire only
into those parents’ direct, personal
experiences in purchasing, playing, or
viewing video games with their
children. Thus, the survey is crafted to
measure parental agreement with game
ratings at the points parents actually
have used game ratings and game
content—that is, to measure parents’
real life experiences at the point of
purchase or in front of the video
monitor.
The FTC is aware that the survey data
will depend upon parents’ memories of
game content they saw prior to the
survey, unlike a study involving the
display of video game footage akin to
the annual validity studies
commissioned by the ESRB.16 Although
15 See ESA, Americans Playing More Games,
Watching Less Television, available at https://
www.theesa.com/archives/2004/05/
esa_releases_re.php.
16 See https://www.esrb.org/downloads/
validity_study_11_14_05.pdf; https://www.esrb.org/
downloads/validity_study_11_22_04.pdf; https://
www.esrb.org/downloads/study12_5_03.pdf. The
ESRB’s validity studies involve the display of one
to two minute clips of video game play to parents
of children who play video games. The brevity of
these clips may limit the use of the results because
games typically take many hours to complete.
Moreover, it is unknown whether the content
selected for these brief video clips fully represents
the range and frequency of content that caused the
ESRB (whose raters rely on more extensive footage
of game play as well as the publisher’s responses
to a detailed questionnaire) to assign the game a
particular rating.
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Federal Register / Vol. 71, No. 61 / Thursday, March 30, 2006 / Notices
different in design, the FTC’s parental
telephone survey, nonetheless, can
provide useful information on this
issue, and can serve to supplement the
ESRB’s validity studies as well as the
ESRB’s 2005 telephone survey on
parental awareness and use of its rating
system.17 Indeed, several of the
questions in the Commission’s survey
are very similar to questions from the
ESRB’s awareness and use survey, in
particular, a question about how
confident parents are that ESRB ratings
reflect their own views about the ageappropriateness of game content and a
question about parents’ attitude toward
games rated M for Mature. The FTC’s
survey probes more deeply into parents’
responses to these general questions
about their confidence in or agreement
with ESRB ratings.
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3. Focus Group Design
The ESRB expresses several concerns
about the focus groups proposed in the
initial Notice. After consultation with
market research experts, the FTC
determined that the potential benefit of
focus groups in developing new
questions for the telephone survey did
not justify the time and expense of
conducting them. Thus, monies for the
focus groups have been reallocated to
expand the size of the telephone
surveys.
4. Telephone Surveys
The FTC originally proposed to
randomly call 1,000 households in order
to survey 250 parents and 150 children;
to be eligible to participate, parents
needed to have had at least one child
between the ages of 11 and 16. See 70
FR 56703 (September 28, 2005). The
ESRB believed that the margin of error
with these sample sizes would be too
high and suggested a sample size closer
to the size of the respondent pool in its
own 2005 awareness and use survey
(500 parents). The ESRB further stated
that the survey is under-inclusive
because it is limited to parents with at
least one child between the ages of 11
and 16, thereby excluding parents of
children between the ages of three and
11, who may be more likely to use ESRB
ratings and restrict usage of Mature
games than parents of older children.
Last, the ESRB recommended against
surveying children, given that its rating
system is designed, not for children, but
to help parents pick appropriate games
for their children.
The FTC has decided to substantially
increase the sample sizes for both the
17 For information on the ESRB’s awareness and
use study, see https://www.esrb.org/downloads/
awareness_use_5_5_05.pdf.
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parent and child surveys to 1,000 and
500, respectively. In addition, the FTC
will expand the parent pool to include
parents with at least one child between
the ages of eight and 16 who play video
games.
The design of this survey makes it
impractical to further expand the
respondent pool to include parents who
have children only between ages three
and seven. The parent survey focuses on
the parent’s awareness and use of the
ESRB system in relation to one
particular child. After the parent survey,
the child who was the subject of the
parent survey will be surveyed (with
parental permission). At the conclusion
of all the parent and child surveys, each
parent’s responses will be compared to
his or her child’s responses to similar
questions. Based on consultations with
market research experts, the FTC has
determined that it is impractical to
conduct a telephone survey of children
younger than eight. Moreover, because
the survey will include parents with
children as young as age eight, the
respondent pool will include virtually
all parents who have actually used or
are most likely to use the ESRB system
to decide whether it is appropriate for
their youngest children to play games
designed for more mature audiences
(e.g., games rated T for Teen 18 and M
for Mature). The FTC believes that these
design changes adequately address the
ESRB’s under-inclusiveness concern
and its concern about the margin of
error for any results concerning the
parent and children groups.
The FTC’s 2000 survey demonstrates
that the child survey component will
provide an important perspective on the
results of the parent survey. The 2000
survey revealed significant
discrepancies between the responses of
parents and children in several key
areas. For example, compared to their
children, parents claimed a much
greater role in their children’s selection
and purchase of video games.19 Also,
compared to children, parents claimed
to restrict the games their children
could play much more often than their
children reported.20 The 2000 child
survey also yielded important
information on whether: (1) Children
had attempted to buy or play an M-rated
game without their parents’ permission;
(2) store employees had tried to stop the
unaccompanied child from buying the
Mature-rated game; and (3) children had
18 According to the ESRB, Teen-rated games have
content that may be suitable for persons 13 years
of age and older. See https://www.esrb.org/
esrbratings_guide.asp#symbols.
19 See 2000 Report, Appendix F, supra note 2, at
17.
20 Id. at 18.
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asked someone to buy or rent a game for
them out of concern that they would be
checked because of their age. In short,
what children think about video game
ratings and their ability to purchase
games with certain ratings provide an
important supplement to parents’ views
about video game ratings and their
children’s game playing habits.21
B. Description of the Collection of
Information and Proposed Use
The FTC has developed two
questionnaires and will survey a
random sample of 1,000 adult
respondents who are parents of one or
more children, age eight to 16 years,
who play video or personal computer
games. The FTC intends to pretest the
survey questions on 100 parent
respondents to ensure that all questions
are easily understood. In many respects,
the questionnaire will be similar to the
one used for the 2000 Report. For
example, the survey will continue to
explore parents’ awareness of and
attitudes toward the ESRB system. In
addition, the questionnaire includes
questions regarding parents’ level of
agreement with ESRB ratings for games
rated T for Teen and M for Mature that
parents have personally encountered
through buying, renting, playing, or
watching games with their children.22
The FTC also has added questions about
the number of different games that have
been purchased or rented either by or
for their children; content descriptors;
parents’ familiarity with the last video
game purchased by or for children; and
how regularly parents themselves play
video games.
The FTC will also survey 500 children
between the ages of eight and 16 who
play video or personal computer
games.23 The survey will explore
21 The ESRB also is concerned that parents may
be present at the time the children are surveyed,
implying that children’s responses may be
compromised. The children’s frank responses to the
2000 survey, including responses that arguably
contradicted their parents’ claims about their degree
of oversight of their children, does not support that
concern. In any event, the survey interviewer will
record whether the parent was on the telephone
line with the child for the entire call, nearby for at
least part of the call, or did not appear to be close
by. The data can then be analyzed for any
discrepancies based on the presence of parents
during the child survey.
22 In the interest of brevity, the FTC has not
included specific questions about parents’ level of
agreement with the ESRB ratings for games in other
rating categories, such as E for Everyone or E10+
(Everyone Ten Plus). Nevertheless, the FTC has
included a general question regarding how often
video game ratings match parents’ personal views
of whether or not a game may be suitable for
children in the age group indicated by the game’s
rating.
23 The children will be selected from the same
household as the adult survey respondents.
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Federal Register / Vol. 71, No. 61 / Thursday, March 30, 2006 / Notices
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children’s video game habits and
preferences; whether their parents
restrict them from playing certain video
games; their familiarity with the ESRB
system; and whether they have
attempted to purchase Mature-rated
games without their parents’ permission
or knowledge. As in the parent survey,
questions on the child survey will be
based upon those used for the 2000
Report, but some new questions have
been added regarding their parents’
attitudes toward games rated T for Teen
and M for Mature; their attempts to
purchase M-rated games on the Internet;
and downloading games onto their cell
phones.
The FTC has contracted with a
consumer research firm to provide
guidance on developing the survey
questionnaires and, subject to OMB
approval, to conduct the surveys. The
results of the surveys will help the FTC
evaluate whether and how consumers
use the ESRB rating system and whether
consumers generally agree with ESRB
ratings for games with which they are
familiar.
2. Estimated Hours Burden
For the parent telephone survey, the
contractor will first identify eligible
parents using screening questions in a
telephone survey and then ask whether
respondents, with a child between the
ages of eight and 16, would participate
in the children’s survey. Allowing for
non-response, the screening questions
will be asked of approximately 9,100
respondents to provide a large enough
random sample for the surveys. As
noted, the child survey will be
conducted as an adjunct to the parent
survey, i.e., by speaking to a child in the
same household as eligible adult
respondents. As a result, the extra time
required to screen for child respondents
will be de minimis.
The FTC estimates that the screening
for the surveys will require no more
than one minute of each respondent’s
time. Thus, cumulatively, screening
should require a maximum of 152 hours
(9,100 total respondents × 1 minute for
each).
The FTC intends to pretest the parent
survey on 100 parents to ensure that all
questions are easily understood. The
pretests will take approximately 20
minutes per person. If the pretests do
not lead to any material changes in the
survey instruments, the data derived
from the pretests will be used in the
final analysis of the completed surveys.
The hours burden imposed by the
pretest will be approximately 33 hours
(100 respondents × 20 minutes per
survey). Answering the parent surveys
will impose a burden per parent
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respondent of approximately 20 minutes
and a burden per child respondent of
approximately 10 minutes, totaling 383
hours for all respondents to the surveys
((900 parent respondents × 20 minutes
per survey) + (500 child respondents ×
10 minutes per survey)). Thus, the total
hours burden attributable to the
consumer research is approximately 568
hours (152 + 33 + 383).
3. Estimated Cost Burden
The cost per respondent should be
negligible. Calls will be made to
respondents’ homes so that the time
involved will not conflict with regular
work hours. Participation is voluntary,
and will not require any labor
expenditures by respondents. There are
no capital, start-up, operation,
maintenance, or other similar costs to
the respondents.
Christian S. White,
Acting General Counsel.
[FR Doc. 06–3086 Filed 3–29–06; 8:45 am]
BILLING CODE 6750–01–P
OFFICE OF GOVERNMENT ETHICS
Agency Information Collection
Activities: Submission for OMB
Review; Comment Request for
Extension of Approval for an
Unmodified OGE Form 450 Executive
Branch Confidential Financial
Disclosure Report
AGENCY:
Office of Government Ethics
(OGE).
ACTION:
Notice.
SUMMARY: The Office of Government
Ethics has submitted to the Office of
Management and Budget (OMB) a
request for review and one-year
extension of approval under the
Paperwork Reduction Act (PRA) of the
current (unmodified) version of the OGE
Form 450 Executive Branch
Confidential Financial Disclosure
Report form (hereafter, OGE Form 450).
The current OGE Form 450 is to
continue to be accompanied by agency
notification to filers of the adjustment of
the gifts/travel reimbursements
reporting thresholds as explained
below.
The reason for this request is that
paperwork clearance for the OGE Form
450 would otherwise expire under the
PRA at the end of March 2006. In a first
round paperwork notice published last
summer in the Federal Register, OGE
proposed a modified OGE Form 450.
Because we received so many helpful
comments in response to that notice, we
have significantly redesigned the
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Sfmt 4703
proposed new modified OGE Form 450
and recently separately published
another first round paperwork notice in
order to provide a further comment
period. OGE’s present notice and
submission to OMB requesting one-year
paperwork renewal of the current
version of the OGE Form 450 will allow
the existing confidential report form to
continue to be used by new entrant
filers for the rest of 2006 while OGE
pursues finalization of the new form.
(OGE plans to waive this fall’s
incumbent OGE Form 450 filing, with
the next annual incumbent filer reports
to be due in February 2007 utilizing the
new modified form once it is cleared for
use starting next year.)
DATES: Comments by the public and
agencies on this current information
collection, as proposed in this notice
with no modifications, are invited and
should be received by May 1, 2006.
ADDRESSES: Comments should be sent to
OMB Desk Officer for OGE, Office of
Information and Regulatory Affairs,
Office of Management and Budget, New
Executive Office Building, Room 10235,
Washington, DC 20503; Telephone:
202–395–7316; FAX: 202–395–6974.
FOR FURTHER INFORMATION CONTACT:
James V. Parle, Associate Director,
Information Resources Management
Division, Office of Government Ethics;
Telephone: 202–482–9300; TDD: 202–
482–9293; Fax: 202–482–9237. A copy
of the unmodified current OGE Form
450 may be obtained, without charge, by
contacting Mr. Parle; it is also available
in the Forms, Publications and Other
Ethics Documents section of OGE’s
Internet Web site at https://
www.usoge.gov.
SUPPLEMENTARY INFORMATION: The OGE
Form 450 (OMB control #3209–0006)
collects information from covered
department and agency officials as
required under OGE’s executive
branchwide regulatory provisions in
subpart I of 5 CFR part 2634. The OGE
Form 450 serves as the uniform report
form for collection, on a confidential
basis, of financial information required
by the OGE regulation from certain new
entrant and incumbent employees of the
Federal Government executive branch
departments and agencies. Agency
ethics officials then use the completed
OGE Form 450 reports to conduct
conflict of interest reviews and to
resolve any actual or potential conflicts
found.
The basis for the OGE regulation and
the report form is two-fold. First, section
201(d) of Executive Order 12674 of
April 12, 1989 (as modified by
Executive Order 12731 of October 17,
1990, 3 CFR, 1990 Comp., pp. 306–311,
E:\FR\FM\30MRN1.SGM
30MRN1
Agencies
[Federal Register Volume 71, Number 61 (Thursday, March 30, 2006)]
[Notices]
[Pages 16155-16158]
From the Federal Register Online via the Government Printing Office [www.gpo.gov]
[FR Doc No: 06-3086]
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FEDERAL TRADE COMMISSION
Agency Information Collection Activities: Reinstatement of
Existing Collection; Comment Request
AGENCY: Federal Trade Commission.
ACTION: Notice.
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SUMMARY: The Federal Trade Commission (``FTC'' or ``Commission'')
intends to conduct a survey of parents who have one or more children,
aged eight to 16, who play video or personal computer games. The FTC
will also survey children aged eight to 16, who play video or personal
computer games. The surveys are a follow-up to the Commission's surveys
conducted in 2000 on consumers' use of and familiarity with the
Entertainment Software Rating Board (``ESRB'') electronic game rating
system. The information collection requirements described below will be
submitted to the Office of Management and Budget (``OMB'') for review,
as required by the Paperwork Reduction Act (``PRA'') (44 U.S.C. 3501-
3520).
DATES: Comments must be received on or before May 1, 2006.
ADDRESSES: Interested parties are invited to submit written comments.
Comments should refer to ``Entertainment Industry Study: FTC File No.
P994511'' to facilitate the organization of comments. A comment filed
in paper form should include this reference both in the text and on the
envelope and should be mailed or delivered, with two complete copies,
to the following address: Federal Trade Commission/Office of the
Secretary, Room H-135 (Annex E), 600 Pennsylvania Avenue, NW.,
Washington, DC 20580. Because U.S. Postal Mail is subject to lengthy
delays due to heightened security precautions, please consider
submitting your comments in electronic form (in ASCII format,
WordPerfect, or Microsoft Word) as part of or as an attachment to e-
mail messages directed to the following e-mail box: entstudy@ftc.gov.
However, if the comment contains any material for which confidential
treatment is requested, it must be filed in paper form, and the first
page of the document must be clearly labeled ``Confidential.'' \1\
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\1\ Commission Rule 4.2(d), 16 CFR 4.2(d). The comment must be
accompanied by an explicit request for confidential treatment,
including the factual and legal basis for the request, and must
identify the specific portions of the comment to be withheld from
the public record. The request will be granted or denied by the
Commission's General Counsel, consistent with applicable law and the
public interest. See Commission Rule 4.9(c), 16 CFR 4.9(c).
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Comments should also be submitted to: Office of Management and
Budget, Attention: Desk Officer for the Federal Trade Commission.
Comments should be submitted via facsimile to (202) 395-6974 because
U.S. Postal Mail is subject to lengthy delays due to heightened
security precautions.
The FTC Act and other laws the Commission administers permit the
collection of public comments to consider and use in this proceeding as
appropriate. All timely and responsive public comments will be
considered by the Commission and will be available, to the extent
practicable, to the public on the FTC Web site at https://www.ftc.gov.
As a matter of discretion, the FTC makes every effort to remove home
contact information for individuals from the public comments it
receives before placing those comments on the FTC Web site. More
information, including routine uses permitted by the Privacy Act, may
be found in the FTC's privacy policy at https://www.ftc.gov/ftc/
privacy.htm.
FOR FURTHER INFORMATION CONTACT: Requests for additional information,
such as requests for copies of the proposed collection of information
(Supporting Statement and related attachments), should be addressed to
Keith R. Fentonmiller, (202) 326-2775, or Richard F. Kelly, (202) 326-
3304, Attorneys, Federal Trade Commission, Bureau of Consumer
Protection, Division of Advertising Practices, 600 Pennsylvania Ave.,
NW., Washington, DC 20580.
SUPPLEMENTARY INFORMATION: In 2000, OMB approved the FTC's request to
conduct surveys on consumers' use of and familiarity with the rating or
labeling systems of the motion picture, music recording, and video and
personal computer game industries (OMB Control Number 3084-0120). After
receiving OMB approval, the FTC conducted the consumer research and, in
September 2000, the Commission issued a report requested by the
President and Congress entitled, Marketing Violent Entertainment to
Children: A Review of Self-Regulation and Industry Practices in the
Motion Picture, Music Recording & Electronic Game Industries (hereafter
``2000 Report'').\2\ The Commission found that the electronic game
industry had engaged in widespread marketing of violent electronic
games to children that: (1) Was inconsistent with the ESRB rating
system; \3\ and (2) undermined parents' attempts to make informed
decisions about their children's exposure to violent content. Similar
results were found for the motion picture and music recording
industries. The Commission also found that advertisements for
electronic games frequently failed to contain rating information.
Further, the Commission's national surveys of parents and children
found that only 61% of parents were aware of the ESRB system, and
nearly half of those parents reported that they rarely or never used
the ESRB system.\4\
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\2\ Available at https://www.ftc.gov/reports/violence/
vioreport.pdf.
\3\ As indicated on its Web site, https://www.esrb.org, the ESRB
``is a self-regulatory body for the interactive entertainment
software industry established in 1994 by the Entertainment Software
Association, formerly the Interactive Digital Software Association.
ESRB independently applies and enforces ratings, advertising
guidelines, and online privacy principles adopted by the computer
and video game industry. The ESRB rating system helps parents and
other consumers choose the games that are right for their families.
ESRB ratings have two parts: rating symbols that suggest what age
group the game is best for, and content descriptors that indicate
elements in a game that may have triggered a particular rating and/
or may be of interest or concern.''
\4\ See 2000 Report, Appendix F at https://www.ftc.gov/reports/
violence/appendicesviorpt.pdf. Appendix F also contains a detailed
discussion of the underlying methodology and findings.
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In April 2001,\5\ December 2001,\6\ June 2002,\7\ and July 2004,\8\
the Commission issued follow-up reports to assess changes in industry
practices. The first two follow-up reports documented progress by the
video game industry to limit advertising in popular teen media. The
third follow-up report found that the game industry was in substantial
compliance with ESRB standards governing ad placements and disclosure
of rating information in advertising. There were, however, some
advertisements for Mature-rated games \9\ placed on television programs
with large numbers of teen viewers and continued placement of such ads
in game enthusiast magazines with large youth readership. The
Commission's July 2004 report found substantial compliance with ESRB
standards governing ad placements and that
[[Page 16156]]
industry members generally were prominently disclosing rating
information in advertising and on product packaging. A recent ``mystery
shopper'' survey of video game retailers, conducted on behalf of the
Commission between October 2005 and January 2006, showed that 42% of
young teen shoppers (age 13-16) were able to purchase M-rated
games.\10\ An additional mystery shopper study is planned for the
summer of 2006.
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\5\ Available at https://www.ftc.gov/reports/violence/
violence010423.pdf.
\6\ Available at https://www.ftc.gov/os/2001/12/
violencereport1.pdf.
\7\ Available at https://www.ftc.gov/reports/violence/
mvecrpt0206.pdf.
\8\ Available at https://www.ftc.gov/os/2004/07/
040708kidsviolencerpt.pdf.
\9\ According to the ESRB, Mature-rated games have content that
may be suitable for persons 17 years of age and older. See https://
www.esrb.org/esrbratings_guide.asp#symbols.
\10\ Notably, the latest survey found that national sellers were
much more likely to restrict sales of M-rated games to the shoppers,
with only 35% of shoppers able to purchase a game. In contrast,
regional or local sellers sold games to the shoppers 63% of the
time. An earlier mystery shopper survey of retailers in 2003 found
that 69% of young teen shoppers (age 13-16) were able to buy Mature-
rated games, an improvement from undercover shopping surveys
conducted in 2000 and 2001. See July 2004 Report, Appendix B at
https://www.ftc.gov/os/2004/07/040708kidsviolencerpt.pdf. The FTC's
September 28, 2005 Notice, 70 FR 56703, erroneously indicates this
appendix is available at https://www.ftc.gov/reports/violence/
appendicesviorpt.pdf.
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There are continued concerns about parents' knowledge and use of
the ESRB system, parents' agreement with the ratings that the ESRB has
assigned to some games, and children's ability to purchase Mature-rated
games at the retail level. In response to these concerns and as part of
the agency's ongoing monitoring of the video game industry's self-
regulatory system, the FTC published a Notice seeking comments from the
public concerning a new survey that would follow up on the 2000 survey
with respect to the video game industry. See 70 FR 56703. Pursuant to
the OMB regulations that implement the PRA (5 CFR part 1320), the FTC
is providing this second opportunity for public comment while
requesting that OMB reinstate the clearance for the survey. All
comments should be filed as prescribed in the ADDRESSES section above,
and must be received on or before May 1, 2006.
A. Comment Received From the ESRB
In response to its first Notice, the FTC received one comment, from
the ESRB, raising a concern that the study would not examine consumers'
attitude toward the rating systems of other entertainment industries,
and three additional concerns about the structure and content of the
FTC's proposed consumer research.\11\ No other comments were received.
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\11\ The ESRB comment is available at https://www.ftc.gov/os/
comments/entertainindstrystudy/051123esrb.pdf.
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1. Surveys' Exclusive Focus on Video Game Ratings
The ESRB suggests that the FTC survey consumers' use and knowledge
of not just the video game rating system, but other entertainment
rating systems as well. The ESRB points out that the FTC's 2000
research covered, in addition to the ESRB system, the rating systems
for the motion picture and music recording industries. The ESRB asserts
that the proposed research on the ESRB rating system will be
significantly less useful than it would be if it also included the
music and motion picture rating systems. However, each entertainment
industry--whether music, movies, or video games--involves a distinct
entertainment product and has a self-regulatory system tailored by its
members. The self-regulatory challenges are not necessarily comparable
across industries. The FTC's research will track changes in consumers'
awareness and use of the ESRB system since 2000, and also will explore
consumers' agreement with video game ratings. The FTC's gathering this
data and tracking these changes is independent of consumers' use and
awareness of the music and movie industry rating systems.
The ESRB also asserts that the FTC's focus on the video game rating
system creates the impression that the FTC is unduly scrutinizing the
video game industry. The FTC's present focus on video game ratings
responds, in part, to the recent increase in the popularity of video
games and to concerns expressed by the public. Unlike the movie and
music recording industries, the video game industry is relatively young
and has experienced dramatic growth since the FTC's survey in 2000.
Video game software sales in the United States exceeded $7 billion in
2005, during which more than 228 million video games were sold.\12\ The
ESA claims that the video game market has been the fastest growing
sector of the entertainment industry over the past decade and that
video game hardware and software sales now generate about $25 billion
in global revenue.\13\ The ESA has forecasted that video games will
eclipse music as the second most popular form of entertainment by 2008
\14\ and has cited to research claiming that video games are capturing
increasing amounts of Americans' leisure time at the expense of
television and movies.\15\
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\12\ See Entertainment Software Association (``ESA''), Top 10
Industry Facts, available at https://www.theesa.com/facts/top_10_
facts.php; ESA, Essential Facts about the Computer and Video Game
Industry, at 11 (2005), available at https://www.theesa.com/files/
2005EssentialFacts.pdf (last visited March 3, 2006).
\13\ See ESA, ESA President Douglas Lowenstein Addresses
Audience at China Joy Game Show in Shanghai, available at https://
www.theesa.com/archives/2004/10/esa_president_d.php.
\14\ Id.
\15\ See ESA, Americans Playing More Games, Watching Less
Television, available at https://www.theesa.com/archives/2004/05/
esa_releases_re.php.
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Although the proposed survey covers only video game ratings, the
FTC continues to monitor and report on the marketing activities and
self-regulatory efforts of the music and motion picture industries, and
future consumer research may study the music or motion picture rating
systems as well.
2. Ability To Study the ``Accuracy'' of Video Game Ratings
The ESRB expresses concern that the FTC's research will attempt to
study the ``accuracy'' of ESRB ratings, even though there is no
universal, objective standard through which to verify the accuracy of
video game ratings. The FTC is seeking, however, only to assess
parents' general level of agreement with the ESRB ratings for games
they have personally encountered through purchase or play with their
children.
The ESRB further contends that the FTC will not be able to study
whether parents agree with ESRB ratings through a telephone survey. The
ESRB claims that not showing parents footage of the games ``undermines
the integrity of the research.'' The survey questions about agreement
with game ratings will be posed to parents who are familiar with the
ESRB system and will inquire only into those parents' direct, personal
experiences in purchasing, playing, or viewing video games with their
children. Thus, the survey is crafted to measure parental agreement
with game ratings at the points parents actually have used game ratings
and game content--that is, to measure parents' real life experiences at
the point of purchase or in front of the video monitor.
The FTC is aware that the survey data will depend upon parents'
memories of game content they saw prior to the survey, unlike a study
involving the display of video game footage akin to the annual validity
studies commissioned by the ESRB.\16\ Although
[[Page 16157]]
different in design, the FTC's parental telephone survey, nonetheless,
can provide useful information on this issue, and can serve to
supplement the ESRB's validity studies as well as the ESRB's 2005
telephone survey on parental awareness and use of its rating
system.\17\ Indeed, several of the questions in the Commission's survey
are very similar to questions from the ESRB's awareness and use survey,
in particular, a question about how confident parents are that ESRB
ratings reflect their own views about the age-appropriateness of game
content and a question about parents' attitude toward games rated M for
Mature. The FTC's survey probes more deeply into parents' responses to
these general questions about their confidence in or agreement with
ESRB ratings.
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\16\ See https://www.esrb.org/downloads/validity_study_11_14_
05.pdf; https://www.esrb.org/downloads/validity_study_11_22_
04.pdf; https://www.esrb.org/downloads/study12_5_03.pdf. The ESRB's
validity studies involve the display of one to two minute clips of
video game play to parents of children who play video games. The
brevity of these clips may limit the use of the results because
games typically take many hours to complete. Moreover, it is unknown
whether the content selected for these brief video clips fully
represents the range and frequency of content that caused the ESRB
(whose raters rely on more extensive footage of game play as well as
the publisher's responses to a detailed questionnaire) to assign the
game a particular rating.
\17\ For information on the ESRB's awareness and use study, see
https://www.esrb.org/downloads/awareness_use_5_5_05.pdf.
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3. Focus Group Design
The ESRB expresses several concerns about the focus groups proposed
in the initial Notice. After consultation with market research experts,
the FTC determined that the potential benefit of focus groups in
developing new questions for the telephone survey did not justify the
time and expense of conducting them. Thus, monies for the focus groups
have been reallocated to expand the size of the telephone surveys.
4. Telephone Surveys
The FTC originally proposed to randomly call 1,000 households in
order to survey 250 parents and 150 children; to be eligible to
participate, parents needed to have had at least one child between the
ages of 11 and 16. See 70 FR 56703 (September 28, 2005). The ESRB
believed that the margin of error with these sample sizes would be too
high and suggested a sample size closer to the size of the respondent
pool in its own 2005 awareness and use survey (500 parents). The ESRB
further stated that the survey is under-inclusive because it is limited
to parents with at least one child between the ages of 11 and 16,
thereby excluding parents of children between the ages of three and 11,
who may be more likely to use ESRB ratings and restrict usage of Mature
games than parents of older children. Last, the ESRB recommended
against surveying children, given that its rating system is designed,
not for children, but to help parents pick appropriate games for their
children.
The FTC has decided to substantially increase the sample sizes for
both the parent and child surveys to 1,000 and 500, respectively. In
addition, the FTC will expand the parent pool to include parents with
at least one child between the ages of eight and 16 who play video
games.
The design of this survey makes it impractical to further expand
the respondent pool to include parents who have children only between
ages three and seven. The parent survey focuses on the parent's
awareness and use of the ESRB system in relation to one particular
child. After the parent survey, the child who was the subject of the
parent survey will be surveyed (with parental permission). At the
conclusion of all the parent and child surveys, each parent's responses
will be compared to his or her child's responses to similar questions.
Based on consultations with market research experts, the FTC has
determined that it is impractical to conduct a telephone survey of
children younger than eight. Moreover, because the survey will include
parents with children as young as age eight, the respondent pool will
include virtually all parents who have actually used or are most likely
to use the ESRB system to decide whether it is appropriate for their
youngest children to play games designed for more mature audiences
(e.g., games rated T for Teen \18\ and M for Mature). The FTC believes
that these design changes adequately address the ESRB's under-
inclusiveness concern and its concern about the margin of error for any
results concerning the parent and children groups.
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\18\ According to the ESRB, Teen-rated games have content that
may be suitable for persons 13 years of age and older. See https://
www.esrb.org/esrbratings_guide.asp#symbols.
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The FTC's 2000 survey demonstrates that the child survey component
will provide an important perspective on the results of the parent
survey. The 2000 survey revealed significant discrepancies between the
responses of parents and children in several key areas. For example,
compared to their children, parents claimed a much greater role in
their children's selection and purchase of video games.\19\ Also,
compared to children, parents claimed to restrict the games their
children could play much more often than their children reported.\20\
The 2000 child survey also yielded important information on whether:
(1) Children had attempted to buy or play an M-rated game without their
parents' permission; (2) store employees had tried to stop the
unaccompanied child from buying the Mature-rated game; and (3) children
had asked someone to buy or rent a game for them out of concern that
they would be checked because of their age. In short, what children
think about video game ratings and their ability to purchase games with
certain ratings provide an important supplement to parents' views about
video game ratings and their children's game playing habits.\21\
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\19\ See 2000 Report, Appendix F, supra note 2, at 17.
\20\ Id. at 18.
\21\ The ESRB also is concerned that parents may be present at
the time the children are surveyed, implying that children's
responses may be compromised. The children's frank responses to the
2000 survey, including responses that arguably contradicted their
parents' claims about their degree of oversight of their children,
does not support that concern. In any event, the survey interviewer
will record whether the parent was on the telephone line with the
child for the entire call, nearby for at least part of the call, or
did not appear to be close by. The data can then be analyzed for any
discrepancies based on the presence of parents during the child
survey.
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B. Description of the Collection of Information and Proposed Use
The FTC has developed two questionnaires and will survey a random
sample of 1,000 adult respondents who are parents of one or more
children, age eight to 16 years, who play video or personal computer
games. The FTC intends to pretest the survey questions on 100 parent
respondents to ensure that all questions are easily understood. In many
respects, the questionnaire will be similar to the one used for the
2000 Report. For example, the survey will continue to explore parents'
awareness of and attitudes toward the ESRB system. In addition, the
questionnaire includes questions regarding parents' level of agreement
with ESRB ratings for games rated T for Teen and M for Mature that
parents have personally encountered through buying, renting, playing,
or watching games with their children.\22\ The FTC also has added
questions about the number of different games that have been purchased
or rented either by or for their children; content descriptors;
parents' familiarity with the last video game purchased by or for
children; and how regularly parents themselves play video games.
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\22\ In the interest of brevity, the FTC has not included
specific questions about parents' level of agreement with the ESRB
ratings for games in other rating categories, such as E for Everyone
or E10+ (Everyone Ten Plus). Nevertheless, the FTC has included a
general question regarding how often video game ratings match
parents' personal views of whether or not a game may be suitable for
children in the age group indicated by the game's rating.
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The FTC will also survey 500 children between the ages of eight and
16 who play video or personal computer games.\23\ The survey will
explore
[[Page 16158]]
children's video game habits and preferences; whether their parents
restrict them from playing certain video games; their familiarity with
the ESRB system; and whether they have attempted to purchase Mature-
rated games without their parents' permission or knowledge. As in the
parent survey, questions on the child survey will be based upon those
used for the 2000 Report, but some new questions have been added
regarding their parents' attitudes toward games rated T for Teen and M
for Mature; their attempts to purchase M-rated games on the Internet;
and downloading games onto their cell phones.
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\23\ The children will be selected from the same household as
the adult survey respondents.
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The FTC has contracted with a consumer research firm to provide
guidance on developing the survey questionnaires and, subject to OMB
approval, to conduct the surveys. The results of the surveys will help
the FTC evaluate whether and how consumers use the ESRB rating system
and whether consumers generally agree with ESRB ratings for games with
which they are familiar.
2. Estimated Hours Burden
For the parent telephone survey, the contractor will first identify
eligible parents using screening questions in a telephone survey and
then ask whether respondents, with a child between the ages of eight
and 16, would participate in the children's survey. Allowing for non-
response, the screening questions will be asked of approximately 9,100
respondents to provide a large enough random sample for the surveys. As
noted, the child survey will be conducted as an adjunct to the parent
survey, i.e., by speaking to a child in the same household as eligible
adult respondents. As a result, the extra time required to screen for
child respondents will be de minimis.
The FTC estimates that the screening for the surveys will require
no more than one minute of each respondent's time. Thus, cumulatively,
screening should require a maximum of 152 hours (9,100 total
respondents x 1 minute for each).
The FTC intends to pretest the parent survey on 100 parents to
ensure that all questions are easily understood. The pretests will take
approximately 20 minutes per person. If the pretests do not lead to any
material changes in the survey instruments, the data derived from the
pretests will be used in the final analysis of the completed surveys.
The hours burden imposed by the pretest will be approximately 33 hours
(100 respondents x 20 minutes per survey). Answering the parent surveys
will impose a burden per parent respondent of approximately 20 minutes
and a burden per child respondent of approximately 10 minutes, totaling
383 hours for all respondents to the surveys ((900 parent respondents x
20 minutes per survey) + (500 child respondents x 10 minutes per
survey)). Thus, the total hours burden attributable to the consumer
research is approximately 568 hours (152 + 33 + 383).
3. Estimated Cost Burden
The cost per respondent should be negligible. Calls will be made to
respondents' homes so that the time involved will not conflict with
regular work hours. Participation is voluntary, and will not require
any labor expenditures by respondents. There are no capital, start-up,
operation, maintenance, or other similar costs to the respondents.
Christian S. White,
Acting General Counsel.
[FR Doc. 06-3086 Filed 3-29-06; 8:45 am]
BILLING CODE 6750-01-P